Search found 275 matches

by DarkShadow44
Fri Jan 27, 2023 11:41 am
Forum: Technical Help
Topic: Mod, error during download
Replies: 12
Views: 1653

Re: Mod, error during download

No, you're still downloading all at once. Try marking just one mod for download and see if that works.
by DarkShadow44
Thu Jan 26, 2023 10:39 pm
Forum: Ideas and Suggestions
Topic: Save/Load text files instead of text strings.
Replies: 4
Views: 20891

Re: Save/Load text files instead of text strings.

I too don't see this as necessary. Copying and Pasting text that is impossible to read is quite cumbersome and prone to errors. Especially when the string is really big. It is easy to mis-select a string when copying or pasting. But there is a copy button, and CTRL-A, CTRL-C works fine as well. Furt...
by DarkShadow44
Thu Jan 26, 2023 9:25 pm
Forum: Technical Help
Topic: Mod, error during download
Replies: 12
Views: 1653

Re: Mod, error during download

FuryoftheStars wrote:
Thu Jan 26, 2023 8:18 pm
Maybe they mean a save file sync? Might be trying to sync to a save for load, but the mods being sync'd they don't already have downloaded.
But you can only select some mods to be downloaded?
by DarkShadow44
Thu Jan 26, 2023 4:17 pm
Forum: Technical Help
Topic: Mod, error during download
Replies: 12
Views: 1653

Re: Mod, error during download

What do you mean "startup archive"? Just don't tick all for download, and not all will be downloaded.
by DarkShadow44
Wed Jan 25, 2023 5:37 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 1415

Re: [SOLVED][HELP] data.raw Difficulty error

IMHO, I'd do it as soon as you can, just in case someone wants to alter your mod later :)
With a dependency, even data.lua should work, but I'd use updates.
by DarkShadow44
Wed Jan 25, 2023 5:22 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 1415

Re: [HELP] data.raw Difficulty error

Basically. the structure is this:

Code: Select all

unit -> dictionary
    count -> int
    time -> double
    ingredients -> array
    	ingredient1 -> array of name, count
    	...
As noted, the structure is laid out on the wiki.
by DarkShadow44
Wed Jan 25, 2023 5:14 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 1415

Re: [HELP] data.raw Difficulty error

Ah, prototype data is in the wiki: https://wiki.factorio.com/Prototype/Technology#unit You can just follow that to get exactly what you need. ok the "1" is for that science pack needed....so should i write "amount = 1" ? Why don't you just test it? Copy my code and see what it do...
by DarkShadow44
Wed Jan 25, 2023 5:09 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 1415

Re: [HELP] data.raw Difficulty error

You should look to other mods or the docs (not sure why I can't find technology.unit in the docs though).
Try

Code: Select all

data.raw.technology["automation"].unit = {count = 2, ingredients = {{"automation-science-pack", 4}}, time = 12}
by DarkShadow44
Tue Jan 24, 2023 5:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 4911

Re: [1.1.74] failing to load player-data after save (infrequent)

DarkShadow44 wrote:
Tue Jan 24, 2023 4:11 pm
Also, could that be related to the existing player data? I.e., can you try to reproduce the issue with a clean ".factorio" (Linux) or "%AppData%\Factorio" (Windows) folder?
Even with a clean factorio folder?
by DarkShadow44
Tue Jan 24, 2023 4:11 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 4911

Re: [1.1.74] failing to load player-data after save (infrequent)

Seems to work fine for me. Can you give exact steps to reproduce, preferably creating a new game and saving that? Also, could that be related to the existing player data? I.e., can you try to reproduce the issue with a clean ".factorio" (Linux) or "%AppData%\Factorio" (Windows) f...
by DarkShadow44
Mon Jan 23, 2023 11:16 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503324

Re: Simple Questions and Short Answers

If you open the blueprint with the right mouse button for editing, then why doesn't scaling work in the preview window in any way ?? I can't selectively remove anything from the components, because the drawing is huge and you can't see anything there. There's already a few suggestions: [0.17.4] Add...
by DarkShadow44
Sun Jan 22, 2023 7:20 pm
Forum: Ideas and Suggestions
Topic: Automatically split rail blocks when rails are too close together to insert signals
Replies: 8
Views: 1320

Re: Automatically split rail blocks when rails are too close together to insert signals

Not 100% sure I understand, what would it for example do with the following intersection?
Screenshot_20230122_201605.jpg
Screenshot_20230122_201605.jpg (579.85 KiB) Viewed 1265 times
by DarkShadow44
Sun Jan 22, 2023 7:05 pm
Forum: Technical Help
Topic: game abruptly wont start
Replies: 2
Views: 412

Re: game abruptly wont start

Did you already try restarting the machine? Stupid question, but your harddrive isn't completely full, right?
by DarkShadow44
Sat Jan 21, 2023 5:30 pm
Forum: Modding help
Topic: [Solved] Search bar in custom mod gui?
Replies: 2
Views: 504

Re: Search bar in custom mod gui?

Thanks, that was a good reference!
by DarkShadow44
Sat Jan 21, 2023 4:06 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 39
Views: 22630

Re: Factorio price increase - 2023/01/26

the problem with the economy is that the salary is not inflating as much as the cost of living and people have less money to spend on leisure, not more, and I think the price hike will make new players run away. Correct me if I'm wrong, but should the takeaway here be that people should be paid mor...
by DarkShadow44
Fri Jan 20, 2023 10:17 pm
Forum: Modding help
Topic: choose-elem-button with click event?
Replies: 0
Views: 312

choose-elem-button with click event?

Is it possible to have a locked "choose-elem-button" that still gives me a clicked event when the user clicks it? Reason is, I want to have a sprite shown with the normal hover tooltip, but also need a click event. Right now I use a "sprite-button", but that is missing said toolt...
by DarkShadow44
Fri Jan 20, 2023 12:24 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 39
Views: 22630

Re: Factorio price increase - 2023/01/26

Sounds fair to me. Do we get another "price change effect on sales" afterwards, like we had 2018 (FFF 247)?
Also, does this mean the planned price for expansion is $35 as well?
by DarkShadow44
Thu Jan 19, 2023 8:15 pm
Forum: Modding help
Topic: [Solved] Search bar in custom mod gui?
Replies: 2
Views: 504

[Solved] Search bar in custom mod gui?

When opening the player inventory and pressing CTRL-F it opens a search bar at the top right.
Is there a way to use such a search bar in a custom mod gui? With CTRL-F support, preferably?

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