Search found 275 matches

by DarkShadow44
Wed Jan 11, 2023 2:58 pm
Forum: This Forum
Topic: Some kind of vote for suggestions?
Replies: 6
Views: 1547

Re: Some kind of vote for suggestions?

I guess it's not that easy with a forum, and would need another tool... There's quite a bunch of good ideas out there that might get lost, although I don't know how many the devs will implement in the first place. I'd love to have the community favorites added though, especially those that are no mo...
by DarkShadow44
Wed Jan 11, 2023 2:43 pm
Forum: Duplicates
Topic: [1.1.74] Bug with 2 recipes that have the same end result
Replies: 4
Views: 792

Re: [1.1.74] Bug with 2 recipes that have the same end result

Ah, understood. That makes total sense, thanks!
by DarkShadow44
Wed Jan 11, 2023 2:11 pm
Forum: Duplicates
Topic: [1.1.74] Bug with 2 recipes that have the same end result
Replies: 4
Views: 792

Re: [1.1.74] Bug with 2 recipes that have the same end result

But wouldn't it make more sense to ignore recipes that are not hand craftable?
by DarkShadow44
Mon Jan 09, 2023 6:48 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.72] Belt overly compressing
Replies: 3
Views: 2333

Re: [Tobias][1.1.72] Belt overly compressing

Tobias1595 wrote:
Mon Jan 09, 2023 7:25 am
While I could not figure out how that line of items got compressed like that
Too bad. I'm really curious how that happened.
by DarkShadow44
Mon Jan 09, 2023 5:57 pm
Forum: Resolved Problems and Bugs
Topic: Placing undergrounds over old ones breakes when you have 51
Replies: 7
Views: 2209

Re: Placing undergrounds over old ones breakes when you have 51

Seems to work fine as of 1.1.74. Is this fixed?
by DarkShadow44
Sun Jan 08, 2023 11:14 pm
Forum: Technical Help
Topic: [Linux] Factorio sometimes freezes when restarting to apply mod changes
Replies: 0
Views: 379

[Linux] Factorio sometimes freezes when restarting to apply mod changes

I often play around with mods, so the game often restarts itself to apply the changes. Sometimes it just freezes and I need to kill it with the task manager. However, the memory from the last instance is somehow leaked (Linux bug?) and can only be recovered by rebooting the system. This seems to hap...
by DarkShadow44
Sun Jan 08, 2023 8:06 pm
Forum: Ideas and Suggestions
Topic: Rail planning improvements
Replies: 7
Views: 1188

Re: Rail planning improvements

While we're at it, how about support for parallel rails? Preferably with a variable distance between the two rails? I'm never really able to use the full potential of the rail planner, because I need to make a second parallel rail from hand as well.
by DarkShadow44
Sun Jan 08, 2023 5:08 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.59] Train pathfinder is slow
Replies: 7
Views: 2615

Re: [1.1.59] Train pathfinder is slow

Could a mod please move this to fixed / not a bug?
by DarkShadow44
Sun Jan 08, 2023 3:49 pm
Forum: Technical Help
Topic: Is there a way to sync mods with the exact version?
Replies: 1
Views: 475

Is there a way to sync mods with the exact version?

Currently I have a save that breaks when its mods get updated, but when I sync mods with the save the most recent version of the mods are enabled.
Is there a way to enable the exact versions without having to do it all manually?
by DarkShadow44
Thu Jan 05, 2023 12:23 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 28968

Re: Why are you guys so pressed?

I think we as a community could do more to simply write about what parts of the game/mods we enjoy and would like to see more of -- a lot of the interesting and fun talk has taken to discord, and the forum has become a bit of an issue-tracker. I wonder if the devs follow some ideas from the communi...
by DarkShadow44
Thu Jan 05, 2023 12:12 pm
Forum: Ideas and Suggestions
Topic: Reading fluid levels of pipes, liquids shouldn't behave according to the uncertainty principle of quantum mechanics
Replies: 18
Views: 3734

Re: Please add ability to connect pipes with logic wires like chests and belts

Wouldn't it be possible to make a tiny inline tank that looks and acts like a pipe, but allows the circuit network connection? I don't think there's factorio changes necessary.
by DarkShadow44
Tue Jan 03, 2023 6:17 pm
Forum: Modding discussion
Topic: Find out which inserters deposit on belt?
Replies: 1
Views: 696

Find out which inserters deposit on belt?

Since the question came up for the Belt Visualizer mod: Is there already someway to find out which inserters deposit on a certain belt? With bobs adjustable inserters this would get pretty complex to do manually. Is this something the game even knows like that, or would that require more internal ch...
by DarkShadow44
Mon Jan 02, 2023 9:27 pm
Forum: Ideas and Suggestions
Topic: Unification of prototype definition formats like ItemIngredientPrototype
Replies: 11
Views: 1498

Re: Unification of prototype definition formats like ItemIngredientPrototype

Yeah, as I said multiple formats is just asking for troubles :D You always need to consider all cases...
by DarkShadow44
Mon Jan 02, 2023 8:55 pm
Forum: Ideas and Suggestions
Topic: Unification of prototype definition formats like ItemIngredientPrototype
Replies: 11
Views: 1498

Re: Unification of prototype definition formats like ItemIngredientPrototype

Nidan wrote:
Mon Jan 02, 2023 8:52 pm
You'd also have to handle any write access to any already existing entries. Since factorio's engine isn't involved there, that sounds like a (metatable) mess to implement.
Ehh true. One more reason to just allow one format. :P
by DarkShadow44
Mon Jan 02, 2023 6:48 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292956

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Delanii wrote:
Sun Jan 09, 2022 10:16 pm
Has anybody attempted to make work Angels + bobs + Py + Krastorio? I am working on it for some time now, but I figured I should ask if there is someone else crazy as I am, and where else should I ask than here :-D
You still working on that?
by DarkShadow44
Mon Jan 02, 2023 6:45 pm
Forum: Ideas and Suggestions
Topic: Unification of prototype definition formats like ItemIngredientPrototype
Replies: 11
Views: 1498

Re: Unification of prototype definition formats like ItemIngredientPrototype

Oh, yes, that would be useful! Additionally, some utility functions for recipes would help. For example, it's not trivial to find all recipes that will produce a certain item because one has to check for recipe.result and recipe.results + recipe[difficulty].result and recipe[difficulty].results for...
by DarkShadow44
Sun Jan 01, 2023 3:00 am
Forum: Ideas and Suggestions
Topic: Unification of prototype definition formats like ItemIngredientPrototype
Replies: 11
Views: 1498

Re: Unification of prototype definition formats like ItemIngredientPrototype

I know, but it's a pain when dealing with intermod compatibility, I've seen it quite a few times as reason for crashes. You only notice something is wrong when a mod happens to use the other format and you try to parse that. A common format would solve that. If I understand correctly, "Omnilibr...
by DarkShadow44
Sat Dec 31, 2022 9:12 am
Forum: Ideas and Suggestions
Topic: Unification of prototype definition formats like ItemIngredientPrototype
Replies: 11
Views: 1498

Unification of prototype definition formats like ItemIngredientPrototype

Currently there is some parts of prototypes that can be defined in multiple ways, e.g. ItemIngredientPrototype can use names keys or numbers. IMHO it would be preferable to have one unified format. Since I assume 1.2 is a breaking change anyways, this would be a good (possibly the only) way to chang...
by DarkShadow44
Sat Dec 31, 2022 3:59 am
Forum: Gameplay Help
Topic: Fluids, I keep running into this issue and it has to be a bug.
Replies: 5
Views: 1033

Re: Fluids, I keep running into this issue and it has to be a bug.

Probably have a funky connection somewhere. Post the save, and I'll figure it out.
by DarkShadow44
Thu Dec 29, 2022 5:23 pm
Forum: Frequently Suggested / Link Collections
Topic: Cable Resistance / Non-lossless Power Transmission
Replies: 16
Views: 20072

Re: Cable Resistance / Non-lossless Power Transmission

The linked pipes can't increase the performance of Fluidic Power. The only oppertunity is to maybe allow diagonal poles with some hidden surface shenanigans. I think that's the point. I think it's mentioned in that Alt-F4 article, although a more realistic electricity simulation is feasable for van...

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