Search found 691 matches
- Sun Jul 29, 2018 4:26 pm
- Forum: General discussion
- Topic: Challenge: Generic max-speed train unload
- Replies: 80
- Views: 42291
Re: Challenge: Generic max-speed train unload
Well.... An interesting discussion here. Just realized i made what Eradicator promised above. Great minds think alike :mrgreen: As I understand zOldBulldog's challenge: - Equal unloading of trains under all circumstances - Unconstrained output (full consumption of output) as high as possible - Focus...
- Mon Jul 23, 2018 4:11 pm
- Forum: General discussion
- Topic: Challenge: Generic max-speed train unload
- Replies: 80
- Views: 42291
- Mon Jul 23, 2018 3:55 pm
- Forum: Gameplay Help
- Topic: Any way to optimize this setup?
- Replies: 5
- Views: 1580
Re: Any way to optimize this setup?
Nah,
There is no wrong in factorio:)
What do you want to optimize exactly?
power use
production speed
footprint
pollution production
output
.....
If you now that, we can try to help.
These forums have all kinds of crazy optimization stuff so look around for ideas.
There is no wrong in factorio:)
What do you want to optimize exactly?
power use
production speed
footprint
pollution production
output
.....
If you now that, we can try to help.
These forums have all kinds of crazy optimization stuff so look around for ideas.
- Wed Jul 18, 2018 1:12 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 94090
- Tue Jul 17, 2018 4:50 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 94090
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
https://forums.factorio.com/viewtopic.php?f=194&t=58728&start=40#p360163 https://forums.factorio.com/viewtopic.php?f=194&t=58728&start=40#p360198 https://forums.factorio.com/viewtopic.php?f=194&t=58728&start=40#p360395 All output balanced with unrestricted flow. You do need b...
- Tue Jul 10, 2018 5:32 pm
- Forum: Logistic Train Network
- Topic: Encoded Network ID, how does it work?
- Replies: 62
- Views: 46861
- Wed Jun 20, 2018 4:54 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact late-game designs:curcuits,modules,rocket silo parts
- Replies: 6
- Views: 17461
Re: Compact late-game designs:curcuits,modules,rocket silo parts
Ah:)
Thanks Dave. Can i Lease your brain for a while?
Thanks Dave. Can i Lease your brain for a while?
- Tue Jun 19, 2018 2:46 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact late-game designs:curcuits,modules,rocket silo parts
- Replies: 6
- Views: 17461
Re: Compact late-game designs:curcuits,modules,rocket silo parts
and you need only 3 beaconed refineries for a full belt of plastic
Bit of beltugliness to stuff the blue belt output, though.
Bit of beltugliness to stuff the blue belt output, though.
- Mon Jun 18, 2018 6:07 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact late-game designs:curcuits,modules,rocket silo parts
- Replies: 6
- Views: 17461
Re: Compact late-game designs:curcuits,modules,rocket silo parts
Inspiring:)
I use this green vanilla build: With Miniloaders it becomes like this:
I use this green vanilla build: With Miniloaders it becomes like this:
- Thu Jun 07, 2018 6:04 pm
- Forum: Releases
- Topic: Version 0.16.47
- Replies: 69
- Views: 34018
Re: Version 0.16.47
@Kovarex: Excellent solution, Removing the link to possible personal info @youdoomt: Need to inform, yes. Need consent, no. If Wube anonymizes the logs by - removing the ip adress (this is one of the gdpr parts lawyers are going to get rich over) - other possible personal info (Personal here has a w...
- Wed Jun 06, 2018 3:06 pm
- Forum: Releases
- Topic: Version 0.16.47
- Replies: 69
- Views: 34018
Re: Version 0.16.47
GDPR has a goal. Give more rights to individuals about the collection, status, and access to their personal data as these are collected by companies and government agencies Are you collecting personal data of EU members? Then these rules apply. (GDPR art 5) lightly shortened for clarity Personal dat...
- Fri May 25, 2018 10:23 am
- Forum: Gameplay Help
- Topic: Is there a way to check if two circuit signals are the same?
- Replies: 10
- Views: 5438
Re: Is there a way to check if two circuit signals are the same?
Cranky, aren't we?
I put a picture in for clarity, and forgot to mention it was an illustration to the first answer.
I put a picture in for clarity, and forgot to mention it was an illustration to the first answer.
- Fri May 25, 2018 10:13 am
- Forum: This Forum
- Topic: Tapatalk
- Replies: 49
- Views: 34240
Re: Tapatalk
Not recommended because of this: My main objection: the read contacts right. my contacts have never agreed to sharing their contact details, and tapatalk sells the info for advertisements and (in app) purchases. In the EU tis is probably against the GDPR(new EU wide privacy regulation) since today. ...
- Thu May 24, 2018 2:04 pm
- Forum: Gameplay Help
- Topic: Is there a way to check if two circuit signals are the same?
- Replies: 10
- Views: 5438
Re: Is there a way to check if two circuit signals are the same?
this?
Constant combinators are input simulators, send signals with value 1
If incoming signals are actual amounts, convert them to 1 first.
Output: Duplicate signals onlyConstant combinators are input simulators, send signals with value 1
If incoming signals are actual amounts, convert them to 1 first.
- Mon May 21, 2018 8:57 am
- Forum: Gameplay Help
- Topic: Belt input balancing.
- Replies: 12
- Views: 4704
Re: SOLVED: Belt input balancing.
Have not found a good good high throughput balanced train to chest unloading solution yet. Madzuri's trick (average chests, then stop loaders for chests above average) kills high speed throughput, but guarantees even chest loading/unloading. I use this lane balancer atm for even chest unloading, fou...
- Mon May 21, 2018 8:39 am
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 94090
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
@Slayn: - Not extensible beyond 4 wagons - Not enough throughput chest->inserter->belt* 1. If your train is longer than 4 wagons, getting it in and out of the station before your 6 belts empty the buffer is a bigger problem. 2. Outputting to a splitter doubles inserter throughput. Outputting to a s...
- Sun May 20, 2018 9:48 am
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 94090
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
@Slayn: Arkanoids! spaceship indeed :D Beautiful, has 2 problems: - Not extensible beyond 4 wagons - Not enough throughput chest->inserter->belt* *to get > 3 blue belts per wagon, you need more than 1 inserter per chest, and 12 chests per wagon. see the OP @zOldBulldog: DaveMcW's is brilliant, and t...
- Wed May 09, 2018 4:52 pm
- Forum: Gameplay Help
- Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
- Replies: 11
- Views: 17196
Re: Doesn't anyone have a kovarex blueprint that doesn't need te
yep, you do
(U235 insertion count)
it's not in the blueprints
(U235 insertion count)
it's not in the blueprints
- Tue May 08, 2018 4:24 pm
- Forum: Gameplay Help
- Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
- Replies: 11
- Views: 17196
Re: Doesn't anyone have a kovarex blueprint that doesn't need te
Here is another variation of a "lazy Kovarex". Posted a faulty version elsewhere... this is v2 I wanted a feed and forget solution and work around the "insert 80 235 here" thing and came up with this: - only inserts 40 U235 - no bots. (just because) - tilable - beaconable - backp...
- Fri May 04, 2018 12:24 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 94090
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
This one fails your requirements 2,3 and 4 :) Biggest difference is that mine does balanced unloading, with full throughput/always with a balancer attached Well... you cannot have a cake and eat it. Welcome to everlasting battle between esthetics, functionality, and usability. (to say nothing of blu...