Search found 82 matches

by Skeletpiece
Fri Mar 02, 2018 10:21 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 23179

Re: Friday Facts #232 - PAX, Bugs, Graphs

:o :o :o :o
by Skeletpiece
Fri Mar 02, 2018 4:11 pm
Forum: Ideas and Suggestions
Topic: Factorio needs to be brighter (w/ images and source code)
Replies: 27
Views: 9525

Re: Factorio needs to be brighter (w/ images and source code)

bobingabout wrote:I don't think the game is too dark, in fact your modification looks crazy bright.

Try changing your gamma settings for Factorio, that might help
+1

Images for me are ok. I dont like it too bright
by Skeletpiece
Mon Feb 26, 2018 11:20 pm
Forum: Resolved Problems and Bugs
Topic: [16.26] Items stuck on belt
Replies: 6
Views: 2632

Re: Strange belt bug

I have just opened an old save from the same map (1st rocket launch) and it shows the same error.

I do not know if you have noticed but after rotating the sideloading belt, items move very very slow (Wrote this because gif download is slow and ppl do not watch the entire gif :P )
by Skeletpiece
Mon Feb 26, 2018 10:00 pm
Forum: Resolved Problems and Bugs
Topic: [16.26] Items stuck on belt
Replies: 6
Views: 2632

[16.26] Items stuck on belt

Weird belt compression after updating to last version :roll: (Sry for big gift)
beltBug.gif
beltBug.gif (89.55 MiB) Viewed 2632 times
VRR.zip
(31.55 MiB) Downloaded 106 times
by Skeletpiece
Mon Feb 12, 2018 4:08 pm
Forum: Pending
Topic: Burner inserters not working (not very important)
Replies: 6
Views: 3567

Re: Burner inserters not working (not very important)

This happens to me with express belts/normal inserter, but that is because inserters are slow for that belt, still its sometime frustating because arrays does not always work as intented (unless belts are full)
grabProblem.gif
grabProblem.gif (26.62 MiB) Viewed 3537 times
by Skeletpiece
Mon Feb 12, 2018 3:51 pm
Forum: Not a bug
Topic: Fast replaced medium power poles don't connect
Replies: 2
Views: 1295

Re: Fast replaced medium power poles don't connect

This could be added as a toggle option. For me, this is quite annoying too
by Skeletpiece
Sun Feb 11, 2018 4:53 am
Forum: Not a bug
Topic: [16.22] Inserter not working after making a blueprint
Replies: 3
Views: 1416

Re: [16.22] Inserter not working after making a blueprint

:roll: :roll: Electricity ................. ?
Nvm, I tested the same situation and it's working fine, just noticed that signals are in different order (maybe???, try 624)
Roboport.png
Roboport.png (2.13 MiB) Viewed 1390 times
by Skeletpiece
Thu Feb 08, 2018 3:07 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 64274

Re: Electric Trains

hooiberg wrote:And when you walk across the rails, you get zapped! :P
:lol: :lol: :lol:
by Skeletpiece
Tue Jan 30, 2018 2:24 am
Forum: Implemented Suggestions
Topic: Wire your own power poles..
Replies: 6
Views: 9413

Re: Wire your own power poles..

Selvek wrote:Don't feel too bad. It took me about that long to figure out how to cancel deconstruction orders :)
:shock: :shock: :shock:
by Skeletpiece
Sun Jan 28, 2018 3:52 pm
Forum: Ideas and Suggestions
Topic: Add direction arrows to Train block visualisation
Replies: 6
Views: 2185

Re: Add direction arrows to Train block visualisation

This could be useful with very long rail segments, but arrows should be smaller
by Skeletpiece
Sun Jan 28, 2018 1:08 am
Forum: Implemented Suggestions
Topic: Add ability to blueprint trains
Replies: 24
Views: 9147

Re: Add ability to blueprint trains

Not exactly a blueprint, but I suggested a similar idea...

viewtopic.php?f=6&t=56781
by Skeletpiece
Thu Jan 25, 2018 3:19 am
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Biter slowly walking in circles in base
Replies: 4
Views: 3456

Re: [0.16.18] Biter slowly walking in circles in base

loginformods wrote:... named it "Bity the friendly Biter"
:P :lol:
by Skeletpiece
Wed Jan 24, 2018 4:57 pm
Forum: Duplicates
Topic: Science pack is lost
Replies: 1
Views: 915

Science pack is lost

Hi, This is annoying for me because although you had the required materials, it wont let you finish all the research that you can make (See problem below) Problem: I have 2k space science at storage. With this I can research 2 times (each one for 1k of space) or 1 time (for a tech that requires 2k o...
by Skeletpiece
Mon Jan 22, 2018 4:50 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532138

Re: [MOD 0.14] AAI Programmable Vehicles

Great
by Skeletpiece
Mon Jan 22, 2018 4:16 am
Forum: Ideas and Suggestions
Topic: Show tile grid below buildings instead of above.
Replies: 16
Views: 4519

Re: Show tile grid below buildings instead of above.

I do not like in-game grid (Placing correctly is more practice) but, I think this could be easy using a toggle button (Use it only when you want to see, in that moment)
by Skeletpiece
Fri Jan 19, 2018 6:49 pm
Forum: Ideas and Suggestions
Topic: Defended Wagon or Trains
Replies: 18
Views: 7358

Re: Defended Wagon or Trains

With more guns or lasers :D
viewtopic.php?f=33&t=20790

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