Search found 241 matches

by rorror
Wed Jul 19, 2017 7:15 pm
Forum: This Forum
Topic: Forum speed / availability today?
Replies: 12
Views: 4002

Re: Forum speed / availability today?

For my browser i already cleared history/ cookies etc. And have rebooted the computer/ router/firewall
by rorror
Wed Jul 19, 2017 7:13 pm
Forum: This Forum
Topic: Forum speed / availability today?
Replies: 12
Views: 4002

Re: Forum speed / availability today?

Could be, between my last post and now.

I was stuck on this page: (took 10min trying to get the site working, ( i clicked like 10 times on the link to return to my post.)

On my other monitor i am watching a live stream without any problems.
time-out-after-last-post.PNG
time-out-after-last-post.PNG (121.76 KiB) Viewed 3875 times
by rorror
Wed Jul 19, 2017 7:00 pm
Forum: This Forum
Topic: Forum speed / availability today?
Replies: 12
Views: 4002

Re: Forum speed / availability today?

Its just slow and then it times out. Right now it loads also very slow, but it is responding. Normaly it takes less then 1 sec to load a page, its now around 10. When it times out, i have a white page for a minute or 2. (then need to try again, or in 10/15min) The wiki is at that moment also not res...
by rorror
Wed Jul 19, 2017 6:10 pm
Forum: Duplicates
Topic: [0.15.30] Belt-Roundabout can lock up
Replies: 5
Views: 1562

Re: [0.15.30] Belt-Roundabout can lock up

I can comfirm this behaivoir. That items suddenly stop if the carousel is full.

Is this solved with the belt optimalisations voor version 0.16 ?
by rorror
Tue Jul 18, 2017 4:03 pm
Forum: Minor issues
Topic: [0.15.30] Train stuck on gate
Replies: 1
Views: 1546

[0.15.30] Train stuck on gate

I have sometimes a train stuck on a gate. Bots are then repairing the gate, and the train runs out of fuel.
train_stuck_on_corner.PNG
train_stuck_on_corner.PNG (262.75 KiB) Viewed 1546 times

Here i can't place a gate.
can't place gate here.PNG
can't place gate here.PNG (288.13 KiB) Viewed 1543 times
But here i can here
but i can place it here.PNG
but i can place it here.PNG (311.32 KiB) Viewed 1543 times
.


A bit more testing:
a bit more testing.PNG
a bit more testing.PNG (218.57 KiB) Viewed 1543 times
by rorror
Tue Jul 18, 2017 4:00 pm
Forum: This Forum
Topic: Forum speed / availability today?
Replies: 12
Views: 4002

Re: Forum speed / availability today?

It just happend again for about 10min, (a few min ago)
by rorror
Tue Jul 18, 2017 1:22 pm
Forum: This Forum
Topic: Forum speed / availability today?
Replies: 12
Views: 4002

Re: Forum speed / availability today?

Today i have no issues!

I will report back if it happens again.
by rorror
Mon Jul 17, 2017 9:20 pm
Forum: This Forum
Topic: Forum speed / availability today?
Replies: 12
Views: 4002

Forum speed / availability today?

Hi, Sinds today i have a hard time reaching the forum, factorio.com has no issue, and other website has also no issue. Problems started about 10hours ago, forum was not responding for about 30/45min. After that periode the website "forgot" my password.. (while i am always automaticly logge...
by rorror
Sun Jul 16, 2017 8:58 pm
Forum: Gameplay Help
Topic: Big Electric Pole
Replies: 4
Views: 1664

Re: Big Electric Pole

Well tnx guys for al the input! Tought something like a max of connection was going on.

Would it be something to add this on the wiki, a detail like this should be on there. (thats why i looked there first)
by rorror
Sun Jul 16, 2017 6:30 pm
Forum: Technical Help
Topic: Can't tab out anymore.
Replies: 3
Views: 1024

Re: Can't tab out anymore.

Seems to me you have had a late night last night xD
by rorror
Sun Jul 16, 2017 6:27 pm
Forum: Not a bug
Topic: [0.15.30] Blueprints don't set circuit conditions on belts
Replies: 2
Views: 1646

Re: [0.15.30] Blueprints don't set circuit conditions on belts

The condition is part of the connected entity, not the wire, so if you want the condition to be copied you need to make sure that there is no old entity blocking the new one. Isn't this the job of the waiting robot untill that last item is removed to setup the last missing condition. It was part of...
by rorror
Sun Jul 16, 2017 6:19 pm
Forum: Technical Help
Topic: Can't tab out anymore.
Replies: 3
Views: 1024

Re: Can't tab out anymore.

Did your keyboard layout/language layout change?

the hotkey for that is ALT+SHIFT.
by rorror
Sun Jul 16, 2017 6:17 pm
Forum: Gameplay Help
Topic: Big Electric Pole
Replies: 4
Views: 1664

Big Electric Pole

Hi, Might be a dumb question. but how many connections does a Big electric pole has? I ask this because i sometimes have issues with connecting a steel powerpole to an big electric pole, it just won't connect, but making a small steel power line to an other big electric pole does work. So can someon...
by rorror
Sun Jul 16, 2017 6:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [for 0.16] [0.15.28] blueprint construction of same entity fails
Replies: 8
Views: 3604

Re: [Rseding91] [for 0.16] [0.15.28] blueprint construction of same entity fails

Looking at this a little more; not sure why some buildings have blue select around them... Oh, because of the substation. Well power poles do react a bit wierd with blueprints (could also be a point to look in to) Hmm guess I missed belts; those work though I'm sure because you can even replace tho...
by rorror
Sun Jul 16, 2017 6:20 am
Forum: Duplicates
Topic: cannot re-place rails with blueprint
Replies: 1
Views: 762

Re: cannot re-place rails with blueprint

Looks like this issue; viewtopic.php?f=182&t=50877
by rorror
Fri Jul 14, 2017 5:46 pm
Forum: Minor issues
Topic: [0.15.29] personal solar panel value wrong
Replies: 3
Views: 1910

[0.15.29] personal solar panel value wrong

When you have 16 Personal solars, x 10kw = 160kw, this is ok. total_kw_is_good.PNG When you have 17 Personal solars, x 10kw = 159kw, this is wrong. 1kw is missing? this happens for, 17 to 28, (1kw missing) and at 29solar panels or higher, the amount is shown right again. (Did not test any higher. to...
by rorror
Fri Jul 14, 2017 1:20 pm
Forum: Duplicates
Topic: [0.15.28] Deleting an empty blueprint
Replies: 1
Views: 1231

[0.15.28] Deleting an empty blueprint

Hi, If you have lets say for some reason an inventory full of empty blue prints, and you want to delete them trough the GUI. Then its quite a way to do that. (Putting them in a chest and shoot that is a workaround) Empty blueprint you can't right click.. so you can't trash it. So you need to make fi...
by rorror
Fri Jul 14, 2017 1:16 pm
Forum: Not a bug
Topic: [0.15.28] Deleting blueprint from inventory, inv auto close
Replies: 1
Views: 1311

[0.15.28] Deleting blueprint from inventory, inv auto close

When you have a bouche of blueprints in the inventory, and you want to delete them. You do the following: 1.) Open inventory. 2.) Right click blueprint. 3.) Click delete blueprint. Blueprint is deleted, but my inventory is also closed, while i had it open. expected behavoir would be that the invento...
by rorror
Fri Jul 14, 2017 12:14 pm
Forum: Releases
Topic: Version 0.15.29
Replies: 11
Views: 12697

Re: Version 0.15.29

You guys are the best. Thx for the update!
by rorror
Fri Jul 14, 2017 12:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [for 0.16] [0.15.28] blueprint construction of same entity fails
Replies: 8
Views: 3604

Re: [0.15.28] blueprint construction of same entity fails

I can confirm this behavoir. but only noticed it while removing rails and directly placing a blueprint on it, bits of tracks where missing.

Go to advanced search