Search found 2903 matches
- Wed Oct 03, 2018 12:28 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod Idea: Nuclear Refining
- Replies: 4
- Views: 1383
Re: Mod Idea: Nuclear Refining
Given the computational cost of heat transfer it's probably not a megabase-compatible concept. Yes, so the nuclear power must be enabled on the game begin, when the base is small enough. So we are need mineral sulfur fields for early sulfur acid. Probably more powerful furnaces, then we are need le...
- Tue Oct 02, 2018 6:17 pm
- Forum: Modding discussion
- Topic: Mod event handlers
- Replies: 17
- Views: 4298
Re: Add the ability to influence item loot in lua
And if I have 10-15 difficult control.lua-only mods and want to set them into one? If you're trying to do that: don't. and it works as is. Why the function script.on_event cannot just add the function, instead of rewrite it? Because that's the wrong way to do it, would produce slower mods, and isn'...
- Tue Oct 02, 2018 4:55 pm
- Forum: Modding discussion
- Topic: Mod event handlers
- Replies: 17
- Views: 4298
Re: Add the ability to influence item loot in lua
Can be "Multi-Event" been added to the vanilla api somehow? If I have two events on_tick, why they are cannot be processed together? One internal Jack can be better than new solution n every single mod, except stdlib. You can already do that. You just call your individual functions from i...
- Tue Oct 02, 2018 2:55 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod Idea: Nuclear Refining
- Replies: 4
- Views: 1383
- Tue Oct 02, 2018 6:21 am
- Forum: Gameplay Help
- Topic: Do trains on automatic stop more quickly?
- Replies: 3
- Views: 869
Re: Do trains on automatic stop more quickly?
Ah, that was it. I used the Creative Mode mod to set up the test track. It's normally enough to enable it with console : /c game.player.cheat_mode=true /c for name, recipe in pairs(game.player.force.recipes) do recipe.enabled = true end So you can open recipes, but let technologies not researched.
- Tue Oct 02, 2018 6:14 am
- Forum: Modding help
- Topic: [Solved] player index got nil in event on_marked_for_deconstruction
- Replies: 8
- Views: 2030
Re: player index got nil in event on_marked_for_deconstruction
Why argument #2?
- Tue Oct 02, 2018 5:30 am
- Forum: Gameplay Help
- Topic: Do trains on automatic stop more quickly?
- Replies: 3
- Views: 869
Re: Do trains on automatic stop more quickly?
Do you have braking force 7?
https://wiki.factorio.com/Braking_force_(research)
https://wiki.factorio.com/Braking_force_(research)
- Tue Oct 02, 2018 5:26 am
- Forum: Modding discussion
- Topic: Mod event handlers
- Replies: 17
- Views: 4298
Re: Add the ability to influence item loot in lua
The entire event system in stdlib should be deleted and people should use the standard script.on_event. It adds unnecessary complexity, runtime overhead, and will generate more errors than not using it. Can be "Multi-Event" been added to the vanilla api somehow? If I have two events on_ti...
- Sun Sep 30, 2018 9:27 am
- Forum: Modding help
- Topic: Ingredients not removed when crafting_progress raised to 1
- Replies: 6
- Views: 1169
- Sat Sep 29, 2018 10:35 pm
- Forum: Implemented mod requests
- Topic: Heat as power source
- Replies: 13
- Views: 3848
Re: Heat as power source
- Sat Sep 29, 2018 8:18 pm
- Forum: Implemented mod requests
- Topic: Heat as power source
- Replies: 13
- Views: 3848
- Sat Sep 29, 2018 3:56 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a simple mod that creates a hot key that cycles through similar items
- Replies: 6
- Views: 2444
Re: Looking for a simple mod that creates a hot key that cycles through similar items
I would dump the create groups idea because power poles have already a 'group' https://wiki.factorio.com/Prototype/ElectricPole That link doesn't mention any groups. If you're talking about fast-replace groups they're not an adequate choice because you don't want to swap between different belt colo...
- Fri Sep 28, 2018 2:35 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Direct belt-to-container
- Replies: 3
- Views: 1774
- Thu Sep 27, 2018 10:24 am
- Forum: General discussion
- Topic: 10x Challange
- Replies: 4
- Views: 1906
- Wed Sep 26, 2018 3:10 pm
- Forum: This Forum
- Topic: (solved) [BUG] Ordered lists show as unordered lists
- Replies: 6
- Views: 2439
Re: [BUG] Ordered lists show as unordered lists
What is with spoiled code?
code
- Wed Sep 26, 2018 9:48 am
- Forum: Modding help
- Topic: I need help for my mod to work
- Replies: 4
- Views: 1155
Re: I need help for my mod to work
every object with an icon must have an icon_size= tag. so if you're using 32x32 size icons, you need to include the "icon_size = 32" tag, it's usually placed directly under the icon= tag If you use icon, then you have: item.icon = "image_32x32.png" item.icon_size = 32 What if I ...
- Tue Sep 25, 2018 7:32 pm
- Forum: Modding help
- Topic: How change/get non-standard background color for icon
- Replies: 4
- Views: 1492
Re: How change/get non-standard background color for icon
The background color is dictated by the GUI they are in, in the recipe icon itself, the background is transparent. Why I need icon_size in the item.icon_size, when I haven't icon, but icons? For example it doesn't work: item.icons[1].icon = "__base__/graphics/icons/fluid/barreling/empty-barrel...
- Tue Sep 25, 2018 3:09 pm
- Forum: Modding help
- Topic: I need help for my mod to work
- Replies: 4
- Views: 1155
- Tue Sep 25, 2018 10:31 am
- Forum: Modding help
- Topic: Help with autoplacement for multi level (3D) map
- Replies: 15
- Views: 3483
- Tue Sep 25, 2018 7:15 am
- Forum: General discussion
- Topic: Complete the game in 8 hours achievement - time for a change?
- Replies: 16
- Views: 21399
Re: Complete the game in 8 hours achievement - time for a change?
I just completed the 8 hour achievement. And I completely agree with you, no "average" player could do it. Heck, the average player doesn't launch a rocket and maybe he doesn't even design an oil plant. Oil refinery technology is opened by 55.5% of steam players: https://steamcommunity.co...