Search found 131 matches

by MrDrummer
Wed Apr 08, 2015 2:01 pm
Forum: Releases
Topic: Version 0.11.20
Replies: 20
Views: 46747

Re: Version 0.11.20

Not 100% sure if this is the right place... I could not get most mods to load up with this version, (by that i mean actually adding em to the mods folder and enabling them for the first time with this version). Funnily enough, i could get the landfill and power switch mods to work, but nothing like ...
by MrDrummer
Mon Apr 06, 2015 4:05 pm
Forum: Mods
Topic: [0.11.x] Power-Switch-Mod v0.2.0
Replies: 31
Views: 35640

Re: [0.11.x] Power-Switch-Mod v0.2.0

Hi there, One of my members undergone a problem with your mod :p perhaps you could fix it! baldurs1982: i have a problem with power switch mod. I made a chain: pole - power switch - pole, and as i turn off power switch the chain becomes : pole - pole. This means, some how wires jumps from power swi...
by MrDrummer
Sun Jan 04, 2015 10:38 pm
Forum: General discussion
Topic: Music you Listen to while Playing
Replies: 7
Views: 5520

Re: Music you Listen to while Playing

I sometimes listen to Rock classics and simular genres, but i most often listen to Monstercat :D Here is my all time fav Monstercat Mix. About 60+ different 'songs' https://www.youtube.com/watch?v=Rch4cbV0yK8&index=4&list=PLe8jmEHFkvsZaT4f7wLOJ-vXKvs8neljE I love any monstercat songs because...
by MrDrummer
Wed Dec 24, 2014 10:31 pm
Forum: General discussion
Topic: Awards + 2014 from OfficialStuffPlus
Replies: 2
Views: 2049

Stuff Plus' Game Of The Year Award

Stuff Plus, which is a great youtuber (imo) has just featured his Game Awards for 2014. Just thought i'd point out that this is his 'Game of the year' For all that would like to see what i am talking about: https://www.youtube.com/watch?v=uJxfxy38CCE And for those who do not wanna watch 1hr of foota...
by MrDrummer
Wed Dec 24, 2014 9:15 pm
Forum: Off topic
Topic: Merry Christmas!
Replies: 3
Views: 6345

Merry Christmas!

Merry Christmas everyone!

And a happy new year!

:D

Post below what you got for Christmas

I got pants and socks :evil: :x and a coat that doesn't even fit me, but other then that, i plan on getting a proper computer :D (as my 'Christmas Treat'
by MrDrummer
Mon Dec 22, 2014 3:51 pm
Forum: Modding help
Topic: Making rotatable non-square containers
Replies: 10
Views: 4029

Re: Making rotatable non-square containers

I read this the other day, and an idea struck me:

Perhaps if you took the belt splitter for the rotating+picture mechanic and combine that with the storage mechanics?

i don't do mods or anything, but i assume the code would be similar for the 2x1 rotatable mechanics.
:D
by MrDrummer
Sat Dec 20, 2014 7:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 56000

Re: [MOD 0.11.x] Fluid Void

I have posted this on the mod https://forums.factorio.com/forum/viewtopic.php?f=14&t=6826 (offshore dump) too, but as i have a feeling that that mod was created with 0.11 in mind, i shall say it here too. I am still using 0.10.12, so would it be possible to still give a link to the older version...
by MrDrummer
Sat Dec 20, 2014 7:39 pm
Forum: Mods
Topic: [MOD 0.11.7] Offshore Dump (1.0.1)
Replies: 19
Views: 25164

Re: [MOD 0.11.3] Offshore Dump (1.0.0)

I am still using 0.10.12, so would it be possible to still give a link to the older version? I seriously need this, and am not fortunate enough to update yet (dad is admin on my computer and lost his password :evil: :x )
by MrDrummer
Sat Dec 20, 2014 9:09 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 114543

Re: The Ctrl+V Game

Just some random code from my Python Program. import os, time, glob, pickle while chosen==0: print("1. New file") print("2. Open existing file") neworopen=input() if neworopen=="1":#new file name print("Enter name of new file") chosenname=input() chosenname=ch...
by MrDrummer
Sat Nov 22, 2014 3:17 pm
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44318

Re: [MOD 0.11.x] Item Collectors

Great mod! I would like one feature though... when you hover over the collector, for it to show the area. Also, to make the area bigger, woulf i just change the "25"s in: ~control.lua, line 59 and 60 if collector.valid then items = game.findentitiesfiltered({area = {{x = collector.position...
by MrDrummer
Sat Nov 22, 2014 3:03 pm
Forum: Ideas and Requests For Mods
Topic: Smart Trains and other items Mod Request
Replies: 0
Views: 1465

Smart Trains and other items Mod Request

I would like to know if it is possible to make a train only go to a certain destination (or not) if a specific amount of items is found in the smart or logistic network (hence the "smart") This feature could be used on more objects such as only output power to research labs or mega factori...

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