Search found 111 matches

by kumpu
Mon Mar 26, 2018 2:50 pm
Forum: Won't fix.
Topic: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
Replies: 6
Views: 2628

Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui

eradicator wrote:What kind of buttons/sprites do you use for that gui? I tried fiddling with sprite resolution and my custom-style buttons aren't even downscaled. (Didn't test for sprite-button or element-choose-button).
Just plain sprite elements, no style, flags, anything.
by kumpu
Mon Mar 26, 2018 1:55 pm
Forum: Won't fix.
Topic: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
Replies: 6
Views: 2628

Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Dominik wrote:Hi, I suggest you ask the creator of the mod. This is not a standard GUI.
I am the creator :D
Edit: I don't see how this is my fault, clearly this is a game bug.
by kumpu
Mon Mar 26, 2018 11:49 am
Forum: Won't fix.
Topic: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
Replies: 6
Views: 2628

[0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Image

Notice how the frame is suddenly gone, also why is the interpolation so horrible? :P
Normal and above is completely fine with no visual difference.

I have a RX 560 if that matters, these are my graphics settings: https://i.imgur.com/zG2FCoB.png
by kumpu
Wed Mar 21, 2018 2:15 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54007

Re: [MOD 0.16] Helicopters

1. Add settings for "auto-land-at-destination" with Helipads set to YES and others NO: crashed several times because the auto-landing took place after I'd moved or was in a bad spot on the map (e.g. biters) 2. Make the "ownership" of a helicopter (for multi-player games) more &q...
by kumpu
Sat Mar 10, 2018 3:39 am
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10203

Re: New GUI root for temporary GUI elements

Since support was added to read the display size for a given player through script that means I could make game.player.gui.screen.add {... } a thing. In that case you would need to tell the game what exact x/y you wanted the window located at and it would do so. Most likely it wouldn't be in 0.16 b...
by kumpu
Sat Feb 24, 2018 3:14 pm
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10203

Re: New GUI root for temporary GUI elements

I hope you don't mind if I add my $0.02 to this, as i get it this is a good opportunity to make suggestions while you guys rework the gui system. What comes to my mind is that this is the same problem any operating system's gui faces. How do they deal with it? Windows, dragging, taskbar. So how abou...
by kumpu
Sat Feb 24, 2018 12:31 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54007

Re: [MOD 0.16] Helicopters

IngoKnieto wrote:
kumpu wrote:
IngoKnieto wrote:Awesome mod, it works really well for me already.

One question though: What's the shortkey, that plays Ride Of The Valkyries? ;)
:?: :?: :?:
https://www.youtube.com/watch?v=TqtehtSB0LI&t=82s
I know it, but there is no hotkey yetβ„’ .
by kumpu
Sat Feb 24, 2018 11:54 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54007

Re: [MOD 0.16] Helicopters

IngoKnieto wrote:Awesome mod, it works really well for me already.

One question though: What's the shortkey, that plays Ride Of The Valkyries? ;)
:?: :?: :?:
by kumpu
Sat Feb 24, 2018 11:01 am
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10203

Re: New GUI root for temporary GUI elements

I see, that would be great to have. But I understand it's a bit much asked for, couldn't think of any good way to keep it organized.
That wasn't McFry's and mine idea though - wouldn't giving us just more corner access be (relatively) easy?
by kumpu
Sat Feb 24, 2018 10:50 am
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10203

Re: New GUI root for temporary GUI elements

Listen up guys, you fail to realize what's at stake here. https://i.imgur.com/QGjonmi.jpg Look at it! It's in the wrong corner! Unacceptable. Either way, if you won't implement this, I'll have to make some terrible hacks. It will probably involve breaking an entire gui root, bringing down other mods...
by kumpu
Fri Feb 23, 2018 7:38 am
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10203

Re: New GUI root for temporary GUI elements

Bottom left sounds like a bad idea as that's where the crafting queue goes. You're right, but why not have the possibility and let the modders worry about that. It's good to have options 8-) Because in most cases i've seen i don't like the outcome of that worrying :P Can't see any reason why modder...
by kumpu
Fri Feb 23, 2018 6:46 am
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10203

Re: New GUI root for temporary GUI elements

Any word on this from the devs? I could really make use of this! :D
by kumpu
Wed Feb 21, 2018 8:32 pm
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10203

Re: New GUI root for temporary GUI elements

eradicator wrote:Bottom left sounds like a bad idea as that's where the crafting queue goes.
You're right, but why not have the possibility and let the modders worry about that. It's good to have options 8-)
by kumpu
Wed Feb 21, 2018 7:17 pm
Forum: Implemented mod requests
Topic: New GUI root for temporary GUI elements
Replies: 34
Views: 10203

Re: New GUI root for temporary GUI elements

+1. I would very much like a bottom left gui root. My use-case would be some gauges for vehicles (fuel, etc.).
by kumpu
Wed Feb 21, 2018 9:09 am
Forum: Mod portal Discussion
Topic: Error: Multiple info.json files found. (code: 500)
Replies: 5
Views: 2069

Re: Error: Multiple info.json files found. (code: 500)

HanziQ wrote:Should be fixed, there was an issue with detecting the root info.json and it also counted the locale one.
It works, thank you!
by kumpu
Wed Feb 21, 2018 12:21 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54007

Re: [MOD 0.16] Helicopters

Since the mod portal upload is broken for me at the moment, here is v0.2.13. Mod portal works now. Changes: - Added russian translation (thanks to @IgorLutiy). - Added Shift+F hotkey to send nearest heli to player. - Added Shift+G hotkey to open remote gui. - Added default zoom settings for heli an...
by kumpu
Wed Feb 21, 2018 12:19 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54007

Re: [MOD 0.16] Helicopters

I fly my helis a lot and frequently crash them due to running out of fuel. Is there a way to refuel them at heli pads? I used an inserter and it refueled nicely but continued until the trunk was full. Is there a way to only fill the tank? Ideally I'd hook the heli pad up to the circuit network and ...
by kumpu
Mon Feb 19, 2018 7:46 pm
Forum: Mod portal Discussion
Topic: Error: Multiple info.json files found. (code: 500)
Replies: 5
Views: 2069

Error: Multiple info.json files found. (code: 500)

https://i.imgur.com/PMwsgSI.png Trying to push an update to a mod, and this happens :( I suppose that means there's another zip already uploaded with the same .json. That is not the case. For what it's worth, when I first uploaded, I wanted to make one last minute change, so I deleted it and upload...

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