Search found 207 matches

by katyal
Wed Mar 11, 2015 3:13 pm
Forum: General discussion
Topic: Free Items?
Replies: 14
Views: 6111

Re: Free Items?

Piranha wrote:So many alien babies... Mmmmm
Reminds me of the futurama episode where they're all eating poppers
by katyal
Fri Mar 06, 2015 3:47 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 64334

Re: Electric locomotives

Maglev's been done? How about building a hyperloop?
by katyal
Fri Mar 06, 2015 3:40 pm
Forum: Ideas and Suggestions
Topic: Display reason for player death
Replies: 6
Views: 1716

Re: Display reason for player death

replace the mini map with a snapshot of the death scene for 3 seconds while you're at it.
by katyal
Thu Mar 05, 2015 2:37 pm
Forum: Ideas and Suggestions
Topic: Lamp module for modular armor
Replies: 10
Views: 3734

Re: Lamp module for modular armor

I feel like night vision should not change the color, instead the screen should wind up about 75% as dark as full night
by katyal
Wed Mar 04, 2015 4:44 pm
Forum: Ideas and Suggestions
Topic: [0.11.16] Double clicking mod doesn't enable/disable it
Replies: 8
Views: 14846

Re: [0.11.16] Double clicking mod doesn't enable/disable it

So far the trend has been that stuff stickied in here is stuff that the devs want to implement, take heart fish ;)
by katyal
Wed Mar 04, 2015 2:41 pm
Forum: Show your Creations
Topic: Better train loading system
Replies: 17
Views: 30971

Re: Better train loading system

If you absolutely have to unload the train as quickly as possible then replace the regular wagon with one from logistics wagons mod and use bots. If you carefully setup your roboports you can use storage wagons and use this technique to both load and unload faster. If we assume you're loading or unl...
by katyal
Wed Mar 04, 2015 2:29 am
Forum: Ideas and Suggestions
Topic: Grid Overlay
Replies: 4
Views: 3369

Re: Grid Overlay

Cool thanx, I'll give that a try
by katyal
Tue Mar 03, 2015 8:09 pm
Forum: Ideas and Suggestions
Topic: Grid Overlay
Replies: 4
Views: 3369

Grid Overlay

That wonderful grid that appears when one pauses the game, wouldn't it be fabulous if there were a hotkey to bring it up while the game is running?
by katyal
Mon Mar 02, 2015 8:28 pm
Forum: Ideas and Suggestions
Topic: Distribution of robots
Replies: 7
Views: 22277

Re: Distribution of robots

I agree with ofca. If we succeed in getting betters tools for managing the size of our lognets, distribution of bots will become moot.
by katyal
Mon Mar 02, 2015 8:22 pm
Forum: Ideas and Suggestions
Topic: Overlapping Logistic Network II
Replies: 21
Views: 24943

Re: Overlapping Logistic Network II

@ofca: I must point out that your suggestion would not allow for a network to span across multiple areas (my second bullet point). This would mean we would still have to run ccnet from factory to outpost to control output.

Basically SSilk's suggestion would create a wireless ccnet, yours would not.
by katyal
Mon Mar 02, 2015 6:00 pm
Forum: Ideas and Suggestions
Topic: Overlapping Logistic Network II
Replies: 21
Views: 24943

Re: Overlapping Logistic Network II

I agree that the final form this takes will probably depend on how the code is implemented, so all thats left is to keep our fingers crossed that devs decide to put this in.
by katyal
Mon Mar 02, 2015 5:44 pm
Forum: Ideas and Suggestions
Topic: Roboport domains.
Replies: 17
Views: 5621

Re: Roboport domains.

Maybe this thread should also be closed with a link to Overlapping Logistic Network II in the final post since they are both utimately about the same thing.
by katyal
Mon Mar 02, 2015 5:33 pm
Forum: Ideas and Suggestions
Topic: Overlapping Logistic Network II
Replies: 21
Views: 24943

Re: Overlapping Logistic Network II

I prefer SSilk's idea because it allows for tons of interesting experiments. To me it is better because it does not only solve one specific problem, it adds possibilities. I also don't feel as though it is overly complicated. Logistics networks transport two things - goods and information: given log...
by katyal
Thu Feb 26, 2015 5:37 pm
Forum: Ideas and Suggestions
Topic: Roboport domains.
Replies: 17
Views: 5621

Re: Roboport domains.

Names vs Color is a meaningless distinction. Have named networks and allow players to set a color to represent that network end of story. As for the area of effect of roboports, my dream solution would be a slider that allows the player to resize the area it affects.
by katyal
Thu Feb 26, 2015 5:21 pm
Forum: Ideas and Suggestions
Topic: Overlapping logistic areas (colored logistics)
Replies: 12
Views: 7817

Re: Overlapping logistic areas (colored logistics)

The mods that having an independant overlapping logistic network would enable is just mind boggling especially if the bots can remain hidden
by katyal
Wed Feb 25, 2015 7:53 pm
Forum: This Forum
Topic: SEO issue
Replies: 26
Views: 18559

Re: SEO issue

Well as long as you don't tire of scrapbooking SSilk
by katyal
Wed Feb 25, 2015 7:08 pm
Forum: General discussion
Topic: So the time has finally come
Replies: 11
Views: 5240

Re: So the time has finally come

Ender Wiggens, is that you?
by katyal
Tue Feb 24, 2015 1:59 pm
Forum: Ideas and Suggestions
Topic: Idea For Late Game
Replies: 3
Views: 1776

Re: Idea For Late Game

So I guess you haven't taken a look at the dev's blog yet. The last three posts were about end game. Also, if you'd care to do a search, there are more than a few threads with ideas for the end game.
by katyal
Tue Feb 24, 2015 1:55 pm
Forum: Ideas and Suggestions
Topic: Suggestion for the end game (Colony center)
Replies: 5
Views: 2678

Re: Suggestion for the end game (Colony center)

What if instead of alien artifacts, research from the colony were needed for the last techs?
by katyal
Fri Feb 20, 2015 5:21 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 25696

Re: Map preset proposal

if you use restart after generating the first time it will generate a new map with same settings. still like this idea though

+1

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