Search found 275 matches
- Fri Jan 27, 2023 11:41 am
- Forum: Technical Help
- Topic: Mod, error during download
- Replies: 12
- Views: 1653
Re: Mod, error during download
No, you're still downloading all at once. Try marking just one mod for download and see if that works.
- Thu Jan 26, 2023 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Save/Load text files instead of text strings.
- Replies: 4
- Views: 20891
Re: Save/Load text files instead of text strings.
I too don't see this as necessary. Copying and Pasting text that is impossible to read is quite cumbersome and prone to errors. Especially when the string is really big. It is easy to mis-select a string when copying or pasting. But there is a copy button, and CTRL-A, CTRL-C works fine as well. Furt...
- Thu Jan 26, 2023 9:25 pm
- Forum: Technical Help
- Topic: Mod, error during download
- Replies: 12
- Views: 1653
Re: Mod, error during download
But you can only select some mods to be downloaded?FuryoftheStars wrote: ↑Thu Jan 26, 2023 8:18 pmMaybe they mean a save file sync? Might be trying to sync to a save for load, but the mods being sync'd they don't already have downloaded.
- Thu Jan 26, 2023 4:17 pm
- Forum: Technical Help
- Topic: Mod, error during download
- Replies: 12
- Views: 1653
Re: Mod, error during download
What do you mean "startup archive"? Just don't tick all for download, and not all will be downloaded.
- Wed Jan 25, 2023 5:37 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 1415
Re: [SOLVED][HELP] data.raw Difficulty error
IMHO, I'd do it as soon as you can, just in case someone wants to alter your mod later
With a dependency, even data.lua should work, but I'd use updates.
With a dependency, even data.lua should work, but I'd use updates.
- Wed Jan 25, 2023 5:22 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 1415
Re: [HELP] data.raw Difficulty error
Basically. the structure is this:
As noted, the structure is laid out on the wiki.
Code: Select all
unit -> dictionary
count -> int
time -> double
ingredients -> array
ingredient1 -> array of name, count
...
- Wed Jan 25, 2023 5:14 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 1415
Re: [HELP] data.raw Difficulty error
Ah, prototype data is in the wiki: https://wiki.factorio.com/Prototype/Technology#unit You can just follow that to get exactly what you need. ok the "1" is for that science pack needed....so should i write "amount = 1" ? Why don't you just test it? Copy my code and see what it do...
- Wed Jan 25, 2023 5:09 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 1415
Re: [HELP] data.raw Difficulty error
You should look to other mods or the docs (not sure why I can't find technology.unit in the docs though).
Try
Try
Code: Select all
data.raw.technology["automation"].unit = {count = 2, ingredients = {{"automation-science-pack", 4}}, time = 12}
- Tue Jan 24, 2023 5:46 pm
- Forum: Questions, reviews and ratings
- Topic: Help me find this MOD: "produce" resources
- Replies: 5
- Views: 1105
- Tue Jan 24, 2023 5:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 4911
Re: [1.1.74] failing to load player-data after save (infrequent)
Even with a clean factorio folder?DarkShadow44 wrote: ↑Tue Jan 24, 2023 4:11 pmAlso, could that be related to the existing player data? I.e., can you try to reproduce the issue with a clean ".factorio" (Linux) or "%AppData%\Factorio" (Windows) folder?
- Tue Jan 24, 2023 4:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 4911
Re: [1.1.74] failing to load player-data after save (infrequent)
Seems to work fine for me. Can you give exact steps to reproduce, preferably creating a new game and saving that? Also, could that be related to the existing player data? I.e., can you try to reproduce the issue with a clean ".factorio" (Linux) or "%AppData%\Factorio" (Windows) f...
- Mon Jan 23, 2023 11:16 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503324
Re: Simple Questions and Short Answers
If you open the blueprint with the right mouse button for editing, then why doesn't scaling work in the preview window in any way ?? I can't selectively remove anything from the components, because the drawing is huge and you can't see anything there. There's already a few suggestions: [0.17.4] Add...
- Sun Jan 22, 2023 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Automatically split rail blocks when rails are too close together to insert signals
- Replies: 8
- Views: 1320
Re: Automatically split rail blocks when rails are too close together to insert signals
Not 100% sure I understand, what would it for example do with the following intersection?
- Sun Jan 22, 2023 7:05 pm
- Forum: Technical Help
- Topic: game abruptly wont start
- Replies: 2
- Views: 412
Re: game abruptly wont start
Did you already try restarting the machine? Stupid question, but your harddrive isn't completely full, right?
- Sat Jan 21, 2023 9:30 pm
- Forum: Ideas and Suggestions
- Topic: Empty Module Slots and Upgrade Planner - Let's Talk
- Replies: 21
- Views: 6751
Re: Empty Module Slots and Upgrade Planner - Let's Talk
+1 Sounds like a great feature
- Sat Jan 21, 2023 5:30 pm
- Forum: Modding help
- Topic: [Solved] Search bar in custom mod gui?
- Replies: 2
- Views: 504
Re: Search bar in custom mod gui?
Thanks, that was a good reference!
- Sat Jan 21, 2023 4:06 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 39
- Views: 22630
Re: Factorio price increase - 2023/01/26
the problem with the economy is that the salary is not inflating as much as the cost of living and people have less money to spend on leisure, not more, and I think the price hike will make new players run away. Correct me if I'm wrong, but should the takeaway here be that people should be paid mor...
- Fri Jan 20, 2023 10:17 pm
- Forum: Modding help
- Topic: choose-elem-button with click event?
- Replies: 0
- Views: 312
choose-elem-button with click event?
Is it possible to have a locked "choose-elem-button" that still gives me a clicked event when the user clicks it? Reason is, I want to have a sprite shown with the normal hover tooltip, but also need a click event. Right now I use a "sprite-button", but that is missing said toolt...
- Fri Jan 20, 2023 12:24 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 39
- Views: 22630
Re: Factorio price increase - 2023/01/26
Sounds fair to me. Do we get another "price change effect on sales" afterwards, like we had 2018 (FFF 247)?
Also, does this mean the planned price for expansion is $35 as well?
Also, does this mean the planned price for expansion is $35 as well?
- Thu Jan 19, 2023 8:15 pm
- Forum: Modding help
- Topic: [Solved] Search bar in custom mod gui?
- Replies: 2
- Views: 504
[Solved] Search bar in custom mod gui?
When opening the player inventory and pressing CTRL-F it opens a search bar at the top right.
Is there a way to use such a search bar in a custom mod gui? With CTRL-F support, preferably?
Is there a way to use such a search bar in a custom mod gui? With CTRL-F support, preferably?