Search found 207 matches

by katyal
Thu Nov 27, 2014 7:44 pm
Forum: Ideas and Requests For Mods
Topic: Smart LED Signals
Replies: 5
Views: 8955

Re: Smart LED Signals

Signals like this will be soo cool. Great Idea can't wait till its implemented. We have such wonderful Devs!!! :D
by katyal
Mon Nov 24, 2014 6:14 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19478

Re: Faster Belt Corners

Actually if you look in the center of the belt in that vid you will see a pink-ish plate conveyor just like those in the game. I've seen thoes in bottling plants and with guard rails on each side of the belt they act exactly like the one in the game.
by katyal
Mon Nov 24, 2014 4:55 pm
Forum: General discussion
Topic: Moving around on a big base
Replies: 13
Views: 5468

Re: Moving around on a big base

Lucky guys, you're now at the stage where you get to rip up what you've built and improve on the layout, maybe add some capacity for items always in short supply or straighten out some twisty belts to help throughput. If you have trouble getting through your factory give the person who built it hell...
by katyal
Mon Nov 24, 2014 4:50 pm
Forum: General discussion
Topic: Long distance transport
Replies: 31
Views: 17770

Re: Long distance transport

Turn it into a race and once he's lost a few times maybe he'll think better of trains.... :D All kidding aside though I don't care how people play...as long as we keep getting more people to buy and play the game and that all of that keeps getting converted into new content for me to play with.
by katyal
Sun Nov 23, 2014 11:41 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 89770

Re: [Mod 0.11.x] Foreman - Blueprint Manager

Ok playing with locale did nothing for me but unzipping into mods folder fixed it. Don't forget to remove the zip file from the mods folder too.
by katyal
Sun Nov 23, 2014 11:15 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 89770

Re: [Mod 0.11.x] Foreman - Blueprint Manager

yeah turns out I had turrned off experimental updates. Now that I have updated to 11.3 the games launch without error but I'm now having the same problem as User_Name was having with the button captions and I play with locale set to english
by katyal
Sun Nov 23, 2014 8:08 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 89770

Re: [Mod 0.11.x] Foreman - Blueprint Manager

Does anyone know what could be causing this error?
..Data\Roaming\Factorio\mods\Foreman_0.0.4.zip|control.lua:140: First argument must be a number or a table.
Everytime I try to load or start a game I get this message.

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