Search found 84 matches
- Sun Oct 27, 2024 3:32 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.10] use-item-groups no longer works since 2.0
- Replies: 2
- Views: 1790
Re: [boskid][2.0.10] use-item-groups no longer works since 2.0
Thanks for this!
- Sat Oct 26, 2024 7:07 am
- Forum: Gameplay Help
- Topic: Insert a Processing Unit in the Rocket silo
- Replies: 15
- Views: 12173
Re: Insert a Processing Unit in the Rocket silo
Workaround for now is to request it from the space platform hub, and have the silo fulfill those requests.
- Tue Oct 22, 2024 6:55 am
- Forum: Ideas and Suggestions
- Topic: Please restore fuzzy search
- Replies: 2
- Views: 779
Please restore fuzzy search
Hello, congrats on the release of Space Age.
I see the patch notes in 2.0.7 have this line:
Removed the "fuzzy search" setting.
It seems like the functionality was completely removed, not just the setting. I am hoping there is a plan to restore this functionality? It makes searching for most ...
I see the patch notes in 2.0.7 have this line:
Removed the "fuzzy search" setting.
It seems like the functionality was completely removed, not just the setting. I am hoping there is a plan to restore this functionality? It makes searching for most ...
- Sat Feb 04, 2023 6:18 am
- Forum: Resource Spawner Overhaul
- Topic: Chlorine mod (salt resource)
- Replies: 1
- Views: 2154
Chlorine mod (salt resource)
Hello once again. Another resource mod, another config. Thanks as always 
- Tue Aug 16, 2022 9:53 pm
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 18430
Re: [1.1.63] Low available space in Steam Remote Storage warning
Loewchen, your idea did work for the factorio message. Thanks.
However steam then started showing a message most of the time when I restarted the game that it had not successfully synced (again, sync is off everywhere). Likely a bug in steam, but maybe worth reporting it to steam?
Since I do a lot ...
However steam then started showing a message most of the time when I restarted the game that it had not successfully synced (again, sync is off everywhere). Likely a bug in steam, but maybe worth reporting it to steam?
Since I do a lot ...
- Sat Aug 06, 2022 4:05 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 18430
Re: Low available space in Steam Remote Storage warning [1.1.63]]
I am having this same issue. I have hundreds of different savegames for testing different mod loadouts and haven't used steam storage in a long time.
- Fri Jul 29, 2022 4:44 am
- Forum: Resource Spawner Overhaul
- Topic: Another new mod, Natural Gas
- Replies: 2
- Views: 3066
- Fri Jul 22, 2022 5:57 am
- Forum: Resource Spawner Overhaul
- Topic: Another new mod, Natural Gas
- Replies: 2
- Views: 3066
Another new mod, Natural Gas
Natural Gas mod (bzgas) is ready to go with RSO. This one is a fluid, config attached. Please include when able. Thanks again!
- Tue Jul 19, 2022 6:19 am
- Forum: Implemented mod requests
- Topic: Allow different frame counts if one of them is 1
- Replies: 7
- Views: 3602
Re: Allow different frame counts if one of them is 1
Oh brilliant! Thank you.
- Mon Jul 18, 2022 3:48 am
- Forum: Implemented mod requests
- Topic: Allow different frame counts if one of them is 1
- Replies: 7
- Views: 3602
Re: Allow different frame counts if one of them is 1
For posterity, the function bobingabout referenced here is
Code: Select all
function util.multiplystripes(count, stripes)- Tue Jul 12, 2022 3:49 am
- Forum: Resource Spawner Overhaul
- Topic: New Tin mod (bztin)
- Replies: 2
- Views: 2997
Re: New Tin mod (bztin)
- Tue Jul 05, 2022 10:33 am
- Forum: Resource Spawner Overhaul
- Topic: New Tin mod (bztin)
- Replies: 2
- Views: 2997
New Tin mod (bztin)
Hello again. I have another mod with a resource. I've attached an rso config, if you're able to include at some point. Thanks!
- Mon Apr 25, 2022 7:23 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 58
- Views: 64326
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Hi brevven! First of all I would like to thank you for the huge work you have made to your mods. It's amazing how high their quality is.
I have a quick question: do you plan to focus on new mods (I mean noble metals/tin) in the near future, or on improving existing mods. Not gonna lie, the noble ...
- Mon Apr 25, 2022 7:16 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 58
- Views: 64326
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Just noticed a weird integration with 248k mod. Or rather, no integration. 248k has an item called "aluminium" and BZ ores also has aluminum and it doesn't seem like there's any compatibility work done between the mods. The two items should be the same one but they're not?
Thanks for raising ...
- Mon Mar 07, 2022 1:58 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 58
- Views: 64326
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Thanks Illusion12, Fishy, and Xynariz for this feedback on copper usage in SE & K2. I generally consider it a good thing to reduce demand of vanilla resources and replace the high demand with scaling complexity.
Automation core seems like a neat idea for first tier modules. I like the theme of ...
Automation core seems like a neat idea for first tier modules. I like the theme of ...
- Fri Mar 04, 2022 7:02 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 58
- Views: 64326
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Filter Dirty Water (Zircon) recipe is giving 20% Titanium (along with Zircon and Water). It probably shouldn't give Titanium at all or should give much less Titanium (maybe 1% ?), because the same Filter Dirty Water from the Titanium mod only gives 5% Titanium Ore.
Ah, thanks. The titanium is an ...
- Wed Feb 23, 2022 3:54 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 114
- Views: 76435
Re: Changelog tutorial
Ah thank you, must have missed that
I confused the guide with the format checker you've shared previously: https://mods.factorio.com/mod/da-changelog-tools/, but I've reported this issue on that as well, and that seems to be the appropriate venue.
- Tue Feb 22, 2022 5:20 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 114
- Views: 76435
Re: Changelog tutorial
I believe there is now a new issue with spaces after category fields: For example:
will not parse in-game, the space must be removed.
I do not believe this used to be the case.
Code: Select all
Features:<space><newline>I do not believe this used to be the case.
- Sat Feb 12, 2022 8:16 am
- Forum: Resource Spawner Overhaul
- Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
- Replies: 5
- Views: 4751
- Tue Feb 01, 2022 2:47 am
- Forum: Resource Spawner Overhaul
- Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
- Replies: 5
- Views: 4751
Re: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
No worries, thank you very much 