Search found 241 matches
- Fri Jun 30, 2017 10:25 pm
- Forum: Releases
- Topic: Version 0.15.26
- Replies: 17
- Views: 15332
Re: Version 0.15.26
Tnx again for the update!
- Thu Jun 29, 2017 7:22 pm
- Forum: Releases
- Topic: Version 0.15.25
- Replies: 13
- Views: 14035
Re: Version 0.15.25
Tnx for the update.
- Thu Jun 29, 2017 1:34 pm
- Forum: Releases
- Topic: Version 0.15.24
- Replies: 21
- Views: 17484
Re: Version 0.15.24
Tnx for the update.
- Sun Jun 25, 2017 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
- Replies: 9
- Views: 5249
Re: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
Tought it was fixed, but got the error again today in version 15.23
Could someone move this back to open bugs?
Could someone move this back to open bugs?
- Fri Jun 23, 2017 6:52 pm
- Forum: Duplicates
- Topic: [0.15.23] Minimap doesn't show some buildings
- Replies: 4
- Views: 1699
Re: [0.15.23] Minimap doesn't show some buildings
Its still a good question, because that post was about the "older" map/minimap pre 0.15.Loewchen wrote:See: 18806
- Thu Jun 22, 2017 5:31 pm
- Forum: Releases
- Topic: Version 0.15.23
- Replies: 20
- Views: 20051
Re: Version 0.15.23
Tnx again for the update!
- Thu Jun 22, 2017 1:05 am
- Forum: Releases
- Topic: Version 0.15.22
- Replies: 38
- Views: 24324
Re: Version 0.15.22
Not sure if something just tweaked in my game or if it's happening to others as well, but since this update, using shift-click to lay down track results quite often in the auto-destruct not working properly. Trees are mostly (but not always) being treated as if they are player objects in that they ...
- Wed Jun 21, 2017 11:19 pm
- Forum: Releases
- Topic: Version 0.15.22
- Replies: 38
- Views: 24324
Re: Version 0.15.22
Tnx for the update!
- Wed Jun 21, 2017 11:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
- Replies: 9
- Views: 5249
Re: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
Did not expect this to be fixed so soon after my post. Many thanks for solving this annoying error message.
I have tested it in 15.22 and the error did not occur anymore.
I have tested it in 15.22 and the error did not occur anymore.
- Mon Jun 19, 2017 10:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
- Replies: 9
- Views: 5249
Re: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
Why is this at pending?
Because the issue and steps how to reproduce to get to this error are known?
Steps to reproduce the issue: viewtopic.php?f=7&t=47586
Because the issue and steps how to reproduce to get to this error are known?
Steps to reproduce the issue: viewtopic.php?f=7&t=47586
- Thu Jun 08, 2017 1:32 pm
- Forum: Releases
- Topic: Version 0.15.19
- Replies: 19
- Views: 20999
Re: Version 0.15.19
Thnx for the update. full screen by default. Why was that changed? Did test results from steam point out, that more then 50% of the users, uses full screen as default playing method? And so the change was done, as the intention to minimize the amount of settings to be changed before a user can play ...
- Sun Jun 04, 2017 4:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.18] Typo in demo-transport-belt-pictures.lua file
- Replies: 2
- Views: 1377
Re: [15.18] Literally Unplayable
With tears in your eye's the game is (Literally) Unplayable. lol Took me a few reads to link up the typo mistake, and the "Unplayable" part. Anyway, would love the see the mod working with "powered" transport belt. Because belts now magically moving out of there own. Send me a pm...
- Tue May 23, 2017 8:58 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32401
Re: Version 0.15.13
Tnx for the update!
- Sat May 20, 2017 10:46 am
- Forum: 1 / 0 magic
- Topic: New Hope Level 01 crash when finished level -[SOLVED]
- Replies: 4
- Views: 1580
Re: New Hope Level 01 crash when finished level
The last log you posted is from: 2016-05-23 16:27:06; and version Factorio 0.12.33
Do you have mulipli versions installed?
Do you have mulipli versions installed?
- Thu May 18, 2017 2:48 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 51930
Re: Version 0.15.12
Thanks for the great update.
- Thu May 18, 2017 11:04 am
- Forum: Duplicates
- Topic: Creating a second new game shows wrong preset
- Replies: 4
- Views: 1191
Re: Creating a second new game shows wrong preset
I think that they mean in both topics; Settings of the last game are remeberd, when starting a new game. Only the GUI, does not show the remeberd settings.(when setting up a game)
So when you start you next game, you end up with other settings, then the GUI showed you when setting up the game.
So when you start you next game, you end up with other settings, then the GUI showed you when setting up the game.
- Thu May 18, 2017 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11]Use email as login,with Auto-update login feature
- Replies: 1
- Views: 1941
[0.15.11]Use email as login,with Auto-update login feature
As a followup, on how people use an email adres as username /in multiplayer, to login to factorio. https://forums.factorio.com/viewtopic.php?f=23&t=47809 In the last few years, i read about loggin in to factorio by your username, i never did this, i always used my email adres. (i never used the ...
- Wed May 17, 2017 3:11 pm
- Forum: Not a bug
- Topic: Invalid characters in username on website /change-username
- Replies: 11
- Views: 3788
Re: Invalid characters in username on website /change-username
Can someone change the subject of this post? And put it back to Bug Reports.
subject something like: [0.15.11] Trough Automatic updates, it is possible to use an email address as username.
subject something like: [0.15.11] Trough Automatic updates, it is possible to use an email address as username.
- Wed May 17, 2017 12:58 pm
- Forum: Not a bug
- Topic: [0.15.9] Default save name overwrites different game
- Replies: 9
- Views: 4665
Re: [0.15.9] Default save name overwrites different game
This is not a bug as it is working as intended, if you want it changed, make a development suggestion. Just curious, but as a moderator, if something submitted as a bug actually falls under the development suggestion category, why wouldn't you simply move the post to that forum instead of into the ...
- Wed May 17, 2017 12:48 pm
- Forum: Not a bug
- Topic: Invalid characters in username on website /change-username
- Replies: 11
- Views: 3788
Re: Invalid characters in username on website /change-username
Great tnx,HanziQ wrote:Ok, different bug, I will take a look
Maybe wica used the update login to, and thats why his email adres was shown in multiplayer.