Search found 1100 matches
- Thu Oct 27, 2016 5:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Red Assembling Machine
- Replies: 9
- Views: 26746
Re: [MOD 0.12.x] Red Assembling Machine
Is this mod going to be updated for 0.14?
- Thu Oct 27, 2016 5:26 pm
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 74754
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
Yeah, I'd like to know that too.Ninja_Dog81 wrote:Hey there Jocker,
Will there be an update for version 0.14 at any time?
- Thu Oct 27, 2016 5:25 pm
- Forum: Mods
- Topic: [MOD 0.13.7+] Extendo-Reach
- Replies: 13
- Views: 5316
Re: [MOD 0.13.7+] Extendo-Reach
Is this mod going to be updated to 0.14?
- Thu Oct 27, 2016 5:23 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35773
Re: [MOD 0.13.x] Expanded Tools [1.0.2]
Will this mod be updated to 0.14?
- Fri Oct 07, 2016 3:12 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 141478
Re: [MOD 0.13.x] Modular Armor Revamp
Super nice!Ranakastrasz wrote:V14.1.1
Updated for V0.14
- Tue Oct 04, 2016 11:17 pm
- Forum: Ideas and Requests For Mods
- Topic: [MOD REQUEST] Auto-Paving BP Placer Machine
- Replies: 7
- Views: 2249
[MOD REQUEST] Auto-Paving BP Placer Machine
A fairly simple idea, I believe: A craftable machine that, when plonked down, starts placing single-tile blueprints surfacing (Brick, Concrete, Landfil, removal) around itself, out to a certain distance. The player needs to be able to choose the speed, anywhere from 16 tiles per tick to 1 tile per 2...
- Mon Sep 26, 2016 8:12 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] Toggle for Night Vision
- Replies: 2
- Views: 1614
Re: [request] Toggle for Night Vision
Thanks! I hope this mod becomes popular!
- Sat Sep 24, 2016 2:59 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Toggle for Night Vision
- Replies: 2
- Views: 1614
[request] Toggle for Night Vision
There's already a mod using the F1 key to toggle Exoskeletons on and off, so my suggestion is to use F2 as the default toggle for this one. The reason it's needed is that I imagine many players are like me, in that they like having Night Vision on when they're outside the base, or at the fringes of ...
- Sat Sep 24, 2016 2:56 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 141478
Re: [MOD 0.13.x] Modular Armor Revamp
I really like this mod, primarily for the grid power but also for the general changes that make power usage pre-fusion a lot more interesting and plausible. I liked the balance back in .13, so I'm waiting eagerly for 0.14 to be ready. Sorry to hear all the renaming and differences are causing you t...
- Wed Sep 21, 2016 12:36 am
- Forum: Mods
- Topic: [MOD 0.14.x]Military Research 5
- Replies: 9
- Views: 11764
Re: [MOD 0.12.x]Military Research 5
Thanks!Klonan wrote:Ok, its updated nowPeter34 wrote:Will this mod be updated to alpha 0.14?
- Tue Sep 20, 2016 3:58 pm
- Forum: Ideas and Requests For Mods
- Topic: Quick & cheap & early way to mark/colour large areas
- Replies: 19
- Views: 5978
Re: Quick & cheap & early way to mark/colour large areas
Yes, I too suspect that it is the Concrete Edges mod that interferes with this one. I haven't tested it, however, and I'm sorry for only getting back to this thread so much later, but really 0.14 broke so many mods that I kinda drifted away from the game, putting my "Grand" MP game on hold...
- Tue Sep 20, 2016 3:57 pm
- Forum: Mods
- Topic: [MOD 0.14.x]Military Research 5
- Replies: 9
- Views: 11764
Re: [MOD 0.12.x]Military Research 5
Will this mod be updated to alpha 0.14?
- Sun Sep 04, 2016 2:50 am
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 30040
Re: Friday facts #154 - Challenge us
What will the effect of the switch to high-rez graphics be, on the system requirements? What size graphics card will be required?
- Sat Sep 03, 2016 2:09 am
- Forum: Technical Help
- Topic: How much data does MP actually use?
- Replies: 2
- Views: 1144
Re: How much data does MP actually use?
Nobody has any idea what the answer might be?
- Fri Aug 26, 2016 4:34 pm
- Forum: Technical Help
- Topic: How much data does MP actually use?
- Replies: 2
- Views: 1144
How much data does MP actually use?
Assuming a fairly large number of players, 6 or 7, and building quite large base eventaully but not a "genuine megabase", what amount of data would Factorio be using per hour? And how playable would 0.14 MP be using a wireless device for the Internet connection, such as a smart phone, in t...
- Sun Aug 21, 2016 11:14 am
- Forum: Ideas and Requests For Mods
- Topic: Quick & cheap & early way to mark/colour large areas
- Replies: 19
- Views: 5978
Re: Quick & cheap & early way to mark/colour large areas
I've thought a bit about likely candiate mods, and I have come up with 2, one somewhat more likely than the other. I'll test it this evening, after today's MP session, and report back to you.
- Fri Aug 19, 2016 4:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Quick & cheap & early way to mark/colour large areas
- Replies: 19
- Views: 5978
Re: Quick & cheap & early way to mark/colour large areas
So you're pretty sure it's not a question if video card RAM, but rather a mod-mod conflict?Versepelles wrote:It would probably be difficult to track down exactly which mod(s) are causing conflicts. The most likely culprits would be ones that modify concrete in any way.
- Fri Aug 19, 2016 9:05 am
- Forum: Mods
- Topic: [MOD 0.13] Armageddon - nice little disasters
- Replies: 53
- Views: 43193
Re: [MOD 0.13] Armageddon - nice little disasters
I don't like the idea of the natives digging a tunnel right to the middle of my base. I think it'd be much more realistic if they simply dig under the Wall perimeter and penetrate 1d4/2 Chunks distance under the Wall, before emerging. That'll still give a huge shock, and so forth, but it'll seem muc...
- Wed Aug 17, 2016 10:09 pm
- Forum: Ideas and Requests For Mods
- Topic: Quick & cheap & early way to mark/colour large areas
- Replies: 19
- Views: 5978
Re: Quick & cheap & early way to mark/colour large areas
I was using 0.13.15, and the error happens when I try to start up Factorio, while it's loading the mods, so the question about whether it's multiplayer or not cna't be answered. It happens before I get to make any kind of choice about anything . What other mods are installed? Lots of other mods. I ...
- Wed Aug 17, 2016 3:16 pm
- Forum: Ideas and Requests For Mods
- Topic: Quick & cheap & early way to mark/colour large areas
- Replies: 19
- Views: 5978
Re: Quick & cheap & early way to mark/colour large areas
I tried renaming my /mods folder, and then making a new /mods folder, and putting only Chunk Markers into it, no other mod, and now Factorio is able to load. So apparently what happens is that I'm at the limit of my video memory (1 GB on the card) with the existing mods, and Chunk Markers then pushe...