Looks more like a beetle to me.
Search found 883 matches
- Tue Mar 31, 2020 5:13 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 316003
- Sun Mar 29, 2020 1:36 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 44838
Re: Friday Facts #340 - Deep desyncs
Wow. You guys just keep making rookie's mistakes when it comes to programming, it's embarrassing. yeah, they had a quick release recently because looking at the world in map view caused it to crash almost immediately. Wube really should have outsourced making the engine to you two. Obviously, havin...
- Fri Mar 27, 2020 10:27 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 56400
Re: Friday Facts #338 - The (real) Character GUI
I too always assumed it would become a slow-moving combat vehicle, not a player-mobility-enhancer. It was presented as a vehicle able to traverse shallow water though. If it could effortlessly traverse cliffs (wich did not exist back then) and forests too, it would improve player mobility a lot. Bu...
- Fri Mar 27, 2020 10:17 pm
- Forum: Off topic
- Topic: Sad Weekend
- Replies: 9
- Views: 7423
Re: Sad Weekend
Also sometimes it's actually nicer to *not* make someone addicted to something just because you're addicted yourself... It obviouysly is completely different when it comes to Factorio addiction though. Being addicted to Factorio is a gift in itself. Unlike other drugs, there is no withdrawal becaus...
- Wed Mar 25, 2020 8:53 am
- Forum: Ideas and Suggestions
- Topic: "Sync mod versions" option when loading a save
- Replies: 8
- Views: 2912
Re: "Sync mod versions" option when loading a save
If a mod breaks a save on update, this is definitely a bug. File a report to the mod author and wait for a fix implementing proper migration. Mod updates that can't be made to properly migrate old saves aren't actually updates and should never be deployed as such. They are new mods and should come w...
- Mon Mar 23, 2020 2:03 pm
- Forum: Off topic
- Topic: Sad Weekend
- Replies: 9
- Views: 7423
Re: Sad Weekend
IDK, I'm conflicted. Glad that she loved the game and enjoys it albeit pirated, but again, it's pirated. And all it took was for something like this to happen to get her to play. Stuff's too crazy, yo, for real. Don't worry. Factorio is addictive and of unprecedented quality. She will want to buy a...
- Mon Mar 23, 2020 1:51 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 99691
Re: Friday Facts #339 - Beacon HR + Redesign process
This design is closer to witchcraft than technology. Beacons are one of the most witchcrafty thing in the game. So having a witchcrafty design is okay. I personally already avoid using them (also not using laser turrets). Would still like the new design as a low-range tesla-turret lighting up biter...
- Sat Mar 21, 2020 12:33 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 99691
Re: Friday Facts #339 - Beacon HR + Redesign process
I like the new tesla tower design. The new low-range high-dps area-of-effect defense will be the perfect addition to flame trower setups.
- Fri Mar 20, 2020 1:38 am
- Forum: Ideas and Suggestions
- Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
- Replies: 41
- Views: 10932
Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.
Let's make small power poles and medium power poles "rotations" of each other. Having only one item type for placing small, medium or big power pole entities would actually be nice to have. Other items and entities they should be able to place: - yellow/red/blue belt -> belt or undergroun...
- Wed Mar 18, 2020 4:21 pm
- Forum: Releases
- Topic: Version 0.18.13
- Replies: 57
- Views: 28354
Re: Version 0.18.13
I am quite happy with the new GUI look and feel.
But: Is it modable? Can we replace the backgrounds, alter margins and change colors or even fonts of existing ingame dialogues?
GUI theming mods would be a nice category to have.
But: Is it modable? Can we replace the backgrounds, alter margins and change colors or even fonts of existing ingame dialogues?
GUI theming mods would be a nice category to have.
- Tue Mar 17, 2020 9:33 am
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 56400
Re: Friday Facts #338 - The (real) Character GUI
I'd hope it's little bit recognizible when prototype is NOT made by an artist in graphics editor, but by programmer in engine :) When prototyping something new, it'll usually get surprisingly fast to a point you can make GIF out of it, but in reality it is still long ways for being ready for produc...
- Tue Mar 17, 2020 3:40 am
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 56400
Re: Friday Facts #338 - The (real) Character GUI
How about the graphics already existing for spidertron are published for the modding community and a talented modder gets them animated. There probably is nothing to release. It is likely, that they did the example animation in blender tailored to that specific background landscape. Wonder if there...
- Sun Mar 15, 2020 11:56 am
- Forum: Won't fix.
- Topic: [0.18.12] Beacon Power Exploit
- Replies: 6
- Views: 5600
Re: [0.18.12] Beacon Power Exploit
That looks like it is trivial to fix by enlarging the energy buffer of the beacons to hold 120 ticks of energy.
- Sat Mar 14, 2020 8:50 pm
- Forum: Ideas and Suggestions
- Topic: Nothing can't be filtered
- Replies: 1
- Views: 950
Re: Nothing can't be filtered
An "anything" filter would be nice for inserters (and therefore miniloaders) too.
I would totally mod away the normal inserters and make "anything" the default filter on newly placed inserters.
I would totally mod away the normal inserters and make "anything" the default filter on newly placed inserters.
- Sat Mar 14, 2020 6:02 pm
- Forum: Modding interface requests
- Topic: Access to original health/current lifetime
- Replies: 9
- Views: 3161
Re: Access to original health/current lifetime
This seems like an A-B problem; you don't actually care about the event or what the health was before or any of that. You just want a way to make an entity immune to friendly fire? Basically that, yes: immunity without additional healing. The current way to make an entity immune from friendly fire ...
- Sat Mar 14, 2020 2:11 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 69972
Re: Optimization idea: abstraction
Not even beacons are easy to abstract, it seems...
- Fri Mar 13, 2020 7:39 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 56400
Re: Friday Facts #338 - The (real) Character GUI
Why on earth do people want that spidertron? I am happy with car, trains, and tank as they are now. There really is hardly a use case for a spidertron in vanilla. If people really want such a thing – make it a mod. Making a vehicle that can move where spidertron can move is easy. Making its movemen...
- Fri Mar 13, 2020 7:22 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 56400
Re: Friday Facts #338 - The (real) Character GUI
No recipe found for "spidertr", does this mean the search function doesn't do wildcards or partial words? I know you got the Spidertrons hidden away back there No, that's just Twinsen thinking he's memeing, but actually setting us up for overwhelmingly disappointing 1.0 release. :geek: Ha...
- Wed Mar 11, 2020 5:02 pm
- Forum: Ideas and Suggestions
- Topic: List all multiplayer games, not only current version
- Replies: 1
- Views: 795
Re: List all multiplayer games, not only current version
This should become a non-issue as updates slow down considerably after 1.0.0 gets released.
- Tue Mar 10, 2020 10:25 pm
- Forum: Releases
- Topic: Version 0.18.11
- Replies: 20
- Views: 14046
Re: Version 0.18.11
Does anyone else find it weird not only did a factorio staff member post to the Ideas and Requests board, that the idea was implemented almost two years later? That is how development backlogs work. The issue was probably categorized as feature request and therefore low priority. But sometimes, dev...