Search found 131 matches

by abordoli
Thu Aug 03, 2017 6:47 am
Forum: Mod portal Discussion
Topic: Mod Portal - "MP-Safe" Rating
Replies: 6
Views: 3411

Mod Portal - "MP-Safe" Rating

I hope, that like the game, they will be asking for feedback on the new mod portal so that we can get the mod portal that WE want. For example, I've suggested that there be a field that "declares" that the mod is "MP-Safe", but there is a difference between the author "decla...
by abordoli
Thu Aug 03, 2017 6:45 am
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 30850

Re: Version 0.15.31

Noted...
by abordoli
Thu Aug 03, 2017 5:44 am
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 30850

Re: Version 0.15.31

Posted Elsewhere (not everything applies): " The problem, now, with THIS thread is that, imo, it has become too large for the devs to go through it and take any pointers for suggestions for the new version. I just hope, that like the game, they will be asking for feedback on the new mod portal ...
by abordoli
Thu Aug 03, 2017 5:38 am
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 34616

Re: The mod portal was a nice experiment... end it please?

The problem, now, with THIS thread is that, imo, it has become too large for the devs to go through it and take any pointers for suggestions for the new version. I just hope, that like the game, they will be asking for feedback on the new mod portal so that we can get the mod portal that WE want. Fo...
by abordoli
Thu Jul 27, 2017 12:22 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 122497

Re: Mylon's Multiple Mods

On hold till 0.16 (See FFF#200).
by abordoli
Thu Jul 27, 2017 8:10 am
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 30850

Re: Version 0.15.31

This is more in regards to FFF#200 and talk of the Mod Portal overhaul...

Please add an indicator/filter for the mod publisher to indicate "MP Safe" (or not)....
by abordoli
Thu Jul 27, 2017 7:46 am
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 14739

Re: [MOD 0.15] Upgrade planner

Sounds good! I'll play around with each a bit more to compare.
~B
by abordoli
Wed Jul 26, 2017 5:28 am
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 14739

Re: [MOD 0.15] Upgrade planner

OK, so running yours and the other is fine then?

Are they doing the same thing or are they just two ways to skin the same cat?

Regards,
~B
by abordoli
Sun Jul 16, 2017 10:22 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 122497

Re: Mylon's Multiple Mods

I've been given the direction of decay-flow conversion from the author, so I'll have a conversion table soon once I muddle through it all.
by abordoli
Sun Jul 16, 2017 10:21 pm
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 34616

Re: The mod portal was a nice experiment... end it please?

featherwinglove wrote:
abordoli wrote:Hey, you put out great mods. Lot's of respect, a'ight...
News to me, lol. I've only published one mod, and, since it practically defeats the purpose of Factorio :mrgreen: probably not a great mod, lol!
Aw,...busted on my attempt to be nice! :)
by abordoli
Sun Jul 16, 2017 10:20 pm
Forum: Mods
Topic: [MOD 1.0] Alien walls [0.9.5]
Replies: 103
Views: 65042

Re: [MOD 0.15.x] Alien walls [0.5.0]

I'll try to supply you with the real in-game images...
by abordoli
Sun Jul 16, 2017 10:19 pm
Forum: Ideas and Suggestions
Topic: Multi Monitor support
Replies: 21
Views: 9379

Re: Multi Monitor support

I'm sorta multi-monitoring factorio atm. I bought a 50ft HDMI cable (only using maybe 20-25 of it), hooked it to my big-sreen TV.... and all sorts of options are available to me...more at least than I had before. Haven't tested it with actual innder mod windows, but I do think I can stretch it over ...
by abordoli
Sat Jul 15, 2017 8:48 pm
Forum: Mods
Topic: [MOD 1.0] Alien walls [0.9.5]
Replies: 103
Views: 65042

Re: [MOD 0.15.x] Alien walls [0.5.0]

Have you seen the Alien Floor tiles in the More_Floors mod?

Image

I know they look like fancy palace tiles...

So red-tint-that an apply it over your walls as a mask and see what you think...
by abordoli
Fri Jul 14, 2017 8:35 pm
Forum: Mods
Topic: [MOD 1.0] Alien walls [0.9.5]
Replies: 103
Views: 65042

Re: [MOD 0.15.x] Alien walls [0.5.0]

I know that when you research the alien Walls you get a graphic of "wormy walls". I'm probably not the only one that suspects they're about to get cool wormy walls. Might I suggest: -Alter the research graphic to represent the red walls that you're getting -or- -Bring another artist in (po...
by abordoli
Fri Jul 14, 2017 8:27 pm
Forum: Mods
Topic: [MOD 0.15.x] Stamina
Replies: 15
Views: 4297

Re: [MOD 0.15.x] Stamina

"I love it when a plan comes together" - 80s A-Team, The White Haired Guy.. :P

P.S. Another mod handles hunger "O-Sushi-Mod". Any thoughts bout "sleep" or will low stamina force you to look for a bed to regenerate? j/k
by abordoli
Fri Jul 14, 2017 5:12 am
Forum: Implemented Suggestions
Topic: 5th Logistics Box (Filtered Yellow-or-Red)
Replies: 12
Views: 3893

Re: 5th Logistics Box (Filtered Yellow-or-Red)

Not struggling. Just annoyed with unproductive bots shuffling things around unnecessarily.

I do like the idea of the 4 wall networks and a center one in the middle.

Thxs!
by abordoli
Thu Jul 13, 2017 6:56 pm
Forum: Implemented Suggestions
Topic: 5th Logistics Box (Filtered Yellow-or-Red)
Replies: 12
Views: 3893

Re: 5th Logistics Box (Filtered Yellow-or-Red)

abordoli, I just found this video segment that offers a solution to our problem without using circuit logic: https://youtu.be/4NndX_vGfRs?t=1531 It's a clever solution to the supply depot problem. The potential downside is that you must split up your logistics network to do this, which isn't a bad ...
by abordoli
Thu Jul 13, 2017 6:52 pm
Forum: Implemented Suggestions
Topic: 5th Logistics Box (Filtered Yellow-or-Red)
Replies: 12
Views: 3893

Re: 5th Logistics Box (Filtered Yellow-or-Red)

Yeah, I hate the overly complex solutions that barely improve the situation just to fix what could easily be fixed by a 5th type of chest. I like the Sneaker2's name for it ... "Player Chest"! ~B Why not just have a logistic chest with programmable conditions, like how automated train ins...
by abordoli
Thu Jul 13, 2017 4:26 pm
Forum: Ideas and Suggestions
Topic: Add an Option to Have the "Exit" Button Confirm!
Replies: 2
Views: 894

Re: Add an Option to Have the "Exit" Button Confirm!

After 3,000 hours of lifetime play, I still stumble over the menu layout. Everything, for the most part, looks alike. It would be nice, maybe, if there were headers to tell what menu you're in like "Main Menu", "Play Menu", "MP Menu", "Settings Menu"...
by abordoli
Thu Jul 13, 2017 4:23 pm
Forum: Mods
Topic: [MOD 0.15.x] Stamina
Replies: 15
Views: 4297

Re: [MOD 0.15.x] Stamina

Glad you updated this! "Not compatible with any mod that alters character-specific stats for Crafting, Mining, or Running speed." So by this you mean mods that increase crafting speed, mining speed and running speed, but the vanilla exoskeleton and enhanced mining tools are fine, right? Al...

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