Search found 883 matches
- Wed Jan 31, 2018 6:04 pm
- Forum: Won't implement
- Topic: Request: more granular inserter control
- Replies: 6
- Views: 3217
Re: Request: more granular inserter control
Would also like to have any control about what inserters do. Especially, what items they priorize picking up. InserterFuelLeech (a fork of Klonan's BurnerLeech ) has to jump through some hoops to make inserters do the right thing (refuelling themselves and other entities from other entities). It wou...
- Tue Jan 30, 2018 6:37 pm
- Forum: Modding help
- Topic: Inserter Hand
- Replies: 3
- Views: 1417
Re: Inserter Hand
Released the mod.
- Tue Jan 30, 2018 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12608
Re: Let us override inserters remove fuel from furnaces
But they also do not interrupt transporting other stuff to refuel themself when their fuel inventory gets empty. To fix the problem with burner inserters running out of fuel, they would just have to refuse picking up anything that they can't use as fuel when their fuel inventory is empty. I am curr...
- Mon Jan 29, 2018 2:56 pm
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12608
Re: Let us override inserters remove fuel from furnaces
The burner inserter should compute how much fuel it needs to deliver an item and refuel itself. If the current fuel level is below that then it should wait for fuel. Currently it only prefers to refuel but will try to deliver items if there is no fuel and get stuck. Burner inserters indeed start wi...
- Sun Jan 28, 2018 1:55 am
- Forum: Modding discussion
- Topic: Models will be available?
- Replies: 3
- Views: 1417
Re: Models will be available?
I had to resort to editing the ores they released to make them tintable. Guess, they fear the copycats more than they want mods to be shiny. They are not allone though - even Bethesda doesn't give their known-great modding communities the sources for the tilesets of their Elder Scrolls or Fallout g...
- Sun Jan 28, 2018 1:41 am
- Forum: Modding help
- Topic: Inserter Hand
- Replies: 3
- Views: 1417
Re: Inserter Hand
Is an Inserter's hand considered an Inventory, and thus can be messed with like a Player's or Chest's inventory? If so, would putting an item into an Inserter's hand manually make it still operate? And what would be the best way to ensure an Inserter has come to it's resting position before messing...
- Sat Jan 27, 2018 5:59 pm
- Forum: Modding discussion
- Topic: Models will be available?
- Replies: 3
- Views: 1417
Re: Models will be available?
It is a common practice in the game dev world to never give out any source for game assets (except selected concept art bundled with collector's editions). The sources are the only thing you do not have to ship with the game to make it work. And not having these makes it a lot harder to use the game...
- Fri Jan 26, 2018 4:44 pm
- Forum: Releases
- Topic: Version 0.16.19
- Replies: 26
- Views: 17600
Re: Version 0.16.19
After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books. Exporting blueprints is also broken. Nothing happens when you click the export button. AND opening blueprints directly from blueprint library doesn't work too. In short, entire b...
- Thu Jan 25, 2018 9:52 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 29950
Re: Version 0.16.17
Unfortunately, changing the set-up still feels futile to me so long as I know native compression is still in the works. Ideally, the devs will either change the belt logic so inserters can fully compress it, or say they're not planning to do that in 0.16 at least. That way, I can make plans without...
- Thu Jan 25, 2018 5:39 pm
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12608
Re: Let us override inserters remove fuel from furnaces
Tried BurnerLeech and will use it for next start. Works fine at furnace-to-furnace and furnace-to-belt use cases with burner inserters (doesn't work with electric inserters feeding the steel smelters though). Might even use it in my current game as it definitely looks nice and burner inserters do no...
- Thu Jan 25, 2018 6:27 am
- Forum: Ideas and Suggestions
- Topic: Rail blocking equipment
- Replies: 9
- Views: 3091
Rail blocking equipment
TL;DR 1x1 equipment placeable into modular (and better) armor, that makes the player occupy rail blocks like trains while standing on them or in a configurable distance from them. Me laying tracks for a new branch off the main line just before i put the signals: Train waits for construction worker ...
- Thu Jan 25, 2018 5:09 am
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 29950
Re: Version 0.16.17
Mostly, its just that I'd like to know where we stand for 0.16 at least. My current smelter blueprints use underground belt compression, which no longer works (which makes sense, it was always silly) so I need to design a new set-up. But the devs have mentioned that they were planning to alter belt...
- Thu Jan 25, 2018 3:47 am
- Forum: Ideas and Suggestions
- Topic: Biter hit responses
- Replies: 4
- Views: 1248
Re: Biter hit responses
+1 for hit reactions and biter performance affected by health. That would make combat feel so much more satisfying.
- Thu Jan 25, 2018 3:24 am
- Forum: Ideas and Suggestions
- Topic: Minimap: set map mode position where clicked on minimap
- Replies: 1
- Views: 967
- Thu Jan 25, 2018 2:53 am
- Forum: Ideas and Suggestions
- Topic: Solar boiler / Solar thermal energy
- Replies: 45
- Views: 12332
Re: Suggestion: Solar boilers and other stupid fluid tricks
+1 as setups of boilers, pipes & tanks look more interesting than fields of batteries.
- Thu Jan 25, 2018 2:49 am
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12608
Re: Let us override inserters remove fuel from furnaces
+1 as it could convince me using burner inserters for the first smelting setups (even outputting plates from a furnace with a burner inserter would massively profit from not having to dedicate one line of the output belt to fuel).
- Thu Jan 25, 2018 2:43 am
- Forum: Ideas and Suggestions
- Topic: Conveyor belt speed (blue)
- Replies: 58
- Views: 14490
Re: Conveyor belt speed (blue)
As someone, who actually uses all the belt tiers even after the rocket, i would really like having blue belts twice as fast as reds. I do not care whether i can see the individual items or not. I see whether they get consumed and if they do not get consumed i certainly instantly see whether it is be...
- Thu Jan 25, 2018 2:15 am
- Forum: Implemented Suggestions
- Topic: Make Stone more visible from map view
- Replies: 6
- Views: 3421
Re: Make Stone more visible from map view
There are no stone patches in the screenshot! But i would like some hotkey to highlight resources in the game and in mini map regardless. After the addition of more and more decorative stuff, even coal and iron can be hard to see sometimes. Would be great to have the option of assining a key for a &...
- Thu Jan 25, 2018 12:56 am
- Forum: Ideas and Suggestions
- Topic: Ability to put icons on train station
- Replies: 2
- Views: 941
Re: Ability to put icons on train station
+1, would be nice to see that icon on the mini map and in train shedules too.
- Thu Jan 25, 2018 12:44 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery
- Replies: 3
- Views: 2500
Re: Nuclear Artillery
+1
As we now got atomic bombs and artillery, delivering atomic bombs by artillery is just the next logical step to do.
As we now got atomic bombs and artillery, delivering atomic bombs by artillery is just the next logical step to do.