Search found 207 matches
- Thu Nov 27, 2014 7:44 pm
- Forum: Ideas and Requests For Mods
- Topic: Smart LED Signals
- Replies: 5
- Views: 8955
Re: Smart LED Signals
Signals like this will be soo cool. Great Idea can't wait till its implemented. We have such wonderful Devs!!!
- Mon Nov 24, 2014 6:14 pm
- Forum: General discussion
- Topic: Faster Belt Corners
- Replies: 41
- Views: 19478
Re: Faster Belt Corners
Actually if you look in the center of the belt in that vid you will see a pink-ish plate conveyor just like those in the game. I've seen thoes in bottling plants and with guard rails on each side of the belt they act exactly like the one in the game.
- Mon Nov 24, 2014 4:55 pm
- Forum: General discussion
- Topic: Moving around on a big base
- Replies: 13
- Views: 5468
Re: Moving around on a big base
Lucky guys, you're now at the stage where you get to rip up what you've built and improve on the layout, maybe add some capacity for items always in short supply or straighten out some twisty belts to help throughput. If you have trouble getting through your factory give the person who built it hell...
- Mon Nov 24, 2014 4:50 pm
- Forum: General discussion
- Topic: Long distance transport
- Replies: 31
- Views: 17770
Re: Long distance transport
Turn it into a race and once he's lost a few times maybe he'll think better of trains.... All kidding aside though I don't care how people play...as long as we keep getting more people to buy and play the game and that all of that keeps getting converted into new content for me to play with.
- Sun Nov 23, 2014 11:41 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 89770
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Ok playing with locale did nothing for me but unzipping into mods folder fixed it. Don't forget to remove the zip file from the mods folder too.
- Sun Nov 23, 2014 11:15 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 89770
Re: [Mod 0.11.x] Foreman - Blueprint Manager
yeah turns out I had turrned off experimental updates. Now that I have updated to 11.3 the games launch without error but I'm now having the same problem as User_Name was having with the button captions and I play with locale set to english
- Sun Nov 23, 2014 8:08 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 89770
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Does anyone know what could be causing this error?
Everytime I try to load or start a game I get this message...Data\Roaming\Factorio\mods\Foreman_0.0.4.zip|control.lua:140: First argument must be a number or a table.