Search found 109 matches

by DarkyPupu
Wed Jul 22, 2020 8:58 pm
Forum: Ideas and Requests For Mods
Topic: Raw ores as ammunition
Replies: 6
Views: 1560

Re: Raw ores as ammunition

That is brilliant, i turned around the pot and came with unnecessary complex solutions (which didn't work :lol: ). Thanks a lot, although it won't save the base for the long run, it may help a bit in the start at least ! From the power of it, it would be more like : images.jpg :lol: But that's exact...
by DarkyPupu
Wed Jul 22, 2020 10:28 am
Forum: Ideas and Requests For Mods
Topic: Raw ores as ammunition
Replies: 6
Views: 1560

Raw ores as ammunition

Just curious, would it be possible to use raw ores as turret ammunition someway (ex: stone) ? Not sure how to do this but if anyone has some opinions i'd be happy to hear about it :) Usage: Extreme worlds, no automated crafts possible unless you're dead waiting for it :p and crafting by hand is not ...
by DarkyPupu
Tue Jun 16, 2020 3:57 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190755

Re: pY Petroleum Handling

Many thanks King, it's what i supposed looking on the Py mod config but better to ask and being sure than realizing after dozen hours i'm missing something :)

Py games tend to be... kinda long :lol:
by DarkyPupu
Tue Jun 16, 2020 3:52 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190755

Re: pY Petroleum Handling

Hi,

On a new game, only using Py mods and RSO, i have those errors :
Sans titre.png
Sans titre.png (169.26 KiB) Viewed 6206 times
I'm not sure if those were present before, maybe i never paid attention. Should i ignore them or raise a bug on RSO mod ?

Thanks !
by DarkyPupu
Mon Jun 15, 2020 9:03 pm
Forum: PyMods
Topic: New to Py - Where to start?
Replies: 3
Views: 2232

Re: New to Py - Where to start?

Personal best Pymods experience : only Py mods (all of them) + https://mods.factorio.com/mod/EvolutionThroughResearch for the evolution and to keep biters under control (Turn all other evolution to 0 in settings). Although as King said, maybe just turn them off altogether or at least peace mode for ...
by DarkyPupu
Fri May 22, 2020 1:39 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 25289

Re: Version 0.18.26

Thanks for answers :)
by DarkyPupu
Fri May 22, 2020 12:00 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 25289

Re: Version 0.18.26

I have to admit, both caches enabled (atlas and prototypes) really skyrocket the start time. I would like to know some "official" position on those still, is it something which is "experimental and should mostly work but we don't want to support it yet" or "we know it doesn'...
by DarkyPupu
Sat Feb 15, 2020 10:36 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291499

Re: pY Alien Life - Discussion

Just wanted to thanks Py, KA (and others who have participated ofc), this definitely worthed the wait ;)
by DarkyPupu
Thu Feb 13, 2020 7:55 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291499

Re: pY Alien Life - Discussion

I also got this one trying to add AL to an existing game (which is not the intended way to play i'm sure), but it's fine on a new game.
I have none of mods common with your list, except Py ones of course.
by DarkyPupu
Sat Feb 01, 2020 10:40 am
Forum: PyMods
Topic: Resource gen settings
Replies: 21
Views: 7388

Re: Resource gen settings

Since i'm done with previous IR play and awaiting for new Py AL, i try several things. Maybe you have same problem as me: spread and far resources are nice, but looking for them for hours is not. I tried to use "Resource map label marker" mod + RSO with 100 (max) chunks for resources, it g...
by DarkyPupu
Thu Jan 30, 2020 7:54 pm
Forum: PyMods
Topic: Resource gen settings
Replies: 21
Views: 7388

Re: Resource gen settings

It depends how masochist you are and which mods you play with. If i'd play on always online server, with extreme multipliers for research my usual config is "40" to "50" for generation region and 0.9 for probability to avoid the "grid effect" due to 100% probability. It...
by DarkyPupu
Thu Jan 30, 2020 4:52 pm
Forum: PyMods
Topic: Resource gen settings
Replies: 21
Views: 7388

Re: Resource gen settings

My opinion is that as long as we don't bug Py (or any of his helpers) about problems we encounter with other mods, it's fine that everyone adjust the game to his liking :) For example i think, to my very personal taste, that resources are way too close, even if it's the intended way originally. Ther...
by DarkyPupu
Thu Jan 30, 2020 2:10 pm
Forum: PyMods
Topic: Resource gen settings
Replies: 21
Views: 7388

Re: Resource gen settings

Even at lowest frequency and apart if i'm missing something, without RSO you cannot have a super-rail-world where you have to look for ressources and fetch them from far. At least to my tastes, they're way to close to each other. RSO resolves neatly this point, so i don't think there's anything to r...
by DarkyPupu
Wed Jan 29, 2020 10:40 pm
Forum: PyMods
Topic: Py and Biters
Replies: 6
Views: 2867

Re: Py and Biters

I play with bitters and Py mods (or any other modsets, for what it worths), with "Research cause evolution" mod, not using vanilla evolution rules (time, pollution, destruction), only evolution per research with the mod. Together with that: - I have severe control over pollution as i alway...
by DarkyPupu
Mon Jan 27, 2020 2:38 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291499

Re: pY Alien Life - Discussion

As already mentioned, pollution control is the key when playing with biters on, so reading that PyAl buildings have this in mind already is great to know even if not intended as such. I did say I have peaceful mode on which is incorrect. I do have to manage pollution to prevent biter attacks as an ...
by DarkyPupu
Mon Jan 27, 2020 9:44 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291499

Re: pY Alien Life - Discussion

by DarkyPupu
Mon Jan 27, 2020 9:32 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291499

Re: pY Alien Life - Discussion

Oh yes my bad sorry, i use this mod : https://mods.factorio.com/mod/EvolutionThroughResearch with time / destroy / pollution original settings at 0. When i was talking about difficult settings, it was purely about "pollution absoption per kill / per tree / per ground etc." -> the sliders o...
by DarkyPupu
Mon Jan 27, 2020 9:16 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291499

Re: pY Alien Life - Discussion

we are well aware that the early game needs some attention and its coming but one thing at a time. still havnt got pyal. ive looked in to several of the early game mods. ir, armorphasma coal and steam, bit of bobs steam stuff, and aai industries. looking at what the others have done and what works ...
by DarkyPupu
Sun Jan 26, 2020 8:39 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291499

Re: pY Alien Life - Discussion

but also fear it might be just that bit too much for new-ish players in the early game. I don't know, i think Pymods target the audience which won't be discouraged by such (maybe even better they discover the spirit earlier than after hundred hours :lol: ) As for myself i can't wait to get my hands...
by DarkyPupu
Sat Dec 21, 2019 9:29 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291499

Re: pY Alien Life - Discussion

Same question :D
As much as i'm eargerly waiting to play i'd like confirmal it's the right thing before suffering the Wrath of the Creator :lol:

Edit: I guess i can play it :mrgreen:

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