Search found 111 matches

by kumpu
Mon Feb 05, 2018 2:45 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

Hey, quick bug report. If the helicopter runs out of fuel while being remote controlled to a destination, the game crashes with this error when the helicopter descends and is destroyed by the ground collision. https://i.imgur.com/yh7NeYx.png Thanks for the report, will get that fixed in the next re...
by kumpu
Wed Jan 24, 2018 5:13 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

I was just using the Heli to get around and the whole spool up, lift off into hover and the glorious sound of the rotor blades beating the air into submission was just amazing. So much detail in this mod, makes it really feel like a heli. The depiction on the map is a little strange but makes it ea...
by kumpu
Mon Jan 22, 2018 7:28 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

Don't worry, I'll make each heli distinct. Scout will be for exploring or fast transport, and maybe clearing one or two biter nests while you're there anyway. Attack has medium speed and cargo, but heavy guns for making short work of biter colonies. Cargo is obvious. So scout/attack speeds are backw...
by kumpu
Fri Jan 19, 2018 2:58 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

No idea what PAX means PAX is short for passenger outside Factorio, but many people on the forums here have redefined it as "player access". So it is a train system for players to get around the base quickly. My suggestion would be to forget about getting around the base in trains, rip up...
by kumpu
Fri Jan 19, 2018 12:54 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

Is there a Helicopter insurance mod? Helicopters are expensive and ... Note to self: Do not jump out of heli while in forward flight over main base. :P Hi kumpu This is a really fantastic mod you got here. I have been using it for years almost, and it has been in every single playthrough I do. The ...
by kumpu
Sat Jan 13, 2018 6:05 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

evildogbot100 wrote:Besides as long as it is configurable it's not a big deal.
Yeah but default settings should be fail safe.
Ctrl+H for gui, ok. What about the "follow" hotkey?
by kumpu
Wed Jan 10, 2018 8:31 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

I can do that guys, but it might take a bit because I'm busy with other stuff.
Can you propose some hotkeys please? It must not collide with game hotkeys. For example, I had Shift+W for takeoff originally. But as a side-effect you couldn't use ghost building anymore because it blocked walking.
by kumpu
Fri Jan 05, 2018 11:31 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

Illysune wrote:Nice mod, thank you!

Would it be possible to add a keybinding to "follow" to save opening the GUI every time?
Sure, but which one should follow if you've got more than one? Last one you used, or nearest I guess. Yeah I can do that.
by kumpu
Wed Jan 03, 2018 12:08 am
Forum: Mod portal Discussion
Topic: "Server error: Network Error"
Replies: 21
Views: 8351

Re: "Server error: Network Error"

If the issue is still relevant, so is the thread. I guess :D
by kumpu
Sat Dec 23, 2017 10:18 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

Just out of curiosity what helicopter is this based on? Because most of the helicopter looks like it should be an Apache but the nose and cockpit section looks completely different? Nevermind i did some digging and discovered that it is based on the Agusta A129 Mangusta. Nice helicopter that Nope, ...
by kumpu
Fri Dec 22, 2017 7:36 am
Forum: Implemented mod requests
Topic: Flag to hide car "triangle" on the map for custom prototypes
Replies: 5
Views: 1523

Re: Flag to hide car "triangle" on the map for custom prototypes

Rseding91 wrote:In 0.16 simple entity has a graphics variation you can get/set through the API so it would be able to do what you're trying to do here.
Can we rely on this to be supported in future versions?
by kumpu
Mon Dec 18, 2017 9:24 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.16] Helicopters

azink wrote:Thank you! One of the best mods out there!
Thanks :D
by kumpu
Mon Dec 18, 2017 4:57 pm
Forum: Mods
Topic: [MOD 0.16] NewOldConcrete
Replies: 6
Views: 4088

Re: [MOD 0.16] NewOldConcrete

No he Likes your .15 concrete replacement of the .16 concrete... What he wants to know is if you can replace the .16 stone bricks sprites with .16 concrete sprites. So that when he makes a Stone Brick Path it has a cobblestone appearance. I see, that makes a lot more sense to me. No problem there. ...
by kumpu
Mon Dec 18, 2017 5:29 am
Forum: Mods
Topic: [MOD 0.16] NewOldConcrete
Replies: 6
Views: 4088

Re: [MOD 0.16] NewOldConcrete

Optera wrote:On another note, could you expand it by changing the new concrete look to stone bricks and the new stone brick to a cobblestone path made by raw stone?
What do you mean? Why would you want stone bricks as concrete? And then entirely new graphics for the bricks?..
by kumpu
Sun Dec 17, 2017 2:08 pm
Forum: General discussion
Topic: How to get old concrete in 0.16
Replies: 11
Views: 5431

Re: How to get old concrete in 0.16

WIZ4 wrote:Guys, I like the new concrete. What is this disease? :(
That's ok too. I recommend you don't install it.
by kumpu
Sun Dec 17, 2017 1:25 pm
Forum: General discussion
Topic: How to get old concrete in 0.16
Replies: 11
Views: 5431

Re: How to get old concrete in 0.16

FasterJump wrote:Does this mod disable achievements?
No idea, backup your save and try?
by kumpu
Sun Dec 17, 2017 12:11 pm
Forum: General discussion
Topic: How to get old concrete in 0.16
Replies: 11
Views: 5431

Re: How to get old concrete in 0.16

Lav wrote:Wait for the mods...
I didn't want to wait so...
https://mods.factorio.com/mods/kumpu/NewOldConcrete
by kumpu
Sun Dec 17, 2017 11:01 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.15] Helicopters

kumpu wrote:
Bresch wrote:Will the mod be updated for 0.16? Love the mod can't live without it :D
Soon, I'm working on it. ;)
Done.
by kumpu
Sun Dec 17, 2017 9:39 am
Forum: Mods
Topic: [MOD 0.16] NewOldConcrete
Replies: 6
Views: 4088

[MOD 0.16] NewOldConcrete

awgwag.png Name: NewOldConcrete Description: Replaces the new 0.16 concrete sprites with their 0.15 counterparts. License: Custom, non commercial Version: 0.0.1 Factorio Version: 0.16.x Category: Non-Game-Changing Author: Kumpu Downloads: Mod portal waeawegds.png Long description There is nothing w...
by kumpu
Fri Dec 15, 2017 3:27 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54025

Re: [MOD 0.15] Helicopters

Bresch wrote:Will the mod be updated for 0.16? Love the mod can't live without it :D
Soon, I'm working on it. ;)

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