*sees the 6:29:59*
WOw you weren't kidding about no error time LOL
Search found 130 matches
- Tue Jun 13, 2017 12:07 am
- Forum: Not a bug
- Topic: Lazy bastard and getting on track like a pro - 0.15.X
- Replies: 15
- Views: 9227
- Thu Jun 08, 2017 11:33 pm
- Forum: General discussion
- Topic: I need a new objective....
- Replies: 10
- Views: 3617
Re: I need a new objective....
Bob's mods?
- Sun Jun 04, 2017 10:06 pm
- Forum: Ideas and Suggestions
- Topic: Hydraulic Fracturing
- Replies: 5
- Views: 2678
Re: Hydraulic Fracturing
I think the numbers need looking at. If you need 20 hydraulic fluid per second to produce 1 iron ore per second, and 20 hydraulic fluid needs 2 iron ore per second, this is a net loss.
- Fri May 26, 2017 12:12 am
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32671
Re: Version 0.15.13
In so much as Factorio tries to be a realistic game more than an abstract/puzzle game, is there any physical basis for limiting how many solar panels can be on a given electrical network? Maybe the real approach you should take is to change how accumulators work, so that THOSE are higher maintenance...
- Thu May 25, 2017 6:57 am
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 34836
Re: The mod portal was a nice experiment... end it please?
Are you sure a Breitbart article is what you want to go off of?featherwinglove wrote:I dunno... ...Github might not be around much longer.
- Thu May 25, 2017 4:04 am
- Forum: General discussion
- Topic: Seems Factorio has some competition soon..
- Replies: 13
- Views: 5042
Re: Seems Factorio has some competition soon..
The only games I know of that are similar to Factorio are either idle/incremental games (Factory Idle, Reactor Incremental, Idle Power, etc) or more like puzzle games (Infinifactory, Human Resources, etc) or more like colony builders (ANNO 1404, Hearthlands, Rimworld, etc), and I don't know how simi...
- Wed May 24, 2017 6:18 am
- Forum: Ideas and Suggestions
- Topic: Dirty mining features ideas
- Replies: 9
- Views: 5227
Re: Dirty mining features ideas
I saw a good dirty mining proposal here: viewtopic.php?p=268436#p268436
- Wed May 24, 2017 6:09 am
- Forum: General discussion
- Topic: can we have superstructure (wonder)
- Replies: 6
- Views: 2431
Re: can we have superstructure (wonder)
This proposal for dirty mining is a bit superstructure-y:
viewtopic.php?p=268436#p268436
(Any mod implement dirty mining similar to this yet?)
viewtopic.php?p=268436#p268436
(Any mod implement dirty mining similar to this yet?)
- Mon May 15, 2017 1:24 am
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37447
Re: Friday Facts #190 - The quiet days
Possibly it could be pushed even lower than 10%. 5%? 2%? 1%?? It would become too easy perhaps to get achievements. I think firstly, achievements should be kept separate between single player and multiplayer, but then it would be nice to find a way to tell who was really involved in the achievement...
- Sun May 14, 2017 11:47 am
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37447
Re: Friday Facts #190 - The quiet days
The way achievements for multiplayer are being handled seems like a subpar solution. You've pretty much made it so that if you want achievements in multiplayer, you need to be there at the start of the server, even more so for servers that are long running. I have the perfect example, a personal se...