Search found 241 matches
- Wed Jul 19, 2017 7:15 pm
- Forum: This Forum
- Topic: Forum speed / availability today?
- Replies: 12
- Views: 4002
Re: Forum speed / availability today?
For my browser i already cleared history/ cookies etc. And have rebooted the computer/ router/firewall
- Wed Jul 19, 2017 7:13 pm
- Forum: This Forum
- Topic: Forum speed / availability today?
- Replies: 12
- Views: 4002
Re: Forum speed / availability today?
Could be, between my last post and now.
I was stuck on this page: (took 10min trying to get the site working, ( i clicked like 10 times on the link to return to my post.)
On my other monitor i am watching a live stream without any problems.
I was stuck on this page: (took 10min trying to get the site working, ( i clicked like 10 times on the link to return to my post.)
On my other monitor i am watching a live stream without any problems.
- Wed Jul 19, 2017 7:00 pm
- Forum: This Forum
- Topic: Forum speed / availability today?
- Replies: 12
- Views: 4002
Re: Forum speed / availability today?
Its just slow and then it times out. Right now it loads also very slow, but it is responding. Normaly it takes less then 1 sec to load a page, its now around 10. When it times out, i have a white page for a minute or 2. (then need to try again, or in 10/15min) The wiki is at that moment also not res...
- Wed Jul 19, 2017 6:10 pm
- Forum: Duplicates
- Topic: [0.15.30] Belt-Roundabout can lock up
- Replies: 5
- Views: 1562
Re: [0.15.30] Belt-Roundabout can lock up
I can comfirm this behaivoir. That items suddenly stop if the carousel is full.
Is this solved with the belt optimalisations voor version 0.16 ?
Is this solved with the belt optimalisations voor version 0.16 ?
- Tue Jul 18, 2017 4:03 pm
- Forum: Minor issues
- Topic: [0.15.30] Train stuck on gate
- Replies: 1
- Views: 1546
[0.15.30] Train stuck on gate
I have sometimes a train stuck on a gate. Bots are then repairing the gate, and the train runs out of fuel.
Here i can't place a gate.
But here i can here
.
A bit more testing:
Here i can't place a gate.
But here i can here
.
A bit more testing:
- Tue Jul 18, 2017 4:00 pm
- Forum: This Forum
- Topic: Forum speed / availability today?
- Replies: 12
- Views: 4002
Re: Forum speed / availability today?
It just happend again for about 10min, (a few min ago)
- Tue Jul 18, 2017 1:22 pm
- Forum: This Forum
- Topic: Forum speed / availability today?
- Replies: 12
- Views: 4002
Re: Forum speed / availability today?
Today i have no issues!
I will report back if it happens again.
I will report back if it happens again.
- Mon Jul 17, 2017 9:20 pm
- Forum: This Forum
- Topic: Forum speed / availability today?
- Replies: 12
- Views: 4002
Forum speed / availability today?
Hi, Sinds today i have a hard time reaching the forum, factorio.com has no issue, and other website has also no issue. Problems started about 10hours ago, forum was not responding for about 30/45min. After that periode the website "forgot" my password.. (while i am always automaticly logge...
- Sun Jul 16, 2017 8:58 pm
- Forum: Gameplay Help
- Topic: Big Electric Pole
- Replies: 4
- Views: 1664
Re: Big Electric Pole
Well tnx guys for al the input! Tought something like a max of connection was going on.
Would it be something to add this on the wiki, a detail like this should be on there. (thats why i looked there first)
Would it be something to add this on the wiki, a detail like this should be on there. (thats why i looked there first)
- Sun Jul 16, 2017 6:30 pm
- Forum: Technical Help
- Topic: Can't tab out anymore.
- Replies: 3
- Views: 1024
Re: Can't tab out anymore.
Seems to me you have had a late night last night xD
- Sun Jul 16, 2017 6:27 pm
- Forum: Not a bug
- Topic: [0.15.30] Blueprints don't set circuit conditions on belts
- Replies: 2
- Views: 1646
Re: [0.15.30] Blueprints don't set circuit conditions on belts
The condition is part of the connected entity, not the wire, so if you want the condition to be copied you need to make sure that there is no old entity blocking the new one. Isn't this the job of the waiting robot untill that last item is removed to setup the last missing condition. It was part of...
- Sun Jul 16, 2017 6:19 pm
- Forum: Technical Help
- Topic: Can't tab out anymore.
- Replies: 3
- Views: 1024
Re: Can't tab out anymore.
Did your keyboard layout/language layout change?
the hotkey for that is ALT+SHIFT.
the hotkey for that is ALT+SHIFT.
- Sun Jul 16, 2017 6:17 pm
- Forum: Gameplay Help
- Topic: Big Electric Pole
- Replies: 4
- Views: 1664
Big Electric Pole
Hi, Might be a dumb question. but how many connections does a Big electric pole has? I ask this because i sometimes have issues with connecting a steel powerpole to an big electric pole, it just won't connect, but making a small steel power line to an other big electric pole does work. So can someon...
- Sun Jul 16, 2017 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.28] blueprint construction of same entity fails
- Replies: 8
- Views: 3604
Re: [Rseding91] [for 0.16] [0.15.28] blueprint construction of same entity fails
Looking at this a little more; not sure why some buildings have blue select around them... Oh, because of the substation. Well power poles do react a bit wierd with blueprints (could also be a point to look in to) Hmm guess I missed belts; those work though I'm sure because you can even replace tho...
- Sun Jul 16, 2017 6:20 am
- Forum: Duplicates
- Topic: cannot re-place rails with blueprint
- Replies: 1
- Views: 762
Re: cannot re-place rails with blueprint
Looks like this issue; viewtopic.php?f=182&t=50877
- Fri Jul 14, 2017 5:46 pm
- Forum: Minor issues
- Topic: [0.15.29] personal solar panel value wrong
- Replies: 3
- Views: 1910
[0.15.29] personal solar panel value wrong
When you have 16 Personal solars, x 10kw = 160kw, this is ok. total_kw_is_good.PNG When you have 17 Personal solars, x 10kw = 159kw, this is wrong. 1kw is missing? this happens for, 17 to 28, (1kw missing) and at 29solar panels or higher, the amount is shown right again. (Did not test any higher. to...
- Fri Jul 14, 2017 1:20 pm
- Forum: Duplicates
- Topic: [0.15.28] Deleting an empty blueprint
- Replies: 1
- Views: 1231
[0.15.28] Deleting an empty blueprint
Hi, If you have lets say for some reason an inventory full of empty blue prints, and you want to delete them trough the GUI. Then its quite a way to do that. (Putting them in a chest and shoot that is a workaround) Empty blueprint you can't right click.. so you can't trash it. So you need to make fi...
- Fri Jul 14, 2017 1:16 pm
- Forum: Not a bug
- Topic: [0.15.28] Deleting blueprint from inventory, inv auto close
- Replies: 1
- Views: 1311
[0.15.28] Deleting blueprint from inventory, inv auto close
When you have a bouche of blueprints in the inventory, and you want to delete them. You do the following: 1.) Open inventory. 2.) Right click blueprint. 3.) Click delete blueprint. Blueprint is deleted, but my inventory is also closed, while i had it open. expected behavoir would be that the invento...
- Fri Jul 14, 2017 12:14 pm
- Forum: Releases
- Topic: Version 0.15.29
- Replies: 11
- Views: 12697
Re: Version 0.15.29
You guys are the best. Thx for the update!
- Fri Jul 14, 2017 12:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.28] blueprint construction of same entity fails
- Replies: 8
- Views: 3604
Re: [0.15.28] blueprint construction of same entity fails
I can confirm this behavoir. but only noticed it while removing rails and directly placing a blueprint on it, bits of tracks where missing.