Search found 96 matches
- Mon May 27, 2013 4:17 pm
- Forum: Modding help
- Topic: Access amount of time played variable?
- Replies: 5
- Views: 3928
Re: Access amount of time played variable?
Shame on me for not doing the research to find the ticks/day. Thank you for linking the resource. Right now I have the days, months, years all tied to the game tick. I noticed it was slightly off after a full 24 in-game hours. Not using an older PC... I assume the game shoots for 60/sec and probably...
- Mon May 27, 2013 2:26 pm
- Forum: Modding help
- Topic: Access amount of time played variable?
- Replies: 5
- Views: 3928
Re: Access amount of time played variable?
Is my math correct in that 25,000 ticks per in-game day?
EDIT:
Nope... but I'm super close. Its slightly less than 25,000 ticks. Hey, Factorio devs! What is the exact amount of ticks to an in-game day?
EDIT:
Nope... but I'm super close. Its slightly less than 25,000 ticks. Hey, Factorio devs! What is the exact amount of ticks to an in-game day?
- Mon May 27, 2013 2:13 pm
- Forum: Modding help
- Topic: Access amount of time played variable?
- Replies: 5
- Views: 3928
Re: Access amount of time played variable?
Its not game.tick for what I am looking. After you save a game or when you are about to load one, you can see how much time you've spent in that level. My most recent displays over 27 hours. Is there a way I can get access to that variable, perhaps via "glob" dot something? EDIT: You are c...
- Mon May 27, 2013 2:09 pm
- Forum: General discussion
- Topic: Almost June & 0.5.0
- Replies: 27
- Views: 19233
Almost June & 0.5.0
Its nearing June... excited to see 0.5.0!
- Mon May 27, 2013 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Open cut mining (mining + changing landscape)
- Replies: 12
- Views: 6814
Re: Open cut mining
I think a very cool modification to the existing mining drills would be to have a new drill that mines 2 or 3 times faster, but with a waste percentage. 20% or higher of the resources mined come out as waste instead of usable material. Therefore, you get the faster speeds but at a cost. Just a thoug...
- Mon May 27, 2013 2:06 pm
- Forum: Mods
- Topic: [Mod 0.7.0] High Technology
- Replies: 3
- Views: 10006
Re: [Mod 0.4.x] High Technology
Based on the description this sounds like the fabricator from Tekkit/FTB mods of Minecraft. Maybe I'm misreading or do not understand... speaking of not understanding, what do you mean by "sophisticated recipes production resources"? Does this change the existing recipes of iron, copper, a...
- Fri May 24, 2013 10:45 pm
- Forum: Modding help
- Topic: Access amount of time played variable?
- Replies: 5
- Views: 3928
Access amount of time played variable?
Is there a way I can get access to the variables that store the amount of time played? I want to take that time and format it in a way that will display the amount of in-game time a player has experienced, such as how many days, months, and years have gone by.
- Fri May 24, 2013 10:43 pm
- Forum: Modding help
- Topic: Type of accumulator?
- Replies: 5
- Views: 3917
Re: Type of accumulator?
Will this be possible in the future?kovarex wrote:It is not possible to limit the amount energy it can use/provide per tick, but It would be useful not only for accumulators.
- Fri May 24, 2013 9:40 pm
- Forum: Modding help
- Topic: Type of accumulator?
- Replies: 5
- Views: 3917
Type of accumulator?
Unsure as where else I should ask this... but since it has to do with a mod I'll just put it here.
What is kind of electric storage is the accumulator? I want to make one that has greater capacity but I want to ensure its fairly realistic without slapping "Advanced" in front of it...
What is kind of electric storage is the accumulator? I want to make one that has greater capacity but I want to ensure its fairly realistic without slapping "Advanced" in front of it...
- Fri May 24, 2013 2:08 am
- Forum: Implemented Suggestions
- Topic: Rename "glob" to "global"
- Replies: 0
- Views: 3889
Rename "glob" to "global"
Please rename "glob" to "global". It is very misleading otherwise. Thanks.
- Fri May 24, 2013 2:07 am
- Forum: Modding help
- Topic: External Save Data
- Replies: 10
- Views: 5854
Re: External Save Data
Let's take a stand! Rename "glob" to "global"!kovarex wrote:
I would prefer to rename it to global
- Fri May 24, 2013 1:50 am
- Forum: Modding help
- Topic: External Save Data
- Replies: 10
- Views: 5854
Re: External Save Data
ha ha ha ha... that's awesome. At least I know what that is now. Might be a good idea to update the Wiki. I would, but I do not know the Wiki-speak-language-thingy-script.kovarex wrote:If I was making this part, I would certainly call it "global" ...
- Fri May 24, 2013 1:40 am
- Forum: Modding help
- Topic: External Save Data
- Replies: 10
- Views: 5854
Re: External Save Data
Why... oh, why... call it "glob"? Because of this name, I was SO confused as to what the hell it was referring.kovarex wrote:The glob (not global but glob)
- Fri May 24, 2013 1:25 am
- Forum: Modding help
- Topic: External Save Data
- Replies: 10
- Views: 5854
Re: External Save Data
Do I need to do anything for the onload and onsave events?
- Fri May 24, 2013 1:04 am
- Forum: Modding help
- Topic: External Save Data
- Replies: 10
- Views: 5854
Re: External Save Data
Maybe I don't understand the glob table. There is so little information on it... at least nothing that is clear-cut.
- Fri May 24, 2013 12:27 am
- Forum: Modding help
- Topic: External Save Data
- Replies: 10
- Views: 5854
External Save Data
How can I create external files for saving my own data?
- Thu May 23, 2013 5:55 pm
- Forum: Mods
- Topic: [MOD 0.4.x] Factorio Clock
- Replies: 15
- Views: 16239
Re: [Mod 0.4.x]Factorio Clock
That's a great idea!ficolas wrote:what about checking if the player haves a clock item in the inv?
- Thu May 23, 2013 4:44 pm
- Forum: Mods
- Topic: [MOD 0.4.x] Factorio Clock
- Replies: 15
- Views: 16239
Re: [Mod 0.4.x]Factorio Clock
I'm just going to leave this here... require "defines" game.oninit(function() -- create label game.player.gui.left.add { type="label", name="label_time", caption="______" } end) game.onevent(defines.events, function(event) if event.name == defines.events.ontic...
- Thu May 23, 2013 1:56 pm
- Forum: Releases
- Topic: Factorio in the library
- Replies: 20
- Views: 20962
Re: Factorio in the library
What do you mean? I'm unsure if this is sarcastic.kovarex wrote:
Yes, and the best part is, when they are telling you that you have the biggest freedom in your country
- Thu May 23, 2013 1:39 pm
- Forum: Releases
- Topic: Factorio in the library
- Replies: 20
- Views: 20962
Re: Factorio in the library
Any chance of a recording? I'd love to be there but it's a long walk and also some swimming too. It will be mostly in czech language, so are you sure, that record will be usefull for you? I feel like a moron... it didn't even dawn on me that it would be in another language. Sometimes it sucks being...