Search found 103 matches

by AlienX
Tue Jul 11, 2017 10:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [15.28] Pipette tool does not copy direction of a locomotive
Replies: 1
Views: 1966

[Twinsen] [15.28] Pipette tool does not copy direction of a locomotive

Hey Devs,
The Pipette tool does not copy the direction of a locomotive, but it does however remember the last rotation you had for one you used before.

Repeatable every time as per the image
by AlienX
Tue Jul 11, 2017 9:11 pm
Forum: Technical Help
Topic: Cannot keep up with game
Replies: 8
Views: 2729

Re: Cannot keep up with game

Updating your hardware to an Intel CPU (better single thread performance than AMD) is your only option.
by AlienX
Tue Jul 11, 2017 1:47 pm
Forum: Technical Help
Topic: Unable to start or connect to a multiplayer match
Replies: 9
Views: 3255

Re: Unable to start or connect to a multiplayer match

When you host the server, turn off "Public Mode" and instead of your friends connecting to you via the server browser, use direct connect and give them your IP Address.
This should solve the issue you're having due to your Router not DNAT'ing correctly by the sounds of it.
by AlienX
Mon Jul 10, 2017 10:32 pm
Forum: Technical Help
Topic: Turn Pollution Back On?
Replies: 3
Views: 6516

Re: Turn Pollution Back On?

You can try the following: /c game.map_settings.pollution.enabled = true If that doesn't work, perhaps Factorio's 'No Pollution' mode also overwrites default pollution values, to reset them use: /c local x = game.map_settings.pollution x.enabled = true x.diffusion_ratio=0.02 x.min_to_diffuse=15 x.ag...
by AlienX
Mon Jul 10, 2017 10:21 pm
Forum: Technical Help
Topic: disconnect to multiplayer game.
Replies: 3
Views: 2419

Re: disconnect to multiplayer game.

Hey Tim, Unfortunately the error message your getting of "your computer wasn't fast enough to keep up with the server." is exactly what the issue here is. Simply put, your processor cannot simulate the world quickly enough in order to keep up with the current simulation of the host, this w...
by AlienX
Mon Jul 10, 2017 10:14 pm
Forum: Technical Help
Topic: "Server is not responding" continual lag
Replies: 8
Views: 14604

Re: "Server is not responding" continual lag

Could you please supply us with the server hosts internet download and upload speed - assuming this is a "Host from home" type job?
by AlienX
Mon Jul 10, 2017 10:12 pm
Forum: Technical Help
Topic: Settings on headless server (Windows)
Replies: 4
Views: 3836

Re: Settings on headless server (Windows)

Hey, I don't think so... it should load the settings file for you - if it does not there is a --server-setting startup argument you can use to point to the settings file. Also, you want to use --start-server-load-latest on it's own instead of specifying a map file. Example: factorio.exe --start-serv...
by AlienX
Mon Jul 10, 2017 4:29 pm
Forum: Technical Help
Topic: Map downloading causes internet to drop / desync issues
Replies: 2
Views: 952

Re: Map downloading causes internet to drop / desync issues

As for your delta download statement, this is near enough impossible to achieve. As the whole world is constantly processing active chunks, your client would have to have a complete understanding of the whole world, not request it as it's needed. You could however attempt at setting the servers max ...
by AlienX
Mon Jul 10, 2017 4:25 pm
Forum: Technical Help
Topic: Leaving Forum (web-loop)
Replies: 2
Views: 1107

Re: Leaving Forum

If i understand your question correctly, this sounds like how simple HTTP redirects work (302 messages in technical terms). What's happening is the following: You load up a modding portal You find a mod, and click it's link to the forum Your web browser is redirected to a URL like: http://moddingpor...
by AlienX
Mon Jul 10, 2017 4:19 pm
Forum: Technical Help
Topic: Settings on headless server (Windows)
Replies: 4
Views: 3836

Re: Settings on headless server (Windows)

Hey,
Simply copy and paste the file to where the current file is located, but rename it correctly.

At the end of it, you should have the files named:
- server-settings.example.json
- server-settings.json << -- Edit this one

Hope this helps.
by AlienX
Thu Jul 06, 2017 9:33 am
Forum: Technical Help
Topic: Friend can't connect to server but another one can
Replies: 2
Views: 4680

Re: Friend can't connect to server but another one can

Just need some more information for this. You say that this player is able to connect to other multiplayer games, so this tells me that his outgoing factorio ports are not blocked (as per Poli's suggestion) Is your server hosted at home, or is it hosted by a Game Server Provider? If it's the latter,...
by AlienX
Tue Jul 04, 2017 9:21 pm
Forum: Not a bug
Topic: failed to initialize display device 0.15.27
Replies: 3
Views: 4499

Re: failed to initialize display device 0.15.27

Posting your log file (found in %appdata%\Factorio named factorio-current.log) would be useful.

Also, some Graphic Solutions are here: viewtopic.php?f=7&t=9300
by AlienX
Tue Jul 04, 2017 11:46 am
Forum: Technical Help
Topic: Cannot use external ip address when starting server
Replies: 3
Views: 3224

Re: Cannot use external ip address when starting server

Just as a technical note here: This is nothing to do with Factorio, it's just how Sockets work. Long story short: You are not able to bind a port to an IP Address which does not exist on the local machine, nor can you bind to a DNS name. You must bind the server to your local IP Address, or to ALL u...
by AlienX
Mon Jul 03, 2017 12:12 pm
Forum: Technical Help
Topic: Cannot keep up with game
Replies: 8
Views: 2729

Re: Cannot keep up with game

I see your tick buffer is huge (600+) 14ms is taken per tick just on Entity update, have you tried to undecorate your map and remove all unwanted entities (such a Fish?), also disable enemy base expansion as well, this helps. As for your buffer, you will find that you probs cant even move with a buf...
by AlienX
Mon Jul 03, 2017 12:04 pm
Forum: Technical Help
Topic: [experimental] Headless running on high end server issue
Replies: 1
Views: 1001

Re: [experimental] Headless running on high end server issue

Heya, To me your GSP is just showing knowledge that doesnt quite comply, Factorio is a single-threaded beast, most server providers who virtualise will use multi-core beast CPU's to ensure that VM Ready and Wait times are as low as possible, because of how many cores Intel shove into a Xeon chip the...
by AlienX
Mon Jun 26, 2017 1:40 pm
Forum: Technical Help
Topic: Will concurrent entity update ever be implemented?
Replies: 2
Views: 1474

Re: Will concurrent entity update ever be implemented?

For awhile (as per the FFF linked above) there was a glimpse of hope in our hearts that we, the people would eventually get a multi threaded Factorio simulation... But before we could see such a wonderful creation the "Elders" believe it was not suitable for the moment and shot the idea in...
by AlienX
Mon Jun 26, 2017 12:51 pm
Forum: Desyncs with mods
Topic: [0.15.23] Desync - Placing Landfill perhaps?
Replies: 0
Views: 994

[0.15.23] Desync - Placing Landfill perhaps?

Hi Devs & others. A friend of mine in my soft-modded save was placing landfill, and it desynced every one of us - every time we reconnected we would all desync instantly - stuck in some desync loop. Restarting the server seemed to fix the desync loop, however the player placing the landfill (com...
by AlienX
Sun Jun 18, 2017 12:25 pm
Forum: Not a bug
Topic: [Rseding91] [15.21] Placing rail with no-pathing trains causes lag
Replies: 3
Views: 1742

Re: [Rseding91] [15.21] Placing rail with no-pathing trains causes lag

Sure, you can download it here: https://www.vps-solutions.co.uk/private/_autosave20.zip If you're able to login as my character (called AlienX) there is a BPBook in my hotbar with 8 lane rail segments, place one of these down anywhere on the map and my robots will do the rest of the work and show th...
by AlienX
Sat Jun 17, 2017 9:53 pm
Forum: Not a bug
Topic: [Rseding91] [15.21] Placing rail with no-pathing trains causes lag
Replies: 3
Views: 1742

[Rseding91] [15.21] Placing rail with no-pathing trains causes lag

On our map, we currently have made a temporary stacker as we remove the current rail network and add it again differently. All of our trains were sent to the stacker (about 50 trains), and the outbound lane was removed to ensure they stay there, they are no-pathing though. Adding rail anywhere cause...
by AlienX
Sat Jun 17, 2017 12:08 pm
Forum: Not a bug
Topic: [15.21] inventory_slots_bonus GUI Scaling Issue
Replies: 4
Views: 1307

Re: [15.21] inventory_slots_bonus GUI Scaling Issue

Normally the train GUI is more like a popup window in the middle of the screen where the scaling of the map view (radar, not world) reaches the bottom of the window. In my example you can see that the train GUI height is much taller than usual, and the radar display does not fit the right panes new ...

Go to advanced search