Search found 767 matches
- Mon Jun 08, 2020 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
- Replies: 3
- Views: 6183
- Mon Jun 08, 2020 2:27 pm
- Forum: Won't fix.
- Topic: Train texture inconsistancy over diagonal tracks
- Replies: 4
- Views: 8237
Re: Train texture inconsistancy over diagonal tracks
This is fixed.
- Mon Jun 08, 2020 2:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9][gfx]Light Bulb Northeast of Accumulator Looks "Off"
- Replies: 8
- Views: 3076
Re: [0.15.9][gfx]Light Bulb Northeast of Accumulator Looks "Off"
This has been fixed.
- Mon Jun 08, 2020 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: Iron ore patches on concrete are barely visible on a minimap
- Replies: 4
- Views: 1949
Re: Iron ore patches on concrete are barely visible on a minimap
In my opinion this has been fixed in the meantime:
- Mon Jun 08, 2020 2:13 pm
- Forum: Won't fix.
- Topic: [wheybags] [16.25] .5 items
- Replies: 7
- Views: 5038
- Mon Jun 08, 2020 2:11 pm
- Forum: Won't fix.
- Topic: 0.17.1 graphical bug: inserter appears over foreground power pole
- Replies: 2
- Views: 1196
Re: 0.17.1 graphical bug: inserter appears over foreground power pole
This is a duplicate of 28783.
- Mon Jun 08, 2020 2:11 pm
- Forum: Won't fix.
- Topic: [0.16.27] Inserter behind pole draws in front of it
- Replies: 5
- Views: 2338
Re: [0.16.27] Inserter behind pole draws in front of it
This is a duplicate of 28783.
- Mon Jun 08, 2020 2:10 pm
- Forum: Won't fix.
- Topic: [16.36] Visual bug between chest and conveyor drive
- Replies: 2
- Views: 1054
Re: [16.36] Visual bug between chest and conveyor drive
This is a duplicate of 27863 and fixed.
- Mon Jun 08, 2020 2:07 pm
- Forum: Won't fix.
- Topic: Graphical Error for Smart Transport Belt
- Replies: 4
- Views: 1751
Re: Graphical Error for Smart Transport Belt
This has been fixed.
- Sun Jun 07, 2020 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Kill Fish by grenade
- Replies: 5
- Views: 1273
Re: Kill Fish by grenade
Works:
- firearm magazines
- rockets
- flamethrower
- shotgun shells
- grenades
- artillery
- atomic bomb
- capsules
- Sat Jun 06, 2020 4:40 pm
- Forum: Ideas and Suggestions
- Topic: Reorder fluids, barrels and oil recipes
- Replies: 6
- Views: 1277
Re: Reorder fluids, barrels and oil recipes
Have a look at the base mods prototype definitions. I think you misunderstood me. I know how to change the order and as stated above I did it already in a mod I made for personal use (otherwise I couldn’t have made the screenshots). I am considering making it public but I am still working ob some o...
- Sat Jun 06, 2020 7:43 am
- Forum: Ideas and Suggestions
- Topic: Reorder fluids, barrels and oil recipes
- Replies: 6
- Views: 1277
Reorder fluids, barrels and oil recipes
I made some screenshots with a custom mod to show you what I mean. Let's start with the fluids. It's actually not that bad right now: fluid order old.jpg But why is steam in between crude and heavy oil? Steam is the second fluid you obtain in the game and is very closely connected to water. -> Move...
- Sat Jun 06, 2020 6:26 am
- Forum: Not a bug
- Topic: [0.18.30] missing tooltip when placing items
- Replies: 1
- Views: 622
[0.18.30] missing tooltip when placing items
When placing items in a free slot (or in case of character inventory in the slot with the hand icon) no tooltip is shown. You need to move your cursor away from it first or press shift.
- Sat Jun 06, 2020 6:09 am
- Forum: Implemented Suggestions
- Topic: [0.18.30] Building ghost tiles doesn't use new tile-ghost-icon
- Replies: 1
- Views: 867
[0.18.30] Building ghost tiles doesn't use new tile-ghost-icon
Title says it all. A new icon was introduces for tile ghosts, but it doesn't show in the curser when building ghost tiles. wrong icon when builduing tiles.jpg bad outline tile ghost icon.jpg bad outline entity ghost icon.jpg (I also would suggest changing the outlines of the ghost icons and filling ...
- Sat Jun 06, 2020 5:58 am
- Forum: Not a bug
- Topic: [0.18.30] Vehicle weapons don't require equivalent technology
- Replies: 1
- Views: 431
[0.18.30] Vehicle weapons don't require equivalent technology
Researching automobilism unlocks the car and the vehicle-machine-gun along with it. However, you don't need to have researched military for this to be true. Same goes for the tank-flamethrower. It is unlocked alongside the tanks technology but you don't have to have researched flamethrower yet. I wo...
- Fri Jun 05, 2020 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.27] Low contrast for circuit signal icons
- Replies: 13
- Views: 4922
Re: [0.18.27] Low contrast for circuit signal icons
It's already the case. Not everyone uses the same alphabet. But there is no way to localise the letter signals.coderpatsy wrote: ↑Fri Jun 05, 2020 2:56 pmI would rather they avoid baking a specific localization into the icons. Not everyone plays on English.
- Fri Jun 05, 2020 6:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.27] Low contrast for circuit signal icons
- Replies: 13
- Views: 4922
Re: [0.18.27] Low contrast for circuit signal icons
Maybe just write: Each/Any/All instead of the stars (and keep the colors btw). I don’t think that would be to small to read. Localisation wouldn’t be more of a Problem than it is already. Either you understand enough English to read them, or you remember the colors, or you remember the words like sy...
- Sun May 24, 2020 7:57 am
- Forum: Ideas and Suggestions
- Topic: New UI for finding my recent multiplayer games
- Replies: 4
- Views: 1843
Re: New UI for finding my recent multiplayer games
I don't know how many people are aware of this since I found out only by accident: When you browse multiplayer games you can click on the gear wheel in the first column and that server will stick to the top of the list. Not exactly what your are asking for since you have to mark it before you join t...
- Sat May 23, 2020 2:01 pm
- Forum: Implemented Suggestions
- Topic: Load Game as first menu entry
- Replies: 7
- Views: 2844
Re: Load Game as first menu entry
This has been implemented
- Sat May 23, 2020 8:41 am
- Forum: This Forum
- Topic: Suggestion: Sort Ideas and Suggestions
- Replies: 13
- Views: 4155
Re: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
I am happy my help is appreciated. I'm a bit hesitant to flood the main Ideas and Suggestions bord with comments saying: "move to implemented", "merge with post ..." I therefore would suggest a sticky topic were people can post links to topics that should be merged or moved. Anot...