Search found 131 matches

by abordoli
Sat Jul 08, 2017 3:46 pm
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 34615

Re: The mod portal was a nice experiment... end it please?

Note: Everything I talk about relates to https://mods.factorio.com/ , not this forum... Caveat: I had ZERO involvement in making the "Mod Portal"...lol Even with it's obvious faults (which I shall name below), I prefer it over the in-game mod importation module. These are the things, from ...
by abordoli
Sat Jul 08, 2017 3:20 pm
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 38227

Re: [MOD 0.15.x] Agent Orange

Sorry, I troubleshot all the mod interactions and found out that it was "Research Queue" that was the culprit. It seems to have some icon standards that they be 32x32. I'll report the issue over there. Thanks for the fast response!
Regards,
~B

P.S. Do you get the raw wood still?
by abordoli
Sat Jul 08, 2017 3:08 am
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 38227

Re: [MOD 0.15.x] Agent Orange

Rec'd error on start-up. The typical one that wants you to disable a list of other mods that were working perfectly before this one was added.
Regards,
~B
by abordoli
Sat Jul 08, 2017 1:20 am
Forum: Mods
Topic: [0.14+] Screenshot camera
Replies: 4
Views: 4297

Re: [0.14+] Screenshot camera

Will this give a hi-rez sreenshot of sprites that are set to "Normal" due to graphic card limitations?
Regards,
~B
by abordoli
Fri Jul 07, 2017 10:43 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68777

Re: [MOD 0.14/0.15] Inventory Sensor 1.4.11

Does it (or could it) sense the amount of fuel in a vehicle?
Regards,
~B
by abordoli
Sat Jul 01, 2017 12:40 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35124

Re: [MOD 0.13] Smart Display - circuit informations display

Just to verify...Is this ready for 0.15 or are we waiting for the one on the Mod Portal declaring "W.I.P."?
Regards,
~B
by abordoli
Fri Jun 30, 2017 1:04 pm
Forum: Mods
Topic: [MOD 0.13] Zoom - a wider zoom
Replies: 8
Views: 7101

Re: [MOD 0.13] Zoom - a wider zoom

I like the mod, but untoggled it due to a CTD when I must have accidentally "over-zoomed" out too much. I do see your warning here in this thread, but didn't at first as all the info I had was from the mod portal. I actually want to use it for an effect where I go from outer-space to whole...
by abordoli
Fri Jun 30, 2017 9:53 am
Forum: Ideas and Requests For Mods
Topic: [Project] Looking for Certain Factorio-Styled Art Assets
Replies: 0
Views: 569

[Project] Looking for Certain Factorio-Styled Art Assets

Greetings! I am creating an Animated Factorio Fan-Fic Comic and need some Factorio-Styled Art Assets that are not IN the game (i.e intact escape capsule, ship in orbit before it crashes down, capsule/ship interior art, etc.) For example: What would the intact escape module have looked like if it did...
by abordoli
Thu Jun 01, 2017 11:05 am
Forum: Ideas and Suggestions
Topic: [0.13] Circuit set lamp color should pick highest value
Replies: 9
Views: 6003

Re: [0.13] Circuit set lamp color should pick highest value

I've been using light states for this... "off", "blinking", "on". It seems that colors is a bit too much in vanilla.
by abordoli
Thu Jun 01, 2017 9:45 am
Forum: Ideas and Suggestions
Topic: Multi Monitor support
Replies: 21
Views: 9378

Re: Multi Monitor support

+1 10char
by abordoli
Thu May 25, 2017 1:26 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128725

Re: [MOD 0.14] Alien Biomes

Sorry if this was asked before, but is there any "easy" way to remove undesired biomes? Mainly looking for a "Mars" look. Also, wanting only dead trees, but sparse. Thanks in advance! EDIT: Managed to get rid of the desired amount of trees using the "Fewer Trees" mod, s...

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