There are about 1000 per station.herkalurk wrote:How many bots did you have in each block? Looks like a couple thousand flying around.
Search found 346 matches
- Tue Jun 05, 2018 7:25 am
- Forum: Show your Creations
- Topic: Scalable Production Supply and Product Transport
- Replies: 16
- Views: 7604
Re: Scalable Production Supply and Product Transport
- Thu May 17, 2018 8:18 pm
- Forum: Show your Creations
- Topic: Scalable Production Supply and Product Transport
- Replies: 16
- Views: 7604
Re: Scalable Production Supply and Product Transport
@herkalurk and mrvn: You don't get the point, I fear. This about expandability / ease of use. If I need more green circuits I just add another block and that's it. The train line has a huge capacity, i.e. it's enough for 14 of such blocks. I is actually designed to work with recursive blueprints to ...
- Thu May 17, 2018 11:11 am
- Forum: Show your Creations
- Topic: Scalable Production Supply and Product Transport
- Replies: 16
- Views: 7604
Re: Scalable Production Supply and Product Transport
Well, is there such a thing as "overkill" in factorio?herkalurk wrote:Why 4 locomotives for each train? Seems a bit overkill.
Of course you're right. My demo project had a 1:1 ration and I didn't want to recalculate.
However, I'm pretty happy with this setup, though.
- Wed May 09, 2018 1:50 pm
- Forum: Gameplay Help
- Topic: Train circuit condition "next station enabled"
- Replies: 10
- Views: 4660
Re: Train circuit condition "next station enabled"
Experience = Try things, fail, correct, and eventually know what works. Nothing wrong with it. 2 of my most favourite Thomas Edison quotes*: 1. "I didn't fail. I know 1000 ways now how to NOT build a light bulb." 2. "The light bulb isn't a gradual improvement of a candle." You m...
- Tue May 08, 2018 5:39 pm
- Forum: Gameplay Help
- Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
- Replies: 11
- Views: 17196
Re: Doesn't anyone have a kovarex blueprint that doesn't need te
Circular Kovarex Process (This is the version with bots, can be easily adepted to belts) (also includes ore processing) circular covarex.jpg circular covarex close-up.jpg 0eNrVXdtuG8mu/Rc9x0CxWNfBxvmRg0HgsTUZYfu2ZTvYg0H+/Uix2pGTrhIXu3iAfpmME6vUzSJXLbJ4+Wfzx93r9mm/e3jZ/PbPZnfz+PC8+e1//9k87748XN8d/+7l...
- Tue May 08, 2018 12:54 pm
- Forum: General discussion
- Topic: Reading Power capacity and demand
- Replies: 57
- Views: 26201
Re: Reading Power capacity and demand
For a solar/accumulator setup it's actually easy to answer your question: At the beginning of the day there is a phase in which the solar panels produce at their max to refill the accumulators. After a while production breaks down to a lower and unsteady level. If this happens AND if your solar pane...
- Mon May 07, 2018 10:11 am
- Forum: Gameplay Help
- Topic: On the capacity of trains
- Replies: 31
- Views: 10658
Re: On the capacity of trains
I honestly don't know why people are so surprised that higher speeds means lower throughput for trains. This is true in Factorio, as can be demonstrated both from theoretical terms as well as experimental terms, and it's true for real life trains. And it's also true for Highways. Depending on drivi...
- Fri May 04, 2018 11:09 am
- Forum: Show your Creations
- Topic: Scalable Production Supply and Product Transport
- Replies: 16
- Views: 7604
Re: Scalable Production Supply and Product Transport
No feedback? No interest?
Lacking novelity? Incomprehensible? Boring?
Lacking novelity? Incomprehensible? Boring?
- Wed May 02, 2018 8:41 am
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 16570
Re: Factorio flaws
My question here would be : Why do you play on a potatoe and ask the devs to fix this ? .... I paid 1400 Euro for that potatoe. Can't be too bad, can it? However, I think you didn't get my point. I would go smaller if a more UPS-intensive build would make sense with respect to any other goal than a...
- Thu Apr 26, 2018 7:19 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503484
Re: Simple Questions and Short Answers
I'd like to know if it's possible to create a circuit similar to an SR latch that will open a power switch when it senses a power loss on one side of the switch. I have a couple of outposts that are partially self-sufficient with solar and accumulators, and I'd like to make sure that in the event m...
- Thu Apr 26, 2018 7:07 am
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 16570
Re: Factorio flaws
And let me add: This is the best you can do. A 8/8-design requires that you put assembing machines for Coils and Green Circuits in different rows. Not unless you want to use the 14:15 ratio. This runs at the speed of the wire assembler: https://i.imgur.com/3FSfRn3.png I like the desing. However, it...
- Wed Apr 25, 2018 2:13 pm
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 16570
Re: Factorio flaws
Last week, I worked for about 6 hours to create a building-block that produces 600 green circuits/s with Cu and Fe plates as input. (...) I'm sure there is probably a small number of users in the forums who are trying to push the envelope like that, but under normal play through you don't even need...
- Wed Apr 25, 2018 2:05 pm
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 16570
Re: Factorio flaws
He isn't even diverting from the row design that much and he still loses a massive 35% efficiency. And let me add: This is the best you can do. A 8/8-design requires that you put assembing machines for Coils and Green Circuits in different rows. Since one stack inserter belt to machine has not suff...
- Tue Apr 24, 2018 9:37 pm
- Forum: Show your Creations
- Topic: Scalable Production Supply and Product Transport
- Replies: 16
- Views: 7604
Scalable Production Supply and Product Transport
Problem: Scalable production setups are favouralbe in late phases of the game. However, the transport of supplies and products does not scale well. For example, additional belts are required or new train lines have to be set up. Solution: I suggest to use a train based solution with progressiv loadi...
- Tue Apr 24, 2018 11:43 am
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 16570
Re: Factorio flaws
First of all, I said in the first reply in this thread that I (almost) fully agree to Hedning1390's statements. I also would like to point out that Factorio is an awesome game that gave me many, many hours of joyfull play. Thanks for that. 2. No, the game doesn't pit efficiency against creativity. Y...
- Mon Apr 23, 2018 2:15 pm
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 16570
Re: Factorio flaws
Re 1: I fully agree. I used Bio-Industries and sea block (+100 wood by command -- for all know-it-alls) to add multiple ways to reach the same goal. It's exactly what you say: It's intersting to figure out the best way to reach a goal. And this should vary in different phases of the game. Re 2: I ag...
- Fri Apr 20, 2018 11:05 am
- Forum: General discussion
- Topic: factorio in space / factorio space program.
- Replies: 7
- Views: 2727
Re: factorio in space / factorio space program.
Adding z axis seems like a huge waste of time for like, nothing of value added to this game. I disagree. A z-axis could - make mining much more interesting - de-tangle mining and production -- I hate building on resources - make cliffs much more meaningful - allow for completely new variations of f...
- Thu Apr 19, 2018 1:38 pm
- Forum: Railway Setups
- Topic: Multiple Stops On 1 Rail
- Replies: 9
- Views: 6374
Re: Multiple Stops On 1 Rail
I have a system to unload ore at my melting facility with a series config of stations.
The train-leave condition is triggered when the next station is free. Only the last station allows the train to leave only when empty.
The train-leave condition is triggered when the next station is free. Only the last station allows the train to leave only when empty.
- Wed Apr 18, 2018 5:41 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 55811
Re: Friday Facts #238 - The GUI update (Part II)
Seeing all people complaining about Factorio being color blind unfriendly, I wonder what proportion of the existing games does really care of their handicap out there in the world. Not that I don't care, I do sympathize, but I'm just surprised so many people do ask for it, while I've never seen a g...
- Mon Apr 16, 2018 8:37 am
- Forum: Gameplay Help
- Topic: Controlling trains and inserters with circuits
- Replies: 2
- Views: 1727
Re: Controlling trains and inserters with circuits
Hi! I use the following system for support of manual building (inkluding the use of blue prints and personal robots): - Build a supply train station close to your mall. Use requester chests (request one type per chest, multiple chests per item are allowed) to bring stuff to the station. - Use stack ...