Search found 32 matches

by romtos
Sun Dec 24, 2017 11:36 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292930

Re: PyCoalTBaA or the PyCoal Angels Patch

I decided to take the initiative and implement my own idea. Here the mod on the mod portal: AAI Industry Science pack 0: https://mods.factorio.com/mods/romtos/aai-industry-sp0 Edit: my first issue still remains of course (coke is necessary for Fawogae Substrate and thus SP1, but coke is also locked ...
by romtos
Sun Dec 24, 2017 8:59 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 241117

Re: [MOD 0.16.x] pY HighTech

Looks awesome!
But dont worry, the other ones wont be bigger than that.
Awww. :lol:
by romtos
Sun Dec 24, 2017 8:11 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292930

Re: PyCoalTBaA or the PyCoal Angels Patch

Awesome mod! I've been trying to play around with it. I got two remarks: 1: I probably miss something obvious, but coke is necessary for Fawogae Substrate and thus SP1, but coke is also locked behind Coal Processing 1 (the pycoal tech). Am I the only one with this issue? 2: On the AAI industries dis...
by romtos
Thu Aug 24, 2017 8:36 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292930

Re: PyCoalTBaA or the PyCoal Angels Patch

When i'm playing with PYCP and angel's refining i have bug named - "something vent wrong" And many many recipes where nexelit fuel rod are using - its looks like core of PYCP modding many recipes, may be its serious error in logic of mod All those nexelit fuel rod recipes are dynamically ...
by romtos
Wed Aug 23, 2017 6:49 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191261

Re: [MOD 0.15.x] pY Fusion Energy

That's one sexy laser.
by romtos
Sun Aug 13, 2017 6:39 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590129

Re: [MOD 0.15.x] pY Coal Processing

Why's that Py, too much work? I might be interestd in doing a compatibility mod myself. Need to check out and see if I like your changes... Yes...too much work my friend. Theres already an update file in the mod folders for angels if you wanna take a look. But for us, we would appreciate your adapt...
by romtos
Wed Aug 09, 2017 7:30 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590129

Re: [MOD 0.15.x] pY Coal Processing

Jaw crusher/Ore crusher conflict is resolved. :D Strange recipes from the advanced foundry are still showing up. Unrelated, I couldn't find the pic with all the extensions from pY anymore (so possible extension, like fusion energy, alternative energy, etc.) Could you post it again? The stranger rec...
by romtos
Tue Aug 08, 2017 2:45 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590129

Re: [MOD 0.15.x] pY Coal Processing

Jaw crusher/Ore crusher conflict is resolved. :D Strange recipes from the advanced foundry are still showing up.

Unrelated, I couldn't find the pic with all the extensions from pY anymore (so possible extension, like fusion energy, alternative energy, etc.) Could you post it again?
by romtos
Sun Aug 06, 2017 7:43 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590129

Re: [MOD 0.15.x] pY Coal Processing

Hey pyanodon. Really like what you guys are doing with the mod! Like many I'd like integration with Angel's, but I understand that's not going to happen yet. Still, would you consider making a few changes that would solve current conflicts so they can still be used next to each other? 1: Rename the ...
by romtos
Wed Jun 07, 2017 12:18 am
Forum: Angels Mods
Topic: [0.15.x] Bob's Angelthon 0.15 (Alpha)
Replies: 4
Views: 2965

Re: [0.15.x] Bob's Angelthon 0.15 (Alpha)

DarkShadow44 wrote:I'm coming from 0.14, and a lot of the recipes seemed cheaper
Just a heads-up: there is now an in-game marathon mode. Combined with the Automated Marathon Mod, there are very few cheap recipes.

I initially didn't know and found the resulting recipes cheap as well.
by romtos
Sun Jun 04, 2017 12:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 134075

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

I've only just started a new playthrough with this setting, and am using Angels ores and refining, so this is essentially still untested in terms of costs and how well it works. In general the recipes require a wider range of materials (i.e. bobs ores) and will use less iron and copper. Awesome! St...
by romtos
Fri Jun 02, 2017 12:54 am
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 134075

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

I just started using this mod after Bob's Extended didn't get updated, since I mostly liked what it did with science. SCT does it even better, though! Now I'm also waiting for the Bob's compatibility (that's the reason I looked up this thread), but I can understand it'll take a while. Science change...

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