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by foodfactorio
Fri Mar 09, 2018 3:57 am
Forum: Off topic
Topic: Forum Games: A Complaint About Their Closure
Replies: 4
Views: 2800

Re: Forum Games: A Complaint About Their Closure

hi olaf :) i also enjoyed the Logistics Robots thread, because it was quite fun and the posts were clever, showing how a robot could misunderstand a request in a humourous way. I think the main reason is that there are quite a few other posts that people are making, which triggers off notifications ...
by foodfactorio
Fri Mar 09, 2018 3:52 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 121290

Re: Feedback

hi bob, is there a way to make a new module (but based on Slowing down the crafting speed?) for example, youve got pollution reducing modules and also pollution generating modules (which are good if you want to encourage biter growth / evolution for your warfare mods) but sometimes, we have certain ...
by foodfactorio
Fri Mar 09, 2018 3:34 am
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 54957

Re: Show me yours...

actually, you might still find it useful for occasional use as a marker, to highlight certain areas or which way to travel if zoomed in.
(but also useful if you play multiplayer with the wife) :)
by foodfactorio
Fri Mar 09, 2018 3:30 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 594818

Re: [MOD 0.16.x] pY Coal Processing

hi aklesey1, if you are trying to make more planks, you might like a mod called CharcoalBurner_1.16.18 it lets you make some wood planks from creosote oil and some comes from coal as well Hey people do u remember that we can do synthetic wood from heavy oil in bib's mods - and its automatically conv...
by foodfactorio
Fri Mar 09, 2018 3:20 am
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 27011

Re: I feel hollow after finishing a game of Factorio.

after you launch your main rocket (and potentially win), the SpaceX mod is pretty cool to try, as it lets you launch multiple rockets to try and build space stations and a large ship in space. https://mods.factorio.com/mod/SpaceMod there is also a new mod by nebri regarding Offworld Shipping, being ...
by foodfactorio
Fri Mar 09, 2018 2:55 am
Forum: Ideas and Suggestions
Topic: Find, Collapse and Expand buttons on Mod Settings GUI
Replies: 22
Views: 5869

Re: Find, Collapse and Expand buttons on Mod Settings GUI

i just checked how many mods are currently enabled in my latest save, and it is exactly 100 (it was 101 last week) :) (17 of them are yours, bob) :D ok i can see how tabs could get a bit much... If the mods were instead listed on the left, could the player still use the mouse to scroll up and down? ...
by foodfactorio
Fri Mar 09, 2018 2:43 am
Forum: Ideas and Suggestions
Topic: Turret idle animations
Replies: 7
Views: 2261

Re: Turret idle animations

you're right, it would be quite distracting if they all started flashing like borg lights :)
maybe that could only happen during combat with the biters, and just with a smaller selection at a time.
by foodfactorio
Mon Mar 05, 2018 12:49 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396576

Re: Development and Discussion

hi frost. the BioPlastic needs i think acetone, which can be made from Nutrient Pulp, in one of the Gas Refineries. if you have the mod "what-is-it-really-used-for" it can show some new tech that might need to be researched. with just 1 Arboretum of the BioPlastic, and BioResin trees each,...
by foodfactorio
Mon Mar 05, 2018 12:17 am
Forum: Ideas and Suggestions
Topic: Turret idle animations
Replies: 7
Views: 2261

Re: Turret idle animations

actually, if a laser turret glowed with a red light, like the BORG from star trek, that could be cool too :)
firstcontact0718.jpg
firstcontact0718.jpg (50.76 KiB) Viewed 2187 times
found on the web
by foodfactorio
Mon Mar 05, 2018 12:07 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54787

Re: [MOD 0.16.x] Deadlock's Crating Machine

Deadlock989 wrote:
foodfactorio wrote:(btw which episode of tng is this from?) :)
Season 3, episode 16, "The Offspring"
cool many thanks :)
by foodfactorio
Mon Mar 05, 2018 12:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227562

Re: Bugs & FAQ

these versions seem to be ok here, are you using these versions too?
angelsbioprocessing_0.5.4.zip + angelsexploration_0.2.0.zip
by foodfactorio
Sun Mar 04, 2018 11:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227562

Re: Bugs & FAQ

....but mining crystal rocks only produce stone? hi, i had an idea about the Crystal Rock that is found in a few areas of the map (only maybe 1 found every few screens / chunks of map area)... Currently it does not actually give any Crystals. but, what if we had 1 new geode, which as a "Rainbo...
by foodfactorio
Sun Mar 04, 2018 11:45 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 114614

Re: Your Logistic Robots Are Broken! [Forum Game]

(are we too late? your avatar location says that you are "Lost in Space") :)
by foodfactorio
Sun Mar 04, 2018 11:40 pm
Forum: Ideas and Suggestions
Topic: Find, Collapse and Expand buttons on Mod Settings GUI
Replies: 22
Views: 5869

Re: Find, Collapse and Expand buttons on Mod Settings GUI

hi koub :) lists are good too, i guess 1 thing that could be a problem with lists for mods, is that some mods have longer names. (especially german words which are made up of lots of words stuck together). if it was using the "+" and "-" toggle buttons from the idea above, (to hi...
by foodfactorio
Sun Mar 04, 2018 11:34 pm
Forum: Not a bug
Topic: [0.16.27] Minor issue - red belts move faster than the items
Replies: 4
Views: 798

Re: [0.16.27] Minor issue - red belts move faster than the items

"you must defeat LoewChen to stand a chance" :)


(sorry i could not resist the street fighter joke) :D
https://www.youtube.com/watch?v=mQk8p9j0528
by foodfactorio
Sun Mar 04, 2018 11:17 pm
Forum: Ideas and Suggestions
Topic: Turret idle animations
Replies: 7
Views: 2261

Re: Turret idle animations

hi, maybe there is a way to do this on a smaller scale, so that a large base will not use up lots of ups/fps.... what if the game just picks any random turret, (that is within the players current cammera view only) and only does this say once per minute, and then animates just 1 turret in some way. ...
by foodfactorio
Sun Mar 04, 2018 11:02 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 23382

Re: Friday Facts #232 - PAX, Bugs, Graphs

So what that means in my case is that every science pack and every ingredient is only produced on demand. There is no overproduction. The amount of machines are matched exactly to meet the demand of the recipes. for science packs, it could be good to let them build lots of spares (but still with a ...
by foodfactorio
Sat Mar 03, 2018 7:50 am
Forum: Mods
Topic: [MOD 0.17] Ice Ore
Replies: 30
Views: 11304

Re: [MOD 0.16] Ice Ore

just added https://en.wikipedia.org/wiki/Kerogen as a link about the "Residual Organic Matter" in the 1st post above :)
viewtopic.php?f=97&t=57113#p338704

it seems to fit quite well as Kerogen is organic :)
by foodfactorio
Sat Mar 03, 2018 7:24 am
Forum: Ideas and Suggestions
Topic: Idea: to instantly show newly installed mods in game mod gui
Replies: 0
Views: 449

Idea: to instantly show newly installed mods in game mod gui

TL;DR what Hi, i would like to suggest that the "Mods" screen from the main menu, instantly shows any newly downloaded mods from the "install mods" in game feature, as entries alongside all of the other mods listed. This could also reduce multiple game-engine restarts, to just 1...
by foodfactorio
Sat Mar 03, 2018 7:02 am
Forum: Ideas and Suggestions
Topic: Fishery
Replies: 7
Views: 6945

Re: Fishery

i think you can also pick them up and place them onto or near your character to eat one. (i did that in a previous game taken from the toolbelt for easy access, but i havent attached any biters yet this game). there was a sushi mod from here: https://mods.factorio.com/mod/O-Sushi-mod but it is still...

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