Search found 207 matches
- Fri Dec 11, 2015 5:29 pm
- Forum: Releases
- Topic: Version 0.12.20
- Replies: 32
- Views: 54794
Re: Version 0.12.20
hmm no releases in the last week .... seems like 12.20 will be the stable release
- Fri Nov 27, 2015 6:50 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 54589
Re: Friday Facts #114 - Better train conditions
Are the conditions set per station or do they apply to every stop?
- Fri Nov 27, 2015 6:40 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 54589
- Mon Nov 09, 2015 5:10 am
- Forum: Not a bug
- Topic: Website has no style
- Replies: 5
- Views: 7168
Re: Website has no style
Its alright I figured it out ....when updates refuse to download sometimes redirecting the us1 server to the us2 server helps out, but I had forgotten to remove the entry in my hosts file last time I used it.
- Sun Nov 08, 2015 6:41 am
- Forum: Not a bug
- Topic: Website has no style
- Replies: 5
- Views: 7168
Re: Website has no style
Sorry about the image, you should find it attached to this post
- Wed Nov 04, 2015 10:42 pm
- Forum: Not a bug
- Topic: Website has no style
- Replies: 5
- Views: 7168
Website has no style
In case no one else has noticed yet Factorio's homepage looks like this currently:
- Tue Oct 27, 2015 1:30 pm
- Forum: Releases
- Topic: Version 0.12.14
- Replies: 14
- Views: 35179
Re: Bobs Mod
Anybody have problem with bobs mods in 0.12.14. I am now unable to research anything I have the same, made a Bug Report here: https://forums.factorio.com/forum/viewtopic.php?f=7&t=17328 It isn't only happening with bobs, it happens without any mods too. Its broken for me as well. cannot dismiss...
- Wed Sep 23, 2015 7:10 pm
- Forum: Show your Creations
- Topic: Oil transporting tips!
- Replies: 13
- Views: 23342
Re: Oil transporting tipps!
At work so I can't check but I believe you can hook up storage tanks to combinators
- Sat Sep 19, 2015 2:15 pm
- Forum: General discussion
- Topic: Illumibitey confirmed -day/night cycle: artificial construct
- Replies: 24
- Views: 19382
Re: Illumibitey confirmed -day/night cycle: artificial construct
I vote for the dyson sphere hypothesis, or ring world if your limit the map along one dimension
- Fri Sep 11, 2015 8:49 pm
- Forum: Gameplay Help
- Topic: Console command to create new oil wells?
- Replies: 16
- Views: 92816
Re: Console command to create new oil wells?
Mandelbrot resources....what do they mean?!
- Wed Sep 02, 2015 12:29 am
- Forum: Releases
- Topic: Version 0.12.6
- Replies: 47
- Views: 50288
Re: Version 0.12.6
Yup did the same with my hosts file ...so I guess theres a problem with us2.factorio....
- Wed Aug 19, 2015 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Filter Settable Roboport Material Slots
- Replies: 6
- Views: 3389
Re: Filter Settable Roboport Material Slots
If I understood correctly the idea is to be able to set items to be ignored by logistic bots(black ones) and used by construction bots(yellow ones). The objective: To manage how items are distributed throughout your base.
- Tue Aug 18, 2015 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Improved rail curves
- Replies: 18
- Views: 8563
Re: Improved rail curves
IIRC Kovarex touched on the subject in one of the friday blog posts (Can't seem to find the post maybe it was here on the forums after all). More specifically mentioned they wanted to go for a generic rail and making it easier to lay
- Tue Aug 18, 2015 4:04 pm
- Forum: Ideas and Suggestions
- Topic: allow power suit items to be modules
- Replies: 4
- Views: 1917
Re: allow power suit items to be modules
How about shield units ON laser turrets ...you know just to be absolutely certain to run out of power? Who needs concrete walls when you can have a wall of shielded turrets
- Thu Aug 13, 2015 2:43 pm
- Forum: Implemented Suggestions
- Topic: A 'send to store' list for the player and logistics network
- Replies: 12
- Views: 20418
Re: A 'send to store' list for the player and logistics network
I think this could be moved to the "already implemented" forum
- Fri Aug 07, 2015 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Improved combat / alien ai
- Replies: 2
- Views: 1469
Improved combat / alien ai
TLDR: Combat is too static. No amount of balancing will make it less static. Making aliens less predictable would make combat more fun. IMHO, Combat doesn't need to be rebalanced it needs to be rethought. I don't like running around in circles around a base while shooting it up and getting chased an...
- Fri Aug 07, 2015 3:43 pm
- Forum: This Forum
- Topic: Tapatalk
- Replies: 49
- Views: 34229
Re: Tapatalk
Maybe just have a mobile style applied? Seems like that would be the simplest and most elegant solution.
- Thu Aug 06, 2015 2:40 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 267054
Re: Just bought the game; What were Your first impressions?
First discovered this game by having a friend share the trailer and tell me I might like this game. I immediately followed that with the demo...half way through the demo I hit pause, got the credit card and bought the game, only then did I finish the demo.
- Thu Apr 30, 2015 1:39 pm
- Forum: General discussion
- Topic: Oil collection - train or pipe?
- Replies: 22
- Views: 31187
Re: Oil collection - train or pipe?
100% this, I love my oil cars looks so cool when a train pulls into a station and the storage tanks fill up!!!Cougarific wrote:Also, I saw a mod available that provides Oil Cars for trains so you don't have to barrel. I'm probably gonna grab that.
- Fri Apr 24, 2015 9:08 pm
- Forum: Pending
- Topic: [11.22] Problem while updating
- Replies: 3
- Views: 5486
[11.22] Problem while updating
I get the following error when I try to update to 11.22