Search found 769 matches
- Mon Oct 09, 2023 5:00 pm
- Forum: Wiki Talk
- Topic: Delete archived wiki items
- Replies: 11
- Views: 1583
Re: Delete archived wiki items
Another issue that I neglected to mention is that sometimes people miss the "Archived" box on the page and assume the page is talking about current page content. But likely this issue can already be reduced by removing the pages from the default search. I agree with your last point there....
- Mon Oct 09, 2023 3:46 pm
- Forum: Wiki Talk
- Topic: Delete archived wiki items
- Replies: 11
- Views: 1583
Re: Delete archived wiki items
I keep getting annoyed by the steel axe page (archived) because it comes up first when looking for the steel axe research (current), so I give this some hesitant agreement. How about moving archived pages in to their own namespace? Like Archive:Steel axe That way they wouldn't show up in searches a...
- Mon Oct 09, 2023 6:02 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1372967
- Fri Oct 06, 2023 12:44 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35011
Re: Friday Facts #379 - Abstract rewiring
You are putting us modders out of our jobs! (I might as well never work on another update of https://mods.factorio.com/mod/Shortcuts-ick ).^^ In all seriousness: I very much appreciate the changes! Can't wait for 2.0! Although I hope these icons are WIP. They are not even centred. Screenshot 2023-10...
- Mon Sep 25, 2023 7:50 pm
- Forum: Releases
- Topic: Version 1.1.92
- Replies: 17
- Views: 19158
Re: Version 1.1.92
Minor Features Added a notification when a technology is researched. Added /enable-research-queue console command to enable the research queue without disabling achievements. Changes The research queue is enabled by default for new games. Introducing stuff from the FFF before 2.0! You are spoiling ...
- Fri Sep 22, 2023 4:01 pm
- Forum: Implemented in 2.0
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 22189
Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Feels got to move this from “Outdated/Not implemented” to “Implemented Suggestions”
(Even though it’s still a while until 2.0 comes out)
See 108862
(Even though it’s still a while until 2.0 comes out)
See 108862
- Fri Sep 22, 2023 3:53 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 210
- Views: 54676
Re: Friday Facts #374 - Smarter robots
What I wonder about in terms of optimisation: when the game searches for the nearest available robot, does it do it in batches and continues where it found the last robot or do they always start from the beginning?
- Fri Sep 22, 2023 3:50 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 64997
- Wed Sep 13, 2023 1:58 pm
- Forum: Wiki Talk
- Topic: Translations of FFFs
- Replies: 7
- Views: 1339
Re: Translations of FFFs
Well, I meant localized title xD Ah ok, sorry :lol: I think that decision can be left to the translators. Sure, there should be a system for each language but besides that there is no need to make a unified system for all languages. In German I would probably just use "Friday Facts #375 - Qual...
- Wed Sep 13, 2023 1:42 pm
- Forum: Wiki Talk
- Topic: Translations of FFFs
- Replies: 7
- Views: 1339
Re: Translations of FFFs
I think the name should be in the format "Original name/language code" e.g "Friday Facts #375 - Quality/de" for the latest edition in German. The localised title can then be added to Template:Translations/de or whatever language you want.
- Fri Sep 01, 2023 5:03 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 210
- Views: 54676
Re: Friday Facts #374 - Smarter robots
Very exciting news! One question: When the closest available robot is searched, does it take into account for stacks of robots? For example if 10 robots are needed to fulfil a task would the search run 10 times or would it stop after the first time when the closest robot it found is part of a stack ...
- Sat Aug 12, 2023 6:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.88] Recipe tooltip in machine takes intermediate recipes into account
- Replies: 1
- Views: 1172
[1.1.88] Recipe tooltip in machine takes intermediate recipes into account
I suspect this might have already been reported but at least I couldn't find the right key words for a successful search. The recipe tooltip in a machine takes only the resources inside that machine into account. So far so good. However it also checks if some ingredients can be crafted by other ingr...
- Thu Jun 22, 2023 3:30 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 568616
Re: Simple Questions and Short Answers
Looks like you’re using the Shortcuts mod. If so disable the grid shortcut in the shortcut panel.
- Wed Jun 07, 2023 8:41 am
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 40
- Views: 7522
Re: Improving the Mod Portal Search
It’s one of the best search panels I’ve seen!
Found a small issue though: It requires a specific type of double quotes. It didn’t accept the default of my phone set to English (“). Instead I had to use the straight one ("). Maybe it could be less strict?
Found a small issue though: It requires a specific type of double quotes. It didn’t accept the default of my phone set to English (“). Instead I had to use the straight one ("). Maybe it could be less strict?
- Mon Apr 03, 2023 9:32 am
- Forum: Modding discussion
- Topic: Gears for achievement graphics, please
- Replies: 4
- Views: 1463
Re: Gears for achievement graphics, please
With that license you can simply download the graphics from github and include them in your own mod, as long as you: Publish your mod under the GPLv3 License as well Include the license in your mod Add a link to the source of the graphics in your mod State if and how you modified the graphics in you...
- Thu Jan 05, 2023 2:01 pm
- Forum: Minor issues
- Topic: [1.1.74] Relative grid position restriction in blueprints with rail is unnecessary
- Replies: 9
- Views: 2167
- Wed Jan 04, 2023 10:39 am
- Forum: Outdated/Not implemented
- Topic: Removing the Spidertron "screen jitter" on moving around.
- Replies: 29
- Views: 4183
Re: Removing the Spidertron "screen jitter" on moving around.
No need to apologise in any way. Maybe you know this mod already: https://mods.factorio.com/mod/spidertron-bob-speed/discussion/632117cfacf726e913783eeb . It will stop the vertical bobbing. As mentioned in the linked discussion it doesn’t stop the vertical wobble however. And according to the mod au...
- Wed Jan 04, 2023 12:03 am
- Forum: Combinator Creations
- Topic: Signal Sorter
- Replies: 6
- Views: 2354
Re: Signal Sorter
Before I might think about a use case I would be interested what it actually does?
- Wed Nov 30, 2022 9:40 am
- Forum: Gameplay Help
- Topic: Images from Factorio
- Replies: 4
- Views: 1346
Re: Images from Factorio
Ca you replay please just yes or no? They can’t, since it entirely depends on what exactly you are planning to do. Is it for private use only? Do you want to publish the images? In what context? Maybe the most relevant paragraphs from the terms of service: You are not allowed to copy, transfer or d...
- Fri Nov 25, 2022 8:57 am
- Forum: Ideas and Suggestions
- Topic: Show missing ingredients in entity info
- Replies: 7
- Views: 1591
Re: Mark/show missing ingredients of assemblers
+1
I prefer the second alternative however, since it takes less vertical space.
I prefer the second alternative however, since it takes less vertical space.