Search found 1097 matches
- Thu Apr 27, 2017 10:45 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 32360
Re: [0.14] What is it used for?
Will this be updated to 0.15?
- Thu Apr 27, 2017 10:42 pm
- Forum: Mods
- Topic: [MOD 0.14.x]Military Research 5
- Replies: 9
- Views: 10467
Re: [MOD 0.14.x]Military Research 5
And again, will this nice mod be updated to 0.15?
- Thu Apr 27, 2017 10:38 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 131375
Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Any chance of an update for 0.15?
- Thu Apr 27, 2017 10:35 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Torches
- Replies: 27
- Views: 28440
Re: [MOD 0.12.11+] Torches
Is this mod going to get updated to 0.15? It's a fun little early game thing, to use before electric power.
- Thu Apr 27, 2017 10:33 pm
- Forum: Mods
- Topic: [MOD 0.13.7+] Extendo-Reach
- Replies: 12
- Views: 3336
Re: [MOD 0.13.7+] Extendo-Reach
Can someone please update this mod to 0.15?
- Thu Apr 27, 2017 10:33 pm
- Forum: Mods
- Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
- Replies: 36
- Views: 27122
Re: [MOD 0.12.20+] Big Brother 0.2.3 - Radar & Surveillance
Is this mod going to get updated to 0.15?
- Thu Apr 27, 2017 10:31 pm
- Forum: Spread the Word
- Topic: Any female LP's on YouTube?
- Replies: 21
- Views: 12458
Re: Any female LP's on YouTube?
Yes, that's her.Acarin wrote:I strongly suspect that she will be the result of the "belt diva" search suggested above
- Thu Apr 27, 2017 10:30 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Large Chests
- Replies: 73
- Views: 36194
Re: [MOD 0.15.x] Large Chests
Thanks for updating it!Ranakastrasz wrote:V15.1.0
Updated to V15
- Thu Apr 27, 2017 8:31 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 619
- Views: 203034
Re: [MOD 0.13.17+] Rampant - 0.15.1
That sounds like a good idea. One thing for you to keep in mind is that some of the people using your mod's Nocturnal Mode, probably not just me, will be using another mod that extends the duration of the day/night cycle so that each day and night are 2, 3, 4 or 5 times as long as in vanilla. So you...
- Thu Apr 27, 2017 5:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 89574
Re: [MOD 0.12.x] Larger Inventory
Will this mod be updated for 0.15?
- Thu Apr 27, 2017 5:45 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 33389
Re: [MOD 0.15.x] Agent Orange
Thanks for being so fast!Ranakastrasz wrote:V15.1.0
Updated for V0.15
- Thu Apr 27, 2017 5:44 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 619
- Views: 203034
Re: [MOD 0.13.17+] Rampant - 0.14.13
I really liked the "horror aspect" of the Scary Nights mod, that caused the planet's natives to primarily attack during the night. But that mod is no longer getting updated, so can't be used with 0.15, and it had some problems with massive CPU usage anyway. But... I like the idea. Is there...
- Wed Apr 26, 2017 9:45 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 33389
Re: [MOD 0.14.x] Agent Orange
Super ultra nice!
- Tue Apr 25, 2017 8:55 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 33389
Re: [MOD 0.14.x] Agent Orange
Are you going to update this mod, and your Flare Grenade mod, to 0.15?
- Mon Apr 24, 2017 10:38 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 326
- Views: 103887
Re: [MOD 0.14.x] Modular Armor Revamp
Glad to hear you'll update this mod to 0.15, but pedantically, if the Fusion Reactor armour module uses Uranium-based fuel, then you should rename it to Fission Reactor.
- Mon Nov 28, 2016 9:57 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 326
- Views: 103887
Re: [MOD 0.14.x] Modular Armor Revamp
What's changed in 14.1.2?
- Tue Nov 15, 2016 1:28 am
- Forum: Ideas and Requests For Mods
- Topic: Mod to turn peaceful_mode OFF after X minutes?
- Replies: 11
- Views: 2092
Re: Mod to turn peaceful_mode OFF after X minutes?
Sorry for not reporting back earlier. This mod works fine in MP 0.13, and updating it to 0.14 is as simple as editing the relevant data file and changing "0.13" to "0.14".
Thanks!
Thanks!
- Tue Nov 08, 2016 2:36 pm
- Forum: Ideas and Suggestions
- Topic: (Option for) white chat messages in mp
- Replies: 4
- Views: 1283
Re: (Option for) white chat messages in mp
I'd like some kind of black "shading" on the chat text, regardless of what colour it is, because it increases the contrast against the background.
- Thu Nov 03, 2016 12:55 am
- Forum: Ideas and Requests For Mods
- Topic: [MOD REQUEST] Auto-Paving BP Placer Machine
- Replies: 7
- Views: 1455
Re: [MOD REQUEST] Auto-Paving BP Placer Machine
Yes, an entity for placing tile ghost rather than a selection tool is valid. Using a selection tool to do that is easy, but it is limited by the screen size. Say you want to pave an area that is beyond the screen, you will have to move to there. Not just that. The core of my requested mod is that t...
- Wed Nov 02, 2016 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Numerical slide intervals 90-100-200 and 900-1000-2000
- Replies: 7
- Views: 1219
Numerical slide intervals 90-100-200 and 900-1000-2000
When using the mouse to control the numerical slider, the intervals are usually fine. It goes by ones, 1-2-3-4-5-6... up to 9, then in tens, then in hundreds, then in thousands. Usually those are fine. It's just that I'd very much like to see two additional interval "stops" added, which is...