Turns out it's just the train GUI that has the issue.
The production screen is okay.
Search found 103 matches
- Fri Jun 16, 2017 9:05 pm
- Forum: Not a bug
- Topic: [15.21] inventory_slots_bonus GUI Scaling Issue
- Replies: 4
- Views: 1307
- Fri Jun 16, 2017 9:01 pm
- Forum: Not a bug
- Topic: [15.21] inventory_slots_bonus GUI Scaling Issue
- Replies: 4
- Views: 1307
[15.21] inventory_slots_bonus GUI Scaling Issue
If you set your characters inventory size bonus to something like: game.player.character.character_inventory_slots_bonus = 200, your inventory screen shows totally fine, but other GUI's do not.
GUI's Affected:
GUI's Affected:
- Train GUI when actually clicking a train
- Productivity GUI
- Maybe others?
- Fri Jun 16, 2017 10:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] 0.15.20 No Save Warning Multiplayer
- Replies: 10
- Views: 4745
Re: 0.15.20 No Save Warning Multiplayer
I see either two things here that you're trying to explain d3x0r: When i host my own multiplayer game using the Play -> Multiplayer -> Load Save -> Go method, my game does not auto-save when I quit Do you have Auto-Save enabled when you host the save? Can you supply your factorio-current.log from th...
- Fri Jun 16, 2017 10:04 am
- Forum: Technical Help
- Topic: Odd lag in MP
- Replies: 7
- Views: 3896
Re: Odd lag in MP
Could you upload your save?
I could test this myself with a few mates on my headless to see if it's able to be reproduced.
I could test this myself with a few mates on my headless to see if it's able to be reproduced.
- Wed Jun 14, 2017 9:53 am
- Forum: General discussion
- Topic: Have you seen spawners being built?
- Replies: 11
- Views: 4639
Re: Have you seen spawners being built?
Yeah i've seen this multiple times.
A small group of biters will sit in a single area for a minute or two before a spawner, worms or whatever get created at the destination.
A small group of biters will sit in a single area for a minute or two before a spawner, worms or whatever get created at the destination.
- Wed Jun 14, 2017 8:18 am
- Forum: Technical Help
- Topic: Factorio 0.15.xx - Laptop - Game crash, system freeze
- Replies: 5
- Views: 2228
Re: Factorio 0.15.xx - Laptop - Game crash, system freeze
Hey, I've noticed your laptop has both a nvidia GPU and the usual Intel On-Board GPU built into the CPU. Does your laptop have the functionality to switch between these two GPU's, I recall that on my last AlienWare laptop that had a simalar GPU layout i was able to tell the Nvidia drivers to use the...
- Mon Jun 12, 2017 2:55 pm
- Forum: Pending
- Topic: Friend has packet loss/lag spikes on server
- Replies: 1
- Views: 807
Re: Friend has packet loss/lag spikes on server
Just some questions I assume will be asked about the OP:
What connection does the server have?
What connection speed (download and upload speed) does your friend have?
What connection does the server have?
What connection speed (download and upload speed) does your friend have?
- Sat Jun 10, 2017 3:59 pm
- Forum: Technical Help
- Topic: Conflicting address reply from pingpong servers
- Replies: 6
- Views: 20790
Re: Conflicting address reply from pingpong servers
I've had time now to look into this again, and it's just magically working now without any changes..
Meh, whatever lol.
Meh, whatever lol.
- Sat Jun 10, 2017 12:47 pm
- Forum: Technical Help
- Topic: Conflicting address reply from pingpong servers
- Replies: 6
- Views: 20790
Re: Conflicting address reply from pingpong servers
Highly possible.
I'll see if i can clear the state table on the firewall, perhaps that will help.
Thanks again for your help.
I'll see if i can clear the state table on the firewall, perhaps that will help.
Thanks again for your help.
- Sat Jun 10, 2017 11:21 am
- Forum: Technical Help
- Topic: Conflicting address reply from pingpong servers
- Replies: 6
- Views: 20790
Re: Conflicting address reply from pingpong servers
this can happen, if you are behind nat, that uses range for assign and randomizes ip with each connection. you can check on webs like https://www.whatismyip.com/ if ip switching happens, if so, you will need to reconfigure router to use semistatic mapping. this can also happen, if you are connectin...
- Sat Jun 10, 2017 11:02 am
- Forum: Technical Help
- Topic: Conflicting address reply from pingpong servers
- Replies: 6
- Views: 20790
Re: Conflicting address reply from pingpong servers
Anyone able to assist on this, or explain how the pingpong servers work so I can better understand why the Wrong IP is being seen?
- Sat Jun 10, 2017 10:56 am
- Forum: Technical Help
- Topic: Possible to see breakdown of time usage by entity?
- Replies: 5
- Views: 4439
Re: Possible to see breakdown of time usage by entity?
Indeed Yeah, my mega base now has zero belts of any type, it's totally bot based
- Fri Jun 09, 2017 11:04 pm
- Forum: Technical Help
- Topic: Conflicting address reply from pingpong servers
- Replies: 6
- Views: 20790
Conflicting address reply from pingpong servers
Hi, I have searched on the forum for a solution to this, every search i find currently has the two IP Addresses the same, but the ports are different... Mine is the ports are the same but the IP Addresses are different (wtf?) 7.380 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factor...
- Fri Jun 09, 2017 2:36 pm
- Forum: Technical Help
- Topic: Possible to see breakdown of time usage by entity?
- Replies: 5
- Views: 4439
Re: Possible to see breakdown of time usage by entity?
We were having issues in our mega base with entity update time. I ran a few commands to remove all transport belts, splitters and underground belts from the map - and also to clear up the ground item clutter left behind as well... Then replaced all of the areas with silo'ed roboport networks. Entity...
- Fri Jun 09, 2017 2:22 pm
- Forum: Technical Help
- Topic: 15.12 Extreme Multiplayer Latency
- Replies: 4
- Views: 3138
Re: 15.12 Extreme Multiplayer Latency
Could you please provide me with a detailed description of your network topology so that I can better understand where the servers are, the clients etc etc. e.g. - Player A owns Server A which hosts the Factorio headless Client. - Server A is a co-located server in a data centre / Server A is locate...
- Fri Jun 09, 2017 2:13 pm
- Forum: Won't implement
- Topic: Allow us to access the resource groups on map
- Replies: 1
- Views: 1369
Allow us to access the resource groups on map
Hi As per my prev post asking for help on the issue ( here ), is it at all possible to allow modders to gain a list of read only objects which contain the data for the currently known resource patches, their type, amount and area that players can get while looking at the map and hovering their mouse...
- Thu Jun 08, 2017 9:45 pm
- Forum: Modding help
- Topic: Resource Patches Mouse Over Details
- Replies: 2
- Views: 1766
Re: Resource Patches Mouse Over Details
Love you
On another note:
@Devs - Could this be included as an internal API to call - I feel it would be useful knowing exactly what the map thinks is there.
On another note:
@Devs - Could this be included as an internal API to call - I feel it would be useful knowing exactly what the map thinks is there.
- Thu Jun 08, 2017 8:59 pm
- Forum: Modding help
- Topic: Resource Patches Mouse Over Details
- Replies: 2
- Views: 1766
Resource Patches Mouse Over Details
Hi All, When you mouse over a resource in the map view, it shows you what type of resource it is, and how much is left. Is this data accessible anywhere in the API - I cant seem to find anything useful towards it in the API Docs. I'm thinking something like: for _,resource in pairs(game.surface[&quo...
- Tue Jun 06, 2017 2:28 pm
- Forum: Technical Help
- Topic: Laggy headless, why?
- Replies: 11
- Views: 4805
Re: Laggy headless, why?
Have you tried running an undecorator on the map save to see if that helps at all?
- Tue Jun 06, 2017 2:20 pm
- Forum: Technical Help
- Topic: Headless Server - How to enable automatic updates
- Replies: 4
- Views: 7034
Re: Headless Server - How to enable automatic updates
It looks like --apply-update needs a path to a zip file containing the new server binary and data files.