Search found 109 matches
- Wed Jul 22, 2020 8:58 pm
- Forum: Ideas and Requests For Mods
- Topic: Raw ores as ammunition
- Replies: 6
- Views: 1560
Re: Raw ores as ammunition
That is brilliant, i turned around the pot and came with unnecessary complex solutions (which didn't work :lol: ). Thanks a lot, although it won't save the base for the long run, it may help a bit in the start at least ! From the power of it, it would be more like : images.jpg :lol: But that's exact...
- Wed Jul 22, 2020 10:28 am
- Forum: Ideas and Requests For Mods
- Topic: Raw ores as ammunition
- Replies: 6
- Views: 1560
Raw ores as ammunition
Just curious, would it be possible to use raw ores as turret ammunition someway (ex: stone) ? Not sure how to do this but if anyone has some opinions i'd be happy to hear about it :) Usage: Extreme worlds, no automated crafts possible unless you're dead waiting for it :p and crafting by hand is not ...
- Tue Jun 16, 2020 3:57 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190755
Re: pY Petroleum Handling
Many thanks King, it's what i supposed looking on the Py mod config but better to ask and being sure than realizing after dozen hours i'm missing something
Py games tend to be... kinda long
Py games tend to be... kinda long
- Tue Jun 16, 2020 3:52 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190755
Re: pY Petroleum Handling
Hi,
On a new game, only using Py mods and RSO, i have those errors : I'm not sure if those were present before, maybe i never paid attention. Should i ignore them or raise a bug on RSO mod ?
Thanks !
On a new game, only using Py mods and RSO, i have those errors : I'm not sure if those were present before, maybe i never paid attention. Should i ignore them or raise a bug on RSO mod ?
Thanks !
- Mon Jun 15, 2020 9:03 pm
- Forum: PyMods
- Topic: New to Py - Where to start?
- Replies: 3
- Views: 2232
Re: New to Py - Where to start?
Personal best Pymods experience : only Py mods (all of them) + https://mods.factorio.com/mod/EvolutionThroughResearch for the evolution and to keep biters under control (Turn all other evolution to 0 in settings). Although as King said, maybe just turn them off altogether or at least peace mode for ...
- Fri May 22, 2020 1:39 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25289
Re: Version 0.18.26
Thanks for answers
- Fri May 22, 2020 12:00 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25289
Re: Version 0.18.26
I have to admit, both caches enabled (atlas and prototypes) really skyrocket the start time. I would like to know some "official" position on those still, is it something which is "experimental and should mostly work but we don't want to support it yet" or "we know it doesn'...
- Sat Feb 15, 2020 10:36 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291499
Re: pY Alien Life - Discussion
Just wanted to thanks Py, KA (and others who have participated ofc), this definitely worthed the wait
- Thu Feb 13, 2020 7:55 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291499
Re: pY Alien Life - Discussion
I also got this one trying to add AL to an existing game (which is not the intended way to play i'm sure), but it's fine on a new game.
I have none of mods common with your list, except Py ones of course.
I have none of mods common with your list, except Py ones of course.
- Sat Feb 01, 2020 10:40 am
- Forum: PyMods
- Topic: Resource gen settings
- Replies: 21
- Views: 7388
Re: Resource gen settings
Since i'm done with previous IR play and awaiting for new Py AL, i try several things. Maybe you have same problem as me: spread and far resources are nice, but looking for them for hours is not. I tried to use "Resource map label marker" mod + RSO with 100 (max) chunks for resources, it g...
- Thu Jan 30, 2020 7:54 pm
- Forum: PyMods
- Topic: Resource gen settings
- Replies: 21
- Views: 7388
Re: Resource gen settings
It depends how masochist you are and which mods you play with. If i'd play on always online server, with extreme multipliers for research my usual config is "40" to "50" for generation region and 0.9 for probability to avoid the "grid effect" due to 100% probability. It...
- Thu Jan 30, 2020 4:52 pm
- Forum: PyMods
- Topic: Resource gen settings
- Replies: 21
- Views: 7388
Re: Resource gen settings
My opinion is that as long as we don't bug Py (or any of his helpers) about problems we encounter with other mods, it's fine that everyone adjust the game to his liking :) For example i think, to my very personal taste, that resources are way too close, even if it's the intended way originally. Ther...
- Thu Jan 30, 2020 2:10 pm
- Forum: PyMods
- Topic: Resource gen settings
- Replies: 21
- Views: 7388
Re: Resource gen settings
Even at lowest frequency and apart if i'm missing something, without RSO you cannot have a super-rail-world where you have to look for ressources and fetch them from far. At least to my tastes, they're way to close to each other. RSO resolves neatly this point, so i don't think there's anything to r...
- Wed Jan 29, 2020 10:40 pm
- Forum: PyMods
- Topic: Py and Biters
- Replies: 6
- Views: 2867
Re: Py and Biters
I play with bitters and Py mods (or any other modsets, for what it worths), with "Research cause evolution" mod, not using vanilla evolution rules (time, pollution, destruction), only evolution per research with the mod. Together with that: - I have severe control over pollution as i alway...
- Mon Jan 27, 2020 2:38 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291499
Re: pY Alien Life - Discussion
As already mentioned, pollution control is the key when playing with biters on, so reading that PyAl buildings have this in mind already is great to know even if not intended as such. I did say I have peaceful mode on which is incorrect. I do have to manage pollution to prevent biter attacks as an ...
- Mon Jan 27, 2020 9:44 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291499
- Mon Jan 27, 2020 9:32 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291499
Re: pY Alien Life - Discussion
Oh yes my bad sorry, i use this mod : https://mods.factorio.com/mod/EvolutionThroughResearch with time / destroy / pollution original settings at 0. When i was talking about difficult settings, it was purely about "pollution absoption per kill / per tree / per ground etc." -> the sliders o...
- Mon Jan 27, 2020 9:16 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291499
Re: pY Alien Life - Discussion
we are well aware that the early game needs some attention and its coming but one thing at a time. still havnt got pyal. ive looked in to several of the early game mods. ir, armorphasma coal and steam, bit of bobs steam stuff, and aai industries. looking at what the others have done and what works ...
- Sun Jan 26, 2020 8:39 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291499
Re: pY Alien Life - Discussion
but also fear it might be just that bit too much for new-ish players in the early game. I don't know, i think Pymods target the audience which won't be discouraged by such (maybe even better they discover the spirit earlier than after hundred hours :lol: ) As for myself i can't wait to get my hands...
- Sat Dec 21, 2019 9:29 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291499
Re: pY Alien Life - Discussion
Same question
As much as i'm eargerly waiting to play i'd like confirmal it's the right thing before suffering the Wrath of the Creator
Edit: I guess i can play it
As much as i'm eargerly waiting to play i'd like confirmal it's the right thing before suffering the Wrath of the Creator
Edit: I guess i can play it