Just plain sprite elements, no style, flags, anything.eradicator wrote:What kind of buttons/sprites do you use for that gui? I tried fiddling with sprite resolution and my custom-style buttons aren't even downscaled. (Didn't test for sprite-button or element-choose-button).
Search found 111 matches
- Mon Mar 26, 2018 2:50 pm
- Forum: Won't fix.
- Topic: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
- Replies: 6
- Views: 2628
Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
- Mon Mar 26, 2018 1:55 pm
- Forum: Won't fix.
- Topic: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
- Replies: 6
- Views: 2628
Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
I am the creatorDominik wrote:Hi, I suggest you ask the creator of the mod. This is not a standard GUI.
Edit: I don't see how this is my fault, clearly this is a game bug.
- Mon Mar 26, 2018 11:49 am
- Forum: Won't fix.
- Topic: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
- Replies: 6
- Views: 2628
[0.16.35] Setting "Sprite Resolution" to "low" breaks gui
Notice how the frame is suddenly gone, also why is the interpolation so horrible?
Normal and above is completely fine with no visual difference.
I have a RX 560 if that matters, these are my graphics settings: https://i.imgur.com/zG2FCoB.png
- Wed Mar 21, 2018 2:15 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54007
Re: [MOD 0.16] Helicopters
1. Add settings for "auto-land-at-destination" with Helipads set to YES and others NO: crashed several times because the auto-landing took place after I'd moved or was in a bad spot on the map (e.g. biters) 2. Make the "ownership" of a helicopter (for multi-player games) more &q...
- Sat Mar 10, 2018 3:39 am
- Forum: Implemented mod requests
- Topic: New GUI root for temporary GUI elements
- Replies: 34
- Views: 10203
Re: New GUI root for temporary GUI elements
Since support was added to read the display size for a given player through script that means I could make game.player.gui.screen.add {... } a thing. In that case you would need to tell the game what exact x/y you wanted the window located at and it would do so. Most likely it wouldn't be in 0.16 b...
- Sat Feb 24, 2018 3:14 pm
- Forum: Implemented mod requests
- Topic: New GUI root for temporary GUI elements
- Replies: 34
- Views: 10203
Re: New GUI root for temporary GUI elements
I hope you don't mind if I add my $0.02 to this, as i get it this is a good opportunity to make suggestions while you guys rework the gui system. What comes to my mind is that this is the same problem any operating system's gui faces. How do they deal with it? Windows, dragging, taskbar. So how abou...
- Sat Feb 24, 2018 12:31 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54007
Re: [MOD 0.16] Helicopters
I know it, but there is no hotkey yetβ’ .IngoKnieto wrote:https://www.youtube.com/watch?v=TqtehtSB0LI&t=82skumpu wrote:IngoKnieto wrote:Awesome mod, it works really well for me already.
One question though: What's the shortkey, that plays Ride Of The Valkyries?
- Sat Feb 24, 2018 11:54 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54007
Re: [MOD 0.16] Helicopters
IngoKnieto wrote:Awesome mod, it works really well for me already.
One question though: What's the shortkey, that plays Ride Of The Valkyries?
- Sat Feb 24, 2018 11:01 am
- Forum: Implemented mod requests
- Topic: New GUI root for temporary GUI elements
- Replies: 34
- Views: 10203
Re: New GUI root for temporary GUI elements
I see, that would be great to have. But I understand it's a bit much asked for, couldn't think of any good way to keep it organized.
That wasn't McFry's and mine idea though - wouldn't giving us just more corner access be (relatively) easy?
That wasn't McFry's and mine idea though - wouldn't giving us just more corner access be (relatively) easy?
- Sat Feb 24, 2018 10:50 am
- Forum: Implemented mod requests
- Topic: New GUI root for temporary GUI elements
- Replies: 34
- Views: 10203
Re: New GUI root for temporary GUI elements
Listen up guys, you fail to realize what's at stake here. https://i.imgur.com/QGjonmi.jpg Look at it! It's in the wrong corner! Unacceptable. Either way, if you won't implement this, I'll have to make some terrible hacks. It will probably involve breaking an entire gui root, bringing down other mods...
- Fri Feb 23, 2018 7:38 am
- Forum: Implemented mod requests
- Topic: New GUI root for temporary GUI elements
- Replies: 34
- Views: 10203
Re: New GUI root for temporary GUI elements
Bottom left sounds like a bad idea as that's where the crafting queue goes. You're right, but why not have the possibility and let the modders worry about that. It's good to have options 8-) Because in most cases i've seen i don't like the outcome of that worrying :P Can't see any reason why modder...
- Fri Feb 23, 2018 6:46 am
- Forum: Implemented mod requests
- Topic: New GUI root for temporary GUI elements
- Replies: 34
- Views: 10203
Re: New GUI root for temporary GUI elements
Any word on this from the devs? I could really make use of this!
- Wed Feb 21, 2018 8:32 pm
- Forum: Implemented mod requests
- Topic: New GUI root for temporary GUI elements
- Replies: 34
- Views: 10203
Re: New GUI root for temporary GUI elements
You're right, but why not have the possibility and let the modders worry about that. It's good to have optionseradicator wrote:Bottom left sounds like a bad idea as that's where the crafting queue goes.
- Wed Feb 21, 2018 7:17 pm
- Forum: Implemented mod requests
- Topic: New GUI root for temporary GUI elements
- Replies: 34
- Views: 10203
Re: New GUI root for temporary GUI elements
+1. I would very much like a bottom left gui root. My use-case would be some gauges for vehicles (fuel, etc.).
- Wed Feb 21, 2018 9:09 am
- Forum: Mod portal Discussion
- Topic: Error: Multiple info.json files found. (code: 500)
- Replies: 5
- Views: 2069
Re: Error: Multiple info.json files found. (code: 500)
It works, thank you!HanziQ wrote:Should be fixed, there was an issue with detecting the root info.json and it also counted the locale one.
- Wed Feb 21, 2018 7:46 am
- Forum: Mod portal Discussion
- Topic: Error: Multiple info.json files found. (code: 500)
- Replies: 5
- Views: 2069
- Wed Feb 21, 2018 12:21 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54007
Re: [MOD 0.16] Helicopters
Since the mod portal upload is broken for me at the moment, here is v0.2.13. Mod portal works now. Changes: - Added russian translation (thanks to @IgorLutiy). - Added Shift+F hotkey to send nearest heli to player. - Added Shift+G hotkey to open remote gui. - Added default zoom settings for heli an...
- Wed Feb 21, 2018 12:19 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54007
Re: [MOD 0.16] Helicopters
I fly my helis a lot and frequently crash them due to running out of fuel. Is there a way to refuel them at heli pads? I used an inserter and it refueled nicely but continued until the trunk was full. Is there a way to only fill the tank? Ideally I'd hook the heli pad up to the circuit network and ...
- Mon Feb 19, 2018 8:25 pm
- Forum: Mod portal Discussion
- Topic: Error: Multiple info.json files found. (code: 500)
- Replies: 5
- Views: 2069
- Mon Feb 19, 2018 7:46 pm
- Forum: Mod portal Discussion
- Topic: Error: Multiple info.json files found. (code: 500)
- Replies: 5
- Views: 2069
Error: Multiple info.json files found. (code: 500)
https://i.imgur.com/PMwsgSI.png Trying to push an update to a mod, and this happens :( I suppose that means there's another zip already uploaded with the same .json. That is not the case. For what it's worth, when I first uploaded, I wanted to make one last minute change, so I deleted it and upload...