Search found 275 matches
- Wed Jan 11, 2023 2:58 pm
- Forum: This Forum
- Topic: Some kind of vote for suggestions?
- Replies: 6
- Views: 1547
Re: Some kind of vote for suggestions?
I guess it's not that easy with a forum, and would need another tool... There's quite a bunch of good ideas out there that might get lost, although I don't know how many the devs will implement in the first place. I'd love to have the community favorites added though, especially those that are no mo...
- Wed Jan 11, 2023 2:43 pm
- Forum: Duplicates
- Topic: [1.1.74] Bug with 2 recipes that have the same end result
- Replies: 4
- Views: 792
Re: [1.1.74] Bug with 2 recipes that have the same end result
Ah, understood. That makes total sense, thanks!
- Wed Jan 11, 2023 2:11 pm
- Forum: Duplicates
- Topic: [1.1.74] Bug with 2 recipes that have the same end result
- Replies: 4
- Views: 792
Re: [1.1.74] Bug with 2 recipes that have the same end result
But wouldn't it make more sense to ignore recipes that are not hand craftable?
- Mon Jan 09, 2023 6:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.72] Belt overly compressing
- Replies: 3
- Views: 2333
Re: [Tobias][1.1.72] Belt overly compressing
Too bad. I'm really curious how that happened.Tobias1595 wrote: ↑Mon Jan 09, 2023 7:25 amWhile I could not figure out how that line of items got compressed like that
- Mon Jan 09, 2023 5:57 pm
- Forum: Resolved Problems and Bugs
- Topic: Placing undergrounds over old ones breakes when you have 51
- Replies: 7
- Views: 2209
Re: Placing undergrounds over old ones breakes when you have 51
Seems to work fine as of 1.1.74. Is this fixed?
- Sun Jan 08, 2023 11:14 pm
- Forum: Technical Help
- Topic: [Linux] Factorio sometimes freezes when restarting to apply mod changes
- Replies: 0
- Views: 379
[Linux] Factorio sometimes freezes when restarting to apply mod changes
I often play around with mods, so the game often restarts itself to apply the changes. Sometimes it just freezes and I need to kill it with the task manager. However, the memory from the last instance is somehow leaked (Linux bug?) and can only be recovered by rebooting the system. This seems to hap...
- Sun Jan 08, 2023 8:06 pm
- Forum: Ideas and Suggestions
- Topic: Rail planning improvements
- Replies: 7
- Views: 1188
Re: Rail planning improvements
While we're at it, how about support for parallel rails? Preferably with a variable distance between the two rails? I'm never really able to use the full potential of the rail planner, because I need to make a second parallel rail from hand as well.
- Sun Jan 08, 2023 5:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.59] Train pathfinder is slow
- Replies: 7
- Views: 2615
Re: [1.1.59] Train pathfinder is slow
Could a mod please move this to fixed / not a bug?
- Sun Jan 08, 2023 3:49 pm
- Forum: Technical Help
- Topic: Is there a way to sync mods with the exact version?
- Replies: 1
- Views: 475
Is there a way to sync mods with the exact version?
Currently I have a save that breaks when its mods get updated, but when I sync mods with the save the most recent version of the mods are enabled.
Is there a way to enable the exact versions without having to do it all manually?
Is there a way to enable the exact versions without having to do it all manually?
- Thu Jan 05, 2023 12:23 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 28968
Re: Why are you guys so pressed?
I think we as a community could do more to simply write about what parts of the game/mods we enjoy and would like to see more of -- a lot of the interesting and fun talk has taken to discord, and the forum has become a bit of an issue-tracker. I wonder if the devs follow some ideas from the communi...
- Thu Jan 05, 2023 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Reading fluid levels of pipes, liquids shouldn't behave according to the uncertainty principle of quantum mechanics
- Replies: 18
- Views: 3734
Re: Please add ability to connect pipes with logic wires like chests and belts
Wouldn't it be possible to make a tiny inline tank that looks and acts like a pipe, but allows the circuit network connection? I don't think there's factorio changes necessary.
- Tue Jan 03, 2023 6:17 pm
- Forum: Modding discussion
- Topic: Find out which inserters deposit on belt?
- Replies: 1
- Views: 696
Find out which inserters deposit on belt?
Since the question came up for the Belt Visualizer mod: Is there already someway to find out which inserters deposit on a certain belt? With bobs adjustable inserters this would get pretty complex to do manually. Is this something the game even knows like that, or would that require more internal ch...
- Mon Jan 02, 2023 9:27 pm
- Forum: Ideas and Suggestions
- Topic: Unification of prototype definition formats like ItemIngredientPrototype
- Replies: 11
- Views: 1498
Re: Unification of prototype definition formats like ItemIngredientPrototype
Yeah, as I said multiple formats is just asking for troubles You always need to consider all cases...
- Mon Jan 02, 2023 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Unification of prototype definition formats like ItemIngredientPrototype
- Replies: 11
- Views: 1498
- Mon Jan 02, 2023 6:48 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 292956
- Mon Jan 02, 2023 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Unification of prototype definition formats like ItemIngredientPrototype
- Replies: 11
- Views: 1498
Re: Unification of prototype definition formats like ItemIngredientPrototype
Oh, yes, that would be useful! Additionally, some utility functions for recipes would help. For example, it's not trivial to find all recipes that will produce a certain item because one has to check for recipe.result and recipe.results + recipe[difficulty].result and recipe[difficulty].results for...
- Sun Jan 01, 2023 3:00 am
- Forum: Ideas and Suggestions
- Topic: Unification of prototype definition formats like ItemIngredientPrototype
- Replies: 11
- Views: 1498
Re: Unification of prototype definition formats like ItemIngredientPrototype
I know, but it's a pain when dealing with intermod compatibility, I've seen it quite a few times as reason for crashes. You only notice something is wrong when a mod happens to use the other format and you try to parse that. A common format would solve that. If I understand correctly, "Omnilibr...
- Sat Dec 31, 2022 9:12 am
- Forum: Ideas and Suggestions
- Topic: Unification of prototype definition formats like ItemIngredientPrototype
- Replies: 11
- Views: 1498
Unification of prototype definition formats like ItemIngredientPrototype
Currently there is some parts of prototypes that can be defined in multiple ways, e.g. ItemIngredientPrototype can use names keys or numbers. IMHO it would be preferable to have one unified format. Since I assume 1.2 is a breaking change anyways, this would be a good (possibly the only) way to chang...
- Sat Dec 31, 2022 3:59 am
- Forum: Gameplay Help
- Topic: Fluids, I keep running into this issue and it has to be a bug.
- Replies: 5
- Views: 1033
Re: Fluids, I keep running into this issue and it has to be a bug.
Probably have a funky connection somewhere. Post the save, and I'll figure it out.
- Thu Dec 29, 2022 5:23 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Cable Resistance / Non-lossless Power Transmission
- Replies: 16
- Views: 20072
Re: Cable Resistance / Non-lossless Power Transmission
The linked pipes can't increase the performance of Fluidic Power. The only oppertunity is to maybe allow diagonal poles with some hidden surface shenanigans. I think that's the point. I think it's mentioned in that Alt-F4 article, although a more realistic electricity simulation is feasable for van...