Search found 109 matches

by DarkyPupu
Tue Jun 11, 2019 6:21 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 293452

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Seems like the right thing to do :)

Thanks !
by DarkyPupu
Mon Jun 10, 2019 1:41 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 293452

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Bumped on this one : Sans titre.png No error with bobplates_0.17.6, but fail to load with more recent versions of it. aai-industry_0.3.20.zip aai-programmable-structures_0.5.16.zip aai-programmable-vehicles_0.5.26.zip aai-signals_0.4.2.zip aai-vehicles-chaingunner_0.4.1.zip aai-vehicles-flame-tank_0...
by DarkyPupu
Sat Jun 16, 2018 6:43 pm
Forum: Mods
Topic: MINI MODS
Replies: 53
Views: 38846

Re: MINI MODS

Hi again,

regarding the compatiblity problem, it was Clown mod not yours, my bad :?

The 30-sciences mod do work correctly with latest bobangelclowns then ;)
by DarkyPupu
Tue Jun 12, 2018 4:18 pm
Forum: Mods
Topic: MINI MODS
Replies: 53
Views: 38846

Re: MINI MODS

I think some Angel update broke something, could you confirm ?
a.PNG
a.PNG (11.76 KiB) Viewed 7354 times
I use the 30-sciences pack mod.
by DarkyPupu
Tue Jun 05, 2018 7:39 pm
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 34049

Re: Version 0.16.47

You can't deny the service to someone based on not agreeing with your rules? Actually FB is being sued against that :D Back to Factorio, i think you're already more than enough trying to comply with GDPR and what may stay still is small fry where no reasonnable people would bother. Like said above ...
by DarkyPupu
Tue Jun 05, 2018 7:30 pm
Forum: General discussion
Topic: Achievements in MP / always online server
Replies: 22
Views: 7796

Re: Achievements in MP / always online server

On the public MP list there :
a.PNG
a.PNG (176.55 KiB) Viewed 1026 times
Click on the 3rd column (with yellow arrow on this example) to sort by player connected.
Note that any favorite server will always stay on top above the max count.
by DarkyPupu
Mon Jun 04, 2018 6:55 pm
Forum: General discussion
Topic: Achievements in MP / always online server
Replies: 22
Views: 7796

Re: Achievements in MP / always online server

No worries i didn't take it seriously :lol: I'm curious to know how much people plays on a always-online server (even if nobody is connected) - if it's a niche or not. Personnally I think that even on solo games, it adds awesome sensation to the game because not only you have to automate and all, bu...
by DarkyPupu
Mon Jun 04, 2018 5:34 pm
Forum: General discussion
Topic: Achievements in MP / always online server
Replies: 22
Views: 7796

Re: Achievements in MP / always online server

@Koub : Dunno for who the first sentence was, but clearly not me as i play for a bloody long while :lol: The goal of my request would be to have still use of achievements after having already aquired all of them for a while. Currently for me the achievement system could be fun (mods allow to add ach...
by DarkyPupu
Sat Jun 02, 2018 4:16 pm
Forum: General discussion
Topic: Achievements in MP / always online server
Replies: 22
Views: 7796

Re: Achievements in MP / always online server

I fully understand the reason it was made. Still, it prevents to use some excellent mods which bring some goals in the game in MP. It's not a game breaker, i just don't use those mods. I think achievements are already player-based (for some ? ) because for green cards for example, we had a different...
by DarkyPupu
Sat Jun 02, 2018 3:55 pm
Forum: General discussion
Topic: Achievements in MP / always online server
Replies: 22
Views: 7796

Re: Achievements in MP / always online server

I think the right criteria would be to enable that or not via an option (server option or client option, i don't really have a preference). Personally i have all Steam achievements for a while and the current system makes the whole achievements system totally useless regarding mods (if you use an al...
by DarkyPupu
Sat Jun 02, 2018 1:43 pm
Forum: General discussion
Topic: Achievements in MP / always online server
Replies: 22
Views: 7796

Achievements in MP / always online server

When you have an always online MP server (like, running even when nobody is connected), the limitation to be at least 50% of time online for achievements makes them impossible to get. Would it be possible to have an option to disable that, at least for modded games ? I would love to use some extra a...
by DarkyPupu
Sat Jun 02, 2018 8:57 am
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60908

Re: Friday Facts #245 - Campaign concept

Couldn't care less about the campaign, never really went into existing ones - i tried but not interested on the concept itself. About Steam achievements, there are so much chances that a player used a mod and / or a console command that i wouldn't rely too much on them ;) For the two other facts, es...
by DarkyPupu
Sat May 12, 2018 12:02 pm
Forum: Gameplay Help
Topic: Set evolution console / lua
Replies: 1
Views: 3153

Set evolution console / lua

Not sure it's right place to ask that, but here we go :) When you set evolution via console, it only changes the overall evolution factor for one force (ex: ennemies) : /c game.forces["enemy"].evolution_factor=xxx I can't find how to set / reset the 3 components of the evolution (time, evo...
by DarkyPupu
Tue Mar 13, 2018 7:03 am
Forum: Releases
Topic: Version 0.16.30
Replies: 9
Views: 14101

Re: Version 0.16.30

Just curious, what was the reason to publish 16.30 so quickly, none of these bugs seem critical (annoying maybe, but not critical). I am not saying it's wrong we all love bugfixes and features as well as admire your work. I am usually curious about the "Why" of things. I think this one : ...
by DarkyPupu
Mon Mar 12, 2018 6:38 pm
Forum: Releases
Topic: Version 0.16.29
Replies: 22
Views: 16339

Re: Version 0.16.29

cjmwid wrote:FactorioBot broken?
First thing i noticed too, over the lots of bugfixes :lol:
by DarkyPupu
Mon Mar 05, 2018 7:13 pm
Forum: Releases
Topic: Version 0.16.28
Replies: 31
Views: 25433

Re: Version 0.16.28

Any ideas on how far is the "final" 0.16 ? (aka. if lots of things are still in the pipe, i don't ask for a time)
by DarkyPupu
Sat Feb 17, 2018 9:33 am
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 55009

Re: Version 0.16.24

Merssedes wrote:Can somebody post config line to opt-out of sending crash reports?
To disable it, in config.ini :

Section [other]

Code: Select all

; Options: true, false
enable-crash-log-uploading=false
Don't forget to remove the ; if you edit it by hand.

It's in the other options in the game, also.
by DarkyPupu
Fri Feb 16, 2018 8:26 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 55009

Re: Version 0.16.24

I think there are a lot of phantasms about the EU law, it's about personal data and only the full path could be considered like some. Fingerprinting is absolutely not personal data, it's a way to track people we can agree or not, but it's not disallowed. And Factorio devs never showed any intent to ...
by DarkyPupu
Fri Feb 16, 2018 12:10 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128845

Re: [MOD 0.14] Alien Biomes

Had to remove alien biomes from server because sadly it's not possible for a friend to even start the game with it (low RAM / 4 Gb). Works fine without AB. I would like to have like suggested above, maybe a tuned-down version of AB with only most different biomes (no worries if not possible, i imagi...
by DarkyPupu
Fri Feb 16, 2018 12:06 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 55009

Re: Version 0.16.24

I'm perfectly fine with the opt-out. There are other things to be more paranoid about than Factorio dev team...

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