Search found 111 matches
- Mon Feb 05, 2018 2:45 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
Hey, quick bug report. If the helicopter runs out of fuel while being remote controlled to a destination, the game crashes with this error when the helicopter descends and is destroyed by the ground collision. https://i.imgur.com/yh7NeYx.png Thanks for the report, will get that fixed in the next re...
- Wed Jan 24, 2018 5:13 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
I was just using the Heli to get around and the whole spool up, lift off into hover and the glorious sound of the rotor blades beating the air into submission was just amazing. So much detail in this mod, makes it really feel like a heli. The depiction on the map is a little strange but makes it ea...
- Mon Jan 22, 2018 7:28 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
Don't worry, I'll make each heli distinct. Scout will be for exploring or fast transport, and maybe clearing one or two biter nests while you're there anyway. Attack has medium speed and cargo, but heavy guns for making short work of biter colonies. Cargo is obvious. So scout/attack speeds are backw...
- Fri Jan 19, 2018 2:58 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
No idea what PAX means PAX is short for passenger outside Factorio, but many people on the forums here have redefined it as "player access". So it is a train system for players to get around the base quickly. My suggestion would be to forget about getting around the base in trains, rip up...
- Fri Jan 19, 2018 12:54 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
Is there a Helicopter insurance mod? Helicopters are expensive and ... Note to self: Do not jump out of heli while in forward flight over main base. :P Hi kumpu This is a really fantastic mod you got here. I have been using it for years almost, and it has been in every single playthrough I do. The ...
- Sat Jan 13, 2018 6:05 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
Yeah but default settings should be fail safe.evildogbot100 wrote:Besides as long as it is configurable it's not a big deal.
Ctrl+H for gui, ok. What about the "follow" hotkey?
- Wed Jan 10, 2018 8:31 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
I can do that guys, but it might take a bit because I'm busy with other stuff.
Can you propose some hotkeys please? It must not collide with game hotkeys. For example, I had Shift+W for takeoff originally. But as a side-effect you couldn't use ghost building anymore because it blocked walking.
Can you propose some hotkeys please? It must not collide with game hotkeys. For example, I had Shift+W for takeoff originally. But as a side-effect you couldn't use ghost building anymore because it blocked walking.
- Fri Jan 05, 2018 11:31 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
Sure, but which one should follow if you've got more than one? Last one you used, or nearest I guess. Yeah I can do that.Illysune wrote:Nice mod, thank you!
Would it be possible to add a keybinding to "follow" to save opening the GUI every time?
- Wed Jan 03, 2018 12:08 am
- Forum: Mod portal Discussion
- Topic: "Server error: Network Error"
- Replies: 21
- Views: 8351
Re: "Server error: Network Error"
If the issue is still relevant, so is the thread. I guess
- Sat Dec 23, 2017 10:18 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
Just out of curiosity what helicopter is this based on? Because most of the helicopter looks like it should be an Apache but the nose and cockpit section looks completely different? Nevermind i did some digging and discovered that it is based on the Agusta A129 Mangusta. Nice helicopter that Nope, ...
- Fri Dec 22, 2017 7:36 am
- Forum: Implemented mod requests
- Topic: Flag to hide car "triangle" on the map for custom prototypes
- Replies: 5
- Views: 1523
Re: Flag to hide car "triangle" on the map for custom prototypes
Can we rely on this to be supported in future versions?Rseding91 wrote:In 0.16 simple entity has a graphics variation you can get/set through the API so it would be able to do what you're trying to do here.
- Mon Dec 18, 2017 9:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.16] Helicopters
Thanksazink wrote:Thank you! One of the best mods out there!
- Mon Dec 18, 2017 4:57 pm
- Forum: Mods
- Topic: [MOD 0.16] NewOldConcrete
- Replies: 6
- Views: 4088
Re: [MOD 0.16] NewOldConcrete
No he Likes your .15 concrete replacement of the .16 concrete... What he wants to know is if you can replace the .16 stone bricks sprites with .16 concrete sprites. So that when he makes a Stone Brick Path it has a cobblestone appearance. I see, that makes a lot more sense to me. No problem there. ...
- Mon Dec 18, 2017 5:29 am
- Forum: Mods
- Topic: [MOD 0.16] NewOldConcrete
- Replies: 6
- Views: 4088
Re: [MOD 0.16] NewOldConcrete
What do you mean? Why would you want stone bricks as concrete? And then entirely new graphics for the bricks?..Optera wrote:On another note, could you expand it by changing the new concrete look to stone bricks and the new stone brick to a cobblestone path made by raw stone?
- Sun Dec 17, 2017 2:08 pm
- Forum: General discussion
- Topic: How to get old concrete in 0.16
- Replies: 11
- Views: 5431
Re: How to get old concrete in 0.16
That's ok too. I recommend you don't install it.WIZ4 wrote:Guys, I like the new concrete. What is this disease?
- Sun Dec 17, 2017 1:25 pm
- Forum: General discussion
- Topic: How to get old concrete in 0.16
- Replies: 11
- Views: 5431
Re: How to get old concrete in 0.16
No idea, backup your save and try?FasterJump wrote:Does this mod disable achievements?
- Sun Dec 17, 2017 12:11 pm
- Forum: General discussion
- Topic: How to get old concrete in 0.16
- Replies: 11
- Views: 5431
Re: How to get old concrete in 0.16
I didn't want to wait so...Lav wrote:Wait for the mods...
https://mods.factorio.com/mods/kumpu/NewOldConcrete
- Sun Dec 17, 2017 11:01 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.15] Helicopters
Done.kumpu wrote:Soon, I'm working on it.Bresch wrote:Will the mod be updated for 0.16? Love the mod can't live without it
- Sun Dec 17, 2017 9:39 am
- Forum: Mods
- Topic: [MOD 0.16] NewOldConcrete
- Replies: 6
- Views: 4088
[MOD 0.16] NewOldConcrete
awgwag.png Name: NewOldConcrete Description: Replaces the new 0.16 concrete sprites with their 0.15 counterparts. License: Custom, non commercial Version: 0.0.1 Factorio Version: 0.16.x Category: Non-Game-Changing Author: Kumpu Downloads: Mod portal waeawegds.png Long description There is nothing w...
- Fri Dec 15, 2017 3:27 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54025
Re: [MOD 0.15] Helicopters
Soon, I'm working on it.Bresch wrote:Will the mod be updated for 0.16? Love the mod can't live without it