Search found 767 matches
- Sun Aug 09, 2020 9:50 am
- Forum: This Forum
- Topic: New banner on top of the forum banner
- Replies: 9
- Views: 2821
Re: New banner on top of the forum banner
I think this banner is actually pretty useful. It makes the forum more consistent with the website and the modportal and gives easy access to them. Until now you couldn't access the modportal directly and the wiki was hidden in a drop down menu.
- Sun Aug 02, 2020 7:48 am
- Forum: Duplicates
- Topic: [mod portal] Login flow is weird
- Replies: 1
- Views: 711
- Sat Aug 01, 2020 5:07 pm
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 16166
Re: Version 0.18.38
[...] only letting us have a blueprint in one place. This was the main reason, why they changed the blueprint library. In the past inventories got cluttered with blueprints and blueprint books and you never knew if they were just the copy or the original. Now you always know: it's the original. If ...
- Sat Aug 01, 2020 5:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.15] Blueprint book in library doesn't remember last used blueprint
- Replies: 1
- Views: 811
Re: [0.18.15] Blueprint book in library doesn't remember last used blueprint
I can't reproduce this anymore. The new blueprint library seems to have fixed this.
- Sat Aug 01, 2020 10:19 am
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 16166
Re: Version 0.18.38
I think it was a good idea to overhaul the blueprint library. Even though there were just a few weeks until 1.0 . It was one of the most wanted features and most people will get used to the new behaviour in just a few days.
- Sat Aug 01, 2020 7:49 am
- Forum: Implemented in 2.0
- Topic: Fix Landfill Blueprinting
- Replies: 23
- Views: 5941
Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.
Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary o...
- Fri Jul 31, 2020 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.18.38] Missleading tooltip in shortcut menu
- Replies: 3
- Views: 2904
[Klonan] [0.18.38] Missleading tooltip in shortcut menu
Steps to reproduce have construction robotics researched in any save start a new game set shortcut bar rows to 1 Bug Blueprint tools not in the shortcut bar show "This shortcut requires the Construction robotics technology." when you hover over the tick box. This is not the real reason wh...
- Fri Jul 31, 2020 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Make the mod changelog window default to changes since the installed version when opened from "Updates" tab
- Replies: 2
- Views: 1101
- Wed Jul 29, 2020 7:19 am
- Forum: Ideas and Suggestions
- Topic: colorblind safe research
- Replies: 11
- Views: 4412
Re: colorblind safe research
Calling it a lye is a bit harsh. Maybe it was just a mistake.
Anyway, I really like this mod, even though I am not colourblind. https://mods.factorio.com/mod/cb-science
It‘s probably to late for 1.0 but I would like it implemented in Vanilla.
- Sun Jul 26, 2020 1:09 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45004
Re: Friday Facts #357 - Nuke
That is NOT how nuclear reactors explode or meltdown. Only in movies do they create a mushroom cloud, real life is very different. The "explosion" in real life is just the mass amount of radiation released into the atmosphere, of which, this game does not have (radiation). So, even if the...
- Fri Jul 24, 2020 9:11 am
- Forum: Ideas and Suggestions
- Topic: Add "NOT" operator in Train Schedules
- Replies: 4
- Views: 1312
Re: Add "NOT" operator in Train Schedules
"NOT full cargo inventory" can be used to prevent a train from leaving an unloading station if nothing was unloaded. This is useful in setups where you aren't trying to completely unload a train but have a clocked rail system where it stays at the unloader for X seconds and then moves on ...
- Thu Jul 23, 2020 2:55 pm
- Forum: Won't fix.
- Topic: [0.18.36] Efficiency module internal name is effectivity-module
- Replies: 11
- Views: 2743
Re: [0.18.36] Efficiency module internal name is effectivity-module
I'd rather have people learn how/where to look up internal names/learn how to use rich text without needing internal names than break many mods and countless blueprints. Seriously, we have 2 (+1 for vanilla only) extremely easy ways to look up internal names by now, it shouldn't be too bad. I didn'...
- Thu Jul 23, 2020 2:40 pm
- Forum: Won't fix.
- Topic: [0.18.36] Efficiency module internal name is effectivity-module
- Replies: 11
- Views: 2743
Re: [0.18.36] Efficiency module internal name is effectivity-module
It‘s a dilemma. If you change it, existent mods will brake and people who are used to the internal names being different get confused. If you keep it as it is, new modders (and developers) might get confused when stuff isn‘t working as they expected. One thing I noticed is that the graphics icon of ...
- Wed Jul 22, 2020 12:04 pm
- Forum: Off topic
- Topic: [web] Multiple visual issues with new design/design suggestions
- Replies: 1
- Views: 4121
Re: [web] Multiple visual issues with new design/design suggestions
Since this is already a multi issues topic I thought it might be best to just add some things I noticed: 1. mods.factorio.com missed "sign up" on top right corner Sign up missing.jpg 2. sign up page Inconsistent names for the fields "Password:" and "Email²" Grey text in...
- Wed Jul 22, 2020 11:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Sanqui] [Website] 404 after log in on mod portal
- Replies: 1
- Views: 774
[Sanqui] [Website] 404 after log in on mod portal
Steps to reproduce: login on any page on mods.factorio.com eg mods.factorio.com/trending and toggle "remember me" click on log out click on log in again As seen in the image below you are then send to whatever page you were on but without "mods." wich results in the 404. 404.jpg
- Fri Jul 10, 2020 9:34 am
- Forum: General discussion
- Topic: Nooby question on Mod loading/map settings.
- Replies: 3
- Views: 744
Re: Nooby question on Mod loading/map settings.
The easiest way ist to create a new save with the mods you want an send the save game to your friends. They then can click on the sync-mods-with-save-button. In Windows your saves are in: Users/user/AppData/Roaming/Factorio/saves Another way is to just enable all mods you want and then send the mod-...
- Sun Jul 05, 2020 4:55 pm
- Forum: Duplicates
- Topic: [0.17.79] rail highlighting inconsistent when placing powerpole
- Replies: 1
- Views: 780
Re: [0.17.79] rail highlighting inconsistent when placing powerpole
This is a duplicate of 82754
- Fri Jun 26, 2020 9:42 am
- Forum: General discussion
- Topic: I CLICKED THE ROCKET
- Replies: 6
- Views: 2383
- Tue Jun 09, 2020 8:45 pm
- Forum: Outdated/Not implemented
- Topic: Suggestion to change Whitelist/Blacklist terms
- Replies: 57
- Views: 16213
Re: Suggestion to change Whitelist/Blacklist terms
OMG i can't believe this topic even exists. What's next? Vegans complaining about biter kills? Environmentalists complaining about pollution? Cyclists complaining about the car. Workers complaining about robots. That is absolutely off topic. I would count my self to three of the four groups you nam...
- Tue Jun 09, 2020 8:30 am
- Forum: Ideas and Suggestions
- Topic: Rename an Achievement
- Replies: 3
- Views: 962