Really nice write up Bushdoctor.Bushdoctor wrote: ↑Mon Jul 29, 2019 10:16 pmHello Michael,
I think it's not the trains causing your problem, ...
In any case: Happy gaming man!
Good luck.
Search found 288 matches
- Wed Aug 21, 2019 8:30 pm
- Forum: Gameplay Help
- Topic: Stopping train delivers for overloaded ore processing
- Replies: 3
- Views: 1776
Re: Stopping train delivers for overloaded ore processing
- Wed Aug 21, 2019 5:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33333
Belt math, using lower tier belts to effect.
Sometimes using lower tier belts can be useful. Everyone knows 1 red belt equals 2 yellow belts and 1 blue belt equals 3 yellow belts, but what does that really mean? The image below shows some of the things you can do if you don't limit yourself to one belt tier. Screen Shot 2019-08-24 at 1.28.51 A...
- Tue Aug 20, 2019 3:51 pm
- Forum: Modding help
- Topic: map_gen_settings and autoplacers
- Replies: 19
- Views: 20957
Re: map_gen_settings and autoplacers
You have three noise functions: N1, N2, N3. You want to use one of them based on surface S. Write N4 to call one of them depending on S, register N4 with the map generator.
- Sat Aug 17, 2019 6:22 am
- Forum: Ideas and Suggestions
- Topic: Make power switch actually useful
- Replies: 11
- Views: 2429
Re: Make power switch actually useful
What do you use to make sure that accumulators are used over steam power when switching to solar? I use a circuit-controlled power switch for that. Always thought that to be common way to do it. Aren't accumulators and solars used first anyway (internal priorities)? Power priority is: solar, steam ...
- Fri Aug 16, 2019 4:12 pm
- Forum: Not a bug
- Topic: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
- Replies: 7
- Views: 1922
Re: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
So it’s not that the train is waiting forever, it just didn’t move as quick as the player expected.
- Fri Aug 16, 2019 6:44 am
- Forum: Not a bug
- Topic: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
- Replies: 7
- Views: 1922
Re: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
I’m confused, if the train has to recalculate its path why is it not choosing a path without another train?
- Thu Aug 15, 2019 8:16 pm
- Forum: Not a bug
- Topic: [0.17.60] Unpowered inserters still consume a lot of ups
- Replies: 8
- Views: 2605
Re: [0.17.60] Unpowered inserters still consume a lot of ups
In an older thread I proved powered down inserters wake up from sleep when items on a belt pass them and never go back to sleep until powered again. If this is true, then I think that even if it is not a bug, it can be further optimized. Someone suggested making sure that your belts were emptied or...
- Wed Aug 14, 2019 7:15 pm
- Forum: Not a bug
- Topic: [0.17.60] Unpowered inserters still consume a lot of ups
- Replies: 8
- Views: 2605
- Tue Aug 13, 2019 5:30 pm
- Forum: Gameplay Help
- Topic: Combinators on train stations
- Replies: 3
- Views: 1429
Re: Combinators on train stations
Hello there, i don't usually ask questions online, i prefer to find them by my own, but this problem takes already too much of my mind free time and i see no end. How can i program a train station to be open when i have x items in chests and close when i have x + y items? Ex: Unloading station, 48 ...
- Mon Aug 12, 2019 2:19 pm
- Forum: Gameplay Help
- Topic: 3 Belt splitter
- Replies: 17
- Views: 5159
Re: 3 Belt splitter
1 blue belt = 3 yellow belts.
If you have a fully compressed blue belt you can split it to three fully compressed yellow belts.
This will also let you make a 2 blue to 3 red splitter.
If you have a fully compressed blue belt you can split it to three fully compressed yellow belts.
This will also let you make a 2 blue to 3 red splitter.
- Fri Aug 09, 2019 2:25 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 568940
Re: Simple Questions and Short Answers
Thanks everyone! This answers my questions.
- Thu Aug 08, 2019 9:36 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 568940
- Thu Aug 08, 2019 7:41 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 568940
Re: Simple Questions and Short Answers
If a train has a choice between two routes of the same length and one has a waystation, will the to route with the waystation get the pathfinding penalty?
- Wed Aug 07, 2019 4:57 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321784
Re: Friday Facts #305 - The Oil Changes
- Tue Aug 06, 2019 6:34 am
- Forum: Ideas and Suggestions
- Topic: Show Logistic/Circuit conditions in tooltips.
- Replies: 11
- Views: 3756
- Mon Aug 05, 2019 1:16 pm
- Forum: Minor issues
- Topic: Undo button does not undo landfill 0.17.62
- Replies: 5
- Views: 2883
- Sun Aug 04, 2019 2:57 am
- Forum: Minor issues
- Topic: Undo button does not undo landfill 0.17.62
- Replies: 5
- Views: 2883
Undo button does not undo landfill 0.17.62
I misplaced a landfill then pressed the Undo button. Despite the button being labeled as 'Undo placement of landfill' it did not undo the landfill action.
- Fri Aug 02, 2019 4:10 pm
- Forum: General discussion
- Topic: question about splitter
- Replies: 37
- Views: 8585
Re: question about splitter
And then you realize than an inserter can not only insert things into a container, but also extract things from containers, and the universe collapses into a singularity. https://i.giphy.com/media/xT0xeJpnrWC4XWblEk/giphy.webp The only way for an inserter to hold an item is to extract it from somet...
- Thu Aug 01, 2019 5:13 pm
- Forum: Minor issues
- Topic: [kovarex] [0.17.1] Item jumping forward on belt.
- Replies: 13
- Views: 6925
Re: [0.17.1] Item jumping forward on belt.
That is what I was saying, there is no bolt loop because it (the pic above) starts and ends with an inserter.sirOrangJuice wrote: ↑Thu Aug 01, 2019 2:02 pmThis does not depend on the belts being in a circle.
The behavior is identical if the belt feeds into a chest after the fast splitter.
- Thu Aug 01, 2019 1:52 pm
- Forum: Minor issues
- Topic: [kovarex] [0.17.1] Item jumping forward on belt.
- Replies: 13
- Views: 6925