Search found 114 matches

by H8UL
Wed Nov 14, 2018 4:29 pm
Forum: Implemented mod requests
Topic: on_entity_died event should include dropped loot data somewhere in there
Replies: 5
Views: 1799

Re: on_entity_died event should include dropped loot data somewhere in there

So, it should be possible for a mod to mark loot for deconstruction on drop?

Which has some interesting prospects for multiplayer, but also automated biter farms...
by H8UL
Fri Nov 09, 2018 8:39 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 46983

Re: Friday Facts #268 - The modern Biter

...]How about giving them a really heart-breaking death sound, for example Puppy Crying SOUND EFFECT ? Or, instead of inducing mental breaks among players hearing unpleasant or sometimes even annoying sounds every time the Biters attack, how about giving the Biters both defensive and offensive soun...
by H8UL
Fri Nov 02, 2018 4:10 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 47554

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Love the new chat interactions, and can think of occasions for each one where they would have been useful The shift-clicking and map location features are amazing, and much needed for online play. But I'm afraid we also need an actual chat UI, and a few fatures. Like, player list, scrollable chat, s...
by H8UL
Fri Nov 02, 2018 3:58 pm
Forum: Modding discussion
Topic: 0.17 spillage logic and LuaSurface.spill_item_stack
Replies: 4
Views: 1933

Re: 0.17 spillage logic and LuaSurface.spill_item_stack

Bilka wrote: ↑
Thu Nov 01, 2018 1:52 pm
H8UL wrote: ↑
Wed Oct 31, 2018 10:20 am
it was revealed that the spill logic has been tweaked to avoid belts. What I'm wondering is if this change applies to LuaSurface.spill_item_stack?
Yes, it does.
Thanks!
by H8UL
Wed Oct 31, 2018 10:20 am
Forum: Modding discussion
Topic: 0.17 spillage logic and LuaSurface.spill_item_stack
Replies: 4
Views: 1933

0.17 spillage logic and LuaSurface.spill_item_stack

Quick question to devs. In FFF-256 The Little Things 3 -- https://www.factorio.com/blog/post/fff-256 -- it was revealed that the spill logic has been tweaked to avoid belts. What I'm wondering is if this change applies to LuaSurface.spill_item_stack?
by H8UL
Mon Oct 29, 2018 7:40 pm
Forum: Won't implement
Topic: prototype for starting inventory
Replies: 7
Views: 2515

Re: prototype for starting inventory

Makes sense, thanks!
by H8UL
Sun Oct 28, 2018 11:33 pm
Forum: Won't implement
Topic: prototype for starting inventory
Replies: 7
Views: 2515

Re: prototype for starting inventory

Making it a prototype property wouldn't bypass the inventory-changed highlight logic. The logic detects any inventory change and shows the player the slot changed - as intended. If you want to add things to the players starting inventory you do it just how the freeplay scenario works: on_player_cre...
by H8UL
Fri Oct 26, 2018 6:20 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209929

Re: Friday Facts #266 - Cleanup of mechanics

H8UL wrote: ↑
Fri Oct 26, 2018 3:48 pm
All the changes look good to me!

Which of these changes are to the core game engine itself, and which are in the base mod only?
Starting to have doubts as I realise how much these affect the core game and will constrain modding options...
by H8UL
Fri Oct 26, 2018 3:48 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209929

Re: Friday Facts #266 - Cleanup of mechanics

All the changes look good to me!

Which of these changes are to the core game engine itself, and which are in the base mod only?

Edit: seems like too many of these changes aren't moddable back in. I think that is a waste of code you already got into a great state and a big problem for big mods.
by H8UL
Fri Oct 26, 2018 10:59 am
Forum: Won't implement
Topic: prototype for starting inventory
Replies: 7
Views: 2515

prototype for starting inventory

Hello, Currently, I believe the only way to change the starting player's inventory is to handle the on_player_created event, and then use methods such as clear_items_inside() and insert() to modify it. At a basic level this works, but it appears the game or at least the UI will act upon the new equi...
by H8UL
Sat Oct 20, 2018 11:18 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54260

Re: Friday Facts #265 - Nomenclature & Steam networking

Steam networking - no thankyou. I play other games which use the steam network, and they can be a pain. I find that games with their own built-in network code are much more reliable. Factorio multiplayer works great for me as it is. I can host MP games without any portforwarding or firewall editing...
by H8UL
Fri Oct 19, 2018 2:31 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54260

Re: Friday Facts #265 - Nomenclature & Steam networking

More network options are great! I have a casual Factorio friend (they do exist!) who is on steam, I reckon I can convince them to try multiplayer with this :mrgreen:
by H8UL
Fri Oct 12, 2018 6:20 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44383

Re: Friday Facts #264 - Texture streaming

What I haven't got my head around, is whether I should be using some non-default setting on a high end rig, or is that going to improve in 0.17 so I just wait? Right now I have gtx1080 + i7 7700K @1440p with GSync. Most games are smooth as butter out of the box, but Factorio tends to struggle when I...
by H8UL
Sun Sep 30, 2018 1:21 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52287

Re: Compilatron's blurry face

Unless he cares what we think, i'm not sure the pixel display that is his face should be blurry. It stands out because the rest of the image is of such high quality. You realise that the reason the rest of the image is high quality is the same reason the plastic bits of a Commadore 64 aren't pixela...
by H8UL
Sat Sep 29, 2018 7:35 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52287

Re: Friday Facts #262 - Hello my name is: Compilatron

I think that the sense of isolation in the NPE can be achieved with the right plot points anyway. Anybody who's experienced that the nearest thing to a friend in Portal 2 is a nervous robot called Wheatley, or walked with dogmeat in the barren and unfamiliar landscape of Fallout, will know the feeli...
by H8UL
Fri Sep 28, 2018 8:29 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52287

Re: Friday Facts #262 - Hello my name is: Compilatron

Honestly the potential for a mascot/companion is quite large for a smaller game like factorio. And i know that the devs are creative and surprisingly cunning and I'm all for anything they decide, but i would like to see more of the little guy. And definitely need to 3D print him. Ill start working ...
by H8UL
Fri Sep 28, 2018 7:37 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52287

Re: Friday Facts #262 - Hello my name is: Compilatron

... My main worry is that it will take away from the lonely castaway feeling of the game. And it's only a worry, a point of concern. I'm not saying that you shouldn't do it, just that you should consider this change by applying a few different lenses to how you view the game and possibly adjusting ...
by H8UL
Fri Sep 28, 2018 5:10 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52287

Re: Friday Facts #262 - Hello my name is: Compilatron

Cute! This makes me want to go back and play the tutorial and campaign when it comes out :D
by H8UL
Sat Sep 15, 2018 4:17 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 116119

Re: Friday Facts #260 - New fluid system

Nobody likes barrels. Sorry :oops: Objection! Interesting FFF! Great write up. We are still considering using different pipes for different shapes, which would allow two parallel separate pipes etc. Please do add this feature, flow control is a mod which adds these and it truly does improve fluid h...
by H8UL
Fri Aug 24, 2018 11:15 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50150

Re: Friday Facts #257 - NPE/Campaign update

Can I suggest to call shallow water bogland or marsh? Then it makes more sense you can walk on it but not build on it. An intuitive idea is to have two types of landfill: Basic Landfill: makes water into bogland Permeable Landfill: fills in all water and bogland Basic Landfill would be cheaper than ...

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