Search found 1097 matches

by Peter34
Thu Apr 27, 2017 10:45 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 32360

Re: [0.14] What is it used for?

Will this be updated to 0.15?
by Peter34
Thu Apr 27, 2017 10:42 pm
Forum: Mods
Topic: [MOD 0.14.x]Military Research 5
Replies: 9
Views: 10467

Re: [MOD 0.14.x]Military Research 5

And again, will this nice mod be updated to 0.15?
by Peter34
Thu Apr 27, 2017 10:38 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 131375

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16

Any chance of an update for 0.15?
by Peter34
Thu Apr 27, 2017 10:35 pm
Forum: Mods
Topic: [MOD 0.12.11+] Torches
Replies: 27
Views: 28440

Re: [MOD 0.12.11+] Torches

Is this mod going to get updated to 0.15? It's a fun little early game thing, to use before electric power.
by Peter34
Thu Apr 27, 2017 10:33 pm
Forum: Mods
Topic: [MOD 0.13.7+] Extendo-Reach
Replies: 12
Views: 3336

Re: [MOD 0.13.7+] Extendo-Reach

Can someone please update this mod to 0.15?
by Peter34
Thu Apr 27, 2017 10:33 pm
Forum: Mods
Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
Replies: 36
Views: 27122

Re: [MOD 0.12.20+] Big Brother 0.2.3 - Radar & Surveillance

Is this mod going to get updated to 0.15?
by Peter34
Thu Apr 27, 2017 10:31 pm
Forum: Spread the Word
Topic: Any female LP's on YouTube?
Replies: 21
Views: 12458

Re: Any female LP's on YouTube?

Acarin wrote:I strongly suspect that she will be the result of the "belt diva" search suggested above :-)
Yes, that's her.
by Peter34
Thu Apr 27, 2017 10:30 pm
Forum: Mods
Topic: [MOD 0.16.x] Large Chests
Replies: 73
Views: 36194

Re: [MOD 0.15.x] Large Chests

Ranakastrasz wrote:V15.1.0
Updated to V15
Thanks for updating it!
by Peter34
Thu Apr 27, 2017 8:31 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 619
Views: 203034

Re: [MOD 0.13.17+] Rampant - 0.15.1

That sounds like a good idea. One thing for you to keep in mind is that some of the people using your mod's Nocturnal Mode, probably not just me, will be using another mod that extends the duration of the day/night cycle so that each day and night are 2, 3, 4 or 5 times as long as in vanilla. So you...
by Peter34
Thu Apr 27, 2017 5:54 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 89574

Re: [MOD 0.12.x] Larger Inventory

Will this mod be updated for 0.15?
by Peter34
Thu Apr 27, 2017 5:45 pm
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 33389

Re: [MOD 0.15.x] Agent Orange

Ranakastrasz wrote:V15.1.0
Updated for V0.15
Thanks for being so fast!
by Peter34
Thu Apr 27, 2017 5:44 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 619
Views: 203034

Re: [MOD 0.13.17+] Rampant - 0.14.13

I really liked the "horror aspect" of the Scary Nights mod, that caused the planet's natives to primarily attack during the night. But that mod is no longer getting updated, so can't be used with 0.15, and it had some problems with massive CPU usage anyway. But... I like the idea. Is there...
by Peter34
Wed Apr 26, 2017 9:45 pm
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 33389

Re: [MOD 0.14.x] Agent Orange

Super ultra nice!
by Peter34
Tue Apr 25, 2017 8:55 pm
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 33389

Re: [MOD 0.14.x] Agent Orange

Are you going to update this mod, and your Flare Grenade mod, to 0.15?
by Peter34
Mon Apr 24, 2017 10:38 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 326
Views: 103887

Re: [MOD 0.14.x] Modular Armor Revamp

Glad to hear you'll update this mod to 0.15, but pedantically, if the Fusion Reactor armour module uses Uranium-based fuel, then you should rename it to Fission Reactor.
by Peter34
Mon Nov 28, 2016 9:57 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 326
Views: 103887

Re: [MOD 0.14.x] Modular Armor Revamp

What's changed in 14.1.2?
by Peter34
Tue Nov 15, 2016 1:28 am
Forum: Ideas and Requests For Mods
Topic: Mod to turn peaceful_mode OFF after X minutes?
Replies: 11
Views: 2092

Re: Mod to turn peaceful_mode OFF after X minutes?

Sorry for not reporting back earlier. This mod works fine in MP 0.13, and updating it to 0.14 is as simple as editing the relevant data file and changing "0.13" to "0.14".

Thanks!
by Peter34
Tue Nov 08, 2016 2:36 pm
Forum: Ideas and Suggestions
Topic: (Option for) white chat messages in mp
Replies: 4
Views: 1283

Re: (Option for) white chat messages in mp

I'd like some kind of black "shading" on the chat text, regardless of what colour it is, because it increases the contrast against the background.
by Peter34
Thu Nov 03, 2016 12:55 am
Forum: Ideas and Requests For Mods
Topic: [MOD REQUEST] Auto-Paving BP Placer Machine
Replies: 7
Views: 1455

Re: [MOD REQUEST] Auto-Paving BP Placer Machine

Yes, an entity for placing tile ghost rather than a selection tool is valid. Using a selection tool to do that is easy, but it is limited by the screen size. Say you want to pave an area that is beyond the screen, you will have to move to there. Not just that. The core of my requested mod is that t...
by Peter34
Wed Nov 02, 2016 11:00 pm
Forum: Ideas and Suggestions
Topic: Numerical slide intervals 90-100-200 and 900-1000-2000
Replies: 7
Views: 1219

Numerical slide intervals 90-100-200 and 900-1000-2000

When using the mouse to control the numerical slider, the intervals are usually fine. It goes by ones, 1-2-3-4-5-6... up to 9, then in tens, then in hundreds, then in thousands. Usually those are fine. It's just that I'd very much like to see two additional interval "stops" added, which is...

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