Search found 23 matches

by Skeleton Man
Sun Jun 04, 2017 1:35 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536015

Re: [MOD 0.14] AAI Programmable Vehicles

Is there a way to set the unit data on a vehicle such that it can void items in its fuel/ammunition slots, or do I have to unload them manually? Setting them to -1 only voids their cargo contents. Having expendable vehicles like chaingunners or cars suck up 50 of a fuel item or 200 magazines if they...
by Skeleton Man
Sat Jun 03, 2017 10:26 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536015

Re: [MOD 0.14] AAI Programmable Vehicles

Fellas, I'm stumped similar to the below quoted issue. I've tried I believe to correctly emulate the setup per the sample, setting wood=0 and output as input count. After 2 hours, I give up, I can't seem to debug this correctly. I'd be grateful if anyone can look at my blueprint below and let me kn...
by Skeleton Man
Fri Jun 02, 2017 1:32 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536015

Re: [MOD 0.14] AAI Programmable Vehicles

Hello pal. Drove some cars loaded with incendiary ammunition from a mod into some bugs to test how effective it would be if I put such ammo into say, 50 cars. Unfortunately the game crashed about one or two bullets in. I'd imagine this just has to do with incompatability between the mods, but it sur...

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