Search found 168 matches

by DarkShadow44
Wed Nov 17, 2021 10:22 am
Forum: Ideas and Suggestions
Topic: "Sync mod versions" option when loading a save
Replies: 8
Views: 1081

Re: "Sync mod versions" option when loading a save

ssilk wrote:
Wed Nov 17, 2021 5:38 am
Not sure, if this is really a good idea. Because it elaborates things, that should just work and gives the user an option he/she normally cannot decide.
Sorry, I don't think I understand what you mean.
by DarkShadow44
Mon Nov 15, 2021 4:25 pm
Forum: Modding interface requests
Topic: on_player_placed_equipment by mod/player
Replies: 7
Views: 932

Re: on_player_placed_equipment by mod/player

mrudat wrote:
Mon Nov 15, 2021 11:09 am
Do note that an inserter can... insert equipment into a grid under the correct conditions.
Uuuh, how? :o
by DarkShadow44
Mon Nov 15, 2021 4:24 pm
Forum: Technical Help
Topic: Can't Connect To Server: Map won't get downloaded
Replies: 10
Views: 894

Re: Can't Connect To Server: Map won't get downloaded

Everyone else except me successfully connects to the server. I will try to find and delete this migration files too, if it works I will update the post. You do have the exact same factorio version, right? If everyone else can connect, are you sure you cleaned up the right files? I tried deleting mi...
by DarkShadow44
Mon Nov 15, 2021 10:58 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 3020

Re: Round robin scheduling for trains

How do you propose this should be implemented? Because round robin is not always desired either...
by DarkShadow44
Mon Nov 15, 2021 10:44 am
Forum: Ideas and Suggestions
Topic: "Sync mod versions" option when loading a save
Replies: 8
Views: 1081

Re: "Sync mod versions" option when loading a save

Still a good idea, would like to see this.
by DarkShadow44
Mon Nov 15, 2021 10:40 am
Forum: Technical Help
Topic: Can't Connect To Server: Map won't get downloaded
Replies: 10
Views: 894

Re: Can't Connect To Server: Map won't get downloaded

I don’t know, maybe someone else will have more ideas, but off the bat, that version of FARL is way out of date. It’s possible the issue you’re encountering has already been solved in a later version. Further, that version of FARL was for Factorio v0.17. That’s all I’ve got. *shrug* That migration ...
by DarkShadow44
Sun Nov 14, 2021 2:35 am
Forum: Technical Help
Topic: Old game save takes long time to load and save
Replies: 5
Views: 503

Re: Old game save takes long time to load and save

Probably because the save gets too big. How big is the resulting save?
Keep in mind that you can delete/trim surface with SpaceExploration, that improves the performance.
Feel free to upload the save so we can test as well.
by DarkShadow44
Sat Nov 13, 2021 2:24 pm
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 3988

Re: better compression algorithm for saves and mods

Regarding multiplayer we have have an assortment of ideas to make it download faster here: viewtopic.php?f=6&t=100476
by DarkShadow44
Sat Nov 13, 2021 3:06 am
Forum: General discussion
Topic: Alt-F4 #52 - Fluidic Power Benchmarking
Replies: 18
Views: 1926

Re: Alt-F4 #52 - Fluidic Power Benchmarking

Doesn't look as nice but you can draw a line between the poles. Mhhh, not sure how that looks. I think that there should just be an interface option to disable the production statistics, just like there is an option to disable replay. I think it should be more specialized than that. I wouldn't want...
by DarkShadow44
Fri Nov 12, 2021 11:54 pm
Forum: General discussion
Topic: Alt-F4 #52 - Fluidic Power Benchmarking
Replies: 18
Views: 1926

Re: Alt-F4 #52 - Fluidic Power Benchmarking

IMO it should stay as a mod. I'd rather have more control over electricity from the modding API to reduce the effect of the Electric Network. I'm still thinking of a good modding interface request to make to achieve this, so if anyone has ideas please share :P What could help would be the option to...
by DarkShadow44
Fri Nov 12, 2021 5:46 pm
Forum: General discussion
Topic: Alt-F4 #52 - Fluidic Power Benchmarking
Replies: 18
Views: 1926

Re: Alt-F4 #52 - Fluidic Power Benchmarking

Huh, interesting read, thanks!
Wouldn't that imply that ideas like viewtopic.php?t=68761 are not inherently as imperformant as one would assume?
by DarkShadow44
Fri Nov 12, 2021 10:52 am
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 3988

Re: Add 7-zip support to game

Regarding save compression we already have a suggestion . zstd would be better than LZMA, but the advantage to zlib isn't really big. For mods, I don't see the point either. I tried with the mods I have: for /d %X in (*) do "7z.exe" -mx=9 a "%X.7z" "%X\" The size was 2....
by DarkShadow44
Thu Nov 11, 2021 1:31 pm
Forum: Ideas and Suggestions
Topic: Caching for multiplayer map download
Replies: 41
Views: 2852

Re: Caching for multiplayer map download

No, you just assumed/claimed a 300MB save would have half as many entities as your save, so just 15MB entities. Might be true, might be false, who knows. I picked one of the biggest megabases I could find. That means most other bases are smaller. I obviously can't speak for all bases, but statistic...
by DarkShadow44
Wed Nov 10, 2021 1:53 pm
Forum: Technical Help
Topic: [Solved] Finding out why save is so big
Replies: 6
Views: 463

Re: [Solved] Finding out why save is so big

Ah, so my entire deleting was put into the queue. That makes sense, thanks!
by DarkShadow44
Wed Nov 10, 2021 12:18 pm
Forum: Technical Help
Topic: [Solved] Finding out why save is so big
Replies: 6
Views: 463

Re: Finding out why save is so big

Many thanks, this explains a lot!
I didn't see there was a recipe dump in the console, and undo queue, well, that makes sense.
Btw, is there a way to clear the undo queue when you see it gets too big?
by DarkShadow44
Wed Nov 10, 2021 10:16 am
Forum: Technical Help
Topic: [Solved] Finding out why save is so big
Replies: 6
Views: 463

Re: Finding out why save is so big

Well, it's encoded in combinators - which are all deleted.
by DarkShadow44
Wed Nov 10, 2021 10:08 am
Forum: Ideas and Suggestions
Topic: Caching for multiplayer map download
Replies: 41
Views: 2852

Re: Caching for multiplayer map download

mrvn wrote:
Wed Nov 10, 2021 9:54 am
I have no idea how big a save with actual terrain features would be for the factory you tested. You didn't even mention how big the save is, only that entities are 10/30 MB.
As I noted, it doesn't matter how big the save is. Didn't I just explain that?
by DarkShadow44
Tue Nov 09, 2021 10:32 pm
Forum: Ideas and Suggestions
Topic: Caching for multiplayer map download
Replies: 41
Views: 2852

Re: Caching for multiplayer map download

Which is a useless value without something to compare it to. 10 MB in a 20MB save is a lot. 10MB in a 300MB save not. When the entities of a huge base barely exceed 30MB, you can assume that a small factory occupies proportionally less space. It follows that the rest of the save data is occupied by...
by DarkShadow44
Tue Nov 09, 2021 9:24 pm
Forum: Ideas and Suggestions
Topic: Caching for multiplayer map download
Replies: 41
Views: 2852

Re: Caching for multiplayer map download

Because it doesn't allow comparing the size of the enmtity data to the rest of the save. Is the landscape below those entities 1MB or 100MB? That makes a big difference. You mean because of the uncertainties of compression? Apart from that, it allows to compare the "save with entities" to...
by DarkShadow44
Tue Nov 09, 2021 8:53 pm
Forum: Technical Help
Topic: [Solved] Finding out why save is so big
Replies: 6
Views: 463

[Solved] Finding out why save is so big

So, I took a map from the forum (the sandstorm movie player) and deleted everything in there. For some reason, the map is still huge though. My question now is, what makes this map so huge, and how do you figure that out? Map download here Might be a stupid question, but I really wonder how it can r...

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