Search found 2335 matches
- Fri Aug 11, 2017 12:07 pm
- Forum: Technical Help
- Topic: bought server setting
- Replies: 1
- Views: 631
Re: bought server setting
That's probably something you want to ask whoever you bought the server from about.
- Fri Aug 11, 2017 2:20 am
- Forum: Ideas and Suggestions
- Topic: Suggestion for Parallel World
- Replies: 6
- Views: 3413
Re: Suggestion for Parallel World
Actually, the idea of having trains go underground is rather compelling. There would be lots of things you could do with it, and I'm sure I've seen suggestions for subways and underground train tunnels around here recently. Ah yes, however this would just be a biproduct of the whole concept of an u...
- Thu Aug 10, 2017 11:12 pm
- Forum: Releases
- Topic: Version 0.15.33
- Replies: 19
- Views: 22876
Re: Version 0.15.33
Also, it has to be said, this game's forum has 99% civilized conversations. Most forums are cesspools full of swearing and insulting comments. Thanks! That is also my impression. I wonder what the reason for that is. Is it the kind of audience this game attracts? Or is it due to the moderators doin...
- Thu Aug 10, 2017 2:56 am
- Forum: Gameplay Help
- Topic: Crude oil mechanics?
- Replies: 3
- Views: 2055
Re: Crude oil mechanics?
I wasn't entirely sure about it (I had a rough idea) so I went to the 0.15 patch notes to check and decided to just give you some quotes instead. Crude oil balancing: Halved the resource amount on the map Increased the minimum yield from 10% to 20% Halved the rate of depletion. Doubled the starting ...
- Thu Aug 10, 2017 2:27 am
- Forum: Ideas and Suggestions
- Topic: Put water on the map
- Replies: 5
- Views: 12892
Re: Put water on the map
The idea behind not allowing this (as it has been suggested many, many times before) is that if you make a moat surrounding your base, it will be impenetrable. You won't even need to spend resources defending against spitters if you make a wide enough moat (and I'm not sure if the spitter AI would t...
- Wed Aug 09, 2017 9:51 pm
- Forum: Gameplay Help
- Topic: Blueprint book and something else ^_^ lel
- Replies: 3
- Views: 1702
Re: Blueprint book and something else ^_^ lel
You can make lights change colors using circuit conditions. Hook it up with red or green wires, open up the circuit network tab (on the lights) and select the option "use colors". Then you can send color signals along the wires and the lights will become colored.
- Wed Aug 09, 2017 9:45 pm
- Forum: Off topic
- Topic: How old are the players of Factorio
- Replies: 62
- Views: 65120
Re: How old are the players of Factorio
Edit: realized that putting my age randomly on the internet may not be the best idea.
- Wed Aug 09, 2017 12:22 am
- Forum: Gameplay Help
- Topic: first base, don't know what to do
- Replies: 7
- Views: 4301
Re: first base, don't know what to do
If you also have blue science automated, then you're actually doing very well. If you want, when you get purple science you can research the logistics networks. That allows you to put items into provider chests and request them in requester chests, so you can practically throw stuff anywhere along w...
- Tue Aug 08, 2017 9:37 pm
- Forum: Gameplay Help
- Topic: first base, don't know what to do
- Replies: 7
- Views: 4301
Re: first base, don't know what to do
EDIT: I didn't see Twepy's post until after I posted this. I don't know why I thought I should edit this to say that, I just thought I should. A few things: You don't need a main bus. I cannot stress this enough. Some people prefer to use a main bus design, but it is by no means necessary. It is cer...
- Tue Aug 08, 2017 5:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [15.31] Minor grammar mistakes
- Replies: 5
- Views: 2068
Re: [Klonan] [15.31] Minor grammar mistakes
I'm glad to be of help .
- Tue Aug 08, 2017 2:14 am
- Forum: Implemented Suggestions
- Topic: Rename "vehicle acceleration" in fuel tooltips
- Replies: 6
- Views: 2180
Re: Rename "vehicle acceleration" in fuel tooltips
Edit: oh hey look, I'm a yellow inserter now. I can stop eating coal. You are actually still consuming coal, just not directly, only indirectly through your power plant. Ever thought about 1. SolarPower? 2. NuclearPower If setup properly both don't need coal.[/quote] Who says you were eating coal i...
- Mon Aug 07, 2017 10:23 pm
- Forum: News
- Topic: Friday Facts #202 - High res circuit connectors
- Replies: 35
- Views: 18260
Re: Friday Facts #202 - High res circuit connectors
Are these high-res graphics just for 0.16 or will they be for 15.33?
- Mon Aug 07, 2017 2:25 pm
- Forum: Gameplay Help
- Topic: replacing, swaping.
- Replies: 4
- Views: 2009
Re: replacing, swaping.
The last few photos:
- Mon Aug 07, 2017 2:21 pm
- Forum: Gameplay Help
- Topic: replacing, swaping.
- Replies: 4
- Views: 2009
Re: replacing, swaping.
Here's a series of screenshots showing it tick by tick:
- Mon Aug 07, 2017 2:03 pm
- Forum: Show your Creations
- Topic: An exposition on storage silos
- Replies: 3
- Views: 4608
Re: An exposition on storage silos
If you aren't on 64-bit you can still update to 0.13.
- Sun Aug 06, 2017 11:08 pm
- Forum: Ideas and Suggestions
- Topic: /colour command as an alise to /color
- Replies: 15
- Views: 5634
Re: /colour command as an alise to /color
"Nuclular genouratour"Volvith wrote:Colour, armour, etc.
I'm 100% for banning US spelling.
Next thing you know, the reactor is called: "Nucular Generator"... -_-
- Sun Aug 06, 2017 11:06 pm
- Forum: Ideas and Suggestions
- Topic: Make robots better at placing tiles
- Replies: 5
- Views: 2015
Re: Make robots better at placing tiles
I say just default to stack size bonus.
- Sun Aug 06, 2017 11:03 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 65637
Re: Friday Facts #200 - Plans for 0.16
Are we getting something to make the bots stay in the green zone? "Optimisation of logistic robot movement" should include making them a little smarter about where they try to move and when. While "staying in the green zone" would be a nice to have feature, there are tons of oth...
- Sat Aug 05, 2017 8:18 pm
- Forum: General discussion
- Topic: New UI graphics (0.15) are making game unplayable
- Replies: 8
- Views: 4447
- Sat Aug 05, 2017 8:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508980
Re: Simple Questions and Short Answers
No.Zimtrax wrote:Is there a way to display the direction of underground belts by pressing the [ALT] key (without hovering the cursor over each of them), like with showing the recipes inside assembling machines?