Search found 47 matches

by Mike Rosoft
Thu Dec 04, 2014 9:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.4][cube] Transport belt madness still unplayable
Replies: 11
Views: 4122

[0.11.4][cube] Transport belt madness still unplayable

Follow-up to this report. I have upgraded the game and the scenario pack to the most recent version, but "Transport belt madness" still doesn't work. It still starts with an empty inventory; on the top of it, when I click the "start level" button anyway, the game crashes. Base mo...
by Mike Rosoft
Thu Dec 04, 2014 8:42 pm
Forum: Resolved Problems and Bugs
Topic: Crash on update (0.10.12->0.11.4)
Replies: 3
Views: 1347

Re: Crash on update (0.10.12->0.11.4)

I didn't modify anything.
by Mike Rosoft
Thu Dec 04, 2014 7:09 pm
Forum: Resolved Problems and Bugs
Topic: Crash on update (0.10.12->0.11.4)
Replies: 3
Views: 1347

Crash on update (0.10.12->0.11.4)

I have enabled experimental updates. The update crashed with an error: No such file or directory. 19:54:31 Info None: 2014:12:04; Factorio 0.10.12 (Build 10773, win32) 19:54:32 Warning Mods: Filename of mod C:/Users\Honza\AppData\Roaming\Factorio\mods\scenario-pack is deprecated, should be scenario-...
by Mike Rosoft
Mon Nov 24, 2014 8:09 pm
Forum: Duplicates
Topic: [0.10.12] Misleading message when adding ammo to turret
Replies: 1
Views: 2352

[0.10.12] Misleading message when adding ammo to turret

Put one kind of ammunition (e.g. regular magazine) in a gun turret. Now try replacing it with a different kind of ammunition (piercing rounds magazine); the game will display a misleading message: "Piercing rounds magazine cannot be used as ammo for gun turret." (You have to remove the old...
by Mike Rosoft
Mon Nov 24, 2014 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Transport belt madness is unplayable
Replies: 2
Views: 1372

[0.10.12] Transport belt madness is unplayable

I have downloaded the Factorio mission pack. I have started the "Transport belt madness" campaign, but even the first mission appears broken. I assume that the mission is supposed to go like this: you place conveyor belts and other items on the level, then you start the mission; if you get...
by Mike Rosoft
Sun Nov 23, 2014 7:38 am
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Assembling machine should accept multiple stacks
Replies: 14
Views: 4554

[0.10.12] Assembling machine should accept multiple stacks

Summary: It is not possible to build a "small plane" in an assembling machine, even though it can be selected for building. When a number of required items exceeds a single stack, the machine should accept multiple stacks of the same item. I am currently playing the fourth mission of the &...
by Mike Rosoft
Sat Nov 08, 2014 10:30 am
Forum: Not a bug
Topic: [0.10.12] Exploit - worms prioritize turrets out of range
Replies: 2
Views: 1442

[0.10.12] Exploit - worms prioritize turrets out of range

I have found a way of defeating worms which is way too easy and could be seen as an exploit: * Approach the worm; retreat out of its range when it starts attacking. * Place a turret just inside the worm's range. You may want to put ammo in the turret, but that doesn't make a difference; the worm is ...

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