Search found 316 matches
- Tue Aug 22, 2017 5:18 am
- Forum: Modding help
- Topic: Help Defining Sprite?
- Replies: 0
- Views: 937
Help Defining Sprite?
http://lua-api.factorio.com/latest/Concepts.html#SpritePath says "It is specified by string. It can be either the name of the sprite prototype defined in the data or path in form "type/name"." For use on a sprite-button. Every name I use there including like "go_to_arrow&quo...
- Mon Aug 21, 2017 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Factorio Expansion Pack (Underwater)
- Replies: 4
- Views: 2211
Re: Factorio Expansion Pack (Underwater)
I saw this, and went looking for a mod... I didn't find underwater, I did find truly underground and in-sky... (no new resources, just new spaces) https://mods.factorio.com/mods/Erdbeerbaer/Surfaces_remake wouldn't be horribly difficult to make a variation that is underwater.... (be a little differe...
- Mon Aug 21, 2017 1:33 pm
- Forum: Ideas and Suggestions
- Topic: [Idea] Make atomic bomb create a lake
- Replies: 5
- Views: 2273
Re: [Idea] Make atomic bomb create a lake
There's mods...
There's a https://mods.factorio.com/mods/binbinhfr/WaterWell that will get water from land
or https://mods.factorio.com/mods/someone1337/Waterbomb if you want to make water...
There's a https://mods.factorio.com/mods/binbinhfr/WaterWell that will get water from land
or https://mods.factorio.com/mods/someone1337/Waterbomb if you want to make water...
- Mon Aug 21, 2017 12:02 am
- Forum: Modding interface requests
- Topic: [bug] Rail variations don't use consistent index
- Replies: 0
- Views: 549
[bug] Rail variations don't use consistent index
I was making some images for rails that go across water; with shadow. I put the shadow on stone-path-background layer, and the poles/frames on stone-path. The original image has the diagonals aligned... but the poles aren't nesseciarily exactly in the same place in every variation... so sometimes th...
- Sun Aug 20, 2017 11:52 pm
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
(and more off-topic) I exported my paved road in layers....
- Sun Aug 20, 2017 11:49 pm
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
Okay. (zip attached)
There's an issue (sort of) with factorio rendering variations...
The bed, and bed-background layers don't get the same variation in the same spot nessecarily...
There's an issue (sort of) with factorio rendering variations...
The bed, and bed-background layers don't get the same variation in the same spot nessecarily...
- Sun Aug 20, 2017 9:05 pm
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
haha I guess I didn't notice before... shadows aren't all the same direction :) http://i.imgur.com/Lx2KDvJ.png I'll probably finish shadows today somtime... I do like the shadows from the posts added... but that's lots of little lines to draw :) I'll probably make the 'bed-background' layer be the s...
- Sun Aug 20, 2017 12:33 pm
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
With all the nice examples you posted it's a bit of a shame that devs needed to remove various rail typessince they werent fully working. Roads with cars would be cool :D I was thinking something like semi trucks ( even with multiple trailers) I can in a mod protect 'this type of thing can't be pla...
- Sun Aug 20, 2017 3:28 am
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
I don't understand how to shadow this.... I did a simple drop shadow on the top layer (bars under the ties and the ties) that is a 45 degree drop (orange line) So along the upper-left diagonal, it's obvious the poles should be shorter, 45 degree shadows (purple lines) But then along the horizontal t...
- Sun Aug 20, 2017 2:53 am
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
bridge should have a drop shadow somehow... I'll work on that in a bit; need to do some work first
- Sun Aug 20, 2017 2:09 am
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
Okay fixed alignment issues.
fixed my composite/slicer tool too ( viewtopic.php?f=135&t=51913 )
Dirt roads paved roads ( this one probably needs layers...)
fixed my composite/slicer tool too ( viewtopic.php?f=135&t=51913 )
Dirt roads paved roads ( this one probably needs layers...)
- Sat Aug 19, 2017 11:02 pm
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
psd should still be shared... I did remove the rail download; I tested the low res version and saw that too.
have to figure out what's causing that; the position of high res and low res chops seems to be different for some reason. the vertical rails are aligned correctly
have to figure out what's causing that; the position of high res and low res chops seems to be different for some reason. the vertical rails are aligned correctly
- Sat Aug 19, 2017 10:56 pm
- Forum: Ideas and Suggestions
- Topic: power visualisation change
- Replies: 11
- Views: 3693
Re: power visualisation change
I can agree that having the number would be nice... if the production bar is lower than the max, then the max available is greater than the power being used, and you don't need power. Although this can also be an issue, because accumulators can techinically 'generate' a LOT of energy at a time, can'...
- Sat Aug 19, 2017 10:49 pm
- Forum: Ideas and Suggestions
- Topic: Electrified concrete
- Replies: 7
- Views: 3218
Re: Electrified concrete
bio industries has tilable solar panels. they carry electricity and increase walking speed.
- Sat Aug 19, 2017 9:29 pm
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
Edit: Updated with better horizontals Edit2: nevermind; low res version were displaced. have to fix my slicer... (how do you show full res version?) bridge-demo2.jpg zipped wood bed graphics... includes a script 'prototypes/wood_products/entities-update.lua (just copy this into tail of entities) Did...
- Sat Aug 19, 2017 11:36 am
- Forum: Texture Packs
- Topic: [Request] - Wood Rail Bridge
- Replies: 15
- Views: 7862
Re: [Request] - Wood Rail Bridge
Rough draft...
Edit: Thought maybe I should try and patch it into bridge rails...
Edit: Thought maybe I should try and patch it into bridge rails...
- Sat Aug 19, 2017 4:55 am
- Forum: Implemented Suggestions
- Topic: Marking blueprints as "keep train stop names"
- Replies: 3
- Views: 1556
Re: Marking blueprints as "keep train stop names"
you know you can shift-copy train stop names? You know you can shift-right click on zoomed in map under radar coverage? There's no range limits.
- Thu Aug 17, 2017 12:07 pm
- Forum: Railway Setups
- Topic: Train based Smelting (No belts, No Bots)
- Replies: 18
- Views: 16706
Re: Train based Smelting (No belts, No Bots)
This actually looks like a really good use for 1x48 steel chests that Wide Chests mod can produce... (6(car length)* 8(number of cars) =48) and they're only 1 space wide instead of 2. - well it's 7 shorter, forgot there's a gap between cars.
https://mods.factorio.com/mods/Atria/WideChests
https://mods.factorio.com/mods/Atria/WideChests
- Thu Aug 17, 2017 8:29 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 315628
Re: MOD [ 0.15.x] Bio-Industries 1.8.4
Can't make a greenhouse without crushed stone; can't get crushed stone until fertilizer; why even have aresearch for 'bio-farm' when you can't do anything with it? Also Factorio refactored its own technologies to only require 1 of every type instead of different counts... any reason you have 2 red f...
- Thu Aug 17, 2017 3:39 am
- Forum: Development tools
- Topic: Rail compositer and slicer
- Replies: 0
- Views: 1972
Rail compositer and slicer
This is a tool that can take the individual Factorio rail images and composite them into single layers. It can then also take a composite image and slice it into the component images. Download... (if it fails to load it needs VS2015 runtime ) Usage: (My steam folder is installed in c:\games... repla...