Search found 316 matches

by d3x0r
Tue Aug 22, 2017 5:18 am
Forum: Modding help
Topic: Help Defining Sprite?
Replies: 0
Views: 937

Help Defining Sprite?

http://lua-api.factorio.com/latest/Concepts.html#SpritePath says "It is specified by string. It can be either the name of the sprite prototype defined in the data or path in form "type/name"." For use on a sprite-button. Every name I use there including like "go_to_arrow&quo...
by d3x0r
Mon Aug 21, 2017 7:36 pm
Forum: Ideas and Suggestions
Topic: Factorio Expansion Pack (Underwater)
Replies: 4
Views: 2211

Re: Factorio Expansion Pack (Underwater)

I saw this, and went looking for a mod... I didn't find underwater, I did find truly underground and in-sky... (no new resources, just new spaces) https://mods.factorio.com/mods/Erdbeerbaer/Surfaces_remake wouldn't be horribly difficult to make a variation that is underwater.... (be a little differe...
by d3x0r
Mon Aug 21, 2017 1:33 pm
Forum: Ideas and Suggestions
Topic: [Idea] Make atomic bomb create a lake
Replies: 5
Views: 2273

Re: [Idea] Make atomic bomb create a lake

There's mods...
There's a https://mods.factorio.com/mods/binbinhfr/WaterWell that will get water from land

or https://mods.factorio.com/mods/someone1337/Waterbomb if you want to make water...
by d3x0r
Mon Aug 21, 2017 12:02 am
Forum: Modding interface requests
Topic: [bug] Rail variations don't use consistent index
Replies: 0
Views: 549

[bug] Rail variations don't use consistent index

I was making some images for rails that go across water; with shadow. I put the shadow on stone-path-background layer, and the poles/frames on stone-path. The original image has the diagonals aligned... but the poles aren't nesseciarily exactly in the same place in every variation... so sometimes th...
by d3x0r
Sun Aug 20, 2017 11:52 pm
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

(and more off-topic) I exported my paved road in layers....
road-demo.jpg
road-demo.jpg (24.16 KiB) Viewed 7714 times
by d3x0r
Sun Aug 20, 2017 11:49 pm
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

Okay. (zip attached)
lrdemo.jpg
lrdemo.jpg (186.9 KiB) Viewed 7714 times
There's an issue (sort of) with factorio rendering variations...
The bed, and bed-background layers don't get the same variation in the same spot nessecarily...
bad-shadow.jpg
bad-shadow.jpg (24.69 KiB) Viewed 7714 times
good-shadow.jpg
good-shadow.jpg (32.28 KiB) Viewed 7714 times
by d3x0r
Sun Aug 20, 2017 9:05 pm
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

haha I guess I didn't notice before... shadows aren't all the same direction :) http://i.imgur.com/Lx2KDvJ.png I'll probably finish shadows today somtime... I do like the shadows from the posts added... but that's lots of little lines to draw :) I'll probably make the 'bed-background' layer be the s...
by d3x0r
Sun Aug 20, 2017 12:33 pm
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

With all the nice examples you posted it's a bit of a shame that devs needed to remove various rail typessince they werent fully working. Roads with cars would be cool :D I was thinking something like semi trucks ( even with multiple trailers) I can in a mod protect 'this type of thing can't be pla...
by d3x0r
Sun Aug 20, 2017 3:28 am
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

I don't understand how to shadow this.... I did a simple drop shadow on the top layer (bars under the ties and the ties) that is a 45 degree drop (orange line) So along the upper-left diagonal, it's obvious the poles should be shorter, 45 degree shadows (purple lines) But then along the horizontal t...
by d3x0r
Sun Aug 20, 2017 2:53 am
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

bridge should have a drop shadow somehow... I'll work on that in a bit; need to do some work first :)
by d3x0r
Sun Aug 20, 2017 2:09 am
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

Okay fixed alignment issues.

fixed my composite/slicer tool too ( viewtopic.php?f=135&t=51913 )


Dirt roads :)
demodirtroad.jpg
demodirtroad.jpg (152.64 KiB) Viewed 7785 times
paved roads ( this one probably needs layers...)
demogoodroad.jpg
demogoodroad.jpg (150.34 KiB) Viewed 7785 times
by d3x0r
Sat Aug 19, 2017 11:02 pm
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

psd should still be shared... I did remove the rail download; I tested the low res version and saw that too.
have to figure out what's causing that; the position of high res and low res chops seems to be different for some reason. the vertical rails are aligned correctly :)
by d3x0r
Sat Aug 19, 2017 10:56 pm
Forum: Ideas and Suggestions
Topic: power visualisation change
Replies: 11
Views: 3693

Re: power visualisation change

I can agree that having the number would be nice... if the production bar is lower than the max, then the max available is greater than the power being used, and you don't need power. Although this can also be an issue, because accumulators can techinically 'generate' a LOT of energy at a time, can'...
by d3x0r
Sat Aug 19, 2017 10:49 pm
Forum: Ideas and Suggestions
Topic: Electrified concrete
Replies: 7
Views: 3218

Re: Electrified concrete

bio industries has tilable solar panels. they carry electricity and increase walking speed.
by d3x0r
Sat Aug 19, 2017 9:29 pm
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

Edit: Updated with better horizontals Edit2: nevermind; low res version were displaced. have to fix my slicer... (how do you show full res version?) bridge-demo2.jpg zipped wood bed graphics... includes a script 'prototypes/wood_products/entities-update.lua (just copy this into tail of entities) Did...
by d3x0r
Sat Aug 19, 2017 11:36 am
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7862

Re: [Request] - Wood Rail Bridge

Rough draft...
bridge-demo.jpg
bridge-demo.jpg (127.44 KiB) Viewed 7811 times
Edit: Thought maybe I should try and patch it into bridge rails...
bridge-demo2.jpg
bridge-demo2.jpg (219.71 KiB) Viewed 7805 times
by d3x0r
Sat Aug 19, 2017 4:55 am
Forum: Implemented Suggestions
Topic: Marking blueprints as "keep train stop names"
Replies: 3
Views: 1556

Re: Marking blueprints as "keep train stop names"

you know you can shift-copy train stop names? You know you can shift-right click on zoomed in map under radar coverage? There's no range limits.
by d3x0r
Thu Aug 17, 2017 12:07 pm
Forum: Railway Setups
Topic: Train based Smelting (No belts, No Bots)
Replies: 18
Views: 16706

Re: Train based Smelting (No belts, No Bots)

This actually looks like a really good use for 1x48 steel chests that Wide Chests mod can produce... (6(car length)* 8(number of cars) =48) and they're only 1 space wide instead of 2. - well it's 7 shorter, forgot there's a gap between cars.

https://mods.factorio.com/mods/Atria/WideChests
by d3x0r
Thu Aug 17, 2017 8:29 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315628

Re: MOD [ 0.15.x] Bio-Industries 1.8.4

Can't make a greenhouse without crushed stone; can't get crushed stone until fertilizer; why even have aresearch for 'bio-farm' when you can't do anything with it? Also Factorio refactored its own technologies to only require 1 of every type instead of different counts... any reason you have 2 red f...
by d3x0r
Thu Aug 17, 2017 3:39 am
Forum: Development tools
Topic: Rail compositer and slicer
Replies: 0
Views: 1972

Rail compositer and slicer

This is a tool that can take the individual Factorio rail images and composite them into single layers. It can then also take a composite image and slice it into the component images. Download... (if it fails to load it needs VS2015 runtime ) Usage: (My steam folder is installed in c:\games... repla...

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