Search found 454 matches
- Fri Mar 09, 2018 3:57 am
- Forum: Off topic
- Topic: Forum Games: A Complaint About Their Closure
- Replies: 4
- Views: 2800
Re: Forum Games: A Complaint About Their Closure
hi olaf :) i also enjoyed the Logistics Robots thread, because it was quite fun and the posts were clever, showing how a robot could misunderstand a request in a humourous way. I think the main reason is that there are quite a few other posts that people are making, which triggers off notifications ...
- Fri Mar 09, 2018 3:52 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 121290
Re: Feedback
hi bob, is there a way to make a new module (but based on Slowing down the crafting speed?) for example, youve got pollution reducing modules and also pollution generating modules (which are good if you want to encourage biter growth / evolution for your warfare mods) but sometimes, we have certain ...
- Fri Mar 09, 2018 3:34 am
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 54957
Re: Show me yours...
actually, you might still find it useful for occasional use as a marker, to highlight certain areas or which way to travel if zoomed in.
(but also useful if you play multiplayer with the wife)
(but also useful if you play multiplayer with the wife)
- Fri Mar 09, 2018 3:30 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 594818
Re: [MOD 0.16.x] pY Coal Processing
hi aklesey1, if you are trying to make more planks, you might like a mod called CharcoalBurner_1.16.18 it lets you make some wood planks from creosote oil and some comes from coal as well Hey people do u remember that we can do synthetic wood from heavy oil in bib's mods - and its automatically conv...
- Fri Mar 09, 2018 3:20 am
- Forum: General discussion
- Topic: I feel hollow after finishing a game of Factorio.
- Replies: 52
- Views: 27011
Re: I feel hollow after finishing a game of Factorio.
after you launch your main rocket (and potentially win), the SpaceX mod is pretty cool to try, as it lets you launch multiple rockets to try and build space stations and a large ship in space. https://mods.factorio.com/mod/SpaceMod there is also a new mod by nebri regarding Offworld Shipping, being ...
- Fri Mar 09, 2018 2:55 am
- Forum: Ideas and Suggestions
- Topic: Find, Collapse and Expand buttons on Mod Settings GUI
- Replies: 22
- Views: 5869
Re: Find, Collapse and Expand buttons on Mod Settings GUI
i just checked how many mods are currently enabled in my latest save, and it is exactly 100 (it was 101 last week) :) (17 of them are yours, bob) :D ok i can see how tabs could get a bit much... If the mods were instead listed on the left, could the player still use the mouse to scroll up and down? ...
- Fri Mar 09, 2018 2:43 am
- Forum: Ideas and Suggestions
- Topic: Turret idle animations
- Replies: 7
- Views: 2261
Re: Turret idle animations
you're right, it would be quite distracting if they all started flashing like borg lights
maybe that could only happen during combat with the biters, and just with a smaller selection at a time.
maybe that could only happen during combat with the biters, and just with a smaller selection at a time.
- Mon Mar 05, 2018 12:49 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396576
Re: Development and Discussion
hi frost. the BioPlastic needs i think acetone, which can be made from Nutrient Pulp, in one of the Gas Refineries. if you have the mod "what-is-it-really-used-for" it can show some new tech that might need to be researched. with just 1 Arboretum of the BioPlastic, and BioResin trees each,...
- Mon Mar 05, 2018 12:17 am
- Forum: Ideas and Suggestions
- Topic: Turret idle animations
- Replies: 7
- Views: 2261
Re: Turret idle animations
actually, if a laser turret glowed with a red light, like the BORG from star trek, that could be cool too
found on the web- Mon Mar 05, 2018 12:07 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54787
Re: [MOD 0.16.x] Deadlock's Crating Machine
cool many thanksDeadlock989 wrote:Season 3, episode 16, "The Offspring"foodfactorio wrote:(btw which episode of tng is this from?)
- Mon Mar 05, 2018 12:02 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227562
Re: Bugs & FAQ
these versions seem to be ok here, are you using these versions too?
angelsbioprocessing_0.5.4.zip + angelsexploration_0.2.0.zip
angelsbioprocessing_0.5.4.zip + angelsexploration_0.2.0.zip
- Sun Mar 04, 2018 11:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227562
Re: Bugs & FAQ
....but mining crystal rocks only produce stone? hi, i had an idea about the Crystal Rock that is found in a few areas of the map (only maybe 1 found every few screens / chunks of map area)... Currently it does not actually give any Crystals. but, what if we had 1 new geode, which as a "Rainbo...
- Sun Mar 04, 2018 11:45 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 114614
Re: Your Logistic Robots Are Broken! [Forum Game]
(are we too late? your avatar location says that you are "Lost in Space")
- Sun Mar 04, 2018 11:40 pm
- Forum: Ideas and Suggestions
- Topic: Find, Collapse and Expand buttons on Mod Settings GUI
- Replies: 22
- Views: 5869
Re: Find, Collapse and Expand buttons on Mod Settings GUI
hi koub :) lists are good too, i guess 1 thing that could be a problem with lists for mods, is that some mods have longer names. (especially german words which are made up of lots of words stuck together). if it was using the "+" and "-" toggle buttons from the idea above, (to hi...
- Sun Mar 04, 2018 11:34 pm
- Forum: Not a bug
- Topic: [0.16.27] Minor issue - red belts move faster than the items
- Replies: 4
- Views: 798
Re: [0.16.27] Minor issue - red belts move faster than the items
"you must defeat LoewChen to stand a chance"
(sorry i could not resist the street fighter joke)
https://www.youtube.com/watch?v=mQk8p9j0528
(sorry i could not resist the street fighter joke)
https://www.youtube.com/watch?v=mQk8p9j0528
- Sun Mar 04, 2018 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Turret idle animations
- Replies: 7
- Views: 2261
Re: Turret idle animations
hi, maybe there is a way to do this on a smaller scale, so that a large base will not use up lots of ups/fps.... what if the game just picks any random turret, (that is within the players current cammera view only) and only does this say once per minute, and then animates just 1 turret in some way. ...
- Sun Mar 04, 2018 11:02 pm
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 23382
Re: Friday Facts #232 - PAX, Bugs, Graphs
So what that means in my case is that every science pack and every ingredient is only produced on demand. There is no overproduction. The amount of machines are matched exactly to meet the demand of the recipes. for science packs, it could be good to let them build lots of spares (but still with a ...
- Sat Mar 03, 2018 7:50 am
- Forum: Mods
- Topic: [MOD 0.17] Ice Ore
- Replies: 30
- Views: 11304
Re: [MOD 0.16] Ice Ore
just added https://en.wikipedia.org/wiki/Kerogen as a link about the "Residual Organic Matter" in the 1st post above
viewtopic.php?f=97&t=57113#p338704
it seems to fit quite well as Kerogen is organic
viewtopic.php?f=97&t=57113#p338704
it seems to fit quite well as Kerogen is organic
- Sat Mar 03, 2018 7:24 am
- Forum: Ideas and Suggestions
- Topic: Idea: to instantly show newly installed mods in game mod gui
- Replies: 0
- Views: 449
Idea: to instantly show newly installed mods in game mod gui
TL;DR what Hi, i would like to suggest that the "Mods" screen from the main menu, instantly shows any newly downloaded mods from the "install mods" in game feature, as entries alongside all of the other mods listed. This could also reduce multiple game-engine restarts, to just 1...
- Sat Mar 03, 2018 7:02 am
- Forum: Ideas and Suggestions
- Topic: Fishery
- Replies: 7
- Views: 6945
Re: Fishery
i think you can also pick them up and place them onto or near your character to eat one. (i did that in a previous game taken from the toolbelt for easy access, but i havent attached any biters yet this game). there was a sushi mod from here: https://mods.factorio.com/mod/O-Sushi-mod but it is still...