Search found 328 matches
- Mon May 20, 2019 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.41] Tiles icon broken in pollution statistics panel
- Replies: 2
- Views: 2162
Re: [wheybags][0.17.41] Tiles icon broken in pollution statistics panel
Thanks for the report. Fixed for the next release.
- Tue May 07, 2019 8:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.36]Fonts are not correct in zh-CN
- Replies: 3
- Views: 2458
Re: [wheybags][0.17.36]Fonts are not correct in zh-CN
Great! Thanks.
- Tue May 07, 2019 10:17 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.36]Fonts are not correct in zh-CN
- Replies: 3
- Views: 2458
Re: [wheybags][0.17.36]Fonts are not correct in zh-CN
Thanks for the report. We are going to ship Noto Sans CJKsc in the next release. We had to convert from otf to ttf ourselves, but it seems to be working properly. Since you seem to know about this stuff, maybe you could check it out when we release (probably later today). Will leave this thread open...
- Mon May 06, 2019 9:33 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] [MOD] Crash when placing wagon with Dispatcher mod
- Replies: 3
- Views: 2290
Re: [0.17.32] [MOD] Crash when placing wagon with Dispatcher mod
Git blame says kovarex (and he'll probably handle the bug report too)
- Mon May 06, 2019 9:15 am
- Forum: Duplicates
- Topic: [0.17.36] Error while loading font prototype "default-semibold"
- Replies: 3
- Views: 1449
Re: [0.17.36] Error while loading font prototype "default-semibold"
Duplicate of 70337, moving to duplicates. (also, is fixed)
- Mon May 06, 2019 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.36] typo in font name
- Replies: 6
- Views: 3759
Re: [wheybags] [0.17.36] typo in font name
Thanks for the report, fixed for the next version.
- Mon May 06, 2019 9:02 am
- Forum: Won't fix.
- Topic: [0.17.36][Linux] Unable to create world (Operation not permitted)
- Replies: 2
- Views: 1867
Re: [0.17.36][Linux] Unable to create world (Operation not permitted)
Marking as won't fix, since pretty much nothing but basic file storage works on a fat32 partition on linux, due to the missing permissions support you mentioned. I presume the reason you do this is so you can have a shared partition to use for both linux and windows? If so, you might consider using ...
- Mon May 06, 2019 8:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.36] Factorio new campaign. What to do?
- Replies: 5
- Views: 1909
Re: Factorio new campaign. What to do?
Could you post your save file please?
- Wed May 01, 2019 2:13 pm
- Forum: Won't fix.
- Topic: [wheybags] [0.17.34] Map Editor + NPE: soft crash "level::on_player_changed_position(ID81)"
- Replies: 1
- Views: 833
Re: [wheybags] [0.17.34] Map Editor + NPE: soft crash "level::on_player_changed_position(ID81)"
Yes, the scenario lua runs in the editor, and the code is not written to be safe in the editor, as that would be too much work.
If you want to edit the map, you can copy the blueprint.zip out and back in (that's what we do :p)
If you want to edit the map, you can copy the blueprint.zip out and back in (that's what we do :p)
- Tue Apr 30, 2019 2:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
- Replies: 4
- Views: 3673
Re: I am unsure what this error means. All I do know is that the campaign isn't playable.
Thanks for the reports, and especially the log file.
The issue is fixed for the next release.
The issue is fixed for the next release.
- Tue Apr 30, 2019 2:21 pm
- Forum: Not a bug
- Topic: [0.17.32] Compilatron corpse
- Replies: 2
- Views: 975
Re: [0.17.32] Compilatron corpse
Have you seen his health/regen? He won't be dying any time soon :p
Moving to not a bug, as it doesn't make sense for us to waste artist time/vram on making a corpse sprite.
Moving to not a bug, as it doesn't make sense for us to waste artist time/vram on making a corpse sprite.
- Tue Apr 30, 2019 9:36 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.32] Rich text engine failure causes issues in train schedule GUI
- Replies: 2
- Views: 2318
Re: [wheybags][0.17.32] Rich text engine failure causes issues in train schedule GUI
Fixed for the next release.
Thanks for the report!
Thanks for the report!
- Tue Apr 30, 2019 9:36 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]Image codes's length not correctly considered for train station names
- Replies: 13
- Views: 9002
Re: [wheybags]Image codes's length not correctly considered for train station names
Ok, this is fixed for the next release by bumping the limit up to 1024 bytes. The gui has also been adjusted to account for longer names by truncating where appropriate.
Thanks for the report!
Thanks for the report!
- Mon Apr 29, 2019 2:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.32] Rich text engine failure causes issues in train schedule GUI
- Replies: 2
- Views: 2318
- Mon Apr 29, 2019 2:29 pm
- Forum: Duplicates
- Topic: [Wheybags] [0.17.33] Rich text tags break in blueprints
- Replies: 1
- Views: 1271
Re: [Wheybags] [0.17.33] Rich text tags break in blueprints
Duplicate of 69917 (same problem, different gui)
Thanks for the report anyway!
Thanks for the report anyway!
- Thu Apr 25, 2019 1:16 pm
- Forum: Not a bug
- Topic: [0.17.33] Empty rich text tags should be removed automatically
- Replies: 1
- Views: 747
Re: [0.17.33] Empty rich text tags should be removed automatically
Thanks for the report, but this is intended behaviour. The only way you can make this happen is to actually type it in empty, which is a pretty unlikely thing to happen by accident. Whenever text is deleted (eg, by pressing backspace), empty tags will be cleaned up. This is because that is the only ...
- Wed Apr 24, 2019 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]rich text double tags: outer tag disappearing when pressing backspace
- Replies: 2
- Views: 1792
- Wed Apr 24, 2019 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.32] [Linux] Key press causes mouse release?
- Replies: 7
- Views: 2330
Re: [0.17.32] [Linux] Key press causes mouse release?
Ok, I tried on xfce, and I still can't reproduce.
Maybe you have some third party tool listening for global hotkeys or something like that?
Anyway, I will move to 1/0 magic for now since we can't reproduce this.
Sorry about that
Maybe you have some third party tool listening for global hotkeys or something like that?
Anyway, I will move to 1/0 magic for now since we can't reproduce this.
Sorry about that
- Wed Apr 24, 2019 9:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.32] [Linux] Key press causes mouse release?
- Replies: 7
- Views: 2330
Re: [0.17.32] [Linux] Key press causes mouse release?
What distro/de/wm are you using?
I just tried this on my machine (debian sid/cinnamon) and it works fine.
I just tried this on my machine (debian sid/cinnamon) and it works fine.
- Tue Apr 23, 2019 9:56 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
- Replies: 4
- Views: 3673
Re: I am unsure what this error means. All I do know is that the campaign isn't playable.
Could you post your log file so I can see what mods you are using?