Search found 95 matches

by GenBOOM
Thu Jun 01, 2017 1:54 am
Forum: Not a bug
Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Replies: 20
Views: 6361

Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?

The real problem is the server can't detect clients are struggling, and happily runs full speed until they are forced to drop out. no you are still missing the point. the game is running at the same speed in real time in single player and multiplayer so why is single player faster when the server s...
by GenBOOM
Wed May 31, 2017 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [A 0.15.16] Error on loading
Replies: 4
Views: 2886

Re: [A 0.15.16] Error on loading

Ah okay, still strange that I have had this on 2048 for the atlas texture size before and it loaded fine, this is new
by GenBOOM
Wed May 31, 2017 1:48 pm
Forum: Resolved Problems and Bugs
Topic: [A 0.15.16] Error on loading
Replies: 4
Views: 2886

Re: [A 0.15.16] Crash on loading

config.ini

I had it set at

Code: Select all

max-texture-size=2048

max-threads=8
for some reason I am allowed to choose more threads than I have cpu cores? I only have 6
strange thing is that I can set it to this and it loads on higher atlas settings

Code: Select all

max-texture-size=4096

max-threads=8
by GenBOOM
Wed May 31, 2017 1:38 pm
Forum: Resolved Problems and Bugs
Topic: [A 0.15.16] Error on loading
Replies: 4
Views: 2886

[A 0.15.16] Error on loading

Changed some graphic settings and restarted, crashed on loading.

Error Util.cpp:62: No pictures to put in atlas.
by GenBOOM
Wed May 31, 2017 1:15 pm
Forum: Not a bug
Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Replies: 20
Views: 6361

Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?

Okay this was not hosted on someones pc this was hosted on a dedicated server so that explanation makes no sense. The point remains that the handling is lowering performance by like 15 fps for no reason. This does not happen in single player and the excuse that the server can't handle it when it can...
by GenBOOM
Tue May 30, 2017 6:44 pm
Forum: Not a bug
Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Replies: 20
Views: 6361

Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?

In my experience over 2000 robots laggs the multiplayer pretty badly. This is on a server that is less than 40 hours old and only like 6 people on it and the ping is good. Something is going wrong with the multiplayer to client handling and is hanging up he entity update / rendering process lowering...
by GenBOOM
Tue May 30, 2017 1:52 pm
Forum: Not a bug
Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Replies: 20
Views: 6361

[A 0.15.16] Terrible Multiplayer FPS for no apparent reason?

So I've tried everything I can think of and this is always the result on servers that have a lot going on http://i.imgur.com/kPXws3V.png Interesting thing I noticed looking at this is that the fps from steam does not match the in game fps counter at all, though this may just be because steams fps on...
by GenBOOM
Tue May 30, 2017 1:25 pm
Forum: Technical Help
Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Replies: 2
Views: 962

Re: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?

Interesting screenshot I managed to capture, first time seeing this although this may be the result of me trying to troubleshoot this problem. I deleted the "blueprint-storage.dat" in the "%appdata%/Factorio" folder but replaced it again before getting this screenshot the idea I ...
by GenBOOM
Tue May 30, 2017 10:32 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34979

Re: Solar Array W/ Logistic network

Really nice designs. IΒ΄m not a fan of having storage chests in the blueprint since it can cause the bots to put other stuff there as well, but the overall designs are a nice upgrade from the pre-0.15 designs. No I agree, its there for providing the robots the materials to self build the entire thin...
by GenBOOM
Tue May 30, 2017 8:09 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34979

Re: Solar Array W/ Logistic network

After looking at your design for awhile I found a way to optimize it towards accumulators instead of solar panels. I think this is the highest number of solar panels possible while remaining symmetrical on the horizontal and vertical axis that the game tiles sit on. Because of this, it is easier to ...
by GenBOOM
Tue May 30, 2017 7:04 am
Forum: Mods
Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Replies: 41
Views: 25366

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

I still think its usefull. I have trouble seeing coal since my monitor displays dark colors very accurately and the non-radar zones of the map combined with the checkerboard pattern make them very hard to distinguish when they are on top of dark brown. What makes this worse is that I use f.lux and i...
by GenBOOM
Tue May 30, 2017 5:36 am
Forum: Technical Help
Topic: [A 0.15.16] Terrible Multiplayer FPS for no apparent reason?
Replies: 2
Views: 962

[A 0.15.16] Terrible Multiplayer FPS for no apparent reason?

So I've tried everything I can think of and this is always the result on servers that have a lot going on http://i.imgur.com/kPXws3V.png Interesting thing I noticed looking at this is that the fps from steam does not match the in game fps counter at all, though this may just be because steams fps on...
by GenBOOM
Tue May 23, 2017 2:29 pm
Forum: Mods
Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Replies: 41
Views: 25366

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

is there a way to display the number of ores for each patch instead of displaying the name of the ore? the icon is self explanatory as to what the resource is. I like to know the number of resources, as I find it to be more useful for planning expansion is that a feature that is planned to be includ...
by GenBOOM
Tue May 23, 2017 8:46 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68818

Re: [MOD 0.14/0.15] Inventory Sensor 1.4.4

loading error due to sprite being 32x32 instead of expected 64z64 for Inventory Sensor_1.4.4\graphics\icons\inventory-sensor.png
by GenBOOM
Tue May 16, 2017 11:42 pm
Forum: Duplicates
Topic: [0.15.11] Game Crash on Exit
Replies: 1
Views: 571

[0.15.11] Game Crash on Exit

see attached log file

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