Search found 68 matches

by silver_26
Fri Mar 04, 2016 5:56 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204882

Re: Friday Facts #128 - Back down to earth

I do would like a new type of radar for long train tracks to see where your trains are instead of placing toms of " normal " radars along the track There is a mod which adds radar that does exactly what you asked. Train tracker 1.0.0 https://forums.factorio.com/viewtopic.php?f=92&t=18...
by silver_26
Fri Mar 04, 2016 5:51 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204882

Re: Friday Facts #128 - Back down to earth

and I agree with selkathguy Efficient and optimized systems should be a challenge to build, but not tedious. As it stands now the Loader removes all challenge for maximum performance, which the entire point of the game is an optimization puzzle. As a sidenote it robs players of the satisfaction of ...
by silver_26
Fri Mar 04, 2016 5:48 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204882

Re: Friday Facts #128 - Back down to earth

@ kovarex I do would like a new type of radar for long train tracks to see where your trains are instead of placing toms of " normal " radars along the track by kovarex » Fri Mar 04, 2016 5:25 pm silver_26 wrote: or / and maby optimization for mega bases... caz im down to 22 Ups / 25 FPS I...
by silver_26
Fri Mar 04, 2016 5:31 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204882

Re: Friday Facts #128 - Back down to earth

or / and maby optimization for mega bases... caz im down to 22 Ups / 25 FPS I think that is more a priority then the loader Can you provide the save? I will definitely do some optimisations in the spare time. I don't mean optimisations build / layout wise .... I mean game wise, share amount of item...
by silver_26
Fri Mar 04, 2016 5:24 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204882

Re: Friday Facts #128 - Back down to earth

I would say no. first becase you are pushing the 0.13 further away every time and more and more things com between it so, with the loader it will take even longer for 13 to be released... ( and im waiting over 6 months for it ) 2nd I think it will be over powered . and how are you going to make this...
by silver_26
Fri Dec 25, 2015 7:07 pm
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 123306

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

please keep this mod uptodate ( 12.20 ) and upcoming steam release
i realy like this mod
thay should make this stock game...
by silver_26
Fri Dec 25, 2015 6:52 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328938

Re: [MOD 0.12.x] Treefarm REDUX

can you please update this mod for 12.20
and for the new 13.x steam release
by silver_26
Fri Dec 18, 2015 3:21 am
Forum: Ideas and Suggestions
Topic: ideas for the Devs
Replies: 1
Views: 5698

ideas for the Devs

Hello devs I might have a few ideas for the game... first, I think it would be cool if there was a new bitter ( queen ) that stays in the nest or patrols a few nests or maby ( snall ) flying bitters or maby only the queen can fly... I also would like a Disassembling machine for the stuff you never u...
by silver_26
Sun Dec 06, 2015 8:41 pm
Forum: Gameplay Help
Topic: need help with a mod ( Smart Trains )
Replies: 5
Views: 11166

Re: need help with a mod ( Smart Trains )

sure ..
im running factorio 12.7
and smart trains 0.3.66

http://imgur.com/H59CtSk

I just have removed all 40 trains and reinstalled the mod so hope this does the trick
by silver_26
Sun Dec 06, 2015 7:35 pm
Forum: Gameplay Help
Topic: need help with a mod ( Smart Trains )
Replies: 5
Views: 11166

Re: need help with a mod ( Smart Trains )

Kajanor wrote:Moved from Technical Help.

Can you post screenshots for me? Else searching for errors may take a while. ;)
sure... what screen shot you need ?
I do not get anny errors
by silver_26
Sun Dec 06, 2015 4:28 pm
Forum: Gameplay Help
Topic: need help with a mod ( Smart Trains )
Replies: 5
Views: 11166

need help with a mod ( Smart Trains )

hello I got this refuelling problem... I use L-CC-L trains... when a trains enters the "waiting" station for unloading ( at my power station ) thay say Add refuelstation... then thay unload the coal and go to the loading station for coal, and again when thay enter the " waiting" ...
by silver_26
Sun Nov 22, 2015 5:53 am
Forum: Implemented Suggestions
Topic: Allow filters on Deconstruction Planner
Replies: 3
Views: 7827

Allow filters on Deconstruction Planner

hello
I have a question,
could you please make a 2nd deconstruct bleu print for the next update ?

this one should allow players to select specific items to be removed from the area
belts only / tree´s only / inserters only.... ?

that would help so much

should be easy to make I gues
by silver_26
Fri Oct 30, 2015 8:01 pm
Forum: Resolved Problems and Bugs
Topic: Devs, you forget something
Replies: 1
Views: 3067

Devs, you forget something

Hello Devs. i just reinstalled windows on my pc, and one of the first games.... factorio ! so i started the game just once befor adding my save backup and mod backups... when i notesed that you have forgot or overlooked 1 tiny thing... its not a bug, maby graphix thing... but when i started the game...
by silver_26
Fri Sep 18, 2015 12:43 am
Forum: Duplicates
Topic: shooting bug new update 12. 8
Replies: 1
Views: 3365

shooting bug new update 12. 8

there is something wrong with the shotgun shooting
in the new 12.8 update...

you can only shoot in 8 directions...
only in 45* angels.
and not between...
so I downgraded back to 12.7 unless you can fix that please
by silver_26
Sat Sep 05, 2015 5:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 25
Views: 30314

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

thnx this is something I was looking for...
just 1 question... can you please add a keyboard butten to it ?
for example Hold R to mirror it or G or H or something...
or a option so we can chose what butten ?
by silver_26
Sat Sep 05, 2015 5:52 pm
Forum: Technical Help
Topic: Devs Please Help blue prints...
Replies: 2
Views: 4069

Re: Devs Please Help blue prints...

thnx...
ill check it out...
but I would like this to be in stock game...
by silver_26
Sat Sep 05, 2015 5:42 pm
Forum: Technical Help
Topic: Devs Please Help blue prints...
Replies: 2
Views: 4069

Devs Please Help blue prints...

Hello I am struggling with blueprint for a while now... and thay do help me a lot but... can you PLEASE add a extra option to the blueprints for me ? sometimes I need to rotate a print... witch is fine... but sometimes I need a Mirror print... Here is a example what I mean.... http://imgur.com/29nrM...
by silver_26
Sat Sep 05, 2015 2:55 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299930

getting error with smart trains...

I get errors with smart trains
http://imgur.com/zUAemrB
and I do not know what it is... or what do to about it

when I got this error I pressed Read From UI....
caz I have a little problem with trains not refueling....
by silver_26
Fri Sep 04, 2015 6:09 pm
Forum: General discussion
Topic: question about expantion for Devs.
Replies: 1
Views: 5220

question about expantion for Devs.

first, thnx for fixing the account buf that fast... I was wondering when we can acualy do in to space ? after playing over 1000 hours this game.... I realy like something new and yes the new rocket defence looks nice... but I realy would like to go in space :) btw... maby a idea... ( in real life ) ...
by silver_26
Fri Sep 04, 2015 1:59 pm
Forum: Technical Help
Topic: My account was deleted ?
Replies: 6
Views: 6977

Re: My account was deleted ?

yes same here... failed loging / password.
even on main page, email not in data base...
whats going on.... ?

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