Search found 103 matches

by AlienX
Fri Jun 16, 2017 9:05 pm
Forum: Not a bug
Topic: [15.21] inventory_slots_bonus GUI Scaling Issue
Replies: 4
Views: 1307

Re: inventory_slots_bonus causes other GUIs to be badly sized

Turns out it's just the train GUI that has the issue.
The production screen is okay.
by AlienX
Fri Jun 16, 2017 9:01 pm
Forum: Not a bug
Topic: [15.21] inventory_slots_bonus GUI Scaling Issue
Replies: 4
Views: 1307

[15.21] inventory_slots_bonus GUI Scaling Issue

If you set your characters inventory size bonus to something like: game.player.character.character_inventory_slots_bonus = 200, your inventory screen shows totally fine, but other GUI's do not.

GUI's Affected:
  • Train GUI when actually clicking a train
  • Productivity GUI
  • Maybe others?
by AlienX
Fri Jun 16, 2017 10:12 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] 0.15.20 No Save Warning Multiplayer
Replies: 10
Views: 4745

Re: 0.15.20 No Save Warning Multiplayer

I see either two things here that you're trying to explain d3x0r: When i host my own multiplayer game using the Play -> Multiplayer -> Load Save -> Go method, my game does not auto-save when I quit Do you have Auto-Save enabled when you host the save? Can you supply your factorio-current.log from th...
by AlienX
Fri Jun 16, 2017 10:04 am
Forum: Technical Help
Topic: Odd lag in MP
Replies: 7
Views: 3896

Re: Odd lag in MP

Could you upload your save?
I could test this myself with a few mates on my headless to see if it's able to be reproduced.
by AlienX
Wed Jun 14, 2017 9:53 am
Forum: General discussion
Topic: Have you seen spawners being built?
Replies: 11
Views: 4639

Re: Have you seen spawners being built?

Yeah i've seen this multiple times.

A small group of biters will sit in a single area for a minute or two before a spawner, worms or whatever get created at the destination.
by AlienX
Wed Jun 14, 2017 8:18 am
Forum: Technical Help
Topic: Factorio 0.15.xx - Laptop - Game crash, system freeze
Replies: 5
Views: 2228

Re: Factorio 0.15.xx - Laptop - Game crash, system freeze

Hey, I've noticed your laptop has both a nvidia GPU and the usual Intel On-Board GPU built into the CPU. Does your laptop have the functionality to switch between these two GPU's, I recall that on my last AlienWare laptop that had a simalar GPU layout i was able to tell the Nvidia drivers to use the...
by AlienX
Mon Jun 12, 2017 2:55 pm
Forum: Pending
Topic: Friend has packet loss/lag spikes on server
Replies: 1
Views: 807

Re: Friend has packet loss/lag spikes on server

Just some questions I assume will be asked about the OP:

What connection does the server have?
What connection speed (download and upload speed) does your friend have?
by AlienX
Sat Jun 10, 2017 3:59 pm
Forum: Technical Help
Topic: Conflicting address reply from pingpong servers
Replies: 6
Views: 20790

Re: Conflicting address reply from pingpong servers

I've had time now to look into this again, and it's just magically working now without any changes..

Meh, whatever lol.
by AlienX
Sat Jun 10, 2017 12:47 pm
Forum: Technical Help
Topic: Conflicting address reply from pingpong servers
Replies: 6
Views: 20790

Re: Conflicting address reply from pingpong servers

Highly possible.
I'll see if i can clear the state table on the firewall, perhaps that will help.

Thanks again for your help.
by AlienX
Sat Jun 10, 2017 11:21 am
Forum: Technical Help
Topic: Conflicting address reply from pingpong servers
Replies: 6
Views: 20790

Re: Conflicting address reply from pingpong servers

this can happen, if you are behind nat, that uses range for assign and randomizes ip with each connection. you can check on webs like https://www.whatismyip.com/ if ip switching happens, if so, you will need to reconfigure router to use semistatic mapping. this can also happen, if you are connectin...
by AlienX
Sat Jun 10, 2017 11:02 am
Forum: Technical Help
Topic: Conflicting address reply from pingpong servers
Replies: 6
Views: 20790

Re: Conflicting address reply from pingpong servers

Anyone able to assist on this, or explain how the pingpong servers work so I can better understand why the Wrong IP is being seen?
by AlienX
Sat Jun 10, 2017 10:56 am
Forum: Technical Help
Topic: Possible to see breakdown of time usage by entity?
Replies: 5
Views: 4439

Re: Possible to see breakdown of time usage by entity?

Indeed Yeah, my mega base now has zero belts of any type, it's totally bot based
by AlienX
Fri Jun 09, 2017 11:04 pm
Forum: Technical Help
Topic: Conflicting address reply from pingpong servers
Replies: 6
Views: 20790

Conflicting address reply from pingpong servers

Hi, I have searched on the forum for a solution to this, every search i find currently has the two IP Addresses the same, but the ports are different... Mine is the ports are the same but the IP Addresses are different (wtf?) 7.380 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factor...
by AlienX
Fri Jun 09, 2017 2:36 pm
Forum: Technical Help
Topic: Possible to see breakdown of time usage by entity?
Replies: 5
Views: 4439

Re: Possible to see breakdown of time usage by entity?

We were having issues in our mega base with entity update time. I ran a few commands to remove all transport belts, splitters and underground belts from the map - and also to clear up the ground item clutter left behind as well... Then replaced all of the areas with silo'ed roboport networks. Entity...
by AlienX
Fri Jun 09, 2017 2:22 pm
Forum: Technical Help
Topic: 15.12 Extreme Multiplayer Latency
Replies: 4
Views: 3138

Re: 15.12 Extreme Multiplayer Latency

Could you please provide me with a detailed description of your network topology so that I can better understand where the servers are, the clients etc etc. e.g. - Player A owns Server A which hosts the Factorio headless Client. - Server A is a co-located server in a data centre / Server A is locate...
by AlienX
Fri Jun 09, 2017 2:13 pm
Forum: Won't implement
Topic: Allow us to access the resource groups on map
Replies: 1
Views: 1369

Allow us to access the resource groups on map

Hi As per my prev post asking for help on the issue ( here ), is it at all possible to allow modders to gain a list of read only objects which contain the data for the currently known resource patches, their type, amount and area that players can get while looking at the map and hovering their mouse...
by AlienX
Thu Jun 08, 2017 9:45 pm
Forum: Modding help
Topic: Resource Patches Mouse Over Details
Replies: 2
Views: 1766

Re: Resource Patches Mouse Over Details

Love you :D

On another note:
@Devs - Could this be included as an internal API to call - I feel it would be useful knowing exactly what the map thinks is there.
by AlienX
Thu Jun 08, 2017 8:59 pm
Forum: Modding help
Topic: Resource Patches Mouse Over Details
Replies: 2
Views: 1766

Resource Patches Mouse Over Details

Hi All, When you mouse over a resource in the map view, it shows you what type of resource it is, and how much is left. Is this data accessible anywhere in the API - I cant seem to find anything useful towards it in the API Docs. I'm thinking something like: for _,resource in pairs(game.surface[&quo...
by AlienX
Tue Jun 06, 2017 2:28 pm
Forum: Technical Help
Topic: Laggy headless, why?
Replies: 11
Views: 4805

Re: Laggy headless, why?

Have you tried running an undecorator on the map save to see if that helps at all?
by AlienX
Tue Jun 06, 2017 2:20 pm
Forum: Technical Help
Topic: Headless Server - How to enable automatic updates
Replies: 4
Views: 7034

Re: Headless Server - How to enable automatic updates

It looks like --apply-update needs a path to a zip file containing the new server binary and data files.

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