Search found 346 matches

by Bauer
Thu Jan 31, 2019 12:18 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76341

Re: Friday Facts #279 - Train GUI & Modern Spitter

I'm with Factorio for a while now. I used trains and circuits heavily. I used train delivered blueprints for recursive blueprints (delivering one piece of another good to identify the blueprint at the station). I made a rail network with all stations having the same name and all trains having the s...
by Bauer
Thu Jan 31, 2019 10:07 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76341

Re: Friday Facts #279 - Train GUI & Modern Spitter

I'm with Factorio for a while now. I used trains and circuits heavily. I used train delivered blueprints for recursive blueprints (delivering one piece of another good to identify the blueprint at the station). I made a rail network with all stations having the same name and all trains having the s...
by Bauer
Tue Jan 29, 2019 2:38 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76341

Re: Friday Facts #279 - Train GUI & Modern Spitter

I never ever had a case in my entire Factorio life in which something like this was even remotely needed: (A & (B | C) & D) | (E & F) | G I have needed (A | B) & (C | D). I can use distributive law and get A&C | A&D | B&C | B&D, but it is annoying to feed with curren...
by Bauer
Tue Jan 29, 2019 1:59 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76341

Re: Friday Facts #279 - Train GUI & Modern Spitter

I never ever had a case in my entire Factorio life in which something like this was even remotely needed: (A & (B | C) & D) | (E & F) | G I too have never had anything remotely this complex. In fact, I have once in my entire Factorio life thought "I wonder how the game will parse t...
by Bauer
Tue Jan 29, 2019 1:48 pm
Forum: General discussion
Topic: Better Splitting Settings
Replies: 6
Views: 2399

Re: Better Splitting Settings

There is a solution for this: Use a 1:3 splitter and combine 2 of the outputs.
This, of course, is more than 1 entity.

I believe it's the fun part of factorio to figure this out and design your own solution.
by Bauer
Tue Jan 29, 2019 10:15 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76341

Re: Friday Facts #279 - Train GUI & Modern Spitter

I'm with Factorio for a while now. I used trains and circuits heavily. I used train delivered blueprints for recursive blueprints (delivering one piece of another good to identify the blueprint at the station). I made a rail network with all stations having the same name and all trains having the sa...
by Bauer
Tue Jan 29, 2019 9:56 am
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 40
Views: 12664

Re: So how's your OCD doing?

So chunks are 32 tile wide and large power poles span 30 tiles. If you place a large pole on one edge of a chunk and go as far as you can before placing the next it will just reach the other side of the chunk. What this means is if you want chunk aligned rail AND you want your large poles on their ...
by Bauer
Thu Jan 24, 2019 2:10 pm
Forum: Gameplay Help
Topic: How do you calculate Pollution rates?
Replies: 7
Views: 2411

Re: How do you calculate Pollution rates?

Did I get anything wrong or ARE the critters the pollution sink?
;-)
by Bauer
Wed Jan 23, 2019 7:27 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66355

Re: Friday Facts #278 - The new quickbar

Am I the only one who prefers having a toolbelt over a quick bar? Aside from a handful of common items, what I have in my toolbelt changes all the time. It's not as if I'm walking around like a robot placing the same stuff over and over again. I craft a machine and place it, add the common support ...
by Bauer
Wed Jan 23, 2019 7:15 am
Forum: Gameplay Help
Topic: Tank Ins and Outs -- Is there a better way?
Replies: 5
Views: 1334

Re: Tank Ins and Outs -- Is there a better way?

The OP's design is far from being ideal.
Tank-tank connections are terrible re throughput.
In fact, everything except tank-pump or pump-tank is to be avoided.
However, everything will change in a few weeks.
So let's wait and see.
by Bauer
Tue Jan 22, 2019 10:33 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 508979

Re: Simple Questions and Short Answers

Is there any way to use buld planner, when your logistic network is already up and working? I try to plan rebuld of my factory, but my drones builds faster than I plan. Removing all constructor drones from all cosmoports and putting them to the chest while planning -- is not a great idea... The ans...
by Bauer
Mon Jan 14, 2019 7:23 am
Forum: Gameplay Help
Topic: About pollution and green mods
Replies: 10
Views: 4801

Re: About pollution and green mods

In vanilla, I have never found a use for a "green" approach. Reducing the number of attacks by producing less pollution would just cost less energy. Firstly, because green modules not only reduce the pollution but also the energy consumption; and secondly, because your laser turrets will b...
by Bauer
Wed Jan 09, 2019 1:33 pm
Forum: Gameplay Help
Topic: Not enough logistic network storage space available
Replies: 6
Views: 4362

Re: Simple Questions and Short Answers

Did you replace also the active provider chests at the ore-delivery? Remove some of plates/ores and the problem should go away then. As soon as all bots have delivered their stuff, the system should run smoothly with just passive providers and requester chests. No need for storage boxes, either. BTW...
by Bauer
Tue Jan 08, 2019 8:59 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155258

Re: Friday Facts #275 - 0.17 Science changes

Dear Wube-team! Thanks for this great game. You are, by objective measures (richness of FFF, number of posts in the forum, modding support, etc.), very close to the communitiy. After reading this thread I feel obliged to appologize for some of the responses that come from the community. Some ppl her...
by Bauer
Thu Dec 06, 2018 3:03 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 40
Views: 12664

Re: So how's your OCD doing?

Hit F4, "show tile grid" --> see chunks marked on map --> place radar --> F4 to switch off "show tile grid"
by Bauer
Fri Oct 26, 2018 10:09 am
Forum: Off topic
Topic: A Danger of Factorio
Replies: 9
Views: 8078

Re: A Danger of Factorio

It's called "launch" and refers to sending satelites into space.
by Bauer
Fri Oct 12, 2018 1:00 pm
Forum: General discussion
Topic: Beaconed Liquefaction - is this right?
Replies: 13
Views: 5044

Re: Beaconed Liquefaction - is this right?

Another ocd victim who cannot build on ressources...
by Bauer
Thu Oct 11, 2018 9:13 am
Forum: Off topic
Topic: Just a little joke
Replies: 6
Views: 7462

Re: Just a little joke

WTF?!
What kind of liquid brain is this?
That's worse spaghetti than I ever saw ppl created with belts!
by Bauer
Sun Oct 07, 2018 9:34 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 43
Views: 33018

Re: 4 belts beaconed smelter row

4FE into 1steel.jpg This one is for 4 blue belts of iron plates into almost 1 blue belt of steel. 0eNqlXe1uW7cSfBf9jgtxd/mVVymKwrFPCgGObUhy0aLou1+5kW6MVjqcGf5Km9jDc5Y7s7vkHvKvzZent+V1v3s+bj7/tdk9vDwfNp9//mtz2P32fP/0/nfHP1+XzefN7rh823zaPN9/e/+/5Wl5OO53D3df3/bP9w/L5u9Pm93z4/LH5nP6+9Pw1w/HZXm6e326P378...
by Bauer
Fri Oct 05, 2018 12:18 pm
Forum: General discussion
Topic: Fuels and their uses
Replies: 14
Views: 6436

Re: Fuels and their uses

BTW, I in fact use solid fuel for power generation as soon as I enter oil-age. I have a coal loop servicing the furnaces in my base. I insert the excess solid fuel from light oil into that loop and add a 20-boiler power plant or two. With some solid fuel in the mixture the initial coal reserves last...

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