Search found 131 matches
- Thu Aug 03, 2017 6:47 am
- Forum: Mod portal Discussion
- Topic: Mod Portal - "MP-Safe" Rating
- Replies: 6
- Views: 3411
Mod Portal - "MP-Safe" Rating
I hope, that like the game, they will be asking for feedback on the new mod portal so that we can get the mod portal that WE want. For example, I've suggested that there be a field that "declares" that the mod is "MP-Safe", but there is a difference between the author "decla...
- Thu Aug 03, 2017 6:45 am
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 30850
Re: Version 0.15.31
Noted...
- Thu Aug 03, 2017 5:44 am
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 30850
Re: Version 0.15.31
Posted Elsewhere (not everything applies): " The problem, now, with THIS thread is that, imo, it has become too large for the devs to go through it and take any pointers for suggestions for the new version. I just hope, that like the game, they will be asking for feedback on the new mod portal ...
- Thu Aug 03, 2017 5:38 am
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 34616
Re: The mod portal was a nice experiment... end it please?
The problem, now, with THIS thread is that, imo, it has become too large for the devs to go through it and take any pointers for suggestions for the new version. I just hope, that like the game, they will be asking for feedback on the new mod portal so that we can get the mod portal that WE want. Fo...
- Thu Jul 27, 2017 12:22 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122497
Re: Mylon's Multiple Mods
On hold till 0.16 (See FFF#200).
- Thu Jul 27, 2017 8:10 am
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 30850
Re: Version 0.15.31
This is more in regards to FFF#200 and talk of the Mod Portal overhaul...
Please add an indicator/filter for the mod publisher to indicate "MP Safe" (or not)....
Please add an indicator/filter for the mod publisher to indicate "MP Safe" (or not)....
- Thu Jul 27, 2017 7:46 am
- Forum: Mods
- Topic: [MOD 0.15] Upgrade planner
- Replies: 28
- Views: 14739
Re: [MOD 0.15] Upgrade planner
Sounds good! I'll play around with each a bit more to compare.
~B
~B
- Wed Jul 26, 2017 5:28 am
- Forum: Mods
- Topic: [MOD 0.15] Upgrade planner
- Replies: 28
- Views: 14739
Re: [MOD 0.15] Upgrade planner
OK, so running yours and the other is fine then?
Are they doing the same thing or are they just two ways to skin the same cat?
Regards,
~B
Are they doing the same thing or are they just two ways to skin the same cat?
Regards,
~B
- Sun Jul 16, 2017 10:22 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122497
Re: Mylon's Multiple Mods
I've been given the direction of decay-flow conversion from the author, so I'll have a conversion table soon once I muddle through it all.
- Sun Jul 16, 2017 10:21 pm
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 34616
Re: The mod portal was a nice experiment... end it please?
Aw,...busted on my attempt to be nice!featherwinglove wrote:News to me, lol. I've only published one mod, and, since it practically defeats the purpose of Factorio probably not a great mod, lol!abordoli wrote:Hey, you put out great mods. Lot's of respect, a'ight...
- Sun Jul 16, 2017 10:20 pm
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 65042
Re: [MOD 0.15.x] Alien walls [0.5.0]
I'll try to supply you with the real in-game images...
- Sun Jul 16, 2017 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Multi Monitor support
- Replies: 21
- Views: 9379
Re: Multi Monitor support
I'm sorta multi-monitoring factorio atm. I bought a 50ft HDMI cable (only using maybe 20-25 of it), hooked it to my big-sreen TV.... and all sorts of options are available to me...more at least than I had before. Haven't tested it with actual innder mod windows, but I do think I can stretch it over ...
- Sat Jul 15, 2017 8:48 pm
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 65042
Re: [MOD 0.15.x] Alien walls [0.5.0]
Have you seen the Alien Floor tiles in the More_Floors mod?
I know they look like fancy palace tiles...
So red-tint-that an apply it over your walls as a mask and see what you think...
I know they look like fancy palace tiles...
So red-tint-that an apply it over your walls as a mask and see what you think...
- Fri Jul 14, 2017 8:35 pm
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 65042
Re: [MOD 0.15.x] Alien walls [0.5.0]
I know that when you research the alien Walls you get a graphic of "wormy walls". I'm probably not the only one that suspects they're about to get cool wormy walls. Might I suggest: -Alter the research graphic to represent the red walls that you're getting -or- -Bring another artist in (po...
- Fri Jul 14, 2017 8:27 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Stamina
- Replies: 15
- Views: 4297
Re: [MOD 0.15.x] Stamina
"I love it when a plan comes together" - 80s A-Team, The White Haired Guy..
P.S. Another mod handles hunger "O-Sushi-Mod". Any thoughts bout "sleep" or will low stamina force you to look for a bed to regenerate? j/k
P.S. Another mod handles hunger "O-Sushi-Mod". Any thoughts bout "sleep" or will low stamina force you to look for a bed to regenerate? j/k
- Fri Jul 14, 2017 5:12 am
- Forum: Implemented Suggestions
- Topic: 5th Logistics Box (Filtered Yellow-or-Red)
- Replies: 12
- Views: 3893
Re: 5th Logistics Box (Filtered Yellow-or-Red)
Not struggling. Just annoyed with unproductive bots shuffling things around unnecessarily.
I do like the idea of the 4 wall networks and a center one in the middle.
Thxs!
I do like the idea of the 4 wall networks and a center one in the middle.
Thxs!
- Thu Jul 13, 2017 6:56 pm
- Forum: Implemented Suggestions
- Topic: 5th Logistics Box (Filtered Yellow-or-Red)
- Replies: 12
- Views: 3893
Re: 5th Logistics Box (Filtered Yellow-or-Red)
abordoli, I just found this video segment that offers a solution to our problem without using circuit logic: https://youtu.be/4NndX_vGfRs?t=1531 It's a clever solution to the supply depot problem. The potential downside is that you must split up your logistics network to do this, which isn't a bad ...
- Thu Jul 13, 2017 6:52 pm
- Forum: Implemented Suggestions
- Topic: 5th Logistics Box (Filtered Yellow-or-Red)
- Replies: 12
- Views: 3893
Re: 5th Logistics Box (Filtered Yellow-or-Red)
Yeah, I hate the overly complex solutions that barely improve the situation just to fix what could easily be fixed by a 5th type of chest. I like the Sneaker2's name for it ... "Player Chest"! ~B Why not just have a logistic chest with programmable conditions, like how automated train ins...
- Thu Jul 13, 2017 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Add an Option to Have the "Exit" Button Confirm!
- Replies: 2
- Views: 894
Re: Add an Option to Have the "Exit" Button Confirm!
After 3,000 hours of lifetime play, I still stumble over the menu layout. Everything, for the most part, looks alike. It would be nice, maybe, if there were headers to tell what menu you're in like "Main Menu", "Play Menu", "MP Menu", "Settings Menu"...
- Thu Jul 13, 2017 4:23 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Stamina
- Replies: 15
- Views: 4297
Re: [MOD 0.15.x] Stamina
Glad you updated this! "Not compatible with any mod that alters character-specific stats for Crafting, Mining, or Running speed." So by this you mean mods that increase crafting speed, mining speed and running speed, but the vanilla exoskeleton and enhanced mining tools are fine, right? Al...