Search found 2335 matches

by Jap2.0
Fri Aug 11, 2017 12:07 pm
Forum: Technical Help
Topic: bought server setting
Replies: 1
Views: 631

Re: bought server setting

That's probably something you want to ask whoever you bought the server from about.
by Jap2.0
Fri Aug 11, 2017 2:20 am
Forum: Ideas and Suggestions
Topic: Suggestion for Parallel World
Replies: 6
Views: 3413

Re: Suggestion for Parallel World

Actually, the idea of having trains go underground is rather compelling. There would be lots of things you could do with it, and I'm sure I've seen suggestions for subways and underground train tunnels around here recently. Ah yes, however this would just be a biproduct of the whole concept of an u...
by Jap2.0
Thu Aug 10, 2017 11:12 pm
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 22876

Re: Version 0.15.33

Also, it has to be said, this game's forum has 99% civilized conversations. Most forums are cesspools full of swearing and insulting comments. Thanks! That is also my impression. I wonder what the reason for that is. Is it the kind of audience this game attracts? Or is it due to the moderators doin...
by Jap2.0
Thu Aug 10, 2017 2:56 am
Forum: Gameplay Help
Topic: Crude oil mechanics?
Replies: 3
Views: 2055

Re: Crude oil mechanics?

I wasn't entirely sure about it (I had a rough idea) so I went to the 0.15 patch notes to check and decided to just give you some quotes instead. Crude oil balancing: Halved the resource amount on the map Increased the minimum yield from 10% to 20% Halved the rate of depletion. Doubled the starting ...
by Jap2.0
Thu Aug 10, 2017 2:27 am
Forum: Ideas and Suggestions
Topic: Put water on the map
Replies: 5
Views: 12892

Re: Put water on the map

The idea behind not allowing this (as it has been suggested many, many times before) is that if you make a moat surrounding your base, it will be impenetrable. You won't even need to spend resources defending against spitters if you make a wide enough moat (and I'm not sure if the spitter AI would t...
by Jap2.0
Wed Aug 09, 2017 9:51 pm
Forum: Gameplay Help
Topic: Blueprint book and something else ^_^ lel
Replies: 3
Views: 1702

Re: Blueprint book and something else ^_^ lel

You can make lights change colors using circuit conditions. Hook it up with red or green wires, open up the circuit network tab (on the lights) and select the option "use colors". Then you can send color signals along the wires and the lights will become colored.
by Jap2.0
Wed Aug 09, 2017 9:45 pm
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 62
Views: 65120

Re: How old are the players of Factorio

Edit: realized that putting my age randomly on the internet may not be the best idea.
by Jap2.0
Wed Aug 09, 2017 12:22 am
Forum: Gameplay Help
Topic: first base, don't know what to do
Replies: 7
Views: 4301

Re: first base, don't know what to do

If you also have blue science automated, then you're actually doing very well. If you want, when you get purple science you can research the logistics networks. That allows you to put items into provider chests and request them in requester chests, so you can practically throw stuff anywhere along w...
by Jap2.0
Tue Aug 08, 2017 9:37 pm
Forum: Gameplay Help
Topic: first base, don't know what to do
Replies: 7
Views: 4301

Re: first base, don't know what to do

EDIT: I didn't see Twepy's post until after I posted this. I don't know why I thought I should edit this to say that, I just thought I should. A few things: You don't need a main bus. I cannot stress this enough. Some people prefer to use a main bus design, but it is by no means necessary. It is cer...
by Jap2.0
Tue Aug 08, 2017 5:24 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [15.31] Minor grammar mistakes
Replies: 5
Views: 2068

Re: [Klonan] [15.31] Minor grammar mistakes

I'm glad to be of help :).
by Jap2.0
Tue Aug 08, 2017 2:14 am
Forum: Implemented Suggestions
Topic: Rename "vehicle acceleration" in fuel tooltips
Replies: 6
Views: 2180

Re: Rename "vehicle acceleration" in fuel tooltips

Edit: oh hey look, I'm a yellow inserter now. I can stop eating coal. You are actually still consuming coal, just not directly, only indirectly through your power plant. Ever thought about 1. SolarPower? 2. NuclearPower If setup properly both don't need coal.[/quote] Who says you were eating coal i...
by Jap2.0
Mon Aug 07, 2017 10:23 pm
Forum: News
Topic: Friday Facts #202 - High res circuit connectors
Replies: 35
Views: 18260

Re: Friday Facts #202 - High res circuit connectors

Are these high-res graphics just for 0.16 or will they be for 15.33?
by Jap2.0
Mon Aug 07, 2017 2:25 pm
Forum: Gameplay Help
Topic: replacing, swaping.
Replies: 4
Views: 2009

Re: replacing, swaping.

The last few photos:
Capture11.PNG
Capture11.PNG (544.14 KiB) Viewed 1944 times
Capture12.PNG
Capture12.PNG (543.71 KiB) Viewed 1944 times
Capture13.PNG
Capture13.PNG (543.93 KiB) Viewed 1944 times
Capture14.PNG
Capture14.PNG (543.95 KiB) Viewed 1944 times
Capture15.PNG
Capture15.PNG (543.62 KiB) Viewed 1944 times
Capture16.PNG
Capture16.PNG (544.38 KiB) Viewed 1944 times
by Jap2.0
Mon Aug 07, 2017 2:21 pm
Forum: Gameplay Help
Topic: replacing, swaping.
Replies: 4
Views: 2009

Re: replacing, swaping.

Here's a series of screenshots showing it tick by tick:
Capture1.PNG
Capture1.PNG (543.29 KiB) Viewed 1944 times
Capture2.PNG
Capture2.PNG (542.04 KiB) Viewed 1944 times
Capture3.PNG
Capture3.PNG (544 KiB) Viewed 1944 times
Capture4.PNG
Capture4.PNG (543.08 KiB) Viewed 1944 times
Capture5.PNG
Capture5.PNG (543.47 KiB) Viewed 1944 times
Capture6.PNG
Capture6.PNG (543.54 KiB) Viewed 1944 times
Capture7.PNG
Capture7.PNG (543.01 KiB) Viewed 1944 times
Capture8.PNG
Capture8.PNG (543.59 KiB) Viewed 1944 times
Capture9.PNG
Capture9.PNG (543.7 KiB) Viewed 1944 times
Capture10.PNG
Capture10.PNG (544.19 KiB) Viewed 1944 times
by Jap2.0
Mon Aug 07, 2017 2:03 pm
Forum: Show your Creations
Topic: An exposition on storage silos
Replies: 3
Views: 4608

Re: An exposition on storage silos

If you aren't on 64-bit you can still update to 0.13.
by Jap2.0
Sun Aug 06, 2017 11:08 pm
Forum: Ideas and Suggestions
Topic: /colour command as an alise to /color
Replies: 15
Views: 5634

Re: /colour command as an alise to /color

Volvith wrote:Colour, armour, etc.
I'm 100% for banning US spelling.
Next thing you know, the reactor is called: "Nucular Generator"... -_-
"Nuclular genouratour" ;)
by Jap2.0
Sun Aug 06, 2017 11:06 pm
Forum: Ideas and Suggestions
Topic: Make robots better at placing tiles
Replies: 5
Views: 2015

Re: Make robots better at placing tiles

I say just default to stack size bonus.
by Jap2.0
Sun Aug 06, 2017 11:03 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 65637

Re: Friday Facts #200 - Plans for 0.16

Are we getting something to make the bots stay in the green zone? "Optimisation of logistic robot movement" should include making them a little smarter about where they try to move and when. While "staying in the green zone" would be a nice to have feature, there are tons of oth...
by Jap2.0
Sat Aug 05, 2017 8:03 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 508980

Re: Simple Questions and Short Answers

Zimtrax wrote:Is there a way to display the direction of underground belts by pressing the [ALT] key (without hovering the cursor over each of them), like with showing the recipes inside assembling machines?
No.

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