Search found 346 matches

by Bauer
Wed Jun 05, 2019 12:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 43
Views: 32767

Re: 4 belts beaconed smelter row

Correct. However, they will not be mixed (which doesn't matter if the output type is all the same) and if the outputs aren't fully used, it will draw also the imputs differently. Hence, I suggest to balance the input side of the setup, i.e. between the ore station and the smelter.
by Bauer
Tue Jun 04, 2019 9:28 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 43
Views: 32767

Re: 4 belts beaconed smelter row

Nice one. Good design, if you use only one type of ore. Could you perhaps explain your answer to me? With your design, I can't process multiple types of ore per line at the same time, can I? Edit: Which of the 6 are the 4 output conveyors? Or do the 6 have to be merged to 4? The 4 in the middle are...
by Bauer
Fri May 24, 2019 5:59 am
Forum: Gameplay Help
Topic: Handling 7 Science Paks
Replies: 36
Views: 15069

Re: Handling 7 Science Paks

... and I always thought that 1k SPM meant 1k each. nvm.
by Bauer
Thu May 23, 2019 7:23 am
Forum: General discussion
Topic: Comprehensive power management
Replies: 32
Views: 9482

Re: Comprehensive power management

Thanks. Understood. Idle beacons use a lot of energy for nothing. I usually come from the other side: I switch off parts of the factory when they are idle (RS-latch on a few buffer chests). In order to make this work, my solar-accululator-ratio is closer to 1:1 in this phase of the game. And the ste...
by Bauer
Tue May 21, 2019 5:51 am
Forum: General discussion
Topic: Comprehensive power management
Replies: 32
Views: 9482

Re: Comprehensive power management

SuicideJunkie wrote:
Tue May 21, 2019 12:04 am
accumulator slosh pile
I understand the concept. Out of curiosity, what application do you have for a high demand, low priority setup that's worthwile to setup a huge accumulator field? I just cannot think of any (my fault).
by Bauer
Mon May 20, 2019 7:17 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 43
Views: 32767

Re: 4 belts beaconed smelter row

Nice one. Good design, if you use only one type of ore.
by Bauer
Mon May 20, 2019 7:10 am
Forum: General discussion
Topic: Inserter/Assembler match and logic... using copper coil as example
Replies: 5
Views: 1684

Re: Inserter/Assembler match and logic... using copper coil as example

Obvoiusly, the problem is not the calculation of items you have to move per second. The problem is that the transfer rate of inserters to and from belts vary a lot depending on the filling status of the belt. As a result, you need more/faster inserters for ingrediants as the belt gets empty and more...
by Bauer
Fri May 17, 2019 10:16 pm
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11914

Re: Cars on belts

by Bauer
Fri May 17, 2019 6:05 am
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11914

Re: Cars on belts

old save removed In this save everything looks fine. But only because this green chips fab is not at it's full capacity (because other parts of the factory are not up and running yet). Now, green chips are the bottleneck and it turns out that: - The way how I transfer from trains to cars is not suff...
by Bauer
Wed May 15, 2019 9:21 am
Forum: General discussion
Topic: Comprehensive power management
Replies: 32
Views: 9482

Re: Comprehensive power management

The brown-out is your friend! It's not the end of the world if you don't have enough power to keep everything going. The only really bad thing that could happen is a black-out, i.e. your power production including the mining is out of power. Hence, if you put that (the power production) on a separat...
by Bauer
Wed May 15, 2019 6:30 am
Forum: Gameplay Help
Topic: Why can't I place a rail signal on this diagonal rail?
Replies: 8
Views: 2987

Re: Why can't I place a rail signal on this diagonal rail?

And only rail segments block the placement of signals. If you block one side with another building (e.g. a power pole), you can still place the signal on the other side.
by Bauer
Wed May 15, 2019 6:26 am
Forum: Gameplay Help
Topic: Rail station signaling failure
Replies: 8
Views: 3021

Re: Rail station signaling failure

Not sure if this will solve the problem. However, you need regular signals at the entry AND exit of the stations. Otherwise it's a best practice to build a train stacker in a way that all paths through it have the same lengths. (like the one in this posting but without all the circuitry https://foru...
by Bauer
Sun May 12, 2019 7:48 pm
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11914

Re: Cars on belts

Thanks a lot for all your work. Based upon your research, I built my green chips factory. Let me add one tiny remark. I found that cars that are closed packed on a red belt have the right spacing to get around corners on blue belts. Might be helpful. I haved figured it out correctly, however, cars a...
by Bauer
Sun May 12, 2019 7:39 pm
Forum: Gameplay Help
Topic: Anybody has a 12 to 18(or 9) belt balancer?
Replies: 3
Views: 5107

Re: Anybody has a 12 to 18(or 9) belt balancer?

And here is the 12 to 12. 0eNqlnF1uGzkQhO8yz/KC/+ToKotgYSeDYABbEqTRIoahu2cUWVlv3Bw1Pz0lTuxis9hkFdktv3VPz8dhtx83U7d+68av282hW//91h3G75vH5/O/Ta+7oVt34zS8dKtu8/hy/mr4sdsPh8PDtH/cHHbb/fTwNDxP3WnVjZtvw49ubU8rNchh9zxO07D/8OPu9GXVDZtpnMbhEtCvL17/2RxfnubvXNs6yqrbbQ/zD24355FnsAf/V1x1r/Nf8ukc1h9QrgXKLkL5Biizi...
by Bauer
Fri May 10, 2019 5:38 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 10 to 10 balancer
Replies: 0
Views: 8481

10 to 10 balancer

10x10.jpg 0eNqlndtuGzkQRP9lnmWDbN79K4tgkYsQCHBkQZKDGIH+feXYzhoJpSmeeTJ8UZHsYXeTNdXtn9On+8f1br/ZHqe7n9Pm88P2MN3983M6bL5uP94//+z4tFtPd9PmuP42rabtx2/P361/7Pbrw+HmuP+4Pewe9sebT+v743RaTZvtl/WP6c6fVjLIYXe/OR7X+3cft+7Hv2/2x8fzT34jvPzFjX/3yTD0Sffuk/H0YTWtt8fNcbN+McKvb57+3T5++3Se3Z2fW/5q2j0czh9/2D4PfYa88XE1...
by Bauer
Thu May 09, 2019 1:41 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 55518

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Drison wrote:
Thu May 09, 2019 1:29 pm
... there are thousands if not tens of thousands of us (if not more!) that are willing to continue to contribute to those efforts financially (if that means DLC or otherwise) - we just need you guys to give us the opportunity!
+1
by Bauer
Thu May 09, 2019 5:43 am
Forum: Gameplay Help
Topic: Strange Train Behaviour
Replies: 8
Views: 2050

Re: Strange Train Behaviour

Well, I doubled the nuclear reactor and added 30 more ore trains to get things going in the meantime. I'm not sure what UPS I had when I saved the game for this post. But it was not much better than 40.
by Bauer
Wed May 08, 2019 9:59 pm
Forum: Gameplay Help
Topic: Strange Train Behaviour
Replies: 8
Views: 2050

Re: Strange Train Behaviour

Thanks for your answers!

What is interesting is that it actually works with the Cu-lines.
I added the signal. Now it works.

BTW, I also have 30ish UPS with my i7.
by Bauer
Wed May 08, 2019 5:36 pm
Forum: Gameplay Help
Topic: Strange Train Behaviour
Replies: 8
Views: 2050

Re: Strange Train Behaviour

hmmm. I was wrong. It didn't fix the problem...

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