Search found 346 matches
- Wed Jun 05, 2019 12:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 4 belts beaconed smelter row
- Replies: 43
- Views: 32767
Re: 4 belts beaconed smelter row
Correct. However, they will not be mixed (which doesn't matter if the output type is all the same) and if the outputs aren't fully used, it will draw also the imputs differently. Hence, I suggest to balance the input side of the setup, i.e. between the ore station and the smelter.
- Tue Jun 04, 2019 9:28 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 4 belts beaconed smelter row
- Replies: 43
- Views: 32767
Re: 4 belts beaconed smelter row
Nice one. Good design, if you use only one type of ore. Could you perhaps explain your answer to me? With your design, I can't process multiple types of ore per line at the same time, can I? Edit: Which of the 6 are the 4 output conveyors? Or do the 6 have to be merged to 4? The 4 in the middle are...
- Fri May 24, 2019 5:59 am
- Forum: Gameplay Help
- Topic: Handling 7 Science Paks
- Replies: 36
- Views: 15069
Re: Handling 7 Science Paks
... and I always thought that 1k SPM meant 1k each. nvm.
- Thu May 23, 2019 7:23 am
- Forum: General discussion
- Topic: Comprehensive power management
- Replies: 32
- Views: 9482
Re: Comprehensive power management
Thanks. Understood. Idle beacons use a lot of energy for nothing. I usually come from the other side: I switch off parts of the factory when they are idle (RS-latch on a few buffer chests). In order to make this work, my solar-accululator-ratio is closer to 1:1 in this phase of the game. And the ste...
- Tue May 21, 2019 5:51 am
- Forum: General discussion
- Topic: Comprehensive power management
- Replies: 32
- Views: 9482
Re: Comprehensive power management
I understand the concept. Out of curiosity, what application do you have for a high demand, low priority setup that's worthwile to setup a huge accumulator field? I just cannot think of any (my fault).
- Mon May 20, 2019 7:17 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 4 belts beaconed smelter row
- Replies: 43
- Views: 32767
Re: 4 belts beaconed smelter row
Nice one. Good design, if you use only one type of ore.
- Mon May 20, 2019 7:10 am
- Forum: General discussion
- Topic: Inserter/Assembler match and logic... using copper coil as example
- Replies: 5
- Views: 1684
Re: Inserter/Assembler match and logic... using copper coil as example
Obvoiusly, the problem is not the calculation of items you have to move per second. The problem is that the transfer rate of inserters to and from belts vary a lot depending on the filling status of the belt. As a result, you need more/faster inserters for ingrediants as the belt gets empty and more...
- Fri May 17, 2019 10:16 pm
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11914
- Fri May 17, 2019 6:05 am
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11914
Re: Cars on belts
old save removed In this save everything looks fine. But only because this green chips fab is not at it's full capacity (because other parts of the factory are not up and running yet). Now, green chips are the bottleneck and it turns out that: - The way how I transfer from trains to cars is not suff...
- Wed May 15, 2019 9:21 am
- Forum: General discussion
- Topic: Comprehensive power management
- Replies: 32
- Views: 9482
Re: Comprehensive power management
The brown-out is your friend! It's not the end of the world if you don't have enough power to keep everything going. The only really bad thing that could happen is a black-out, i.e. your power production including the mining is out of power. Hence, if you put that (the power production) on a separat...
- Wed May 15, 2019 6:30 am
- Forum: Gameplay Help
- Topic: Why can't I place a rail signal on this diagonal rail?
- Replies: 8
- Views: 2987
Re: Why can't I place a rail signal on this diagonal rail?
And only rail segments block the placement of signals. If you block one side with another building (e.g. a power pole), you can still place the signal on the other side.
- Wed May 15, 2019 6:26 am
- Forum: Gameplay Help
- Topic: Rail station signaling failure
- Replies: 8
- Views: 3021
Re: Rail station signaling failure
Not sure if this will solve the problem. However, you need regular signals at the entry AND exit of the stations. Otherwise it's a best practice to build a train stacker in a way that all paths through it have the same lengths. (like the one in this posting but without all the circuitry https://foru...
- Sun May 12, 2019 7:48 pm
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11914
Re: Cars on belts
Thanks a lot for all your work. Based upon your research, I built my green chips factory. Let me add one tiny remark. I found that cars that are closed packed on a red belt have the right spacing to get around corners on blue belts. Might be helpful. I haved figured it out correctly, however, cars a...
- Sun May 12, 2019 7:39 pm
- Forum: Gameplay Help
- Topic: Anybody has a 12 to 18(or 9) belt balancer?
- Replies: 3
- Views: 5107
Re: Anybody has a 12 to 18(or 9) belt balancer?
And here is the 12 to 12. 0eNqlnF1uGzkQhO8yz/KC/+ToKotgYSeDYABbEqTRIoahu2cUWVlv3Bw1Pz0lTuxis9hkFdktv3VPz8dhtx83U7d+68av282hW//91h3G75vH5/O/Ta+7oVt34zS8dKtu8/hy/mr4sdsPh8PDtH/cHHbb/fTwNDxP3WnVjZtvw49ubU8rNchh9zxO07D/8OPu9GXVDZtpnMbhEtCvL17/2RxfnubvXNs6yqrbbQ/zD24355FnsAf/V1x1r/Nf8ukc1h9QrgXKLkL5Biizi...
- Fri May 10, 2019 5:38 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 10 to 10 balancer
- Replies: 0
- Views: 8481
10 to 10 balancer
10x10.jpg 0eNqlndtuGzkQRP9lnmWDbN79K4tgkYsQCHBkQZKDGIH+feXYzhoJpSmeeTJ8UZHsYXeTNdXtn9On+8f1br/ZHqe7n9Pm88P2MN3983M6bL5uP94//+z4tFtPd9PmuP42rabtx2/P361/7Pbrw+HmuP+4Pewe9sebT+v743RaTZvtl/WP6c6fVjLIYXe/OR7X+3cft+7Hv2/2x8fzT34jvPzFjX/3yTD0Sffuk/H0YTWtt8fNcbN+McKvb57+3T5++3Se3Z2fW/5q2j0czh9/2D4PfYa88XE1...
- Thu May 09, 2019 1:41 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 55518
- Thu May 09, 2019 5:43 am
- Forum: Gameplay Help
- Topic: Strange Train Behaviour
- Replies: 8
- Views: 2050
Re: Strange Train Behaviour
Well, I doubled the nuclear reactor and added 30 more ore trains to get things going in the meantime. I'm not sure what UPS I had when I saved the game for this post. But it was not much better than 40.
- Wed May 08, 2019 9:59 pm
- Forum: Gameplay Help
- Topic: Strange Train Behaviour
- Replies: 8
- Views: 2050
Re: Strange Train Behaviour
Thanks for your answers!
What is interesting is that it actually works with the Cu-lines.
I added the signal. Now it works.
BTW, I also have 30ish UPS with my i7.
What is interesting is that it actually works with the Cu-lines.
I added the signal. Now it works.
BTW, I also have 30ish UPS with my i7.
- Wed May 08, 2019 5:36 pm
- Forum: Gameplay Help
- Topic: Strange Train Behaviour
- Replies: 8
- Views: 2050
Re: Strange Train Behaviour
hmmm. I was wrong. It didn't fix the problem...
- Wed May 08, 2019 1:51 pm
- Forum: Gameplay Help
- Topic: Slow down item counter display
- Replies: 2
- Views: 1212