Search found 241 matches

by rorror
Fri Jun 30, 2017 10:25 pm
Forum: Releases
Topic: Version 0.15.26
Replies: 17
Views: 15332

Re: Version 0.15.26

Tnx again for the update!
by rorror
Thu Jun 29, 2017 7:22 pm
Forum: Releases
Topic: Version 0.15.25
Replies: 13
Views: 14035

Re: Version 0.15.25

Tnx for the update.
by rorror
Thu Jun 29, 2017 1:34 pm
Forum: Releases
Topic: Version 0.15.24
Replies: 21
Views: 17484

Re: Version 0.15.24

Tnx for the update.
by rorror
Sun Jun 25, 2017 7:51 pm
Forum: Resolved Problems and Bugs
Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
Replies: 9
Views: 5249

Re: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context

Tought it was fixed, but got the error again today in version 15.23
issue_not_solved.PNG
issue_not_solved.PNG (977.01 KiB) Viewed 4503 times
Could someone move this back to open bugs?
by rorror
Fri Jun 23, 2017 6:52 pm
Forum: Duplicates
Topic: [0.15.23] Minimap doesn't show some buildings
Replies: 4
Views: 1699

Re: [0.15.23] Minimap doesn't show some buildings

Loewchen wrote:See: 18806
Its still a good question, because that post was about the "older" map/minimap pre 0.15.
by rorror
Thu Jun 22, 2017 5:31 pm
Forum: Releases
Topic: Version 0.15.23
Replies: 20
Views: 20051

Re: Version 0.15.23

Tnx again for the update!
by rorror
Thu Jun 22, 2017 1:05 am
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 24324

Re: Version 0.15.22

Not sure if something just tweaked in my game or if it's happening to others as well, but since this update, using shift-click to lay down track results quite often in the auto-destruct not working properly. Trees are mostly (but not always) being treated as if they are player objects in that they ...
by rorror
Wed Jun 21, 2017 11:19 pm
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 24324

Re: Version 0.15.22

Tnx for the update!
by rorror
Wed Jun 21, 2017 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
Replies: 9
Views: 5249

Re: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context

Did not expect this to be fixed so soon after my post. Many thanks for solving this annoying error message.
I have tested it in 15.22 and the error did not occur anymore.
by rorror
Mon Jun 19, 2017 10:00 pm
Forum: Resolved Problems and Bugs
Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
Replies: 9
Views: 5249

Re: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context

Why is this at pending?
Because the issue and steps how to reproduce to get to this error are known?

Steps to reproduce the issue: viewtopic.php?f=7&t=47586
by rorror
Thu Jun 08, 2017 1:32 pm
Forum: Releases
Topic: Version 0.15.19
Replies: 19
Views: 20999

Re: Version 0.15.19

Thnx for the update. full screen by default. Why was that changed? Did test results from steam point out, that more then 50% of the users, uses full screen as default playing method? And so the change was done, as the intention to minimize the amount of settings to be changed before a user can play ...
by rorror
Sun Jun 04, 2017 4:18 pm
Forum: Resolved Problems and Bugs
Topic: [15.18] Typo in demo-transport-belt-pictures.lua file
Replies: 2
Views: 1377

Re: [15.18] Literally Unplayable

With tears in your eye's the game is (Literally) Unplayable. lol Took me a few reads to link up the typo mistake, and the "Unplayable" part. Anyway, would love the see the mod working with "powered" transport belt. Because belts now magically moving out of there own. Send me a pm...
by rorror
Tue May 23, 2017 8:58 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 32401

Re: Version 0.15.13

Tnx for the update!
by rorror
Sat May 20, 2017 10:46 am
Forum: 1 / 0 magic
Topic: New Hope Level 01 crash when finished level -[SOLVED]
Replies: 4
Views: 1580

Re: New Hope Level 01 crash when finished level

The last log you posted is from: 2016-05-23 16:27:06; and version Factorio 0.12.33

Do you have mulipli versions installed?
by rorror
Thu May 18, 2017 2:48 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 51930

Re: Version 0.15.12

Thanks for the great update.
by rorror
Thu May 18, 2017 11:04 am
Forum: Duplicates
Topic: Creating a second new game shows wrong preset
Replies: 4
Views: 1191

Re: Creating a second new game shows wrong preset

I think that they mean in both topics; Settings of the last game are remeberd, when starting a new game. Only the GUI, does not show the remeberd settings.(when setting up a game)
So when you start you next game, you end up with other settings, then the GUI showed you when setting up the game.
by rorror
Thu May 18, 2017 10:14 am
Forum: Resolved Problems and Bugs
Topic: [0.15.11]Use email as login,with Auto-update login feature
Replies: 1
Views: 1941

[0.15.11]Use email as login,with Auto-update login feature

As a followup, on how people use an email adres as username /in multiplayer, to login to factorio. https://forums.factorio.com/viewtopic.php?f=23&t=47809 In the last few years, i read about loggin in to factorio by your username, i never did this, i always used my email adres. (i never used the ...
by rorror
Wed May 17, 2017 3:11 pm
Forum: Not a bug
Topic: Invalid characters in username on website /change-username
Replies: 11
Views: 3788

Re: Invalid characters in username on website /change-username

Can someone change the subject of this post? And put it back to Bug Reports.

subject something like: [0.15.11] Trough Automatic updates, it is possible to use an email address as username.
by rorror
Wed May 17, 2017 12:58 pm
Forum: Not a bug
Topic: [0.15.9] Default save name overwrites different game
Replies: 9
Views: 4665

Re: [0.15.9] Default save name overwrites different game

This is not a bug as it is working as intended, if you want it changed, make a development suggestion. Just curious, but as a moderator, if something submitted as a bug actually falls under the development suggestion category, why wouldn't you simply move the post to that forum instead of into the ...
by rorror
Wed May 17, 2017 12:48 pm
Forum: Not a bug
Topic: Invalid characters in username on website /change-username
Replies: 11
Views: 3788

Re: Invalid characters in username on website /change-username

HanziQ wrote:Ok, different bug, I will take a look
Great tnx,


Maybe wica used the update login to, and thats why his email adres was shown in multiplayer.

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