viewtopic.php?f=6&t=47838&p=336152&hili ... et#p336152
viewtopic.php?f=33&t=20790
Search found 82 matches
- Mon Mar 12, 2018 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Turret Wagon
- Replies: 4
- Views: 1660
- Sun Mar 04, 2018 5:33 pm
- Forum: Ideas and Suggestions
- Topic: Don't allow construction bots to take last Item from hand
- Replies: 6
- Views: 2282
- Fri Mar 02, 2018 10:21 pm
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 23179
- Fri Mar 02, 2018 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Factorio needs to be brighter (w/ images and source code)
- Replies: 27
- Views: 9525
Re: Factorio needs to be brighter (w/ images and source code)
+1bobingabout wrote:I don't think the game is too dark, in fact your modification looks crazy bright.
Try changing your gamma settings for Factorio, that might help
Images for me are ok. I dont like it too bright
- Mon Feb 26, 2018 11:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.26] Items stuck on belt
- Replies: 6
- Views: 2632
Re: Strange belt bug
I have just opened an old save from the same map (1st rocket launch) and it shows the same error.
I do not know if you have noticed but after rotating the sideloading belt, items move very very slow (Wrote this because gif download is slow and ppl do not watch the entire gif )
I do not know if you have noticed but after rotating the sideloading belt, items move very very slow (Wrote this because gif download is slow and ppl do not watch the entire gif )
- Mon Feb 26, 2018 10:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.26] Items stuck on belt
- Replies: 6
- Views: 2632
[16.26] Items stuck on belt
Weird belt compression after updating to last version (Sry for big gift)
- Mon Feb 12, 2018 4:08 pm
- Forum: Pending
- Topic: Burner inserters not working (not very important)
- Replies: 6
- Views: 3567
Re: Burner inserters not working (not very important)
This happens to me with express belts/normal inserter, but that is because inserters are slow for that belt, still its sometime frustating because arrays does not always work as intented (unless belts are full)
- Mon Feb 12, 2018 3:51 pm
- Forum: Not a bug
- Topic: Fast replaced medium power poles don't connect
- Replies: 2
- Views: 1295
Re: Fast replaced medium power poles don't connect
This could be added as a toggle option. For me, this is quite annoying too
- Sun Feb 11, 2018 4:53 am
- Forum: Not a bug
- Topic: [16.22] Inserter not working after making a blueprint
- Replies: 3
- Views: 1416
Re: [16.22] Inserter not working after making a blueprint
Nvm, I tested the same situation and it's working fine, just noticed that signals are in different order (maybe???, try 624)
- Thu Feb 08, 2018 3:07 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64274
Re: Electric Trains
hooiberg wrote:And when you walk across the rails, you get zapped!
- Thu Feb 08, 2018 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 70
- Views: 20303
- Tue Jan 30, 2018 2:24 am
- Forum: Implemented Suggestions
- Topic: Wire your own power poles..
- Replies: 6
- Views: 9413
Re: Wire your own power poles..
Selvek wrote:Don't feel too bad. It took me about that long to figure out how to cancel deconstruction orders
- Sun Jan 28, 2018 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Add direction arrows to Train block visualisation
- Replies: 6
- Views: 2185
Re: Add direction arrows to Train block visualisation
This could be useful with very long rail segments, but arrows should be smaller
- Sun Jan 28, 2018 1:08 am
- Forum: Implemented Suggestions
- Topic: Add ability to blueprint trains
- Replies: 24
- Views: 9147
- Sun Jan 28, 2018 1:05 am
- Forum: Ideas and Suggestions
- Topic: Show tile grid below buildings instead of above.
- Replies: 16
- Views: 4519
Re: Show tile grid below buildings instead of above.
+1 blue dotted lines
- Thu Jan 25, 2018 3:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.18] Biter slowly walking in circles in base
- Replies: 4
- Views: 3456
Re: [0.16.18] Biter slowly walking in circles in base
loginformods wrote:... named it "Bity the friendly Biter"
- Wed Jan 24, 2018 4:57 pm
- Forum: Duplicates
- Topic: Science pack is lost
- Replies: 1
- Views: 915
Science pack is lost
Hi, This is annoying for me because although you had the required materials, it wont let you finish all the research that you can make (See problem below) Problem: I have 2k space science at storage. With this I can research 2 times (each one for 1k of space) or 1 time (for a tech that requires 2k o...
- Mon Jan 22, 2018 4:50 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 532138
- Mon Jan 22, 2018 4:16 am
- Forum: Ideas and Suggestions
- Topic: Show tile grid below buildings instead of above.
- Replies: 16
- Views: 4519
Re: Show tile grid below buildings instead of above.
I do not like in-game grid (Placing correctly is more practice) but, I think this could be easy using a toggle button (Use it only when you want to see, in that moment)
- Fri Jan 19, 2018 6:49 pm
- Forum: Ideas and Suggestions
- Topic: Defended Wagon or Trains
- Replies: 18
- Views: 7358
Re: Defended Wagon or Trains
With more guns or lasers
viewtopic.php?f=33&t=20790
viewtopic.php?f=33&t=20790