Search found 883 matches

by Oktokolo
Tue Mar 31, 2020 5:13 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 295972

Re: [photos] Factorio in real life

Ghoulish wrote:
Mon Mar 30, 2020 8:49 pm
The SpidertronBug!
Looks more like a beetle to me. :mrgreen:
by Oktokolo
Sun Mar 29, 2020 1:36 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 41592

Re: Friday Facts #340 - Deep desyncs

Wow. You guys just keep making rookie's mistakes when it comes to programming, it's embarrassing. yeah, they had a quick release recently because looking at the world in map view caused it to crash almost immediately. Wube really should have outsourced making the engine to you two. Obviously, havin...
by Oktokolo
Fri Mar 27, 2020 10:27 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52093

Re: Friday Facts #338 - The (real) Character GUI

I too always assumed it would become a slow-moving combat vehicle, not a player-mobility-enhancer. It was presented as a vehicle able to traverse shallow water though. If it could effortlessly traverse cliffs (wich did not exist back then) and forests too, it would improve player mobility a lot. Bu...
by Oktokolo
Fri Mar 27, 2020 10:17 pm
Forum: Off topic
Topic: Sad Weekend
Replies: 9
Views: 6919

Re: Sad Weekend

Also sometimes it's actually nicer to *not* make someone addicted to something just because you're addicted yourself... It obviouysly is completely different when it comes to Factorio addiction though. Being addicted to Factorio is a gift in itself. Unlike other drugs, there is no withdrawal becaus...
by Oktokolo
Wed Mar 25, 2020 8:53 am
Forum: Ideas and Suggestions
Topic: "Sync mod versions" option when loading a save
Replies: 8
Views: 2559

Re: "Sync mod versions" option when loading a save

If a mod breaks a save on update, this is definitely a bug. File a report to the mod author and wait for a fix implementing proper migration. Mod updates that can't be made to properly migrate old saves aren't actually updates and should never be deployed as such. They are new mods and should come w...
by Oktokolo
Mon Mar 23, 2020 2:03 pm
Forum: Off topic
Topic: Sad Weekend
Replies: 9
Views: 6919

Re: Sad Weekend

IDK, I'm conflicted. Glad that she loved the game and enjoys it albeit pirated, but again, it's pirated. And all it took was for something like this to happen to get her to play. Stuff's too crazy, yo, for real. Don't worry. Factorio is addictive and of unprecedented quality. She will want to buy a...
by Oktokolo
Mon Mar 23, 2020 1:51 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 90001

Re: Friday Facts #339 - Beacon HR + Redesign process

This design is closer to witchcraft than technology. Beacons are one of the most witchcrafty thing in the game. So having a witchcrafty design is okay. I personally already avoid using them (also not using laser turrets). Would still like the new design as a low-range tesla-turret lighting up biter...
by Oktokolo
Sat Mar 21, 2020 12:33 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 90001

Re: Friday Facts #339 - Beacon HR + Redesign process

I like the new tesla tower design. The new low-range high-dps area-of-effect defense will be the perfect addition to flame trower setups.
by Oktokolo
Fri Mar 20, 2020 1:38 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 41
Views: 9661

Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.

Let's make small power poles and medium power poles "rotations" of each other. Having only one item type for placing small, medium or big power pole entities would actually be nice to have. Other items and entities they should be able to place: - yellow/red/blue belt -> belt or undergroun...
by Oktokolo
Wed Mar 18, 2020 4:21 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 26037

Re: Version 0.18.13

I am quite happy with the new GUI look and feel.
But: Is it modable? Can we replace the backgrounds, alter margins and change colors or even fonts of existing ingame dialogues?
GUI theming mods would be a nice category to have.
by Oktokolo
Tue Mar 17, 2020 9:33 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52093

Re: Friday Facts #338 - The (real) Character GUI

I'd hope it's little bit recognizible when prototype is NOT made by an artist in graphics editor, but by programmer in engine :) When prototyping something new, it'll usually get surprisingly fast to a point you can make GIF out of it, but in reality it is still long ways for being ready for produc...
by Oktokolo
Tue Mar 17, 2020 3:40 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52093

Re: Friday Facts #338 - The (real) Character GUI

How about the graphics already existing for spidertron are published for the modding community and a talented modder gets them animated. There probably is nothing to release. It is likely, that they did the example animation in blender tailored to that specific background landscape. Wonder if there...
by Oktokolo
Sun Mar 15, 2020 11:56 am
Forum: Won't fix.
Topic: [0.18.12] Beacon Power Exploit
Replies: 6
Views: 4950

Re: [0.18.12] Beacon Power Exploit

That looks like it is trivial to fix by enlarging the energy buffer of the beacons to hold 120 ticks of energy.
by Oktokolo
Sat Mar 14, 2020 8:50 pm
Forum: Ideas and Suggestions
Topic: Nothing can't be filtered
Replies: 1
Views: 820

Re: Nothing can't be filtered

An "anything" filter would be nice for inserters (and therefore miniloaders) too.
I would totally mod away the normal inserters and make "anything" the default filter on newly placed inserters.
by Oktokolo
Sat Mar 14, 2020 6:02 pm
Forum: Modding interface requests
Topic: Access to original health/current lifetime
Replies: 9
Views: 2770

Re: Access to original health/current lifetime

This seems like an A-B problem; you don't actually care about the event or what the health was before or any of that. You just want a way to make an entity immune to friendly fire? Basically that, yes: immunity without additional healing. The current way to make an entity immune from friendly fire ...
by Oktokolo
Sat Mar 14, 2020 2:11 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60576

Re: Optimization idea: abstraction

Not even beacons are easy to abstract, it seems...
by Oktokolo
Fri Mar 13, 2020 7:39 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52093

Re: Friday Facts #338 - The (real) Character GUI

Why on earth do people want that spidertron? I am happy with car, trains, and tank as they are now. There really is hardly a use case for a spidertron in vanilla. If people really want such a thing – make it a mod. Making a vehicle that can move where spidertron can move is easy. Making its movemen...
by Oktokolo
Fri Mar 13, 2020 7:22 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52093

Re: Friday Facts #338 - The (real) Character GUI

No recipe found for "spidertr", does this mean the search function doesn't do wildcards or partial words? I know you got the Spidertrons hidden away back there No, that's just Twinsen thinking he's memeing, but actually setting us up for overwhelmingly disappointing 1.0 release. :geek: Ha...
by Oktokolo
Wed Mar 11, 2020 5:02 pm
Forum: Ideas and Suggestions
Topic: List all multiplayer games, not only current version
Replies: 1
Views: 690

Re: List all multiplayer games, not only current version

This should become a non-issue as updates slow down considerably after 1.0.0 gets released.
by Oktokolo
Tue Mar 10, 2020 10:25 pm
Forum: Releases
Topic: Version 0.18.11
Replies: 20
Views: 13269

Re: Version 0.18.11

Does anyone else find it weird not only did a factorio staff member post to the Ideas and Requests board, that the idea was implemented almost two years later? That is how development backlogs work. The issue was probably categorized as feature request and therefore low priority. But sometimes, dev...

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