Search found 454 matches

by foodfactorio
Wed Aug 16, 2017 10:31 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 294765

Re: [MOD 0.15+] Xander Mod v1.0.0

hehe, yeah you could switch over to youtube and watch other people chop trees in their factorio video :) (on a more mod topic note, i actually came to this page as the mod looked interesting too, so i added it to my playlist) current playlist has been: - to continue my 0.14 campaign (angels+bobs fro...
by foodfactorio
Wed Aug 16, 2017 10:24 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191219

Re: [MOD 0.15.x] pY Fusion Energy

iron man vs flux capacitor :)
by foodfactorio
Wed Aug 16, 2017 10:22 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351714

Re: [0.15.x] Bob's Mods: General Discussion

btw sorry bob i didnt mean to start anything - your mods have given me lots of hours of fun (and a bit of a flat backside LOL) :D just thinking about it, maybe the easiest thing will simply be to just change 1 link for each mod you have on the modportal, that way you only have 1 link for more info, ...
by foodfactorio
Wed Aug 16, 2017 9:57 pm
Forum: Bob's mods
Topic: Purge alien artefacts
Replies: 9
Views: 5775

Re: Purge alien artefacts

ah ok thats fair enough, I didnt know much about lua and modding,
maybe cobaias base and game is so huge its a rarer case, or they are ok with the lua command, though maybe a 3rd type of robot could work... one that is only good for picking up artifacts, but had huge hitpoints :)
by foodfactorio
Wed Aug 16, 2017 12:23 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590055

Re: [MOD 0.15.x] pY Coal Processing

hi goosen, just fyi, i think you can still play without needing to copy and paste different modfolders... i do this by toggling which mods on or off, and then making a game, and then (after a backup of the save), synching a save with modfiles. this way you can just keep certain ones enabled for a pa...
by foodfactorio
Wed Aug 16, 2017 12:20 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351714

Re: [0.15.x] Bob's Mods: General Discussion

btw i was updating some mods and went to launch factorio 0.15 and got a popup message where it wanted me to disable bobswarfare with another mod. please find a screenshot here for you with some more info and i put the exact filenames of the mods in white area text in case it helps (my limited moddin...
by foodfactorio
Wed Aug 16, 2017 12:04 am
Forum: Bob's mods
Topic: Purge alien artefacts
Replies: 9
Views: 5775

Re: Purge alien artefacts

hi maybe a new huge Magnetron building could be just the ticket? :) it could be a large building (a bit like a robo port), but made of strong meterials and lots of concrete and steel, so that it has a lot of HitPoints. and then, whenever it detects more than a certain amount of artifacts around it (...
by foodfactorio
Tue Aug 15, 2017 11:37 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351714

Re: [0.15.x] Bob's Mods: General Discussion

hi bob, i played your bobs mods with arumbas bob and angels pack in 0.14 and it was fun ;) i recently got 0.15 and starting getting some errors about some mods needing bobplates, but it took me a fair amount of time to find, and realise that bobs plates is now called Bob's Metals, Chemicals and Inte...
by foodfactorio
Tue Aug 15, 2017 11:29 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17642

Re: [MOD 0.14.x]NPBees 1.3

hi thats ok,
and if you get some time to update for 0.15 that will be cool too :)
by foodfactorio
Tue Aug 15, 2017 11:13 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191219

Re: [MOD 0.15.x] pY Fusion Energy

nice :)
(maybe it whispers "releassssssse meeeee" like independence day :)
by foodfactorio
Sun Aug 13, 2017 12:17 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191219

Re: [MOD 0.15.x] pY Fusion Energy

ok thanks :)
by foodfactorio
Sun Aug 13, 2017 12:15 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590055

Re: [MOD 0.15.x] pY Coal Processing

cool, ok thanks, i will try and improve things. (hehe, check out my last image at the bottom of this page here, which shows a compact base) in a different game... the biters had me pinned inside, so i had to use up as much space as possible :) https://forums.factorio.com/viewtopic.php?f=97&t=341...
by foodfactorio
Sat Aug 12, 2017 11:26 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590055

Re: [MOD 0.15.x] pY Coal Processing

thanks pyanondon, that was quick :) i just tried the new version (upgrading a save from version 0.3.4 to version 0.3.7), and i can see the Jaw Crusher again, and now can make the alloy in a High Pressure Furnace :) many thanks :) (btw what did you think of my base? i tried to set up some areas in gr...
by foodfactorio
Sat Aug 12, 2017 11:04 pm
Forum: Fan Art
Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
Replies: 81
Views: 111905

Re: Wallpapers / FanArt - Let's make a Wallpaper Thread ...

also nice blender picture... i tried blender recently but without sounding bad to blender... it seems to have the most un-intuituve user interface, ever (for me) :) i tried 3dmax at uni, and also tried lightwave years ago by newtex... even was able to model a bottle of aftershave in it, and lightwav...
by foodfactorio
Sat Aug 12, 2017 11:02 pm
Forum: Fan Art
Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
Replies: 81
Views: 111905

Re: Wallpapers / FanArt - Let's make a Wallpaper Thread ...

or maybe the turrets just raise themselves up when it is time to fire, and then lower themselves back down for the safety of cover behind the wall :)

YuokiTani wrote:
keyboardhack wrote: (feature new planed weapon-turrets)
Image
by foodfactorio
Sat Aug 12, 2017 10:21 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590055

Re: [MOD 0.15.x] pY Coal Processing

Here is my savegame for you pyanodon: this save called "Hi_Freq-Lower_Res-.15.31--17-Q-Energy-glscore-bkp.zip" the naming is just as follows: it just my solo map (which has a higher frequency of Ore Patches, but at a Lower amount of resources per ore patch - it was more fun that way) :) + ...
by foodfactorio
Sat Aug 12, 2017 10:09 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590055

Re: [MOD 0.15.x] pY Coal Processing

ah sorry i still have to try more tests with the Screenshot mod as my computer doenst have much memory, but i think its better if i send you the save :) please bear with me and i upload for you... also, my game found an update to pycoal, and just did this: Updated from 0.3.4 to 0.3.5 but, i then got...

Go to advanced search