Search found 115 matches

by leitk
Wed Nov 29, 2017 9:43 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Late-game marathon Ore to circuits
Replies: 5
Views: 4517

Re: Late-game marathon Ore to circuits

I've had good results by moving wires from assembler -> chest -> chest -> assembler with the assemblers touching. This allows alternating lines of beacons to have their maximum effect, and still allows the throughput of chest to chest inserters. The limiting factor here is inserters, a 12 stack inse...
by leitk
Wed Nov 29, 2017 3:20 am
Forum: Gameplay Help
Topic: Even Stations
Replies: 10
Views: 3958

Re: Even Stations

Jap2.0 wrote:increase production.
Well in order to do that I'd have to grab some additional territory, and while that would just mean pasting more laser turrets, I've done that a few dozen times and it's gotten old....
by leitk
Tue Nov 28, 2017 9:41 pm
Forum: General discussion
Topic: Why defending is a dilemma and enemies need polish
Replies: 28
Views: 11020

Re: Why defending is a dilemma and enemies need polish

My take on it is that the enemies in Factorio are both too hard and too easy. They're too hard in that if a few get into your factory it is a major problem, and in order to defend against that you need an impressive wall, which is a fair amount of research and expense to deploy and keep up. They're ...
by leitk
Mon Nov 27, 2017 1:10 pm
Forum: Energy Production
Topic: Hybrid Nuclear/Chemical, version 3 (Post 0.15.11)
Replies: 13
Views: 9885

Re: Hybrid Nuclear/Chemical, version 3 (Post 0.15.11)

Fire is a chemical reaction, so the boilers are the chemical part.
by leitk
Sun Nov 26, 2017 3:18 pm
Forum: Balancing
Topic: Construction range of player
Replies: 3
Views: 2448

Re: Construction range of player

There's a mod for that:
viewtopic.php?f=97&t=34909
by leitk
Sun Nov 26, 2017 3:03 pm
Forum: Gameplay Help
Topic: Even Stations
Replies: 10
Views: 3958

Re: Even Stations

I don't understand what you're saying.

By greater than the next you mean if it has more in the chests?

I can turn off the stations if there isn't enough in the loading chests, but that doesn't happen often, and even so greatly favors the closest station.
by leitk
Sun Nov 26, 2017 1:26 am
Forum: Gameplay Help
Topic: Even Stations
Replies: 10
Views: 3958

Even Stations

I'm trying to send trains to multiple stations with the same name, but it always goes to the nearest station. I've set it up to disable the station if it doesn't have enough to fill or if it is currently busy, but since the loading takes only a few seconds, and my current need is less than that, the...
by leitk
Tue Nov 21, 2017 11:21 pm
Forum: Gameplay Help
Topic: Train yard management - circuit conditions advice needed
Replies: 16
Views: 8673

Re: Train yard management - circuit conditions advice needed

How about just a waiting bay: Waiting Bay.PNG The chain signals only allow one train through, and you could replace the regular signal with another chain or just remove it if you want it to have a big gap between the waiting area and the station. However, I recommend using that space for on-deck tra...
by leitk
Mon Nov 20, 2017 6:31 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238696

Re: Optimized Steam Engine Setup

8MJ per lump of coal
/2 for boiler
/1800 for 2 engines at 900 kW each
* 26.67 (or really 40 * 2/3)

equals 59.26
by leitk
Sun Nov 19, 2017 3:24 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238696

Re: Optimized Steam Engine Setup

For a while (before I set up a nuclear power plant) I was using coal powered lasers for defense. And I was constantly getting brown-outs such that the turrets couldn't fire fast enough and were taking damage. So I tried setting up boilers feeding 3 engines and a storage tank. When demand was low, th...
by leitk
Fri Nov 17, 2017 3:13 am
Forum: Railway Setups
Topic: No Delay on-deck
Replies: 0
Views: 1941

No Delay on-deck

Here is a circuit setup to have minimal time between trains. This is mostly for multiple unloading of the same kind with waiting bays holding trains until there is a free unloading bay. It could be used for smaller setups, but the time saved is probably not worth much in that case, it saves 2 to 3 s...
by leitk
Thu Nov 16, 2017 6:15 pm
Forum: Not a bug
Topic: Problems in S-bend part of rail tutorial
Replies: 7
Views: 2691

Re: Problems in S-bend part of rail tutorial

An then there is 'history'. Correctly it's 'an history', but the way I've learned to pronounce 'history' is with an h sound. There are some dialects in England that don't pronounce that 'h' so it becomes ' an istory'. Similarly for 'honor' except I don't pronounce that h either, so it's 'an onor'. E...
by leitk
Thu Nov 16, 2017 5:54 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Extreme (infinite) mining with beacons
Replies: 13
Views: 24081

Re: Extreme (infinite) mining with beacons

You can put prod modules in miners, but the prod reasearch mostly cancels the benefit when combined with speed modules. This is because normally prod multiples output but subtracts from speed. Speed beacons add the speed back (and then some) so you end up multiplying speed and prod. Prod research ju...
by leitk
Wed Nov 15, 2017 10:56 pm
Forum: Off topic
Topic: This quote from _The Lorax_ on reddit
Replies: 11
Views: 3745

Re: This quote from _The Lorax_ on reddit

I quote this all the time with respect to Factorio, I'm constantly 'Biggering my factory'.
by leitk
Wed Nov 15, 2017 10:02 pm
Forum: This Forum
Topic: Discussion of Factorio 2 suggestions
Replies: 10
Views: 4118

Re: Discussion of Factorio 2 suggestions

I would suggest having a place for these long term ideas, but with the understanding that the devs will ignore it, even when they start on 2.0. At that point they can allow suggestions in the normal place and maybe some one can move over the better ideas. The only down side with this is that there i...
by leitk
Wed Nov 15, 2017 9:15 pm
Forum: Gameplay Help
Topic: A couple of questions about refueling trains
Replies: 8
Views: 4745

Re: A couple of questions about refueling trains

I've found oil plentiful enough to put down a few pumpjacks, pipe oil to the train station and make the rocket fuel there. It only needs to be at one stop for each train.
by leitk
Wed Nov 15, 2017 7:35 pm
Forum: Combinator Creations
Topic: Balanced Bot Train Loader
Replies: 10
Views: 13895

Re: Balanced Bot Train Loader

I don't understand the need for this. The bots will load the requester chests fairly evenly, just set them to request more than the inserters can load, probably 400 or so if you're close to the miners, more if the bots have to travel further. Skip the steel chest buffer and load straight from the re...
by leitk
Wed Nov 15, 2017 1:21 pm
Forum: Gameplay Help
Topic: Offload based on train contents and a set limit?
Replies: 3
Views: 1842

Re: Offload based on train contents and a set limit?

A slight simplification (since I had the same problem dewitpj brought up, and came up with the same solution Lav mentioned. If you have your constants as negative numbers, you don't need the * -1 combinator. and the one reading the chests becomes (IF each < 0 SET each 1). Then take the last combinat...
by leitk
Tue Nov 14, 2017 12:22 am
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 69
Views: 69361

Re: How did you discover Factorio?

Every year our town has a celebration of our (fairly small) town's history. Some one built a water wheel model where the only motorized part is the pump for the water. That got me thinking about water wheels and turbines, so I googled 'steam turbine' or something like that at work, expecting to find...
by leitk
Mon Nov 13, 2017 1:57 pm
Forum: General discussion
Topic: Speed Modules, What are they good for?
Replies: 38
Views: 20098

Re: Speed Modules, What are they good for?

Don't forget that speed and productivity reduce pollution in terms of pollution per item made. They seem to have balanced that for productivity 3's (+10% productivity, +10% pollution), but not for speed. I know there is also a pollution effect tied to energy used, so both productivity and speed do i...

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