Search found 23 matches
- Sun Jun 04, 2017 1:35 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536015
Re: [MOD 0.14] AAI Programmable Vehicles
Is there a way to set the unit data on a vehicle such that it can void items in its fuel/ammunition slots, or do I have to unload them manually? Setting them to -1 only voids their cargo contents. Having expendable vehicles like chaingunners or cars suck up 50 of a fuel item or 200 magazines if they...
- Sat Jun 03, 2017 10:26 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536015
Re: [MOD 0.14] AAI Programmable Vehicles
Fellas, I'm stumped similar to the below quoted issue. I've tried I believe to correctly emulate the setup per the sample, setting wood=0 and output as input count. After 2 hours, I give up, I can't seem to debug this correctly. I'd be grateful if anyone can look at my blueprint below and let me kn...
- Fri Jun 02, 2017 1:32 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536015
Re: [MOD 0.14] AAI Programmable Vehicles
Hello pal. Drove some cars loaded with incendiary ammunition from a mod into some bugs to test how effective it would be if I put such ammo into say, 50 cars. Unfortunately the game crashed about one or two bullets in. I'd imagine this just has to do with incompatability between the mods, but it sur...