Search found 454 matches
- Wed Aug 16, 2017 10:31 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 294765
Re: [MOD 0.15+] Xander Mod v1.0.0
hehe, yeah you could switch over to youtube and watch other people chop trees in their factorio video :) (on a more mod topic note, i actually came to this page as the mod looked interesting too, so i added it to my playlist) current playlist has been: - to continue my 0.14 campaign (angels+bobs fro...
- Wed Aug 16, 2017 10:24 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191219
Re: [MOD 0.15.x] pY Fusion Energy
iron man vs flux capacitor
- Wed Aug 16, 2017 10:22 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351714
Re: [0.15.x] Bob's Mods: General Discussion
btw sorry bob i didnt mean to start anything - your mods have given me lots of hours of fun (and a bit of a flat backside LOL) :D just thinking about it, maybe the easiest thing will simply be to just change 1 link for each mod you have on the modportal, that way you only have 1 link for more info, ...
- Wed Aug 16, 2017 9:57 pm
- Forum: Bob's mods
- Topic: Purge alien artefacts
- Replies: 9
- Views: 5775
Re: Purge alien artefacts
ah ok thats fair enough, I didnt know much about lua and modding,
maybe cobaias base and game is so huge its a rarer case, or they are ok with the lua command, though maybe a 3rd type of robot could work... one that is only good for picking up artifacts, but had huge hitpoints
maybe cobaias base and game is so huge its a rarer case, or they are ok with the lua command, though maybe a 3rd type of robot could work... one that is only good for picking up artifacts, but had huge hitpoints
- Wed Aug 16, 2017 12:23 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590055
Re: [MOD 0.15.x] pY Coal Processing
hi goosen, just fyi, i think you can still play without needing to copy and paste different modfolders... i do this by toggling which mods on or off, and then making a game, and then (after a backup of the save), synching a save with modfiles. this way you can just keep certain ones enabled for a pa...
- Wed Aug 16, 2017 12:20 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351714
Re: [0.15.x] Bob's Mods: General Discussion
btw i was updating some mods and went to launch factorio 0.15 and got a popup message where it wanted me to disable bobswarfare with another mod. please find a screenshot here for you with some more info and i put the exact filenames of the mods in white area text in case it helps (my limited moddin...
- Wed Aug 16, 2017 12:04 am
- Forum: Bob's mods
- Topic: Purge alien artefacts
- Replies: 9
- Views: 5775
Re: Purge alien artefacts
hi maybe a new huge Magnetron building could be just the ticket? :) it could be a large building (a bit like a robo port), but made of strong meterials and lots of concrete and steel, so that it has a lot of HitPoints. and then, whenever it detects more than a certain amount of artifacts around it (...
- Tue Aug 15, 2017 11:37 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351714
Re: [0.15.x] Bob's Mods: General Discussion
hi bob, i played your bobs mods with arumbas bob and angels pack in 0.14 and it was fun ;) i recently got 0.15 and starting getting some errors about some mods needing bobplates, but it took me a fair amount of time to find, and realise that bobs plates is now called Bob's Metals, Chemicals and Inte...
- Tue Aug 15, 2017 11:29 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17642
Re: [MOD 0.14.x]NPBees 1.3
hi thats ok,
and if you get some time to update for 0.15 that will be cool too
and if you get some time to update for 0.15 that will be cool too
- Tue Aug 15, 2017 11:13 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191219
Re: [MOD 0.15.x] pY Fusion Energy
nice
(maybe it whispers "releassssssse meeeee" like independence day
(maybe it whispers "releassssssse meeeee" like independence day
- Tue Aug 15, 2017 11:07 pm
- Forum: Yuoki Industries
- Topic: Strange Stuff - Storys, Pictures around Yuoki-Industries
- Replies: 14
- Views: 24219
- Tue Aug 15, 2017 11:05 pm
- Forum: Fan Art
- Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
- Replies: 81
- Views: 111905
Re: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
yuoki "outdustries"?
- Sun Aug 13, 2017 12:19 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65789
- Sun Aug 13, 2017 12:17 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191219
Re: [MOD 0.15.x] pY Fusion Energy
ok thanks
- Sun Aug 13, 2017 12:15 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590055
Re: [MOD 0.15.x] pY Coal Processing
cool, ok thanks, i will try and improve things. (hehe, check out my last image at the bottom of this page here, which shows a compact base) in a different game... the biters had me pinned inside, so i had to use up as much space as possible :) https://forums.factorio.com/viewtopic.php?f=97&t=341...
- Sat Aug 12, 2017 11:26 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590055
Re: [MOD 0.15.x] pY Coal Processing
thanks pyanondon, that was quick :) i just tried the new version (upgrading a save from version 0.3.4 to version 0.3.7), and i can see the Jaw Crusher again, and now can make the alloy in a High Pressure Furnace :) many thanks :) (btw what did you think of my base? i tried to set up some areas in gr...
- Sat Aug 12, 2017 11:04 pm
- Forum: Fan Art
- Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
- Replies: 81
- Views: 111905
Re: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
also nice blender picture... i tried blender recently but without sounding bad to blender... it seems to have the most un-intuituve user interface, ever (for me) :) i tried 3dmax at uni, and also tried lightwave years ago by newtex... even was able to model a bottle of aftershave in it, and lightwav...
- Sat Aug 12, 2017 11:02 pm
- Forum: Fan Art
- Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
- Replies: 81
- Views: 111905
- Sat Aug 12, 2017 10:21 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590055
Re: [MOD 0.15.x] pY Coal Processing
Here is my savegame for you pyanodon: this save called "Hi_Freq-Lower_Res-.15.31--17-Q-Energy-glscore-bkp.zip" the naming is just as follows: it just my solo map (which has a higher frequency of Ore Patches, but at a Lower amount of resources per ore patch - it was more fun that way) :) + ...
- Sat Aug 12, 2017 10:09 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590055
Re: [MOD 0.15.x] pY Coal Processing
ah sorry i still have to try more tests with the Screenshot mod as my computer doenst have much memory, but i think its better if i send you the save :) please bear with me and i upload for you... also, my game found an update to pycoal, and just did this: Updated from 0.3.4 to 0.3.5 but, i then got...