Search found 111 matches

by kumpu
Sun Jun 18, 2017 4:02 pm
Forum: Resolved Problems and Bugs
Topic: Bug when trying to set burner.currently_burning
Replies: 9
Views: 3960

Re: Bug when trying to set burner.currently_burning

Well either I'm missing something or this is another bug, but setting it to e.g. "coal" does not actually update LuaBurner::remaining_burning_fuel, as the docs say...
by kumpu
Sun Jun 18, 2017 2:26 pm
Forum: Mod portal Discussion
Topic: "Server error: Network Error"
Replies: 21
Views: 8351

Re: "Server error: Network Error"

Wube, what are you doing :?
by kumpu
Sun Jun 18, 2017 2:25 pm
Forum: Resolved Problems and Bugs
Topic: Bug when trying to set burner.currently_burning
Replies: 9
Views: 3960

Re: Bug when trying to set burner.currently_burning

Thanks! How would I use the string? Item prototype name?
by kumpu
Sun Jun 18, 2017 12:00 am
Forum: Resolved Problems and Bugs
Topic: Bug when trying to set burner.currently_burning
Replies: 9
Views: 3960

Bug when trying to set burner.currently_burning

Alright so I get this error: http://i.imgur.com/lJgJyNA.png when running this code: 140: c = game.surfaces[1].create_entity{name = "car", force = game.forces.neutral, position = {x=0,y=0}} 141: c.burner.currently_burning = game.item_prototypes["coal"] The API documentation states...
by kumpu
Fri Jun 16, 2017 3:05 pm
Forum: Mod portal Discussion
Topic: "Server error: Network Error"
Replies: 21
Views: 8351

Re: "Server error: Network Error"

8-)
by kumpu
Thu Jun 15, 2017 7:35 pm
Forum: Mod portal Discussion
Topic: "Server error: Network Error"
Replies: 21
Views: 8351

"Server error: Network Error"

I get this error when trying to upload an update to my mod on the mod portal. http://i.imgur.com/muzx91z.png I don't think it's my fault, as I did not change anything regarding compression setup or folder structure. But if it is, it would be so nice if the site told me what's wrong! :) Anyone got an...
by kumpu
Wed Jun 14, 2017 10:33 am
Forum: Ideas and Suggestions
Topic: Helicopter
Replies: 5
Views: 2810

Re: Helicopter

Hi, I made a mod for this. Check it out.
https://mods.factorio.com/mods/kumpu/Helicopters
by kumpu
Tue Jun 13, 2017 10:02 am
Forum: Modding help
Topic: Separate animation for helicopter blades
Replies: 5
Views: 2165

Re: Separate animation for helicopter blades

Thanks! Oh man, the entire code is a shenanigan. The rotor is another car but for some reason vehicle orientation does not directly translate to the displayed frame. Looks like they have some kind of easing applied, as you can see here in this image. http://i.imgur.com/jRKrQIQ.png (x axis is what fr...
by kumpu
Wed Jun 07, 2017 6:38 pm
Forum: Modding help
Topic: Separate animation for helicopter blades
Replies: 5
Views: 2165

Re: Separate animation for helicopter blades

Yeah, I found out about that trick by looking at this mod
viewtopic.php?f=14&t=12747

Gosh that sucks. I would have thought an excellent game like factorio would have an excellent modding system as well but eh.
by kumpu
Wed Jun 07, 2017 10:39 am
Forum: Modding help
Topic: Separate animation for helicopter blades
Replies: 5
Views: 2165

Separate animation for helicopter blades

Hi, I'm currently creating a helicopter mod. I want this to look nice, so it should have a spinning rotor. However it seems that animations in car entitys are hardcoded to the forward direction. I understand why that makes sense for cars but it really sucks for my purposes. In general it seems that ...

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