Search found 95 matches
- Thu Jun 01, 2017 1:54 am
- Forum: Not a bug
- Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
- Replies: 20
- Views: 6361
Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
The real problem is the server can't detect clients are struggling, and happily runs full speed until they are forced to drop out. no you are still missing the point. the game is running at the same speed in real time in single player and multiplayer so why is single player faster when the server s...
- Wed May 31, 2017 1:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [A 0.15.16] Error on loading
- Replies: 4
- Views: 2886
Re: [A 0.15.16] Error on loading
Ah okay, still strange that I have had this on 2048 for the atlas texture size before and it loaded fine, this is new
- Wed May 31, 2017 1:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [A 0.15.16] Error on loading
- Replies: 4
- Views: 2886
Re: [A 0.15.16] Crash on loading
config.ini
I had it set at
for some reason I am allowed to choose more threads than I have cpu cores? I only have 6
strange thing is that I can set it to this and it loads on higher atlas settings
I had it set at
Code: Select all
max-texture-size=2048
max-threads=8
strange thing is that I can set it to this and it loads on higher atlas settings
Code: Select all
max-texture-size=4096
max-threads=8
- Wed May 31, 2017 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [A 0.15.16] Error on loading
- Replies: 4
- Views: 2886
[A 0.15.16] Error on loading
Changed some graphic settings and restarted, crashed on loading.
Error Util.cpp:62: No pictures to put in atlas.
Error Util.cpp:62: No pictures to put in atlas.
- Wed May 31, 2017 1:15 pm
- Forum: Not a bug
- Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
- Replies: 20
- Views: 6361
Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Okay this was not hosted on someones pc this was hosted on a dedicated server so that explanation makes no sense. The point remains that the handling is lowering performance by like 15 fps for no reason. This does not happen in single player and the excuse that the server can't handle it when it can...
- Tue May 30, 2017 6:44 pm
- Forum: Not a bug
- Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
- Replies: 20
- Views: 6361
Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
In my experience over 2000 robots laggs the multiplayer pretty badly. This is on a server that is less than 40 hours old and only like 6 people on it and the ping is good. Something is going wrong with the multiplayer to client handling and is hanging up he entity update / rendering process lowering...
- Tue May 30, 2017 1:52 pm
- Forum: Not a bug
- Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
- Replies: 20
- Views: 6361
[A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
So I've tried everything I can think of and this is always the result on servers that have a lot going on http://i.imgur.com/kPXws3V.png Interesting thing I noticed looking at this is that the fps from steam does not match the in game fps counter at all, though this may just be because steams fps on...
- Tue May 30, 2017 1:25 pm
- Forum: Technical Help
- Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
- Replies: 2
- Views: 962
Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Interesting screenshot I managed to capture, first time seeing this although this may be the result of me trying to troubleshoot this problem. I deleted the "blueprint-storage.dat" in the "%appdata%/Factorio" folder but replaced it again before getting this screenshot the idea I ...
- Tue May 30, 2017 10:32 am
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 34979
Re: Solar Array W/ Logistic network
Really nice designs. IΒ΄m not a fan of having storage chests in the blueprint since it can cause the bots to put other stuff there as well, but the overall designs are a nice upgrade from the pre-0.15 designs. No I agree, its there for providing the robots the materials to self build the entire thin...
- Tue May 30, 2017 8:09 am
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 34979
Re: Solar Array W/ Logistic network
After looking at your design for awhile I found a way to optimize it towards accumulators instead of solar panels. I think this is the highest number of solar panels possible while remaining symmetrical on the horizontal and vertical axis that the game tiles sit on. Because of this, it is easier to ...
- Tue May 30, 2017 7:04 am
- Forum: Mods
- Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
- Replies: 41
- Views: 25366
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
I still think its usefull. I have trouble seeing coal since my monitor displays dark colors very accurately and the non-radar zones of the map combined with the checkerboard pattern make them very hard to distinguish when they are on top of dark brown. What makes this worse is that I use f.lux and i...
- Tue May 30, 2017 5:36 am
- Forum: Technical Help
- Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
- Replies: 2
- Views: 962
[A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
So I've tried everything I can think of and this is always the result on servers that have a lot going on http://i.imgur.com/kPXws3V.png Interesting thing I noticed looking at this is that the fps from steam does not match the in game fps counter at all, though this may just be because steams fps on...
- Tue May 23, 2017 2:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
- Replies: 41
- Views: 25366
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
is there a way to display the number of ores for each patch instead of displaying the name of the ore? the icon is self explanatory as to what the resource is. I like to know the number of resources, as I find it to be more useful for planning expansion is that a feature that is planned to be includ...
- Tue May 23, 2017 8:46 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 68818
Re: [MOD 0.14/0.15] Inventory Sensor 1.4.4
loading error due to sprite being 32x32 instead of expected 64z64 for Inventory Sensor_1.4.4\graphics\icons\inventory-sensor.png
- Tue May 16, 2017 11:42 pm
- Forum: Duplicates
- Topic: [0.15.11] Game Crash on Exit
- Replies: 1
- Views: 571
[0.15.11] Game Crash on Exit
see attached log file