Search found 1100 matches

by Peter34
Thu Oct 27, 2016 5:27 pm
Forum: Mods
Topic: [MOD 0.12.x] Red Assembling Machine
Replies: 9
Views: 26746

Re: [MOD 0.12.x] Red Assembling Machine

Is this mod going to be updated for 0.14?
by Peter34
Thu Oct 27, 2016 5:26 pm
Forum: Mods
Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
Replies: 42
Views: 74754

Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Ninja_Dog81 wrote:Hey there Jocker,

Will there be an update for version 0.14 at any time?
Yeah, I'd like to know that too.
by Peter34
Thu Oct 27, 2016 5:25 pm
Forum: Mods
Topic: [MOD 0.13.7+] Extendo-Reach
Replies: 13
Views: 5316

Re: [MOD 0.13.7+] Extendo-Reach

Is this mod going to be updated to 0.14?
by Peter34
Thu Oct 27, 2016 5:23 pm
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 35773

Re: [MOD 0.13.x] Expanded Tools [1.0.2]

Will this mod be updated to 0.14?
by Peter34
Fri Oct 07, 2016 3:12 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 141478

Re: [MOD 0.13.x] Modular Armor Revamp

Ranakastrasz wrote:V14.1.1

Updated for V0.14
Super nice!
by Peter34
Tue Oct 04, 2016 11:17 pm
Forum: Ideas and Requests For Mods
Topic: [MOD REQUEST] Auto-Paving BP Placer Machine
Replies: 7
Views: 2249

[MOD REQUEST] Auto-Paving BP Placer Machine

A fairly simple idea, I believe: A craftable machine that, when plonked down, starts placing single-tile blueprints surfacing (Brick, Concrete, Landfil, removal) around itself, out to a certain distance. The player needs to be able to choose the speed, anywhere from 16 tiles per tick to 1 tile per 2...
by Peter34
Mon Sep 26, 2016 8:12 pm
Forum: Ideas and Requests For Mods
Topic: [request] Toggle for Night Vision
Replies: 2
Views: 1614

Re: [request] Toggle for Night Vision

Thanks! I hope this mod becomes popular!
by Peter34
Sat Sep 24, 2016 2:59 am
Forum: Ideas and Requests For Mods
Topic: [request] Toggle for Night Vision
Replies: 2
Views: 1614

[request] Toggle for Night Vision

There's already a mod using the F1 key to toggle Exoskeletons on and off, so my suggestion is to use F2 as the default toggle for this one. The reason it's needed is that I imagine many players are like me, in that they like having Night Vision on when they're outside the base, or at the fringes of ...
by Peter34
Sat Sep 24, 2016 2:56 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 141478

Re: [MOD 0.13.x] Modular Armor Revamp

I really like this mod, primarily for the grid power but also for the general changes that make power usage pre-fusion a lot more interesting and plausible. I liked the balance back in .13, so I'm waiting eagerly for 0.14 to be ready. Sorry to hear all the renaming and differences are causing you t...
by Peter34
Wed Sep 21, 2016 12:36 am
Forum: Mods
Topic: [MOD 0.14.x]Military Research 5
Replies: 9
Views: 11764

Re: [MOD 0.12.x]Military Research 5

Klonan wrote:
Peter34 wrote:Will this mod be updated to alpha 0.14?
Ok, its updated now
Thanks!
by Peter34
Tue Sep 20, 2016 3:58 pm
Forum: Ideas and Requests For Mods
Topic: Quick & cheap & early way to mark/colour large areas
Replies: 19
Views: 5978

Re: Quick & cheap & early way to mark/colour large areas

Yes, I too suspect that it is the Concrete Edges mod that interferes with this one. I haven't tested it, however, and I'm sorry for only getting back to this thread so much later, but really 0.14 broke so many mods that I kinda drifted away from the game, putting my "Grand" MP game on hold...
by Peter34
Tue Sep 20, 2016 3:57 pm
Forum: Mods
Topic: [MOD 0.14.x]Military Research 5
Replies: 9
Views: 11764

Re: [MOD 0.12.x]Military Research 5

Will this mod be updated to alpha 0.14?
by Peter34
Sun Sep 04, 2016 2:50 am
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 30040

Re: Friday facts #154 - Challenge us

What will the effect of the switch to high-rez graphics be, on the system requirements? What size graphics card will be required?
by Peter34
Sat Sep 03, 2016 2:09 am
Forum: Technical Help
Topic: How much data does MP actually use?
Replies: 2
Views: 1144

Re: How much data does MP actually use?

Nobody has any idea what the answer might be?
by Peter34
Fri Aug 26, 2016 4:34 pm
Forum: Technical Help
Topic: How much data does MP actually use?
Replies: 2
Views: 1144

How much data does MP actually use?

Assuming a fairly large number of players, 6 or 7, and building quite large base eventaully but not a "genuine megabase", what amount of data would Factorio be using per hour? And how playable would 0.14 MP be using a wireless device for the Internet connection, such as a smart phone, in t...
by Peter34
Sun Aug 21, 2016 11:14 am
Forum: Ideas and Requests For Mods
Topic: Quick & cheap & early way to mark/colour large areas
Replies: 19
Views: 5978

Re: Quick & cheap & early way to mark/colour large areas

I've thought a bit about likely candiate mods, and I have come up with 2, one somewhat more likely than the other. I'll test it this evening, after today's MP session, and report back to you.
by Peter34
Fri Aug 19, 2016 4:23 pm
Forum: Ideas and Requests For Mods
Topic: Quick & cheap & early way to mark/colour large areas
Replies: 19
Views: 5978

Re: Quick & cheap & early way to mark/colour large areas

Versepelles wrote:It would probably be difficult to track down exactly which mod(s) are causing conflicts. The most likely culprits would be ones that modify concrete in any way.
So you're pretty sure it's not a question if video card RAM, but rather a mod-mod conflict?
by Peter34
Fri Aug 19, 2016 9:05 am
Forum: Mods
Topic: [MOD 0.13] Armageddon - nice little disasters
Replies: 53
Views: 43193

Re: [MOD 0.13] Armageddon - nice little disasters

I don't like the idea of the natives digging a tunnel right to the middle of my base. I think it'd be much more realistic if they simply dig under the Wall perimeter and penetrate 1d4/2 Chunks distance under the Wall, before emerging. That'll still give a huge shock, and so forth, but it'll seem muc...
by Peter34
Wed Aug 17, 2016 10:09 pm
Forum: Ideas and Requests For Mods
Topic: Quick & cheap & early way to mark/colour large areas
Replies: 19
Views: 5978

Re: Quick & cheap & early way to mark/colour large areas

I was using 0.13.15, and the error happens when I try to start up Factorio, while it's loading the mods, so the question about whether it's multiplayer or not cna't be answered. It happens before I get to make any kind of choice about anything . What other mods are installed? Lots of other mods. I ...
by Peter34
Wed Aug 17, 2016 3:16 pm
Forum: Ideas and Requests For Mods
Topic: Quick & cheap & early way to mark/colour large areas
Replies: 19
Views: 5978

Re: Quick & cheap & early way to mark/colour large areas

I tried renaming my /mods folder, and then making a new /mods folder, and putting only Chunk Markers into it, no other mod, and now Factorio is able to load. So apparently what happens is that I'm at the limit of my video memory (1 GB on the card) with the existing mods, and Chunk Markers then pushe...

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