Search found 2903 matches
- Wed Jan 27, 2021 1:01 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17247
Re: Steam Engine should not "scale down" automatically.
Modding: 1. You can flush steam from steam engine; 2. or cool down the steam inside of it; 3. built-in power pole and electric energy interface with tertiary consumption priority; 4. built-in infinity pipe, that takes all / half steam; 5. the player must use "terminator" on the end of stea...
- Tue Jan 26, 2021 12:55 pm
- Forum: Modding help
- Topic: Add prototype definition?
- Replies: 6
- Views: 1355
Re: Add prototype definition?
Just a short question. Is it possible to add a prototype definition to a prototype like energy-usage to a belt? Or do I have to create a ElectricEnergyInterface that is placed on the same position of the original entity, so that there are two entities placed. See mod: https://mods.factorio.com/mod/...
- Mon Jan 25, 2021 5:42 pm
- Forum: Modding interface requests
- Topic: Get pollution isobands
- Replies: 4
- Views: 1501
Re: Get pollution isobands
I don't understand the request. Pollution is a simple value per chunk; we don't store any other information than that. The water coloring is done purely in a shader based off those values. The original mod Smog Visual Pollution also uses just values per chunk. All users ask better graphics, the edg...
- Mon Jan 25, 2021 11:30 am
- Forum: Balancing
- Topic: Spidertron grid size
- Replies: 15
- Views: 9046
- Sun Jan 24, 2021 9:57 pm
- Forum: Modding interface requests
- Topic: Get pollution isobands
- Replies: 4
- Views: 1501
Get pollution isobands
Hi devs! Here is the water pollution layer, that changes the color of water. Please see screenshot: 2021-01-24T22_51_18-Factorio 1.1.15.jpg I've made a mod, that makes pollution isolines. Of course, I want to make isobands too. I am not happy with my isolines right now. Is it possible to read vanill...
- Thu Jan 21, 2021 10:25 pm
- Forum: Won't implement
- Topic: Concave polygons
- Replies: 6
- Views: 2163
Re: Concave polygons
+1 for multiple ways to define polygons.
viewtopic.php?t=80171&p=492321
viewtopic.php?t=80171&p=492321
- Wed Jan 20, 2021 9:37 am
- Forum: Modding interface requests
- Topic: Make definition of drawing polygon easier
- Replies: 0
- Views: 565
Make definition of drawing polygon easier
Hi devs! Linked thread: https://forums.factorio.com/viewtopic.php?t=80171 Can you please set the shape definition easier? How it loos like now: vertices= { {target={0, 0}}, {target={8, 0}}, {target={4, 4}}, {target={12, 8}} } How I expected it must be: vertices= { {0, 0}, {8, 0}, {4, 4}, {12, 8} } A...
- Mon Jan 18, 2021 12:29 pm
- Forum: Implemented for 2.0
- Topic: Linked pipes
- Replies: 16
- Views: 5194
Re: Linked pipes
Modding interface request: viewtopic.php?f=28&t=94169
Mod (based on control.lua): https://mods.factorio.com/mod/LinkedPipes
Mod (based on control.lua): https://mods.factorio.com/mod/LinkedPipes
- Fri Jan 15, 2021 11:41 pm
- Forum: Modding interface requests
- Topic: Make window by the storage tank optional
- Replies: 4
- Views: 1228
- Fri Jan 15, 2021 6:29 pm
- Forum: Modding interface requests
- Topic: Make window by the storage tank optional
- Replies: 4
- Views: 1228
Make window by the storage tank optional
Hi devs! Can you please make this parameters optional? I need the storage tank without any window. local entity= data.raw["storage-tank"]["storage-tank"] entity.pictures.window_background entity.pictures.fluid_background entity.pictures.flow_sprite entity.pictures.gas_flow entity...
- Thu Jan 14, 2021 10:31 am
- Forum: Questions, reviews and ratings
- Topic: Help me update an old private mod to 1.1
- Replies: 8
- Views: 3024
- Wed Jan 13, 2021 7:38 pm
- Forum: Modding help
- Topic: Connecting two entities
- Replies: 5
- Views: 1492
Re: Connecting two entities
Maybe Linked Belts?
You can connect them with the selection tool or just by placing connect the second linked belt to first one.
- Tue Jan 12, 2021 10:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Among us Mods??
- Replies: 6
- Views: 1535
Re: Among us Mods??
The problem is that the game says who was killed whom. We are need to hide it or rename the impostor to impostor.ickputzdirwech wrote: βTue Jan 12, 2021 9:58 pmWell I am pretty sure you could make an Among Us scenario map in Factorio.
- Tue Jan 12, 2021 7:58 am
- Forum: Modding help
- Topic: Can you make an entity with only 2 orientations?
- Replies: 11
- Views: 2746
- Mon Jan 11, 2021 9:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Among us Mods??
- Replies: 6
- Views: 1535
- Sun Jan 10, 2021 9:56 pm
- Forum: Implemented for 2.0
- Topic: Linked pipes
- Replies: 1
- Views: 1084
Linked pipes
Hi devs!
I am happy with linked belts and linked chests, how about linked pipes?
I am happy with linked belts and linked chests, how about linked pipes?
- Wed Jan 06, 2021 10:34 am
- Forum: Implemented mod requests
- Topic: Linked-belt
- Replies: 9
- Views: 5338
Re: Linked-belt
See my implementation: Linked Beltsy.petremann wrote: βSun Dec 13, 2020 9:09 amLinked-belt would link two belt-lines wherever there are (could be on two different surfaces).
- Wed Dec 23, 2020 12:43 am
- Forum: Modding help
- Topic: change barrel size
- Replies: 2
- Views: 891
Re: change barrel size
Made with https://forums.factorio.com/viewtopic.php?t=45107 data.raw.recipe["fill-water-barrel"].ingredients[2] = {type = "item", name = "empty-barrel", amount = 1, catalyst_amount = 1} data.raw.recipe["empty-water-barrel"].results[1] = {type = "fluid&quo...
- Tue Dec 22, 2020 9:46 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] A clean nuclear explosion site
- Replies: 6
- Views: 1982
Re: [Request] A clean nuclear explosion site
Code: Select all
table.remove (data.raw.projectile["atomic-rocket"].action.action_delivery.target_effects, 8)
Code: Select all
data.raw.corpse["huge-scorchmark"].time_before_removed = 30*60
- Mon Dec 21, 2020 8:15 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] A clean nuclear explosion site
- Replies: 6
- Views: 1982
Re: [Request] A clean nuclear explosion site
Would it be possible to make a mod so atomic explosion would not leave a sheep shit on the map? SheepShit.jpg I just don't like that shit :( A crater is ok. Mod code (add it to the data.lua): data.raw.projectile["atomic-rocket"].action.action_delivery.target_effects[8] = nil To delete exi...