Search found 2335 matches

by Jap2.0
Mon Jul 31, 2017 2:08 am
Forum: General discussion
Topic: factorio is ded
Replies: 3
Views: 2174

Re: factorio is ded

I don't feel like responding to that (an uncapitalized, uninformed, misspelled rant with bad grammar) , so I'll direct you to Friday Facts 159 and Friday Facts 187 so you can read about why the developers changed science. You also seem to be complaining about a lack of new features and then saying t...
by Jap2.0
Sun Jul 30, 2017 11:41 pm
Forum: Ideas and Suggestions
Topic: Long Handed Filter/Stack inserter
Replies: 4
Views: 1804

Re: Long Handed Filter/Stack inserter

I think their train of thought was that if they add that, then they'll have to add most kinds of inserters, and they'll end up with so many types of inserters it would be overly complicated for new players.
by Jap2.0
Sun Jul 30, 2017 11:14 pm
Forum: Implemented mod requests
Topic: Additional force for prototype action: "non-ally"
Replies: 2
Views: 968

Re: Additional force for prototype action: "non-ally"

Can you cause actions to affect only things on neutral forces? If so, you could just do identical actions to enemy and neutral forces at the same time.
by Jap2.0
Sun Jul 30, 2017 11:09 pm
Forum: Technical Help
Topic: Missing a file? I just played 2 days ago
Replies: 3
Views: 755

Re: Missing a file? I just played 2 days ago

Yep - alien artifacts were removed in 0.15 (and the stable was pushed out within the last few days), and it looks like you haven't updated your mods so they still reference the base file, so they don't work.
by Jap2.0
Sun Jul 30, 2017 11:04 pm
Forum: Implemented Suggestions
Topic: Nuclear Powered Trains
Replies: 5
Views: 3618

Re: Nuclear Powered Trains

KoblerMan wrote:My suggestion is simple. I love trains and I love nuclear power. So I come to you all with a proposal: Why not both?
Because you can burn all of the other things you mentioned in a steam engine, but nuclear fuel cells require a nuclear reactor.
by Jap2.0
Sun Jul 30, 2017 11:01 pm
Forum: Ideas and Suggestions
Topic: Re-Plant Trees
Replies: 56
Views: 32327

Re: Possibility to Plant Trees

There's a Mod for that - Bio Industries there's also growth mods that do it automatically. The intention is to see this in the game without mods, several things have already been added with mods ideas, an example is the fluid wagon How about you look at the "I want to make suggestions, but I g...
by Jap2.0
Sun Jul 30, 2017 10:47 pm
Forum: This Forum
Topic: max-width for images and videos?
Replies: 10
Views: 3859

Re: max-width for images and videos?

Yep, that looks fine for me too. Just prior to this, the post I was looking at (the second image) had a picture that went outside the post. I really see no pattern in what does and 2what doesn't, though.
by Jap2.0
Sun Jul 30, 2017 8:50 pm
Forum: This Forum
Topic: max-width for images and videos?
Replies: 10
Views: 3859

Re: max-width for images and videos?

I've seen plenty of images wider than my screen, so no, unless it only scales new images, in which case I'm not sure.
by Jap2.0
Sun Jul 30, 2017 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"
Replies: 6
Views: 2602

Re: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"

I found a few minor capitalization and grammar mistakes too. They aren't game-breaking, but fixing them would make the game feel a little more polished. 1. "It stinks and they dont like it" (on Steam and in-game) should be "It stinks and they don't like it". 2. "1 technologi...
by Jap2.0
Sun Jul 30, 2017 6:24 pm
Forum: Technical Help
Topic: Game Won't Start
Replies: 2
Views: 740

Re: Game Won't Start

What does your log say?

(%appdata%/factorio/factorio-current.log on windows).
by Jap2.0
Sun Jul 30, 2017 6:19 pm
Forum: Gameplay Help
Topic: Tank wagons don't unload?
Replies: 3
Views: 1216

Re: Tank wagons don't unload?

Also, locomotives have to be in an exact (or very nearly exact) position to connect, so they only work if sent to the station automatically or placed at a station using the guide. Since the engine is on a curve, I assume you parked it there.
by Jap2.0
Sun Jul 30, 2017 6:16 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 32993

Re: Achivements

I think some achievements pertaining to 0.15 should be added. For example, the "Steam all the way" achievement only requires no solar - nuclear can be used. There could also be some new ones added specifically about 0.15 features.
by Jap2.0
Sun Jul 30, 2017 6:14 pm
Forum: Ideas and Suggestions
Topic: Different colors on different electric networks
Replies: 24
Views: 5400

Re: Multiple Power grid colors

Even if there's only one or two power lines, it's considered one grid.
by Jap2.0
Sun Jul 30, 2017 5:48 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503090

Re: Simple Questions and Short Answers

I'm not sure if it's intentional, but it's been that way for a long time and it's not changed, so I assume it's not considered a bug. It's simply due to the fact that normal inserters are quite slow and blue belts are, well, really fast. Try using fast inserters. If you're at the point where you can...
by Jap2.0
Sat Jul 29, 2017 7:41 pm
Forum: Multiplayer
Topic: Error creating a new server
Replies: 4
Views: 1863

Re: Error creating a new server

Nevermind, that's not Spanish. I feel silly now :lol:. Google says it means "Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item."
by Jap2.0
Sat Jul 29, 2017 7:36 pm
Forum: Multiplayer
Topic: Error creating a new server
Replies: 4
Views: 1863

Re: Error creating a new server

I've taken a year of Spanish and this sounds like a fun challenge, with the help of wordreference.com I should have a translation in a few minutes.
by Jap2.0
Sat Jul 29, 2017 7:31 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 8727

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

Hi, I'm not quite sure if this is the right place (and I surely don't want to hijack this post) but I think there is another bug concerning undergrounds and ghosts. If you place an underground belt and place a ghost image of the same type in between the input and output, the underground belt stops ...
by Jap2.0
Sat Jul 29, 2017 7:23 pm
Forum: Maps and Scenarios
Topic: Island map string
Replies: 4
Views: 4880

Re: Island map string

If the sting was created in a different version (prior to 0.15, or if any changes were made to the map generator in the 0.15 beta, early 0.15), then the string will never work again. Sorry.

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