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- Mon Oct 09, 2023 6:02 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217214
- Fri Oct 06, 2023 12:44 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26202
Re: Friday Facts #379 - Abstract rewiring
You are putting us modders out of our jobs! (I might as well never work on another update of https://mods.factorio.com/mod/Shortcuts-ick ).^^ In all seriousness: I very much appreciate the changes! Can't wait for 2.0! Although I hope these icons are WIP. They are not even centred. Screenshot 2023-10...
- Mon Sep 25, 2023 7:50 pm
- Forum: Releases
- Topic: Version 1.1.92
- Replies: 17
- Views: 14372
Re: Version 1.1.92
Minor Features Added a notification when a technology is researched. Added /enable-research-queue console command to enable the research queue without disabling achievements. Changes The research queue is enabled by default for new games. Introducing stuff from the FFF before 2.0! You are spoiling ...
- Fri Sep 22, 2023 4:01 pm
- Forum: Implemented in 2.0
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 19308
Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Feels got to move this from āOutdated/Not implementedā to āImplemented Suggestionsā
(Even though itās still a while until 2.0 comes out)
See 108862
(Even though itās still a while until 2.0 comes out)
See 108862
- Fri Sep 22, 2023 3:53 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42538
Re: Friday Facts #374 - Smarter robots
What I wonder about in terms of optimisation: when the game searches for the nearest available robot, does it do it in batches and continues where it found the last robot or do they always start from the beginning?
- Fri Sep 22, 2023 3:50 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49946
- Wed Sep 13, 2023 1:58 pm
- Forum: Wiki Talk
- Topic: Translations of FFFs
- Replies: 7
- Views: 889
Re: Translations of FFFs
Well, I meant localized title xD Ah ok, sorry :lol: I think that decision can be left to the translators. Sure, there should be a system for each language but besides that there is no need to make a unified system for all languages. In German I would probably just use "Friday Facts #375 - Qual...
- Wed Sep 13, 2023 1:42 pm
- Forum: Wiki Talk
- Topic: Translations of FFFs
- Replies: 7
- Views: 889
Re: Translations of FFFs
I think the name should be in the format "Original name/language code" e.g "Friday Facts #375 - Quality/de" for the latest edition in German. The localised title can then be added to Template:Translations/de or whatever language you want.
- Fri Sep 01, 2023 5:03 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42538
Re: Friday Facts #374 - Smarter robots
Very exciting news! One question: When the closest available robot is searched, does it take into account for stacks of robots? For example if 10 robots are needed to fulfil a task would the search run 10 times or would it stop after the first time when the closest robot it found is part of a stack ...
- Sat Aug 12, 2023 6:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.88] Recipe tooltip in machine takes intermediate recipes into account
- Replies: 1
- Views: 881
[1.1.88] Recipe tooltip in machine takes intermediate recipes into account
I suspect this might have already been reported but at least I couldn't find the right key words for a successful search. The recipe tooltip in a machine takes only the resources inside that machine into account. So far so good. However it also checks if some ingredients can be crafted by other ingr...
- Thu Jun 22, 2023 3:30 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502703
Re: Simple Questions and Short Answers
Looks like youāre using the Shortcuts mod. If so disable the grid shortcut in the shortcut panel.
- Wed Jun 07, 2023 8:41 am
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 23
- Views: 4035
Re: Improving the Mod Portal Search
Itās one of the best search panels Iāve seen!
Found a small issue though: It requires a specific type of double quotes. It didnāt accept the default of my phone set to English (ā). Instead I had to use the straight one ("). Maybe it could be less strict?
Found a small issue though: It requires a specific type of double quotes. It didnāt accept the default of my phone set to English (ā). Instead I had to use the straight one ("). Maybe it could be less strict?
- Mon Apr 03, 2023 9:32 am
- Forum: Modding discussion
- Topic: Gears for achievement graphics, please
- Replies: 4
- Views: 1147
Re: Gears for achievement graphics, please
With that license you can simply download the graphics from github and include them in your own mod, as long as you: Publish your mod under the GPLv3 License as well Include the license in your mod Add a link to the source of the graphics in your mod State if and how you modified the graphics in you...
- Thu Jan 05, 2023 2:01 pm
- Forum: Minor issues
- Topic: [1.1.74] Relative grid position restriction in blueprints with rail is unnecessary
- Replies: 9
- Views: 1599
- Wed Jan 04, 2023 10:39 am
- Forum: Ideas and Suggestions
- Topic: Removing the Spidertron "screen jitter" on moving around.
- Replies: 3
- Views: 1143
Re: Removing the Spidertron "screen jitter" on moving around.
No need to apologise in any way. Maybe you know this mod already: https://mods.factorio.com/mod/spidertron-bob-speed/discussion/632117cfacf726e913783eeb . It will stop the vertical bobbing. As mentioned in the linked discussion it doesnāt stop the vertical wobble however. And according to the mod au...
- Wed Jan 04, 2023 12:03 am
- Forum: Combinator Creations
- Topic: Signal Sorter
- Replies: 6
- Views: 1953
Re: Signal Sorter
Before I might think about a use case I would be interested what it actually does?
- Wed Nov 30, 2022 9:40 am
- Forum: Gameplay Help
- Topic: Images from Factorio
- Replies: 4
- Views: 1080
Re: Images from Factorio
Ca you replay please just yes or no? They canāt, since it entirely depends on what exactly you are planning to do. Is it for private use only? Do you want to publish the images? In what context? Maybe the most relevant paragraphs from the terms of service: You are not allowed to copy, transfer or d...
- Fri Nov 25, 2022 8:57 am
- Forum: Ideas and Suggestions
- Topic: Show missing ingredients in entity info
- Replies: 7
- Views: 1224
Re: Mark/show missing ingredients of assemblers
+1
I prefer the second alternative however, since it takes less vertical space.
I prefer the second alternative however, since it takes less vertical space.
- Tue Oct 25, 2022 7:12 am
- Forum: Not a bug
- Topic: [1.1.69] Item request proxy doesn't go down in some cases
- Replies: 2
- Views: 698
- Mon Oct 24, 2022 9:16 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.69] Can't easily interact with module slots of mining drills
- Replies: 1
- Views: 514
[1.1.69] Can't easily interact with module slots of mining drills
Since mining drills only inventory are the module slots, just like beacons, I would expect that you could interact with them in the same way as with the module slots of beacons. Mainly being able to take the modules out with "ctrl-leftclick" without opening the GUI and inserters being able...