Search found 2335 matches
- Mon Jul 31, 2017 2:08 am
- Forum: General discussion
- Topic: factorio is ded
- Replies: 3
- Views: 2174
Re: factorio is ded
I don't feel like responding to that (an uncapitalized, uninformed, misspelled rant with bad grammar) , so I'll direct you to Friday Facts 159 and Friday Facts 187 so you can read about why the developers changed science. You also seem to be complaining about a lack of new features and then saying t...
- Sun Jul 30, 2017 11:41 pm
- Forum: Ideas and Suggestions
- Topic: Long Handed Filter/Stack inserter
- Replies: 4
- Views: 1804
Re: Long Handed Filter/Stack inserter
I think their train of thought was that if they add that, then they'll have to add most kinds of inserters, and they'll end up with so many types of inserters it would be overly complicated for new players.
- Sun Jul 30, 2017 11:14 pm
- Forum: Implemented mod requests
- Topic: Additional force for prototype action: "non-ally"
- Replies: 2
- Views: 968
Re: Additional force for prototype action: "non-ally"
Can you cause actions to affect only things on neutral forces? If so, you could just do identical actions to enemy and neutral forces at the same time.
- Sun Jul 30, 2017 11:09 pm
- Forum: Technical Help
- Topic: Missing a file? I just played 2 days ago
- Replies: 3
- Views: 755
Re: Missing a file? I just played 2 days ago
Yep - alien artifacts were removed in 0.15 (and the stable was pushed out within the last few days), and it looks like you haven't updated your mods so they still reference the base file, so they don't work.
- Sun Jul 30, 2017 11:04 pm
- Forum: Implemented Suggestions
- Topic: Nuclear Powered Trains
- Replies: 5
- Views: 3618
Re: Nuclear Powered Trains
Because you can burn all of the other things you mentioned in a steam engine, but nuclear fuel cells require a nuclear reactor.KoblerMan wrote:My suggestion is simple. I love trains and I love nuclear power. So I come to you all with a proposal: Why not both?
- Sun Jul 30, 2017 11:01 pm
- Forum: Ideas and Suggestions
- Topic: Re-Plant Trees
- Replies: 56
- Views: 32327
Re: Possibility to Plant Trees
There's a Mod for that - Bio Industries there's also growth mods that do it automatically. The intention is to see this in the game without mods, several things have already been added with mods ideas, an example is the fluid wagon How about you look at the "I want to make suggestions, but I g...
- Sun Jul 30, 2017 10:47 pm
- Forum: This Forum
- Topic: max-width for images and videos?
- Replies: 10
- Views: 3859
Re: max-width for images and videos?
Yep, that looks fine for me too. Just prior to this, the post I was looking at (the second image) had a picture that went outside the post. I really see no pattern in what does and 2what doesn't, though.
- Sun Jul 30, 2017 10:46 pm
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 5400
- Sun Jul 30, 2017 8:50 pm
- Forum: This Forum
- Topic: max-width for images and videos?
- Replies: 10
- Views: 3859
Re: max-width for images and videos?
I've seen plenty of images wider than my screen, so no, unless it only scales new images, in which case I'm not sure.
- Sun Jul 30, 2017 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"
- Replies: 6
- Views: 2602
Re: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"
I found a few minor capitalization and grammar mistakes too. They aren't game-breaking, but fixing them would make the game feel a little more polished. 1. "It stinks and they dont like it" (on Steam and in-game) should be "It stinks and they don't like it". 2. "1 technologi...
- Sun Jul 30, 2017 6:24 pm
- Forum: Technical Help
- Topic: Game Won't Start
- Replies: 2
- Views: 740
Re: Game Won't Start
What does your log say?
(%appdata%/factorio/factorio-current.log on windows).
(%appdata%/factorio/factorio-current.log on windows).
- Sun Jul 30, 2017 6:19 pm
- Forum: Gameplay Help
- Topic: Tank wagons don't unload?
- Replies: 3
- Views: 1216
Re: Tank wagons don't unload?
Also, locomotives have to be in an exact (or very nearly exact) position to connect, so they only work if sent to the station automatically or placed at a station using the guide. Since the engine is on a curve, I assume you parked it there.
- Sun Jul 30, 2017 6:16 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 32993
Re: Achivements
I think some achievements pertaining to 0.15 should be added. For example, the "Steam all the way" achievement only requires no solar - nuclear can be used. There could also be some new ones added specifically about 0.15 features.
- Sun Jul 30, 2017 6:14 pm
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 5400
Re: Multiple Power grid colors
Even if there's only one or two power lines, it's considered one grid.
- Sun Jul 30, 2017 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 12219
Re: [0.15.x] Checkbox to allow unloading fuel from locomotives
This was removed in 0.15?
- Sun Jul 30, 2017 5:48 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503090
Re: Simple Questions and Short Answers
I'm not sure if it's intentional, but it's been that way for a long time and it's not changed, so I assume it's not considered a bug. It's simply due to the fact that normal inserters are quite slow and blue belts are, well, really fast. Try using fast inserters. If you're at the point where you can...
- Sat Jul 29, 2017 7:41 pm
- Forum: Multiplayer
- Topic: Error creating a new server
- Replies: 4
- Views: 1863
Re: Error creating a new server
Nevermind, that's not Spanish. I feel silly now . Google says it means "Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item."
- Sat Jul 29, 2017 7:36 pm
- Forum: Multiplayer
- Topic: Error creating a new server
- Replies: 4
- Views: 1863
Re: Error creating a new server
I've taken a year of Spanish and this sounds like a fun challenge, with the help of wordreference.com I should have a translation in a few minutes.
- Sat Jul 29, 2017 7:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
- Replies: 10
- Views: 8727
Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Hi, I'm not quite sure if this is the right place (and I surely don't want to hijack this post) but I think there is another bug concerning undergrounds and ghosts. If you place an underground belt and place a ghost image of the same type in between the input and output, the underground belt stops ...
- Sat Jul 29, 2017 7:23 pm
- Forum: Maps and Scenarios
- Topic: Island map string
- Replies: 4
- Views: 4880
Re: Island map string
If the sting was created in a different version (prior to 0.15, or if any changes were made to the map generator in the 0.15 beta, early 0.15), then the string will never work again. Sorry.