Search found 701 matches

by ickputzdirwech
Sat Feb 05, 2022 1:50 pm
Forum: Ideas and Suggestions
Topic: Let me collapse the conditions for a train station in train GUI
Replies: 4
Views: 570

Re: Let me collapse the conditions for a train station in train GUI

[ick] Merged two topics about collapsing train schedule conditions.
by ickputzdirwech
Thu Jan 27, 2022 11:38 am
Forum: Outdated/Not implemented
Topic: "Soft" mode for filtering splitters
Replies: 7
Views: 557

Re: "Soft" mode for filtering splitters

You can do this already, this is how: Instead of filtering for steel, the first splitter should have an output priority to the right. Remove the second splitter and put the underground belt directly in front of the right side of the first splitter. Because the copper is blocked by the side of the un...
by ickputzdirwech
Mon Jan 10, 2022 7:37 pm
Forum: Won't fix.
Topic: Too long translations in controls settings
Replies: 12
Views: 1875

Re: Too long translations in controls settings

As this was brought up again here I'd like to "put my mustard to it" as we Germans say. :lol: My suggestions to at least try to mitigate this problem would be as follows: Use "Ziffernblock" instead of "Nummernblock". It's at least a bit shorter. Omit "taste" i...
by ickputzdirwech
Sun Jan 09, 2022 11:16 am
Forum: Modding help
Topic: Entity is not displayed.
Replies: 8
Views: 775

Re: Entity is not displayed.

It’s most likely a bug from a mod or a conflict between mods. If you provide a save file I (or someone else) can take a look at it.
by ickputzdirwech
Sun Jan 02, 2022 11:44 am
Forum: Ideas and Suggestions
Topic: Add capital/tool/something like that to recipe.
Replies: 7
Views: 508

Re: Add capital/tool/something like that to recipe.

Ah yes, thank you. Now it makes sense to me.
by ickputzdirwech
Sun Jan 02, 2022 11:02 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 104
Views: 21731

Re: Industrial Revolution 2 discussion

Maybe it is even worth reporting it to the devs? I mean what you are describing doesn’t appear in vanilla, but I think it would be nearly impossible for Deadlock to fix the issue if he doesn’t change which recipes can use productivity modules and which can’t.
by ickputzdirwech
Sun Jan 02, 2022 10:56 am
Forum: Ideas and Suggestions
Topic: Add capital/tool/something like that to recipe.
Replies: 7
Views: 508

Re: Add capital/tool/something like that to recipe.

To be honest I don’t understand your suggestion at all :?
by ickputzdirwech
Mon Dec 27, 2021 1:09 pm
Forum: Bob's mods
Topic: Bob's metals, Chemicals and Intermediates mod Tech-Tree Loop
Replies: 5
Views: 738

Re: Bob's metals, Chemicals and Intermediates mod Tech-Tree Loop

For someone to be able to help you you should do the following: 1. Select the mods that led to the loop and restart the game 2. Take a screenshot of the error message you get 3. Go to C:\Users\<YOU_USERNAME>\AppData\Roaming\Factorio\mods. Make copies of the files mod-list.json and mod-settings.dat 4...
by ickputzdirwech
Thu Dec 23, 2021 11:51 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 14399

Re: Version 1.1.50

There is pretty much no reason to produce fish, let alone automatically. So I think it’s reasonable to classify it as a minor bug. (I am even surprised the devs even acknowledge it as a bug?) For now you just have to accept that producing it automatically is about 8.3 times more expensive than manua...
by ickputzdirwech
Sun Dec 05, 2021 12:10 pm
Forum: Ideas and Suggestions
Topic: Slight reduction of rocket launch animation time
Replies: 29
Views: 5531

Re: [1.1.x] Length of rocket launch sequence

Koub wrote:
Sun Dec 05, 2021 8:53 am
I'm sure there has been at least one thread about this somewhere, but this is one of those rare cases I can't get my hands on it XD.
It's in Balancing: 68841
by ickputzdirwech
Sun Dec 05, 2021 8:32 am
Forum: Ideas and Suggestions
Topic: Overlapping info boxes
Replies: 6
Views: 746

Re: Overlapping info boxes

I decided against moving it to implemented, because the issue that the info box might be too long to be fully visible on screen still persists (see the picture in the first post). Even though they moved the weapons slots and the GUI changed a lot.
by ickputzdirwech
Sat Dec 04, 2021 12:52 pm
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 55
Views: 5229

Re: improve train block overlay: add directions

[ick] Merged with yet again another even older thread about showing directions when placing signals.
by ickputzdirwech
Sat Dec 04, 2021 12:45 pm
Forum: Outdated/Not implemented
Topic: Bots Repair Damaged Items in Inventory / Chests
Replies: 2
Views: 5801

Re: Bots Repair Damaged Items in Inventory / Chests

[ick] Moved to outdated/not implemented. I merged all link topics. This post is therefore no longer necessary.
by ickputzdirwech
Sat Dec 04, 2021 12:41 pm
Forum: Ideas and Suggestions
Topic: Repairing items in inventory
Replies: 19
Views: 4075

Re: Repairing items in inventory

[ick] Merged five topics about repairing items inside an inventoy.
by ickputzdirwech
Sat Dec 04, 2021 12:23 pm
Forum: Implemented Suggestions
Topic: Making Rockets Useful
Replies: 4
Views: 1199

Re: Making Rockets Useful

[ick] Moved to implemented. Not in the way suggested here, but rockets are useful now.
by ickputzdirwech
Sat Dec 04, 2021 12:20 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 48
Views: 10850

Re: Blueprint Edit - Ability to Zoom In/Out

[ick] Merged two threads about zooming in the blueprint editing window.
by ickputzdirwech
Sat Dec 04, 2021 9:45 am
Forum: Ideas and Suggestions
Topic: Overlapping info boxes
Replies: 6
Views: 746

Re: Overlapping info boxes

[ick] Merged two topics about the right side info box overflowing of screen.
by ickputzdirwech
Sat Dec 04, 2021 9:30 am
Forum: Minor issues
Topic: [1.1.48] Can't ctrl-click items out of a spidertron
Replies: 1
Views: 445

[1.1.48] Can't ctrl-click items out of a spidertron

With every entity I know of, including all other vehicles like cars, you can ctrl-click on it (without opening it first!) in order to take out all the items from the main inventory. This doesn't work for spidertrons.
by ickputzdirwech
Sat Dec 04, 2021 9:23 am
Forum: Implemented Suggestions
Topic: Global blacklist
Replies: 11
Views: 3186

Re: Global blacklist

[ick] Moved to implemented. See 100027 . Added auth server bans feature for multiplayer games. When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the auth...
by ickputzdirwech
Sat Dec 04, 2021 9:16 am
Forum: Ideas and Suggestions
Topic: Stacksize in tooltip
Replies: 15
Views: 1550

Re: Stacksize in tooltip

[ick] Merged two topics about showing stacksizes in tooltips.

Edit: three

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