Search found 124 matches

by voddan
Tue May 01, 2018 8:40 am
Forum: Ideas and Requests For Mods
Topic: Trolleys a.k.a. tiny trains
Replies: 17
Views: 3308

Re: Trolleys a.k.a. tiny trains

bobingabout wrote: Yes you can make new types of items, but there are a lot of rules you have to follow when doing so, some of the most strict rules are applied to railway things.
Please point me where I can read those rules and restrictions
by voddan
Tue May 01, 2018 5:45 am
Forum: Ideas and Requests For Mods
Topic: Trolleys a.k.a. tiny trains
Replies: 17
Views: 3308

Re: Trolleys a.k.a. tiny trains

darkfrei wrote: 1 - no
2 - no
What you mean? I know for a fact it is possible to create new item types in the game and hook up standard algorithms (like path finder) to them

PS Thanks for the link BTW
by voddan
Mon Apr 30, 2018 7:07 pm
Forum: Ideas and Requests For Mods
Topic: Trolleys a.k.a. tiny trains
Replies: 17
Views: 3308

Trolleys a.k.a. tiny trains

Hi! I would like to program a trolley mode, but I am kinda lost in the API documentation. The mode would need 1) a new type of rails (smaller, without the curves, kinda like belts) 2) a new type of train for these rails (incompatible with normal trains, but still uses their pathing algorithm) 3) mak...
by voddan
Sun Apr 29, 2018 8:25 pm
Forum: Ideas and Suggestions
Topic: Quality of Life Blueprint Building
Replies: 18
Views: 5614

Re: Quality of Life Blueprint Building

sparr wrote:That's not QoL. That's making construction robots much less valuable.
Yes, exactly. It is making the early game much more enjoyable and automated in the spirit of Factorio.
by voddan
Sun Apr 29, 2018 8:10 pm
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 10937

Re: Add some simple starting blueprints for beginers

Giving players a good starting point to learn from is always a good thing. Incidentally this is basically what a game campaign is for. In its current form the campaigns do nothing to make players use blueprints. They could teach about them like in a tutorial, but without any pre-existing blueprints...
by voddan
Sun Apr 29, 2018 8:02 pm
Forum: Ideas and Suggestions
Topic: Make bullets slower the enemies
Replies: 13
Views: 3897

Re: Make handgun slower the enemies

you actually want slowdown capsules. Those already exist. Try them. This is very nice of you to tell me what I actually want, thank you. FYI I am familiar with all the military arsenal in Factorio and some mods above that. What I want is what is written in the topic - a realistic mechanics which ma...
by voddan
Sun Apr 29, 2018 7:56 pm
Forum: Ideas and Suggestions
Topic: Quality of Life Blueprint Building
Replies: 18
Views: 5614

Re: Quality of Life Blueprint Building

Thinking about it, I'd like even better that ghosts within reach are automatically built with the content of your backpack (with a way to toggle on and off maybe). Just plopping a blueprint, running through it, and auto-building within the characters reach would be such a QoL feature. Kind of OP th...
by voddan
Sun Apr 29, 2018 7:44 pm
Forum: This Forum
Topic: Do devs read this forum?
Replies: 10
Views: 4156

Re: Do devs read this forum?

assholes who think every idea they have will save the world and don't fucking care about what other people think Ouch. I can't agree with you. From what I've seen from this forum, the people here are generally well meaning and civil. But the format of the discussion and the lack of meta-information...
by voddan
Sun Apr 29, 2018 4:19 pm
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 10937

Add some simple starting blueprints for beginers

What? Add some simple starting blueprints (smelting column, red science, balancer) to the player's collection of blueprints to help beginners learn about blueprints. Also incorporate using blueprints into one of the starting campaigns. What problem does it solve? Usually new players (me included) d...
by voddan
Sun Apr 29, 2018 3:29 pm
Forum: Ideas and Suggestions
Topic: Make bullets slower the enemies
Replies: 13
Views: 3897

Re: Make handgun slower the enemies

If you're chased by a big enemy horde, how would slowing down individual enemies help? Say this mechanics is implemented and I am chased by 10 biters. I shoot a bit and keep running. The fastest biter which was closest to me takes the hits and start slowing down. When it falls behind enough I shoot...
by voddan
Sun Apr 29, 2018 3:18 pm
Forum: Ideas and Suggestions
Topic: Make bullets slower the enemies
Replies: 13
Views: 3897

Re: Make handgun slower the enemies

Factorio has a very tier oriented system to its combat. In that respect it's okay for the pistol to find itself obsolete in the face of new tech. But I do think the pistol should be an ingredient in the smg. After all a SMG is basically a hot rodded pistol, at least when you do it right. :lol: That...
by voddan
Sun Apr 29, 2018 2:02 pm
Forum: Ideas and Suggestions
Topic: Make bullets slower the enemies
Replies: 13
Views: 3897

Make bullets slower the enemies

The problem I wish Factorio (handheld) weapons would become gradually less effective when faced with tougher enemies. Unfortunately the current Factorio weapon mechanics makes weapons completely useless when faced with bigger biters. For example handgun - it will never protect you agains a group of...
by voddan
Sun Apr 29, 2018 1:38 pm
Forum: Ideas and Suggestions
Topic: Quality of Life Blueprint Building
Replies: 18
Views: 5614

Re: Quality of Life Blueprint Building

Yes, that, yes!
It would increase the value of blueprints dramatically, alleviating the need for construction bot in the early game.
by voddan
Sun Apr 29, 2018 1:09 pm
Forum: This Forum
Topic: Do devs read this forum?
Replies: 10
Views: 4156

Re: Do devs read this forum?

Thanks, Klonan, for your perspective. The approach you've described certainly seems logical. It minimizes the contact between the developers and the community and clears the team of any road-map commitments. Which, being a software developer myself, may be nice in certain situations. May I suggest a...
by voddan
Tue Apr 24, 2018 10:34 pm
Forum: This Forum
Topic: Do devs read this forum?
Replies: 10
Views: 4156

Re: Do devs read this forum?

Thanks for the input. Communicating with users is not "wasted time", but a central part of the software development, particularly in gaming. Not all popular ideas are good and not all good ideas are popular, so the devs certanly shouldn't differenciate topics by user engagment. Discussions...
by voddan
Tue Apr 24, 2018 9:19 pm
Forum: This Forum
Topic: Do devs read this forum?
Replies: 10
Views: 4156

Do devs read this forum?

Hi, dear Factorio developers! Do (any) of you read topics on this forum? All threads or just some? How do I know if any of the devs have read a particular idea or suggestion topic? Maybe it is just my problem, but sometimes I feel that there is no adequate reaction to my suggestions / bug reports. T...
by voddan
Sun Apr 22, 2018 3:46 pm
Forum: Balancing
Topic: Big Alience should be comparable to tanks in PVP
Replies: 1
Views: 1258

Big Alience should be comparable to tanks in PVP

IMO now aliens are massively underpowered and the game looses a lot of fun because of that. My reference point is the team PVP matches that go on in some Factorio communities. PVP battles are incredibly exiting and creative not only because of how smart real players are, but also because the weapons...
by voddan
Mon Apr 09, 2018 2:01 pm
Forum: Implemented Suggestions
Topic: Add more animation to the world?
Replies: 9
Views: 3717

Re: Add more animation to the world?

Other than pollution, I was not aware there are clouds in the game. Did you mean pollution or am I just missing an option somewhere? Having shadows of actual clouds on the ground moving with the wind would indeed be a nice addition. There is a "show clouds" option in the graphics settings...
by voddan
Sun Mar 04, 2018 2:29 pm
Forum: Implemented Suggestions
Topic: Add more animation to the world?
Replies: 9
Views: 3717

Re: Add more animation to the world?

I would like to see more attention to surroundings too!

Turning on the clouds somewhat improves the experience, but not to the extend it could be.
by voddan
Sun Mar 04, 2018 2:25 pm
Forum: Implemented Suggestions
Topic: Bot network automatically upgrade everything
Replies: 7
Views: 3550

Re: Bot network automatically upgrade everything

I think auto-upgrading via bots should be paired with infinite research. Right now we have a bit ridiculous system where we do a level-up research and all turrets start shooting faster. This completely skips the hassle to go to each separate item (e.i. turret) and upgrade it. I think this system tak...

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