Search found 288 matches
- Tue Mar 24, 2020 7:07 pm
- Forum: Ideas and Suggestions
- Topic: Temporary Stations = Manual train mode
- Replies: 24
- Views: 10163
Re: Temporary Stations = Manual train mode
I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached! Developers please change this! In my eyes as moderator I don’t see that there isn’t “a single person”. There are quite mixed opinions about this topic and many dozens of...
- Tue Mar 17, 2020 12:21 pm
- Forum: Won't implement
- Topic: Entity Creation Tick
- Replies: 4
- Views: 2242
Re: Entity Creation Tick
Question from a non-modern: Is it possible to store extra data in entities you create? Can you get the current tick?
- Fri Feb 28, 2020 9:04 pm
- Forum: Gameplay Help
- Topic: 2 belt lane load balancer?
- Replies: 6
- Views: 10480
- Sun Feb 16, 2020 11:27 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 28212
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Can we work on making the alien / survival dynamic a little more... deep? Like, I'd like to see other forms of life on the planet. Birds? Mammals? What do the bugs eat? DO they eat? Maybe there's some kind of earthquake activity, or volcanos, or I don't know, acid storms. I guess I'm just sad that ...
- Mon Dec 23, 2019 2:47 pm
- Forum: Outdated/Not implemented
- Topic: Rotate objects on belts
- Replies: 7
- Views: 2892
- Mon Dec 09, 2019 7:22 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 49457
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
This why many backup steam power units incorporate them, they will startup on their one once fuel is restored.bleistift2 wrote: ↑Mon Dec 09, 2019 1:16 amI never knew burner inserters could feed themselves That adds some real usefulness to them!
- Mon Dec 09, 2019 7:08 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1537891
- Sat Nov 16, 2019 10:45 pm
- Forum: Gameplay Help
- Topic: Best fuel for coal liquefaction?
- Replies: 1
- Views: 1208
Best fuel for coal liquefaction?
What are the pros and cons of coal vs solid fuel vs rocket fuel for making steam for coal liquefaction?
- Tue Nov 12, 2019 8:18 pm
- Forum: Won't fix.
- Topic: [0.17.76] Compilatron rudely deletes my Iron Ore Setup early on
- Replies: 5
- Views: 2023
Re: [0.17.76] Compilatron rudely deletes my Iron Ore Setup early on
Could the tiles be marked so the player can’t build on them?
- Tue Nov 12, 2019 7:45 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 568949
Re: Simple Questions and Short Answers
Is there an UPS difference between an entity connected to an electric network that has no fuel and one connected to an open switch?
- Tue Nov 12, 2019 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Make visible mark on boxes if the volume limit is set
- Replies: 18
- Views: 6926
Re: Make visible mark on boxes if the volume limit is set
Excellent idea (like anything including more bottleneck-mod‘ish features in Vanilla) both the proposed tooltip and the visual representation in alt mode. What about a bluish „item bar“ filling up (analog to the depleting health bar), if you set a stack limit the bar is drawn with a vertical pointer...
- Tue Nov 05, 2019 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Make visible mark on boxes if the volume limit is set
- Replies: 18
- Views: 6926
- Sat Sep 14, 2019 9:50 pm
- Forum: Railway Setups
- Topic: How to load 4 blue belts per wagon?
- Replies: 52
- Views: 30729
Re: How to load 4 blue belts per wagon?
This loads just less then 3 blue belts:
- Mon Sep 09, 2019 3:23 pm
- Forum: Duplicates
- Topic: Wires, blueprints
- Replies: 4
- Views: 1386
Re: Wires, blueprints
There’s a power pole mod with a 3x3 area for just this problem.
Edit: https://mods.factorio.com/mod/TinyPole
Edit: https://mods.factorio.com/mod/TinyPole
- Sat Sep 07, 2019 3:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33333
Re: Belt math, using lower tier belts to effect.
48 = 8 * 6 (8 items on each of 6 belt tiles). The right most column shows how many items are on a belt (output belts), the bottom row shows which items are being consumed (input belts). The other number show how much of an input belt is on an output belt. ------- I propose 3 attributes for categoriz...
- Sat Sep 07, 2019 3:10 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33333
Re: Belt math, using lower tier belts to effect.
This one took a while to stabilize but it is input balanced:
- Sat Sep 07, 2019 2:46 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33333
Re: Belt math, using lower tier belts to effect.
This is why I like using different items on the input belts, it allows you to see that no items from the bottom belt are consumed:
This balancer is not input balanced.- Sat Sep 07, 2019 1:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33333
Re: Belt math, using lower tier belts to effect.
So if you only care about output balancing the standard 4 blue belt balancer works: Screen Shot 2019-09-06 at 9.04.57 PM.png 0eNrtnd9uo8gSxl9lxO3ao+6m/0bap9i9OxpZ2O6ZINlgAR7NaJQHOA9yXuw8yQLOxg50xV3lZLXIXEU2djX8qK76Gj6TX8l6d/SHKi+a5OFXkm/Kok4e/vMrqfNvRbbr3mt+HnzykOSN3yeLpMj23asi/5H7ZXNc++RpkeTF1v9IHv...
- Fri Sep 06, 2019 11:21 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33333
Re: Clarification on the term "balancing"
... "Balancing" in the context of Factorio means transforming one or several (n) rates of input (i1, i2, in) to one or several (m) rates of output (o1, o2, ... om), where all the rates of output are equal ! ... "Balancing" in the context of Factorio and in common language mostly...
- Fri Sep 06, 2019 2:03 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33333
Re: Belt math, using lower tier belts to effect.
Not with my balancer above, uneven input OR uneven output have stable ratios. It’s only uneven inputs AND outputs that the ratios are different. Does that mean, that one could chain two of those together and have stable ratios in all cases? Unfortunately not. The way splitters work chaining two may...